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Gamemasters, unleash your creativity

The Fantasy Trip


TM

with the Labyrinth Planner.


Labyrinth Planner

In this 48-page journal, you can record


all of your best dungeon ideas and assemble
the history, rooms, characters, treasures,
and everything else to prepare for your
next adventure.
sample interior pages

There are no limits to your design, but if you’re looking for inspiration,
we suggest Decks of Destiny! This oversized expansion for The Fantasy Trip
includes hundreds of cards, new megahex tiles, a dungeon drop table, and
more, all of which can ignite your creativity and help you to assemble a
terrifying dungeon just waiting to test the adventurers. Available today in
print and PDF at www.warehouse23.com.

Designed by Steve Jackson • Cover by Brandon Moore • Layout by Benjamin Williams

1st Edition, 1st Printing


Published May 2020 ®
SJG 3481

Printed on
#TheFantasyTrip
Demand
thefantasytrip.game ®
Gamemasters, unleash your creativity
The Fantasy Trip
TM

with the Labyrinth Planner.


Labyrinth Planner

In this 48-page journal, you can record


all of your best dungeon ideas and assemble
the history, rooms, characters, treasures,
and everything else to prepare for your
next adventure.
sample interior pages

There are no limits to your design, but if you’re looking for inspiration,
we suggest Decks of Destiny! This oversized expansion for The Fantasy Trip
includes hundreds of cards, new megahex tiles, a dungeon drop table, and
more, all of which can ignite your creativity and help you to assemble a
terrifying dungeon just waiting to test the adventurers. Available today in
print and PDF at www.warehouse23.com.

Designed by Steve Jackson • Cover by Brandon Moore • Layout by Benjamin Williams

1st Edition, 1st Printing


Published May 2020 ®
SJG 3481

Printed on
#TheFantasyTrip
Demand
thefantasytrip.game ®
TM

Labyrinth Planner

INTRODUCTION
For decades now, gamemasters everywhere have devoted their This book is yours to write. We have assembled the skeleton of a
time to designing dungeons and labyrinths of all shapes and sizes. dungeon journal where we encourage you to record your best ideas
From subterranean prisons to the tower of the evil wizard, dungeons for chambers and corridors, stitching all of these locations together
exist for a single purpose: to provide a backdrop for whatever into a single labyrinth that fills this book.
fiendish traps, tricks, and beasts you plan to throw at the heroes this If you’re stuck for ideas, we have pre-existing tools that will help
time around. fire your imagination and jumpstart your creativity.

• Legacy Edition. The core of the system, this boxed set includes the In the Labyrinth rulebook where you will find “Designing a
Labyrinth,” a set of guidelines and random tables to populate your dungeon. Additionally, we have provided a labyrinth drop table
in the lid of the game box, turning what is often a blank space into another tool for the gamemaster.
• Decks of Destiny. This incredible expansion to The Fantasy Trip is a must-own for gamemasters in need of tools. Inside this box,
you will find labyrinth cards, new megahex tiles, monster and character cards (draw random opponents from a deck!), treasure and
rumor cards, as well as another drop table printed inside the box lid.
• Outdoor Encounter Cards. Your dungeon is ready, but now you need to plan for the adventurers’ journey from the town to the
labyrinth? This deck of cards gives you over 50 encounter ideas, any one or two of which can throw a wrench into the plans and
make the PCs sweat as they search for the dungeon.
Once you’ve completed your dungeon design, please share your creation with others! When your masterwork dungeon is ready, post
photos of your design in the unofficial Facebook group for The Fantasy Trip! See thefantasytrip.game for links to the official forums
and the unofficial Facebook group, as well as The Fantasy Trip Discord.

Game Design by Steve Jackson


Cover by Brandon Moore
Illustrations by Liz Danforth, Rick Hershey, and William McAusland
President/Editor-in-Chief: Steve Jackson • Chief Executive Officer: Philip Reed
Chief Operating Officer: Susan Bueno • Chief Creative Officer: Sam Mitschke
Production Manager: Sabrina Gonzalez • Production Artist: Ben Williams
Art Director: Shelli Galey • Project Manager: Darryll Silva
Prepress Checker: Susan Bueno • Operations Manager: Randy Scheunemann
Director of Sales: Ross Jepson
The Fantasy Trip, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of
Steve Jackson Games Incorporated, or used under license. The Fantasy Trip: Labyrinth Planner is copyright © 2020 by Steve Jackson Games Incorporated.
Some artwork copyright William McAusland, used with permission. All rights reserved.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please
purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
LABYRINTH

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•2•
ROOMS
Room Name/Number: Overview: See p. 6
Connects to Rooms:

Room Name/Number: Overview: See p. 8


Connects to Rooms:

Room Name/Number: Overview: See p. 10


Connects to Rooms:

Room Name/Number: Overview: See p. 12


Connects to Rooms:

Room Name/Number: Overview: See p. 14


Connects to Rooms:

Room Name/Number: Overview: See p. 16


Connects to Rooms:

Room Name/Number: Overview: See p. 18


Connects to Rooms:

Room Name/Number: Overview: See p. 20


Connects to Rooms:

Room Name/Number: Overview: See p. 22


Connects to Rooms:

Room Name/Number: Overview: See p. 24


Connects to Rooms:

Room Name/Number: Overview: See p. 26


Connects to Rooms:

Room Name/Number: Overview: See p. 28


Connects to Rooms:

Room Name/Number: Overview: See p. 30


Connects to Rooms:

Room Name/Number: Overview: See p. 32


Connects to Rooms:

Room Name/Number: Overview: See p. 34


Connects to Rooms:

Room Name/Number: Overview: See p. 36


Connects to Rooms:

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•3•
HISTORY
Creator: Original purpose:


















Current Owner: Important NPCs:


















Notes:












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•4•
CAMPAIGN NOTES





















































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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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•7•
ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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•9•
ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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ROOM

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Appearance/Description:

















Creatures/Traps:

















Treasures/Rewards:

















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• 37 •
GM Character Record Important Items Carried




Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 38 •
GM Character Record Important Items Carried




Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 39 •
GM Character Record Important Items Carried




Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 40 •
GM Character Record Important Items Carried




Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 41 •
GM Character Record Important Items Carried




Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 42 •
GM Character Record Important Items Carried




Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 43 •
GM Character Record Important Items Carried




Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: Race:
Job: Pay: Risk:
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 44 •
GM Character Record Important Items Carried




Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



GM Character Record Important Items Carried






Name:

Gender: race
job pay risk
Reaction +/- due to race, abilities, etc.

ST DX ( Adjusted*
)
Mark Off Damage Here
Hits due to wounds ST lost due to fatigue

IQ MA ( Adjusted*
)
* considering armor worn and weight carried
Automatically Functioning Talents (circle those which the character has)
Naturalist Expert Naturalist Alertness Recognize Value Architect Sex Appeal Literacy

Notes:



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• 45 •
NOTES
NOTES



























































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• 46 •
NOTES



























































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• 47 •
EXPLORED
NOTES BY
Name: Maimed? Disappeared? Slain? Survived? Remains in Room:
Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

Name: Maimed? Disappeared? Slain? Survived? Remains in Room:


Rooms Explored:
Traps Triggered:
Monsters Slain:

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• 48 •
STUCK FOR AN ADVENTURE?
NO PROBLEM.
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STEVE JACKSON GAMES


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