29 (4. & 2OIED
Functional Clothing Design
From Sportswear to Spacesuits
SUSAN M. WATKINS
LUCY E. DUNNE
Fairchild Books
an Imprint of Bloomsbury Publishing, Inc.
BLOOMSBURY
[NEW YORK + LONDON + NEW DELI + SYDNEYFairchild Books
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FAIRCHILD BOOKS, BLOOMSBURY and the Dian logo,
are trademarks of Bloomsbury Publishing Pic
Copyright @ Susan Watkins and Lucy Dunne 2015
First edition published in hardback and paperback by fowa State University Press (February 1984)
‘Second ecition published In hardback and paperbeck by low State University Press (September 1995)
‘This edition published by Fairchild Books, an Imprint of Bloomsbury Publishing, nc. 2025
Allrights reserved. No part of this publication may be reproduced or transmitted in any form or by ary
eens, electronic or mechenical, including photocopying, recording, of any information storage of
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Library of Congress Catologing-in Publication Data
Watkins, Susan M., 1943.
[clothing]
Functional clothing design: from sportswear to spacesuits / Susan M. Watkins, Lucy E. Dunne,
pages em
Rovised ecition of: Clothing.
Includes bibliographical references and index.
ISBN 978-0-85785-467-4 (alk. paper)
4. Clothing and dress. 2. Fashion design. 1. Dunne, Lucy E. 1) Tile.
Tre49.W3T 2015
746.9'2-de23
2014027461,
ISBN: 9780857854674
‘Typeset by Lachina
Cover Design Rawshock Design
‘Cover Art Courtesy of NASA
Printed and bound in the United States of AmericaCONTENTS
Preface | xi
About the Illustrations | xii
Introduction | xiv
1. User-Centered Design | 4
2 Providing Mobility in Clothing | 31
3 Materials | 89
4 Smart Clothing and Wearable Technology | 123
5 Thermal Protection | 159
6 Impact Protection | 225
7 Living and Working in Hazardous Environments | 273
8 Enhancing and Augmenting Body Functions | 317
9 Commercial Product Development and Production | 351
Glossary | 397
Bibliography | 407
Index | 417EXTENDED CONTENTS
Preface | xi
About the Illustrations. | xii
Introduction | xiv
1. User-Centered Design | 1
What Is Design? 4
‘The Design Process 2
Conducting Research 3
Design Strategies 1.1: Who is the Client? &
Defining the Problem 9
Design Strategies 1.2: The importance
of a Good Definition 16
Generating Ideas 16
Developing Designs 24
Evaluating Designs 29
Conclusion 30
2 Providing Mobility in Clothing | 31.
Human Body Movement 34.
Sensory'Aspects of Movement 34
Mechanical Aspects of Movement 34
Describing Body Movement 35
Identifying User Needs for Movement 41.
‘Anatomy and Design 2.1: Skeletal
Structure and Glove Mobility 42
Design Strategies 2.1: Participant
Observation: the AGNES 44
Notating Movement 45
‘Analyzing Movement 47
Goniometry 48
Electrogoniometry 49
Motion Capture: Camera-Based Methods 50
20 SensorBased Motion Capture 54
459877
ce
Analyzing how Volume and Shape
Affect Movement 53
Applying Data on Body Movement
to Clothing Design 54
Examining the Behavior of the
Skin during Movement 54
Examining the Expansion of
Clothing during Movement 56
Analyzing Wrinkles 58
Increased Mobility in Clothing 58
Fabrics 59
Clothing Design 61.
Design Solutions 2.4: Sports Bras 63
Design Strategies 2.2: Adjusting,
‘Armsoye and Crotch Curves 70
Fit and Movement 70
Sizing Systems and Fit 74
Sizing Standards 74
Methods of Creating Sizing Systems
and Pattern Grading 74
Fit Testing 77
Creation of a Sizing System 78
Design Strategies 2.3: Mass
Customization and Sizing 79
Analyzing the Effects of Clothing on Movement 80
Conclusion 82
Case Study 2.1 Movement in Pressurized
and Positive-Pressure Garments 83
Case Study 2.2 Movement after injury 87
Materials | 89
Tontiles 89
Fibers 89
Energy Basics 3.1: Atoms, Molecules,
and Energy 93
vitExtonded Contents
Yams 98
Fabric Structures 98.
Fabric Treatments, Finishes,
and Composites 106
‘The Structure of Other Materials
Used in Apparel 143
Films 113
Foams 113
Rigid Materials 145
Responsive Fabrics 417
Inherent Material Responses 118
Energy Basics 3.2: Conservation
of Energy 119
Conclusion 124
Design Solutions 3,1: Fabric Structure
and Protection: Lumberjack Pants 122
4 Smart Clothing and Wearable
Technology | 123
Electricity and Electrical Systems 123
Power Sources 124
Energy Basics 4.1: Electrical Energy 125
Electrical Circuits 126
Sensors 126
Actuators 128
Processors 128
Interfaces 129
Information in Wearable Technology 129
Wearable Input 130
Body Sensing 132
Design Strategies 4.1: Emotion
and Intention 133
Wearable Display 139
Designing Technology for the
‘Wearable Environment 143,
Garment- and Textile Integration of Sensors
and Electronic Components 144
Comfort and Accuracy 149
Data, Cognition, and Context Awareness 150
‘Smart Clothing Design 153
Conclusion 457
5 Thermal Protection | 159
Thermal Balance and the Human Body 159
Mechanisms of Heat Transfer 159
Energy Basics 5.1: Electromagnetic
Energy: Thermal Radiation 161
Body Responses to the Thermal
Environment 162
Exploring Thermal Needs in a
Specific Situation 175
Materials for Thermal Protection 176
‘Thermal Conductivity 176
Air as Insulation 176
Design Strategies 5.1: Principles
of Thermal Protection 177
Resilience 179
Reagtions to Liquids 180
‘Treatments for Fibers and Fabrics 180
Clothing Systems for Thermal Protection 184
Keeping Warm 185
Design Solutions 5.1: Inflation: Varying,
the Depth of the Air Layer 187
Design Solutions 5.2:A Survival
Suit for Pilots: 189
‘Anatomy and Design 5.1: The Vascular
System and Glove Design 195
Keeping Cool 197
Keeping Dry 204
Describing Thermal Insulation 202
‘Thermal Testing of Clothing 203,
Using Auxiliary Heating and
Cooling Systems 205
Case Study 5.1 Keeping Cool:
Ensembles for Firefighting 216
Case Study 5.2 Full-Cycle Research:
The Oyberia Suit 222
Conclusion 224
6 Impact Protection | 225
Impact 226
Principles Governing the
Effects of Impact 227Design Solutions 6.1: Car Seats
for Infants and Children 230
Energy Basics 6.1: Impulse and Injury 234
Energy Basics 6.2: Energy Exchange
‘and impact Protection 235
‘Anatomy and Design 6.1: Body Segments
and Whole Body Impact 236
Impact Theory and Clothing Design 236
Body Tolerance to Impact 237
Impact-Protective Materials 238
Foams as Impact Protectors 239
Rigid Materials as Impact Protectors 246
Textiles in Ballistics Protection 248
Impact Sensing Materials and Methods 252
Materials with Switch-Like Properties 252
Pressure Sensitive Foams 253
Sensing Strain, Bend, and Acceleration 253
Design of Impact-Protective Clothing 254
Design Criteria for Impact Protection 254
Padding for Sports and
Industrial Protection 255
Keeping Coo! in Impact-
Protective Garments 266
Case Study 6.1 Protective Equipment
for American Football 268
Case Study 6.2 Protective Ensembles
for Ordinance Disposal 274
Conclusion 272
7 Living and Working in Hazardous
Environments | 273
‘The Nature of Hazards in the Environment 273
‘The Mechanisms of Hazard Movement 274
Pathways into the Humen Body 275
Protection from Chemical/Biological Hazards 27
Materials and Production Methods
for CB Garments 277
Enerdy Basics 7.1: Diffusion 278
Garment Design for CB Protection 279
Fully Encapsulated CB Protection 283,
Extended Contents
Protection of Workers from
Radiation Hazards 290
Radiation 201
Energy Basics 7.2: lonizing and
Nonionizing Radiation 291
Energy Basics 7.3: The Results
of Radioactive Decay 292
‘The Effects of Radiation on
the Human Body 294
Clothing Design for Radiation Hazards 295
Protection from Solid Particles 300
Filters 301
Protective Clothing Design for
Asbestos Abatement 302
Design Strategies 7.1: Determining
Filter Efficiency 303
Protective Clothing Design
for Cleanrooms 304
Electricity 307
Electric Shock 307
Clothing Design for Electrical
Utility Workers 308
Static Electricity 3410
Clothing Design for Problems
with Static Electricity 344.
Protection from Cuts and Punctures 3:11.
Clothing Design for Flame and
‘Molten Metal Hazards 313
Conclusion 345
Enhancing and Augmenting Body
Functions | 317
(Clothing for Sensory Perception 347
Visibility 318
Materials for High Visibility 322
Clothing Designed for High Visibility 324
Camouflage 326
Design Strategies 8.1: Meeting Conficting
Criteria: Visibility for Hunters 329
Clothing for Diving and Water Safety 329
The Principles of Buoyancy 329
Designing Life Preservers 330Exteniled Contents
Design Solutions 8.1: Children's
Life Preservers 333
Buoyancy and Diving 334
Speed Enhancement 336
Clothing for Physical Strength Enhancement 337
Improving Body Efficiency 338
‘Augmenting Body Power 338
Clothing for Flight and Outer Space 340
Weightlessness 344
Designs for Special Populations 347
Designing Clothing for People with Medical
Conditions and Physical Handicaps 348
Designing Clothing for Athletes 349
Designing Clothing for the Military 349
Conclusion 350,
9 Commercial Product Development.
and Production | 351
Garment Production Methods 351.
Stitching 354
Heat Sealing 363
Molding and Heat Shaping 363,
Garment Assembly Processes 366
Cut-and-Sewn Processes 366,
FullFashioned Processes 367
Fastening Systems 367
Fastening System Variables 368
Fastener Options 369
Suspension Systems 375
Location of Garment Closures for
SelfDonning and Doffing 381
Anatomy and Design 9.1: The
Carrying Angie of the Arm 382
Location of Closures for Assisted
Donning and Doffing 386
Creation of Modules 388
‘Accommodation of Accessories
and Braces 390
Fastening Systems for Fitting
and Adjustment 391.
Fastening Systems for Quick,
Donning and Doffing 392
Reconfiguration of Garments with
Fastening Systems 394
‘Adaptations and Combinations of
Fasteners for Specific End Uses 396
Conclusion 396
Glossary | 397
Bibliography | 407
Indox | 447PREFACE
This book began as the third edition of Clothing:
‘The Portable Environment but has evolved into
something much more than that. A colleague once
described his attempt to create a second edition of a
text as “less like adding a tier of seats at the top of
a stadium than it was like raising the entire stadium
and building a new base under it.” Our experience
has been something like that. The base has changed
in terms of the expansion of the field, the projected
audience, and our approach to organizing the subject
‘matter, The original text, published by Iowa State
University Press in 1984, with a second edition in
1995, was aimed at clothing design students ina
university setting, We hope that this edition will be
useful to a much broader group, including those in a
variety of clothing-related fields and industries.
We are deeply indebted to Albert Podell for his,
generosity in providing a grant to fund new artwork
for this text through the Comell Association of
Professors Emeriti’s Podell Research and Scholarship
Grant Program, The new art has significantly
enriched the text and will greatly enhance
understanding for many future students and those
employed in protective clothing industries. We are
also grateful to the University of Minnesota Imagine
Fund for providing funds to support travel, graphic
editing by Katie Mueller, and illustrations by Mary
Ellen Berglund.
We are also indebted to students in the Fall 2013
directed study group on functional clothing design
at the University of Minnesota who reviewed drafts
of the text and made many excellent suggestions
for improvements: Mary Ellen Berglund, Crystal
Compton, Kira Erickson, Karen Fiegen, Guido
Gioberto, Linsey Gordon, Harini Ramaswamy, and
Jordyn Reich.
‘We are especially grateful to Suzanne Reeps,
US Navy Clothing and Textile Research, and Carol
J. Fitzgerald, US Department of the Army, for
their extensive review of the entire manuscript.
We are also very grateful to Stephanie Tew for her
insight and suggestions for chemical/biological
protective clothing and for her review of Chapter 7.
‘Many other people contributed helpful suggestions
and reviewed sections of the manuscript. We
‘would especially like to thank Susan and William
‘McKinney, Mark Mordecai at Globe Firesuits, Dale
Strauf, Ben Rich, the Snyder family and the Presque
Isle Yacht Club, Dr. Claire Fraser, and Mikko
Malmivaara,
‘We are extremely happy that Dr. Susan P.
Ashdown at Cornell University was again willing to
contribute her wealth of knowledge about sizing and
fit to Chapter 2.
‘The publisher would also like to thank the
reviewers for their insights and guidance:
Debbie Christel, West Virginia Universit
Hayes, Drexel University; Su Hwang, Texas
‘Tech University; Karen L. LaBat, University of
Minnesota; Ameersing Luximon, Hong Kong
Polytechnic University; Jane McCann, University
‘of Wales; Rachel Obbard, Dartmouth University;
Huiju Park, Comell University; Kelly Reddy-Best,
San Francisco State; Sandra Tullio-Pow, RyersonPreface
University; and Paola Zeliner, Virginia Tech
University.
‘This text begins with three chapters of
foundation material with which some members
of our interdisciplinary audience may have
extensive background. We believe that design
methodology, mobility, and textiles are critical
areas for a designer to understand in order to design,
functional clothing, However, we recognize that
those who have extensive background in textile
science, for example, may not want or need to
study the information in Chapter 3. At the same
time, individuals with no background in this area
may need a primer on this topic before attempting
to read the material in succeeding chapters. Thus,
‘wo have pulled basic information about the first
three topics out of the rest of the chapters so it
could be studied as needed. We have also created
a glossary for all chapters, with glossary words in
boldface at the time of first use, so that there is a
reference for terminology in succeeding chapters.
In addition, we created sidebars in each of the
chapters that pull specific concepts out of the main
text. Some of these expand on specialized areas of
knowledge, such as basic physics principles, and
some highlight innovative designs. Others show the
critical interaction between anatomy and physiology
and clothing design or demonstrate ways design
methodology can be applied.
In the years since the last edition was
published, there have been huge strides made in
the development of technology. The addition of
a coauthor whose field of expertise is wearable
technology has added an even greater technology
dimension to the text. Both old and new technology
are represented by the designs presented throughout
the text, Some of the designs illustrated are no
longer produced but are included beciuse they
provide seeds of a design idea that can be used
as inspiration for new designs. Even when the
technology and materials may be old, itis often the
approach to a problem that leads a designer to new
ideas.
Both authors are extremely grateful to colleagues
‘and students past and present, who have enriched
our lives and added greatly to our knowledge in this
field. As always, we are grateful to have had the
support and good humor (and the comic relief!) of
our families and friends as we worked on this text.ABOUT THE ILLUSTRATIONS
Heldi Specht has provided the vast majority
of the illustrations for this text. Many of these
were produced for the 1984 edition of Clothing:
The Portable Environment, when she was an
undergraduate student at Cornell University. She
contributed additional illustrations to a 1995 edition
of that text, and we are grateful to her for continuing
to create art for this text while in a demanding
position as Marketing Director for West Virginia
Healthcare.
Frances Fawcett is a scientific illustrator and
painter. We are delighted with her venture into the
field of functional clothing. She contributed Figures
2.1, 2.4, 2.6, Anatomy and Design 2.1 Figure A,
4,11, 4.20, 5.1, Anatomy and Design 5.1 Figure A,
8.5, 89, 8.15, and 9.28.
Mary Ellen Berglund was an undergraduate
student at the University of Minnesota taking a
course in functjonal clothing as the text was being
developed. She contributed Figures 1.12, 2.23,
2.26, 4.7, 4.8, 4.12, 4.16, Anatomy and Design 9.1
Figures A-E, 9.24, 9,38, 0.39, and 9.46,
Globe Firesuits® permitted us to use their
illustrations for Case Study 5.1 Figures A-H.
Except for Figure 1.2 and 1.12, the authors created
all ofthe figures for Chapter 1. Dr. Dunne created
all of the illustrations featured in Chapter 4 with the
exception of those listed above and Figures 4.19
and 4.21 (drawn by Heidi Specht). She also created
Figures 2.2, 2.48, Energy Basics 3.1 Figure A, 3.2,
3.3, 3.11, 3.18, 3.20, 3.24, 6.1, 6.17, 7.36, 8.1, 8:3,
and 9.37.INTRODUCTION
This is a book about how and why clothing works,
Its purpose is to introduce some new ways to look at
the human body, the environment, and clothing and
to explore the relationships among them. Clothing
‘can form a barrier between the body and the
environment, it can mediate the interaction between
the body and the environment, and it can increase
the ability of the body to function in a variety of
environments. Although all clothing is functional,
the functional clothing design approach focuses on
‘what clothing does before considering how it looks.
Functional clothing design is, above all, an
interdisciplinary endeavor. Renbourn’s description
of what he called “the science of clothing” could
also serve as an excellent description of the field of
functional clothing:
«an integration of the disciplines of the textiles
and materials technologist, the textiles and materials
biophysicst, the clothing physiologist and hygienist, the
‘master tailor the clothing and footwear designer, and
the fashion student and artis in the widest sense. As
such clothing science represents an important aspect
of man's cultural activity; a link between the technical
{and biological sciences and the social humanities.
(Renboum and Rees 1972, 249)
The theories on which this book is based are
built on physics, physiology, and other scientific
disciplines, but it contains no mathematical
formulas, Designers and others seeking clothing
solutions to problems in many fields should
find in ita common language linking a number
of disciplines through which they can explore
both problems and solutions. Engineers and
scientists will find an accessible introduction to the
application of science to clothing design,
Many of the items discussed in this work
would not traditionally be called clothing. We
view clothing as a portable environment, defining
it based on just two criteria that itis attached to
‘or supported by the body and that it moves with
it. Thus, since they are based on clothing design
principles, body-related products fom helmets to
watches and body-related environments from space
‘Suits to isolation garments can be viewed as part of
the province of clothing designers.
‘The figures on the next few pages illustrate
items that represent this definition of clothing as
2 portable environment. Figure i shows a 1960s
vision of future clothing: a floating, eutomated
comfort pod. In the totally encapsula‘ing shroud,
a wearer is completely free from stress points, can
control the temperature inside and can activate a
tension-relieving vibrator. A minicomputer warns
the wearer of approaching hazards (including people
‘with whom the wearer would not enjoy interacting
and floats the body clear of them.
FIGURE 1.4 A proposal for a totally encapsulating
portable environment. (Based on a design in Body
Covering 1968: 41)The tunnel suit, or “pseudopod,” shown in
igure i.2 was designed for use in a germ-free
isolation ward. This type of garment is used to
protect those outside the garment rather than the
‘wearer inside. This tunnel suit was part of the wall
ofan isolation chamber for leukemia patients. While
wearing it, a nurse or doctor could move into the
room and care for a patient without introducing any
foreign particles to the chamber.
Are the shroud and tunnel suit clothing,
equipment or housing? While the terms apparel
designer, productlequipment designer and housing
designer are meant to connote different specialists,
the lines between traditional clothing and
accessories and other products that are worn often
FIGURE I.2 A tunnel suit or pseudopod for use in 2
germ-free Isolation ward. (Design formerly produced by
AMSCO American Sterilizer)
Introduction
cannot be clearly drawn. Under the definition of
clothing stated above, both of the items illustrated
here could be called fimctional clothing.
This text on functional clothing looks at the
ways clothing achieves goals such as protecting
the body, increasing health and safety, improving a
worker's efficiency on the job, or increasing body
function, Much of its emphasis is on achieving both
protection and portability in a functional clothing
item. This becomes increasingly challenging as new
technological developments create new hazards
and allow the exploration of new frontiers. At
the same time, new technological developments,
including the many advances in e-extiles and
wearable technology, make it possible to create
‘garments never before imagined. They not only
protect and preserve normal body function but
also make it possible for individuals to accomplish
“superhuman” things.
Ultimately, this is a book for people who find
clothing—in all its forms—a fascinating subject.
‘The authors hope that those who read it will be
inspired to create functional clothing that will meet
the challenges of life inthe future.41 User-Centered Design
The design of functional clothing ties together
science and art. The evidence-based methods
and processes of engineering are combined with
the creative, intuitive methods and processes
of art and fashion. Most important, because all
functional clothing is worn by humans, the human
user is at the very center of all functional clothing,
design activities. This chapter will discuss the
process of design (i.e., the nature of design and
the thought processes and methods designers
use to develop effective design solutions).
What Is Design?
‘There are as many definitions of design as there are
authors to write about it. Design is used as a noun,
verb, or adjective that can be applied to products as
diverse as apparel, space vehicles, graphics, archi-
tecture, and cities. The wide variation in end prod-
ucts that are the result of design makes it difficult
for many people to pinpoint the common elements
that bind together the various design professions.
Is design artistic or mathematical? Rational or
imaginative? Systematic or chaotic? Among the
many attempts to define design are the following:
Design is a highly complex and sophisticated skil,
It is not a mystical ability given only to those with
recondite powers but a skill which, for many, must
be learnt and practised rather like the playing of a
sport or a musical instrument.
(Lawson 1983, 6)
Design is converting the actual to the preferred. It
Isa conversation with the materials of a situation.
(Schon 1983, 77)
Design can be defined as the process of creative
problem-solving: a process of creative, constructive
behavior.
(Koberg and Bagnall 1984, 16)
[Design]... involves a highly organised mental
process capable of manipulating many kinds of
information, blending them all into a coherent set
of ideas and finally generating some realisation of
those ideas.
(Lawson 1983, 6)
Designers need the same skills that are those used
by people in other professions to solve problems.
In general, however, people who label themselves
designers have been trained to trigger more quickly
the process that generates creative approaches to
solutions and bring them to reality.
‘A designer must be familiar with both con-
tent and process. Many in the design professions
believe that a good designer can design anything.
‘To the extent that one can process information in
a creative way to generate design solutions, this is
true. However, the content of the various design
professions may be quite different, and this is
primarily what creates design specialists. Con-
sider, for example, the materials, scale, and use ofChapter 1 User Centered Desien
products such as apparel and architecture. Even
though an apparel designer might generate ideas
for an innovative building and an architect might
develop an innovative garment on paper, most
individuals in these respective fields are not trained
to use the materials (soft versus hard); work in the
scale (apparel must move on the person; people
‘move within buildings); or provide the functions
needed to use the other product. Designers who
have trained in one specialty simply have greater
facility in moving through the process of product
development because they have a stored bank of
knowledge about specifics in that field. They are
called upon because they can take a project from
the request for a solution through idea generation
to production of the final product.
‘One cannot minimize the value of designers
who move across to fields with which they have
had less experience. Their lack of knowledge of
specifics may actually help them to develop excit-
ing new, untried approaches because they have
no preconceptions about what cannot be done.
In many instances, projects have moved along at
a faster pace when both generalist and specialist
| Beton
ers’ versions of how they go about design-
ing. These are the critical tasks that cannot
be ignored in the development of effective 8
functional clothing.
CONDUCTING RESEARCH
‘Men give me credit for some genius. All
the genius | have lies in this; when I have
a subject in hand, | study it profoundly.
Day and night itis before me. My mind
becomes pervaded with it. Then the effort
which | have made Is what people are
pleased to call the fruit of genius. It fs the
fruit of labor and thought.
(Alexander Hamilton)
eh
o™
‘etnion
=
ae
sero
levecomer|(Chapter 4. User-Centered Design
4 very large body of information the important
details that will lead to an innovative (and some-
times transformative) approach to a solution.
Design insight is developed through many years
of learning to listen and to uncover critical factors
during the research process.
A large part of designers’ research is explor-
atory. Exploratory research helps designers analyze
and become familiar with problems. Koberg and
Bagnall describe what they call the analysis phase
of the design process with such phrases as “gather-
ing facts and opinions” and “dissecting or decom-
posing the problem" (2003, 47),
‘When designers begin with thorough research,
all subsequent stages of the design process should
bbe more productive. Research exposes designers
to the subtle variables of the specifie problem at
hand so that they can be effectively addressed and
‘manipulated when design solutions are being gen-
erated, When design criteria are based on research,
they form the basis for a more effective evaluation
of the end product in the later stages of the design
process.
I the research phase, the designer's objective
isto [eam as much as possible about (1) the user,
(2) the task, and (3) the environment. In addition to
these major areas, the designer must also learn as
‘much as possible about peripheral areas that influ-
ence the user, task, and environment as well as the
life cycle of the design. Peripheral areas include
other stakeholders (employers, manufacturers, ind
viduals related to the user), methods and processes
‘of manufacture, sales channels, and many other,
clements in the ecosystem of the design. Together,
these elements and the relationships between them
form the problem, or landscape of the design chal-
lenge. A deep understanding of the problem is fun-
damental to designing a good solution,
‘There ate a variety of research methods that
can provide analytical tools for designers, The
following subsections will outline some of the
more prevalent methods used by designers to
gather information to inform a design. A designer's
skill in administering any research method has a