BY JOHNATHAN M. RICHARDS
ILLUSTRATION BY R.K. POST
‘Centaur of Attention”is an AD&D? SideTrek adventure designed for three POs of
2nd and Srd level ora single th-level PC (9 total levels). A druid or an elven PC
might be especially ap, but neither is necessary forthe succseful completion of the
adventure
‘This encounter takes place in a small village near the forest, on a major route to
‘a larger city It employe rules taken from The Complete Bock of Humanoide and The
Complete Druid’s Handbook, but neither book is necessary to run the encounter.
For the PCs
‘After spending several days passing through the forest, you see a village up
Jahead, where you might find the pleasures of a hot meal, @ tankard of ale, a warm
bath, and a clean bed. The village appears small, but it seems big enough to suit
your modest needs,
‘As you approach, there appears to be a commotion in the street, just outside the
village tavern. A crowd has formed around a horse-drawn wagon. The people are
shouting and shaking their fists at the driver, who you cannot see at first. Drawing
alongside the wagon, you ece what has caused the crowd's anger: the wagen isn't
hhorse-drawa after all; rather, hitched to it is a haggard-looking centaur.
‘The wagon's driver is a black-bearded man wearing dark robes. He holds
whip in one hand and calls for the villagers to withdraw and let him pass.
the crowd in its verbal assault is 2 young elf, wearing a short sword at his belt. As
for the centaur, he seems dazad and bewildered by the entire ordeal
For the Dungeon Master
‘The wagon's driver is a wizard named Khielgarn. After purchasing a tome detailing
the procedures involved in improving the odds of acquiring a quasit to respond to a
find familiar spell (Khielgarn had not cast the spell yet, for fear of summoning a
toad or other weak familiar), he was anxious to return home. The stars would be in
60 Issue No. 80
their most advantageous conjunction in
only a few days.
Yesterday, while traveling through
the forest, Khielgarn was ambushed by
a band of ores that popped out from
between the trees on either side of the
road. Although badly outnumbered, he
used his spells to good effect and was
hhelding his own when a passing cen:
taur, a Srd-lovel druid named
Anachraous, heard the battle and came
to the wizard’s aid. Together, the spell:
casters routed the remaining ores, who
scurried away into the forest.
Khielgarn’s horse, Star, was slain
during the battle, the vietim of an ore
spear. Faced with a dead horse and a
two-day deadline to return home to cast
his find familiar spell, Khielgarn did
what any evil wizard would do: he cast
a jeeblemind spell on his erstwhile com:
panion-at-arms, stripped him of his
‘weapons and equipment, and hooked
hhim up to the wagon. The centaur has
‘spent the day being whipped to faster
speeds as he pulled the wagon toward
its destination,
Khielgarn: AL CE; AC 9; MV 12;
‘M9; hp 21; THACO 18, #AT 1; Dmg by
weapon type or opell; 8 8, D 14, C9, 1
14, W 12, Ch 7; ML 12; dagger +1,
horsewhip, brooch of shielding (can
absorb 63 hp of magic missile damage),
ring of protection +1
Spells: affect normal fires, charm per:
son, magic missile, spook; Blindness,
fool's gold, glitterdust; dispel magic.
protection from normal missiles, slow:
charm monster, shout.
Khielgarn cares only about himself
and his own desires. He sees magic as,
the natural way to get what he wants,
He is an accomplished rider and driver,
proficient with the whip as a weapon.
His roofed wagon is just big enough for
one person to sleep inside. Besides a
coi, the interior currently holds a chest
of 2,000 ep (upon which Khielgarn
plans to cast fool's gold when he gets to
the city), his spellbook (containing the
opells listed above, as well as detect
magic, find familiar, read magic, and
fecblemind), the tome on summoning
‘quasits (for which he paid 2,500 gp),CENTAUR OF ATTENTION
various foodstuffs, and Anachrous's
equipment: a composite bow, a quiver of
10 arrows, a great club (soe The
Complete Book of Humanoids, page 112,
or replace with an ordinary club), and a
pouch of various dried herbs.
Anachraeus (centaur): ALN: AC 5;
MV 18 (9 while pulling wagon); D3 (for-
est wanderer); hp 18; THACO 20; Dmg
1-8/1-6 (and by weapon type, when no
longer under the effect of the feeble-
mind spell); § 12,D 7, C 12,19, W 14,
Ch 15; ML 14; XP 420,
The feeblemind spell has limited
Anachraeus's intellect. He is unable to
speak, has no memory of his druidical
life, and can only vaguely understand
what is said to him. He fully under-
stands that the lash of the whip on his
flank means “run faster,” and Khielgarn
can get him to turn and stop by using
the reins, which were modified to fit the
centaur’ head.
‘The Mob
‘As tho wagon approached the village,
an elven fighter named Miluki recog.
nized the centaur as the forest druid
/ho once saved the young els older
sister from a band of hobgoblins.
Knowing full well that Anachraeus
would not willingly submit to such
bondage, he called out to several nearby
villagers. Together they blocked the
‘wagon's passage. Miluki demanded that
Anachraeus be released; Khielgarn
refused, demanding that the villagers
move out of his way.
‘The shouts have attracted the atten-
tion of quite a few of the village's resi
dents, and currently there are 15
O-level humans (plus Miluki) in the
‘mob. The villagers are not armed, but
they pick up rocks from the street to
luse as melee weapons if it comes down
toa fight.
Miluki: AL LG, AC 8; MV 12; F9; hp
12; THACO 20; #AT 1; Dmg by weapon
type; 8 12, D 14, C 9,19, W 11, Ch 10;
ML 14; short sword, leather armor.
Miluki feels honor-bound to save the
centaur who rescued hie siater. He does
not fight to the death, realizing that
ying will do nothing to help free
Anachracus. If driven off by the wizard,
however, Miluki devotes himself to the
centaur’ freedom, tracking Khielgarn
and hiring additional help, if needed. At
present, he has 260 gp in a locked box
tn his room at the village inn
Villagers (15): AL: LG/LNING; AC
10; MV 12: Olevel humans: hp 4 each;
‘THACO 20; #AT 172: Dmg throw rocks
for 143; ML 10.
‘The villagers all respect Miluki and
stand by him in his defense of the een-
taur, even though they have never seen
Anachraeus before today. (In fact, this
is the first time many of them have
fever seen a centaur) It takes each vil-
lager one round to find a suitable rock
for a weapon. Thus, during each round
of combat, only one-half the humans
can attack.
Dealing with Khielgarn
If the PCs do nothing to intervene,
Khielgarn, sensing the upcoming hostil-
ities, casts protection from normal mis-
siles on himself, then uses his horse-
whip to try to scatter the mob enough
pass
lagors are not eceomplished fighters, so
ach time one is attacked, whether by
‘weapon or spell, he must immediataly
make a successful morale check or flee
the scene.
If it seems to be taking too long,
Khielzarn casts glitterdust or shout in
an atiemp: to disperse the crowd.
Blindness, magic missile, and charm
person are reserved for individual ene-
mies that are particularly intent upon
stopping the wieard (eg. Mili oF the
8).
If the PCs join the mob and fight the
wizard, they take the chance that some
of the villagers will be wounded oF
killed in the battle. Perhaps the safest
‘way to combat Khielgarn isto convince
the villagers to back off and let the wiz-
ard go, then catch up to him later, once
he's away from the villager and there
are no innocent bystanders in the way.
‘Anachraeus moves at @ rate of 9 while
pulling the wagon, but Khielgarn ean
tse the whip to coax him up to a move-
meat rate of 12. PCs on horseback
should have no trouble eatching up to
the wagon.
Another possibility (although a remote
cone) is to convince Khielgarn to free the
centaur. The only way to accomplish this
is to trade Anachracus for a good draft
horse Even so, this takes quite a bit of
persuasion on the part of the PCs, for
Khielgarn is very distrustful and expects
to be double-crossed once the centaur is
unhitched from the wagon. Also, bear in
mind that the wizard is familiar with
horses and cannot be tricked into accept
ing a horse of poor quality. The PCs will
have to supply the horse, as no one in
the village can afford to give one up.
(Although the villagers might be willing
to sell a horse to the PCs, at a favorable
price.) Miluki, unfortunately, has no
horse, nor wil he think of this solution
on his own, His hatred of the wizards
deed has biinded him to non-violent
solutions.
Concluding the Adventure
If the PCs are able to free Anachraeus
from the wizard’s wagon, he still
requires a heal, wish or restoration
spell to regain his intellect. If the PCs
fare unable to cast any of these spells
‘themselves, they can try to find some-
‘one who ean (which might become an
adventure in itsel) or simply turn the
‘centaur over to Miluki's care. Miluki
saccompenies Anachraeus until he is
cured, in any case,
Ifthe PCs see the centaur through his
restoration, they will have earned the
gratitude not only of Anachraous but
‘lao of his druidic order and his centaur
hand, once word reaches them. It is pos-
siblo that at some point in the fatare,
hen the PCr nad it most, dui or
‘contaur aid will be fortheomi
‘award the PCs Anachraeus fall XP
value for saving him from Khielgarn. If
they managed to save the villagers from
harm, award an additional 200 XP. The
DM might wish to have Anachraeus and
Miluki join the PCs on a permanent
basis, exposing the players to the roe-
playing experience of having a centaur
conipanion. Who knows? It might even
lead to a player deciding to runa
humanoid character of hisown.
DUNGEON 61