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<Water>

<quality
id="low"
DisableSplinesInReflection="0"
ReflectionMaxDistanceScaleModifier="1.0"
WaterReflectionCoverRatioThreshold="0.005"
WaterReflectionQuality="0"
WaterRefraction="0"
ReflectionTextureSizeX="64"
ReflectionTextureSizeY="64"
OceanRealReflection="0"
DisableWater="0"
NumWaterReflectionPlanes="0" />
</Water>

<Geometry>
<quality
DetailDistanceScaleModifier="4.0"
KillLodScale="10.0"
LodScale="10.0"
ClustersLodScale="1.0"
ClustersMaxCountMultiplier="1"
RealTreesLodScale="4.0"
RealTreeCapsMaxDistance="100.0f"
RealTreeOcclusionMeshNearDistanceScale="10.0f"
RealTreeOcclusionMeshFarDistanceScale="25.0f"
RealTreeOcclusionMeshNearScale="1.0f"
RealTreeOcclusionMeshFarScale="1.0f"
ClusterZoomFactorScale="1.0"
SceneObjectDepthPassMinSize="0.085"
RealtreeReflectionMinLODLeaf="3"
RealtreeReflectionMinLODTrunk="4"
RealTreeLeafMinSize="0.02"
RealTreeHLeafMinSize="0.015"
RealTreeNodeMinSize="0.002"
ClusterObjectMinSize="0.02"
SceneObjectMinSize="0.01"
RealTreeMinSizeShadowScale="5.0"
ClusterObjectMinSizeShadowScale="5.0"
SceneObjectMinSizeShadowScale="5.0"
MaxDecalCount="1"
MaxDecalCountPerType="1"
DisableGraphicObjectInstancing="1"
MinZoomFactor="0.0"
id="low" />
</Geometry>

<Shadow>
<quality
id="low"
SunShadowFadeRange="3"
SunShadowRange0="2"
SunShadowRange1="7"
SunShadowRange2="20"
DisableShadowNightRange="0"
SunShadowNightRange="10"
ShadowMapSize="8"
CascadedShadowMapSize="128"
RainShadowMapSize="16"
SoftShadows="0"
Use16BitFormat="0"
DisableShadow="1"
SunShadowSnap="1"
DisableShadowGeneration="0"
DisableShadowGenTerrain="0"
ForceLeafSingleSlice="0"
DepthBiasCSM0="0.00075"
DepthBiasCSM1="0.00075"
DepthBiasCSM2="0.00075"
SlopeScaleDepthBiasCSM0="2"
SlopeScaleDepthBiasCSM1="2"
SlopeScaleDepthBiasCSM2="2"
SpotDepthBias="0.005"
SpotSlopeScaleDepthBias="20"
RainDepthBias="-0.002"
SpotsCastShadows="0"
ReflectionShadowZBias="1.0f" />
</Shadow>

<Texture>
<quality
id="low"
TextureFilteringQuality="10"/>
</Texture>

<Environment>
<quality
id="low"
DisableSky="1"
RainNumSplashesPerSecond="25"
ParticleUniformFogRangeThreshold="0.2"
DisableGodRayCloudMasking="1"
HighResCinematicParticles="0" />
</Environment>

<Vegetation>
<quality
id="low"
RealTreeCsmExcludeMask="0"
ClusterCsmExcludeMask="0"
UsePixelLeafNormals="0"
UseRealTreeHD="0"
UseNextGenLighting="0"/>
</Vegetation>

<Terrain>
<quality
id="low"
TerrainLodScale="1.5"
TerrainDetailViewDistance="200"
TerrainDetailBlendViewDistance="64"
TerrainComputeMaxErrorLODs="1"
TerrainAffectedByMuzzleFlash="1"
TerrainMaxErrorTolerance="0.025f"
TerrainToTextureNormalStart="200.0f"
TerrainToTextureNormalTransitionRange="75.0f"
VistaTransitionStart="200.0f"
VistaTransitionSpan="31.0f"
/>
</Terrain>

<TextureResolution>
<quality
id="low"
SkipMips="1"
AlwaysMip0Loading="0"
/>
</TextureResolution>

<Ambient>
<quality
id="low"
MaxHemiMapDistance="160"
DisableSectorAmbient="0"
ShadowMapSize="256"
SectorCountX="12"
SectorCountY="12"
SectorTextureSize="48"
BlurQuality="0"
ShadowQuality="0"
SSAOLevel="1"
SSAOMaxDistance="30"
/>
</Ambient>
<DeferredAmbient>
<quality
id="low"
Enable="1"
NumTexelsPerEdgeXY="32"
NumTexelsPerEdgeZ="1"
TessellationXY="8"
TessellationZ="8"
EnableDeferredReflectedAmbient="0"
/>
</DeferredAmbient>

<Lighting>
<quality
id="low"
HighQuality="0"
/>
</Lighting>

<DepthPass>
<quality
id="low"
DepthPassMode="full"
DepthPassPartial="100"
DepthPassNoPixel="1"
DepthPassXenonAuto="0"
/>
</DepthPass>

<DeferredShadows>
<quality
id="low"
EnableDeferredShadows="1"
BlurKernelSize="0.0"
/>
</DeferredShadows>

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