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= ee LU) OUT ENG n : Ne 1 DRAKE'S RECOMMENDED ADDITIONS TO ‘STATBLOCKS. This i alist of things that | currently recommended giving to NPC starships so that they can compete with a Player ship, Huge and gargantuan ship buffs All huge and gargantuan ships should be considered to have Gunners with Precision Gunner, as they currently have very low DCs on their attacks, this will add between 2 and § to their weapon DCs depending on tier. Rank 1 depolyments. Consider adding the 1st rank features of every deployment to tier 1-5 ships once your players are rank 2. This will ry to keep them Competitive with player's actions. Feel free to add addition Deployment and Venture features as you see fit.’ far easier than trying to modify a ship. Starship crew stats Proficiency, INT, WIS, and CHA are based on a ship's tier. you want to improve or weaken a ship, lower its stats by the appropriate amount, Tier Prof Tier INT, WIS, and CHA o 2 ° 2 1 2 1 2 2 8 2 #8 3 ” 3 4 4 s 4 6 5 16 5 6 Shipyard of the Galaxy Workcin-progress Be aware that many of these statblacks may not be correct to the Google Sheets Shipyard or have the correct stats listed (ie, DCs, HP/SP, and attack bonuses, ete) because itis alot to update whenever | update starships in the Shipyard, Link to SW5e Starship Shipyards CONTENTS STARSHIPS OF THE GALAXY Tiny Starships Droid Tighter Hyena-ass Bomber \Vukure Droid Starfighter Trade Federation hire Dros Small Starships Awing interceptor - R21. ‘ARC170 Heavy Starihter -Wing/ASEON Starfighter eminge Deka-7Aetherspri Tad Aetsclass interceptor MSAScj Figmer Te Advanced x THEO Defender Te Fighter TEIN saree “Tenn Starfighter “5A kuwingstarighter ening Starighter ‘tng Bomber Medium Starships Firespray-31 Patol Cra our Horer 113008 Light Freighter Large Starships (850 Corelian corvette. Raiderlss converte Huge Starships Imperial lass Star Destroyer perils Str Desay Gargantuan Starships Executor-ess Star Dreadnought lass Light interceptor ue ae a7 ae DROID TRI-FIGHTER PRODUCT INFORMATION Maruicrer Siemauindaies Ure Droid starfighters Mocet TriFighter cass Droid Stargnter Value 65,200 r ‘TECHNICAL SPECIFICATIONS Dimensions taxi Hyperdiive 5 ‘Nacomputer = CARGO AND CREW Crow Cepacty Fassengers - (Cargo Capacity _ Consumaties - ERA AND AFFILIATION The droid tr-fighter, also known as the tri-droid fighter or simply trifighter, was a deadly Confederacy droid starfighter designed as a fast, agile and powerful space-superiority starfighter, built to excel in dogfighting. It would be used in large numbers throughout the Clone Wars, Five years after the conclusion of the Clone Wars, tr- fighters could stil be seen harassing the nascent Galactic Empire under the command of dissidents. DESIGN AND DEVELOPMENT The droid tri-fighter was designed by the Colicoid Creation Nest—makers of the deadly droideka—and manufactured by Colla Designs and Phlac-Arphoce ‘Automata Industries. The droid's ridged, three-armed design was based on the skull features of a fearsome predator native to the planet Colla IV. ‘The bracing arms surrounded the fighter's droid pilot housed in a rotating, gyroscopic core.[6] The droid tri- fighter had three independent thrusters, providing it with great agility, and a powerful reactor and control/communications transceiver that gave the craft unusual range for a fighter drone. twas armed with one heavy laser cannon protruding from the central ball, and a light laser ‘cannon for each of the three arms. They could fire independently or together and could slightly tik on. rails to improve its deadly aim. Two to six missiles of variable payloads were housed within each arm. The nose-like cannon made the droid tri-fighter similar in appearance to the OSD1 dwarf spider droid also used by the Confederacy. OPERATIONAL HISTORY The droid trifighter was introduced into the Confederate Navy relatively late in the conflict, and its sage would further deplete Trade Federation coffers. One of its first recorded uses was on Praesitlyn, where they fought against the T-19 starfighters of the Praesitlyn Defense Force. Tri-ighters were also deployed at Sullust, Saleucami, Dathomir and Belderone, It would prove troublesome for even Jedi pllots, as evidenced when three trifighters came close ‘to overcoming Jedi ace Saesee Tiin before being taken out by Anakin Skywalker. Many tr/-fighters fought during the Battle of Coruscant, where they destroyed ARC-170 squadrons. Swarms of them also fought in the battle within the city, harassing Jedi and clone pilots. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, these units were de- activated. At least one derelict tri-ighter was located in an Imperial junkyard during the Galactic Civil War. STARSHIP TRAITS ‘The Tri-Fighter has the following starship traits MODIFICATIONS The Tri-Fighter has 5 modification slots, including those granted by its size. thas the following stock modifications: * Universal: Droid Brain And has 4 mod slots, filed with the following modifications: + Universal: Premium Droid Brain + Weapons: Three Fixed Hardpoints Tiny Starships 4 DROID TRI-FIGHTER Teer 2 Tiny starship ‘Armor Cass 14 (deflection) HitPoints 7 44-3) Shield Points — (none) Shield Regeneration Rate — Speed 450 ft, turning 50 ft STR DEX CON INT WIS CHA 1140) 18664) 8) 1462) 10-0) BC) Saving Throws Dexterity +6 Skils Piloting +4, Technology +4, Mechanie’s kit +4 Challenge Challenge (Xp) ARMAMENT FORWARD-FACING Heavy Laser Cannon (1) - Rapid-fire Laser Cannon (1) Concussion Missile Launcher (1) ACTIONS: The ship can (up to one action, Laser Cannon. Makes 1 Ranged Ship Attacks: +7 to hi range 600/1200, one target. Hit: 3 (10441) energy damage, apd fire Laser Cannon. Makes 3 Ranged Ship Attacks: +5 to hi range 450/900, one target. Hit: 2(1d4) energy damage. Concussion Missile. (2/maintenance) Makes 1 Ranged Ship ‘Attack: DC 16 Dex save, range 600/1,200, one target. Fallure: 13 (348), or half as much on a success, energy damage, REACTIONS Droid Starfighter Swann. When an ally of the Tri-Fighter hits a hostile ship thatit can see with a weapon attack, the ‘Tri-Fighter can use Its reaction to make one weapon attack against that ship if itis able to, HYENA DROID BOMBER PRODUCT INFORMATION Manufacturer Baktoid Armor Workshop Ure Droid starfighters ‘Mode! Hyenda-class Bomber Class Droid Starfighter Value 222,195 er TECHNICAL SPECIFICATIONS Dimensions aif Hyperdiive 5 ‘Nawcomputer = CARGO AND CREW (Crew Cepaoty = Passengers = Cargo Capacity ad consumables = ERA AND AFFILIATION The Hyena-class bomber, also known simply as the Hyena droid bomber, Hyena Droid or Hyena bomber, was a droid boriber Used by the Confederacy of Independent Systems as a heavy ordnance craft during, the Clone Wars, The Hyena bomber also was used as a fighter, but only when needed. Due to its restricted availabilty, the Hyena-class bomber was missing in many key battles, The bomber was first introduced in 22 BBY as a cheaper, more maneuverable bomber by Baktoid Armor Workshop and saw service in different ‘campaigns during the Clone Wars. DESIGN AND DEVELOPMENT ‘The Hyena-class bomber was similar in design to the Vulture-class fighter, but had a broader fuselage and ‘two "head!" units. Hyena bombers had wider and sturdier hulls with huge wings to gain stability during flight. Like vulture droids, it could transform its shape into walking mode. Unlike the Vulture Droid however, the Hyena bomber's wings separated in the middle while in "walker® mode. Underneath the second, immobile head, there appeared to be ared photoreceptor protruding from the blue hull, The Hyena-class bomber was capable of carrying four proton bombs, six proton torpedoes and six Concussion missiles inside the bomb bay beneath the hull. The Hyena bomber also carried two light laser ‘cannons which eliminated the need for fighter escort. OPERATIONAL HISTORY ‘The Hyena-class bombers were seen during the Battle of Fallen, early in the Clone Wars, The Separatists completely eradicated the Republic force stationed there and proceeded to attack the fortress of the King. There, they shelled the capital, but could not penetrate the defensive shield surrounding the palace of the Fallen King. ‘After a Separatist Starship flew over Florrum, the Hyena bomber proved itself as a fighter. The Separatists deployed Hyena bombers along with other droid starfighters with the mission to shoot down Aayla Secura's recon ship that was tasked with a recon mission. The gunship shot down al of the bombers and other craft including Bounty hunter Shahan Alama, ‘then returned to Secura’s ship. The Hyena-class bombers also found use during a battle on planet Kadavo. Lead by Asaij Ventress in her ship the Trident, a squad of bombers was tasked with destroying a Kadavo slave processing facility. The bombers managed to take out one support cable causing the structure to become unstable and toppled several Togruta slaves into lava. The bombers then. ‘turned around and began to attack again, but were then destroyed when a Clone trooper shot a proton bomb underneath one of the bombers. STARSHIP TRAITS ‘The Hyena Bomber has the following starship traits. MODIFICATIONS ‘The Hyena Bomber has 6 modification slots, including those granted by its size. It has the following stock. modifications: + Universal; Droid Brain ‘And has 5 mod slots, filed with the following modifications: + Universal; Premium Droid Brain + Weapons: Four Fixed Hardpoints Tiny Starships 6 HYENA DROID BOMBER Tier 3 Tiny starship ‘Armor Cass 13 (reinforced) Hit Points 21 (4d4e8) Shield Points — (none) Shield Regeneration Rate — Speed 350 ft, turning 150 ft STR DEX CON INT WIS CHA 8E1) 18644) 1261) 1442) 1060) 12-1), Saving Throws Dexterity +6 Skils Piloting +4, Technology +4, Mechanie’s Kit +4 Challenge Challenge (Xp) ARMAMENT FORWARD-FACING Light Laser Cannon (1) Concussion Missile Launcher (1) Proton Torpedo Launcher (1) REAR-FACING Bomblet Deployer (1) ACTIONS ‘The ship can take up to one action. LUght Laser Cannon. Makes 2 Ranged Ship Attacks: +6 to hit range 300/600, one target. Hit 3 (1d6) energy damage. Concussion Misi (2/maintenance) Makes 1 Ranged Ship ‘Attack: DC 16 Dex save, range 600/1,200, one target. Failure: 12 (348-1), or half as much on a success, energy damage. Proton Torpeda.(2/maintenance) Makes 1 Ranged Ship. ‘Attack: DC 16 Dex save, range 900/1,800, one target. Failure: 11 (248-1), or half as much on a Success, energy damage, Bomblet (2/maintenance) Makes 1 Ranged Ship Attack; Deploys 1 to 4 bomblets: these detonate when they physically connect with an object, when the firing gunner etonates them remotely using thelr reaction, or 1 minute after they are deplayed. When a bomblet ddetonates, each ship within 100 feet must make aDC 14 Dexterity Saving throw. Fallure: 12 (348-1), or half as much on a success, kinetic damage, REACTIONS Droid Starfighter Swarm When an ally of the Hyena Bomber hits a hostile ship that it can see with a weapon attack, the Hyena Bomber can use its reaction to make one ‘weapon attack against that ship iit is able to. Tiny Starships VULTURE DROID STARFIGHTER PRODUCT INFORMATION Haor Chall Engineering and Baktoid Manufacturer srryor Workshop Ure Droid starfighters Variable Geometry Sel Propelled er Batle Droid, Mark! " class Droid Starfighter Trade Federation, 23,100 cr eb is, 22675 cr TECHNICAL SPECIFICATIONS Dimensions rx8k Pyperdve 5 ‘Navcomputer = CARGO AND CREW Crew cepacty = Passengers = Cargo Capacity - Consumables = ERA AND AFFILIATION The Variable Geometry Self Propelled Battle Droid, Mark | (also known as the Vulture-class droid starfighter or simply as the vulture droid) was a droid starfighter used by the Trade Federation. Later, in much greater numbers, it was utilized by the Confederacy of Independent Systems. It participated heavily in the Clone Wars, at engagements such as the Battles of Kamino and Coruscant, Like most of the Trade Federation's armed forces, it cartied no living pilot, but rather a droid brain that was linked to a central control computer, often aboard a Lucrehulk-class Droid Control Ship. Each Trade Federation battleship carried 1,500 such droid starfighters. DESIGN AND DEVELOPMENT The Vulture-class was designed by Haor Chall Engineering, which was founded by the fanatical Xi Char, a religious order dedicated to high-precision manufacturing. As a result, it represented classic X Charrian design— an insectoid appearance, multiple weapons emplacements, and a compact body that offered only a small target for enemy fighters The vulture droid carried four blaster cannons and two energy torpedo launchers, and could reach 1200 kilo-meters per hour in a planet's atmosphere, When notin flight, the ship could transform into a walking weapons platform, used for ground patrol and troop support. While in this mode, the droid starfighter could also latch onto surfaces in zero gravity, allowing it to launch directly from the external hull of a capital ship. OPERATIONAL HISTORY ‘The droid starfighter endured rigorous testing before being deployed in the Trade Federation Invasion of Naboo in 32 BBY. ‘Only months before Darth Sidious gave the order for Naboo's blockade, through machinations with the ‘Trade Federation he commissioned Trinkatta Starships of Esseles in the Darpa sector to outfit 50 Vulture-class droid starfighters with hyperdrives—which the Republic had outlawed for that type of small fighter: The Sith Lord wished for the starfighters to be used to take over the planet Brentaal, which would then have allowed the Trade Federation to control with impunity ‘two major galactic trade routes: the Perlemian and the Hydian Way. The pre-Clone Wars plot was foiled when the Jedi High Council, unbeknownst to the Republic Senate (members of which might have been implicated), sent a team headed by Qui-Gon Jinn to investigate what party or parties had placed the illegal order, During the Clone Wars, many Vulture-class droids ‘were painted with the blue and white hexagonal insignia of the Confederacy of independent Systems, although many were seen in the early and middle stages of the war with Trade Federation brown coloring,[28] and were upgraded with buzz droid missile launchers, which they opened their wings to launch, [13] Other manufacturers, chiefly Baktoid ‘Armor Workshop, began production of the Vulture ‘which had originally been built solely by its Xi Char developers. STARSHIP TRAITS ‘The Vulture Droid starfighter has the following starship traits. MODIFICATIONS ‘The Vulture Droid starfighter has 4 modification slots, Including those granted by its size, It has the following stock modifications: Universal: Droid Brain And has 3 mod slots; filed with the following modifications: + Universal: Premium Droid Brain Weapons: Two Fixed Hardpoints Tiny Starships 8 VULTURE DROID - TF Tier ¥ Tiny starship ‘Armor Glass 15 (lightweight) Hit Points 3 (204-2) Shield Points — (none) Shield Regeneration Rate — Speed 400 ft, turning 50 ft. STR DEX CON INT WIS CHA BE) 2005) 8¢1) 1402) 10¢H0) 81) Saving Throws Dexterity +7 Skils Piloting +4, Technology +4, Mechanic's Kit +4 Challenge 1/8 (25) ARMAMENT. FORWARD-FACING Light Laser Cannon (1) Proton Torpedo Launcher (1) ACTIONS The ship can take up to one action. Light Laser Cannon. Makes 2 Ranged Ship Attacks: +7 to hit, range 450/900, one target. Hit-2 (144) energy damage. Proton Torpedo. (2/ maintenance) Makes 1 Ranged Ship ‘Attack: DC 17 Dex save, range 900/1,800, one target. Failure: 8 (248-1), or half as much on a success, energy damage. REACTIONS Droid Starfighter Swarm. When an ally ofthe vulture droid hits a hostile ship that t can see with a weapon attack, the vulture droid can use its reaction to make one. weapon attack against that ship if itis able to. Tiny Starships VULTURE DROID - CIS Tier ¥ Tiny starship ‘Armor Class 15 (lightweight) Hit Points 3 (204-2) shield Points — (none) eld Regeneration Rate — ‘Speed 400 ft, turning 50 ft STR DEX CON INT WIS CHA 81) 2065) 8(1) 14-2) 1040) 81) ‘Saving Throns Dexterity +7 Skills Piloting +4, Technology +4, Mechanic's kit +4 Challenge 1/8 (25) ARMAMENT FORWARD-FACING Burst laser cannon (1) Concussion missile launcher (1) ACTIONS ‘The ship can take up to one action. Burst Laser Cannon. Makes 3 Ranged Ship Attack: +7 to hit, range 300/600, one target. Hit: 6 (3d4-1) energy damage. Concussion misile launcher. (2/maintenance) Makes 1 Ranged Ship Attack: DC 17 Dex save, range 600/1,200,, one target. Failure: 12 (348-1), or haif as much on a success, energy damage. REACTIONS Droid Starfighter Swarm. When an ally ofthe vulture droid hits a hostile ship that it can see with a weapon attack, the vukture droid can use its reaction to make one ‘weapon attack against that ship ifitis able to. i! ~ SMALL*GLASS-STARSHIPS eS yy " A-WING INTERCEPTOR PRODUCT INFORMATION Manufacturer uat Systems Engineeting Une AeWing series Models REA and RZ-2 Class Interceptor Rz-1, 189,850 cr, a R22, 487,550cr ‘TECHNICAL SPECIFICATIONS RZ-1, 31x21 f a RZ-2, 25x 15 ft Hyperdrive lass 1 ‘Navcomputer "Astromech” CARGO AND CREW Crew Capacity Fassengers: = Cargo Capacity 2tons Consumables 10 portions ERA AND AFFILIATION ‘The RZ-1 A-wing interceptor, also known as the RZ-1 A- wing starfighter, was a wedge-shaped starfighter ‘manufactured by Kuat Systems Engineering, which took design inspiration from the Republic starfighters ofthe Clone Wars. Based on the original R-22 prototype, the early rebel movement adopted the fighter against the Galactic Empire, letting these so- called RZ-1s see action during the Age of the Empire and the Galactic Civil War. The updated RZ-2 variant would replace the RZ-1 after the Battle of Endor, and would see use thirty years later during the conflict between the Resistance and the First Order. DESIGN AND DEVELOPMENT The RZ-1 A.wing starfighter was manufactured by Kuat Systems Engineering. The RZ-1 was based off the original R-22 prototype developed by Kuat as a replacement for the Republic's Aethersprite starfighter. Rejected by the Empire, Rebel cells acquired several R- 22s and stripped them down to boost the fighter's speed and acceleration to counter the Empire's new TIE/IN interceptor. These RZ-1's would come to play a key role in the Alliance's victory at Endor. The RZ-2 A-wing starfighter rose out of the stunning performance of the Rebel RZ-1 during the Galactic Civil War. With the original RZ-1 based on Kuat Systerns Engineering's original R-22 Spearhead, the company resurrected its forgotten prototype to create the RZ-2. The RZ-2 incorporated and standardized years of Rebel field modifications, made the chassis slimmer for more speed, and featured generations of improvernents to its many systems. small Starships OPERATIONAL HISTOR Some of the earliest uses of the RZ-1 included use in forces secretly allied with Bail Organa one year after Order 66. Years later, a group of A-wing fighters were part of Commander Jun Sato's Phoenix Cell, which was part ofa larger rebellion. ‘A-wings were deployed by the Alliance Fleet at the Battle of Endor. Once Han Solo's strike team brought down the Death Star's shield generator, two A-wing pilots flew into the Death Star, but broke off to draw TIE fighters away from Calrissian. Green Leader Arvel Crymyd was hit by fire and crashed into the bridge of the Super Star Destroyer Executor, resulting in its destruction. A-wings were also employed in the Battle of jakku. By the time the RZ-2 was used by the Resistance during their war with the First Order, it was already decades old. With the New Republic cutting Aawing production to a minimum, the Resistance acquired Several fighters to be used for everything from reconnaissance patrols to bomber escort missions STARSHIP TRAITS ‘The A-wing RZ-1 and RZ-2 Interceptors have the following starship traits. MODIFICATIONS ‘The RZ-1 has 8 modification slots, including those granted by its size. It has the following stock modification: + Weapons: Fixed Hardpoint ‘And has 7 mod slots, filed with the following modifications: ‘Engineering: Flare Pods + Operations: Enhanced Scanner, Hyperdrive Slot ‘© Universal: Premium Thrusters, Premium Reactor, Prototype Reactor ‘+ Weapons: One Fixed Hardpoint The RZ-2 has 1 additional modification slot filed with the following modification: + Universal: Advanced Reactor A-WING INTERCEPTOR - RZ-1 Tier 2 Small starship, unaligned, Interceptor role ‘Armor Glass 16 (lightweight) HitPoints 17 (546) Shield Points 9 (quick-charge) Shield Regeneration Rate 12 Speed 500 ft, turning 50 ft STR DEX CON INT WIS CHA 142) 18(+4) 10(¢0) 1663) 12642) 10(+0) Saving Throws Dexterity +7 Skils Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) TRAITS Interceptor. The ship's fying speed increases by 50 feet, (included in the statblock). ABILITIES ‘Astromech Sergy.(2/maintenance) When a deployed ‘rew member makes an ability check, attack roll, or saving throw, they can roll a d6, and add it tothe roll This feature can only be used by one deployed crew ARMAMENT. FORWARD-FACING Light Laser Cannon (1) Concussion Missile Launcher (1) ACTIONS The ship can take up to two actions. Light Laser Cannon Makes 2 Ranged Ship Atacks: +7 to hit range 300/600, one target. Hit: 6 (146*3) energy damage. Concussion Mise (4/maintenance) Makes 1 Ranged Ship Attack DC 17 Dex save, range 600/1,200, one target. Falure: 18 @ai0*2), or half as much on a success, energy damage REACTIONS ‘Retro Thrusters. (/maintenance) When an attacker that a deployed pilot or operator can see deals damage to this ship with @ weapon, they can use their reaction to immediately move the ship up to 50 Feet ina direction of their choice, halving the damage this ship cakes. The orientation of the ship does not change. ‘lare Pods (2/maintenance) When this ship is forced to make a Strength or Dexterity saving throw, a deployed mechanic can use their reaction to release a flare, When they do so, your ship has advantage on the ‘riggering saving throw. The deployed mechanic can choose to use this feature after the rall is made, but before the GM says whether the roll succeeds or falls. If they already have advantage on the saving throw, they can instead reroll one of the dice once. A-WING INTERCEPTOR - RZ-2 Tier 3 Small starship, unaligned, Interceptor role ‘Armor Class 20 (lightweight) Hit Points 20 (6d6) Shield Points 10 (qucecharge eld Regeneration Rate 12 Speed 550 ft, turning 50 ft STR DEX CON INT WIS CHA 1663) 18 (4) 10(+0) 18(+4) 1443) 1040) Saving Throws Dexterity +8 Skills Piloting +8 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Astromech Syergy.(a/maintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can roll a d8, and add ito the roll ‘This feature can only be used by one deployed crew Versatile Srubfighter(3/maintenance) When a deployed crew member makes an ability check, attack roll, oF saving throw, they can use thelr reaction to have advantage on the rol. A deployed crew member can choose to use this feature after they make their rol, but before the GM says whether the rll succeeds or ARMAMENT FORWARD-FACING Light Laser Cannon (1) Concussion Missile Launcher (1) ACTIONS The ship can Lght Laser Cannon, Makes 2 Ranged Ship Attacks: +8 to Fi, range 300/600, one target. Hit: 7 (1d6+4) energy damage. (Concussion Missile (4/maintenance) Makes 1 Ranged Ship Attack: DC 19 Dex save, range 600/1,200, one target. Failure: 19 (3410+3), or half as much on a success, energy damage. REACTIONS Retro Thruster. (/maintenance) When an attacker that a deployed pilot or operator can see deals damage to this ship with a weapon, they can use their reaction to immediately move the ship up to 50 feet ina direction of their choice, halving the damage this ship takes, The rlentation of the ship does not change. Flare Pods (3/maintenance) When this ship is forced to make a Strength or Dexterity saving throw, a deployed mechanic can use their reaction to release a flare. ‘When they do so, your ship has advantage on the triggering saving throw. The deployed mechanic can choose (0 use this feature after the rolls made, but before the GM says whether the roll succeeds of falls, Ifthey already have advantage on the saving throw, they can instead reroll one of the dice once. Ke up to two actions, Small starships 12 1B ARC-170 HEAVY STARFIGHTER PRODUCT INFORMATION Manufacturer Incom and Subpro Corporations Ure ARC series ‘Mode! ARC-170 Class Heawy Starfighter Value 190,800 cr ‘TECHNICAL SPECIFICATIONS: Dimensions 42x65 ft Hyperdive Class 1.5 ‘Nawcomputer “Astromech" (Crew Cepaoty 13 Passengers = Cargo Capacity 2tons consumabies 10 portions: ERA AND AFFILIATION ‘The Aggressive ReConnaissance-170 starfighter, also known simply as the ARC-170 starfighter, is a heavy- duty model of starfighter used by the Galactic Republic during the Clone Wars and was considered the latest in fighter technology. Jointly manufactured by Inco Corporation and Subpro, it would continue to see usage into the reign of the Galactic Empire, but would, eventually be phased out by the newer TIE line. DESIGN AND DEVELOPMENT The Aggressive ReConnaissance-170 starfighter Is a multipurpose starship designed for both intense battle and longer deep-space missions. It measured 12.71 meters in length, contained a hyperdrive, and propelled itsef in realspace utilizing two powerful engine systems. It was piloted by a crew of three—a pilot, co-pilot, and tail gunner, along with an astromech droid. Long-range scanners and sensors were contained in the vessel's nose. During baitle, the craft's S-olls opened to expose heat sinks and radiators to help cool the ship, and the two main forward medium laser cannons located on the underside of its outer wings were uncommonly large and powerful. Its laser cannons could punch. through a capital ship's armor, and its twin blaster cannons provided a rear firing arc manned by its tail gunner. Furthermore, proton torpedo launchers increased the craft's usefulness in ship-to-ship combat, and added to its already extensive repertoire in its ability to serve as a bomber. small Starships OPERATIONAL HISTORY ‘The ARC-170 starfighter was initially created by Incom/Subpro for the Galactic Republic as a multipurpose starship, and was a successor to the Clone 2-95 Headhunter, It participated in numerous battles during the latter half of the Clone Wars, such as during the Battle of Malastare, in which It guarded BTL- B Y-wings armed with the experimental electro-proton bomb while some of them strafed the Separatist ground forces, They also participated in the Battle of Kamino and the Battle of Sullust ‘ARC-170s continued to see use in the Imperial Navy at least five years after the proclamation of the New Order as the newer TIE line came into production. Squadrons of ARC-170s were deployed from an older- {generation Venator-class Star Destroyer to assist. Governor Wilhuff Tarkin and the Executrix during the Campaign at Salient. It also served as a predecessor of the T-658 X-wing starfighter. STARSHIP TRAITS: ‘The ARC-170 Heavy Starfighter has the following. starship traits. MODIFICATIONS ‘The ARC-170 Heavy Starfighter has 8 modification slots, Including those granted by its size. It has the following stock modifications: ‘+ Weapons: Fixed Hardpoint ‘And has 7 mod slots, filed with the following modifications: + Operations: Enhanced Scanner, Hyperdrive Slot, Sensor Dampener + Universal: Secondary Crew Slot, Tertiary Crew Slat. = Weapons: Two Fixed Hardpoints ARC-170 HEAVY STARFIGHTER Tier 2 Small starship, unaligned, Bomber role ‘Armor Gass 14 (reinforced) Hit Points 27 (5d5+10) Shield Points 27 (directional) Shield Regeneration Rate § Speed 400 ft, turning 100 ft STR DEX CON INT WIS CHA 12(41) 1663) 11640) 1643) 1442) 1040) Saving Throws Dexterity +6 Skils Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Astromech Sergy(2/mainnenance) When a deployed re member makes an ability check, attack rll, or saving throw, they can roll a d6, and add it tothe roll This feature can only be used by one deployed crew ARMAMENT. FORWARD-FACING Burst Laser Cannon (1) Proton Torpedo Launcher (1) REAR-FACING Rapid-fire Laser Cannon (1) ACTIONS: ‘The ship can take up to four actions. Burst Laser Cannon. Makes 1 Ranged Ship Attack: +6 to hit, range 300/600, one target, Hit: 12 (246+2) energy damage, Rapid fire Laser Cannon. Makes 3 Ranged Ship Attacks: +5 to hik, range 450/900, one target. Hit: 5 (1d6+2) energy damage, Proton Torpeda.(4/maintenance) Makes 1 Ranged Ship ‘Attack: DC 16 Dex save, range 300/1,800, one target. Failure: 13 (2d10+2), or half as much on a success, energy damage. ‘Sensor Dampener.(2/maintenance) A deployed operator Can attempt to dampen the sensors of a ship they can see within 1,000 feet, The target ship must make a DC 12 Constitution saving throw. On a failed save, the ship is blinded for 1 minute, As an action on each of their turns, a deployed mechanic on the affected ship can repeat this save, ending the effect on a success. REACTIONS Retro Thrusters (maintenance) When an attacker that @ deployed pilot or operator can see deals darmage to this ship with a weapon, they can use their reaction to immediately move the ship up to 50 feet ina direction of their choice, halving the damage this ship takes. The orientation of the ship does not change. Smal Starships 14 15 B-WING HEAVY ASSAULT STARFIGHTER PRODUCT INFORMATION ‘Manufacturer Slayn & Korpil Une Bowing series Models ‘AISF-01 and B.wing/e Class Heavy Assault Starfighter AISF-01, 176,400 er, fe Buwing/, 473,400 cr TECHNICAL SPECIFICATIONS Dimensions 56x 24x55 ft Hyperchive lass 2 ‘Naveorrputer "astromech CARGO AND CREW WSO ee eg B-wingye,2 Passengers - Cargo Capacity 2tons Consumaties: 10 portions ERA AND AFFILIATION The B-wing starfighter was one of the largest and most heavily armed starfighters/bombers in the Rebel Alliance's fleet. The name B-wing came from the cr appearance to a "B", when upright, the outline of the Upper half and the lower half makes a 8 shape, although its swordlike shape in attack mode has earned it the nickname "Blade-wing”, which may be another reason for the "B" prefix DESIGN AND DEVELOPMENT The development of the 8-wing began shortly after the Battle of Yavin, The small-unit starfighter tactics of the Rebellion were having a greater effect on the forces of the Imperial Navy than many Imperial commanders thought possible. As a response to this threat, the Empire began to produce and deploy more capital ships with a primary role of anti-starfighter defense. The primary vessel used for this strategy was the EF76 Nebulon-B escort frigate, a starship with which the Alliance was already quite familiar. The B-wing/E was designed at Shantipole Research Station, a Verpine facility deep in the Rache asteroid field. Rebel operatives foiled an attempt by Imperial spies to steal the design specs for the craft, and the craft was brought to production by Slayn & Korpil small Starships OPERATIONAL HISTORY Despite its limited numbers at the time, it was a key Rebel craft in the Battle of Endor, where a squad of ‘these fighters took down two Imperial-class Star Destroyers. After the battle, the B-wing's modular design allowed it to be retrofitted with sprayers for firefighting duty on Endor, to extinguish the fires caused by the falling debris, B-wings continued to serve in the Rebel Alliance and later the New Republic and Galactic Alliance fleets as a heavy assault starfighter. B-wings were present in the Invasion of Bakura, The B-wing fighter also featured significantly in the campaign against Warlord Zsinj, where the B-wings of Nova Squadron were instrumental in defeating Razor's Kiss and Iron Fist. General Salm's Defender Wing was partially retrofitted with B-wings during the campaign against Zsinj Also, at least one flight, Lancer Squadron, was present at the liberation of Coruscant, where it supported an army ‘group led by General Han Solo. A wing of B-wings also served against Delak Krennel and his Clutric Hegemony, STARSHIP TRAITS ‘The A/SF-01 B-wing and B-wing/E Starfighter have the following starship traits MODIFICATIONS ‘The B-wing/E has 9 modification slots, including those granted by its size. It has the following stock modifications: ‘Weapons: Fixed Hardpoint ‘And has 8 mod slots, filled with the following modifications: ‘+ Operations: Enhanced Scanner, Hyperdrive Slot + Universal: Ejection Pod, Premium Hull, Premium Reactor, Secondary Crew Slot ‘Weapons: Two Fixed Hardpoints B-WING/A/SF-01 STARFIGHTER Tier 2 Small starship, unaligned, Strike Fighter role ‘Armor lass 15 (deflection) Hit Points 32 (Sds+10) Shield Points 64 (fortress) Shield Regeneration Rate 3 Speed 250 ft, turning 200 ft. STR DEX CON INT WIS CHA 10(40) 16(+3) 14 (42) 16643) 1442) 1040), Saving Trrows Dexterity +6 Senses blindsight 1,000 fect Challenge Challenge (Xp) ABILITIES ‘Astromech Syergy. 2imaintenance) When a deployed crew member makes an abily check, attack rol, or Saving throw, they can roll d6, and ad ito the roll Ths feature can only be used by ane deployed ere ARMAMENT FORWARD-FACING Burst Laser Cannon (1) lon Cannon (1) Proton Torpedo Launcher (1) ACTIONS: ‘The ship can take up to two actions, Burst Laser Cannon. Makes 1 Ranged Ship Attack: +7 to hit, range 300/600, one target. Hit: 10 (345+0) energy damage. fon Cannon. Makes 1 Ranged Ship Attack: +7 to hit, ange 200/600, one target. Hit: 10 (3d6+0) pulse damage. Proton Torpeda.(8imaintenance) Makes 1 Ranged Ship. ‘Attack: DC 17 Dex save, range 900/1,800, one target. Fallure: 11 (2d10+0), or half as much on a success, energy damage. REACTIONS Pod (1/maintenance) When this ship is reduced 0.0 hit points but not destroyed outright, it can use its reaction eet the ad ram the ship. The pod includes temergency rations and supplies that can support one creature for 1 day, in both not and cold climates. The pod is Tiny size and has a fiying speed of 150 feet, a turing speed of 50 feet, an AC of 10, and 5 hit points, ‘The pod includes one unit of fuel Retro Thrusters.(1/mnaintenance) When an attacker that 2 deployed pilot or operator can see deals damage to this ship with a weapon, they can use their reaction to immediately move the ship up to 50 feet in a direction of their choice, halving the damage this ship takes. The orientation of the ship does not change. Smallstarships 16 ” B-WING/E STARFIGHTER Ter 3 Small starship, unaligned, Strike Fighter role ‘Armor Gass 17 (reinforced) HitPoints 44 (sd6+18) Shield Points 88 (fortress) Shield Regeneration Rate 3 Speed 300 ft, turning 200 ft STR DEX CON INT WIS CHA 1201) 16 (43) 14042) 18044) 1402) 142), Saving Throws Dexterity +7 Senses blindsight 1,000 fect Challenge Challenge (Xp) ABILITIES ‘Asiromech Smergy. Gimaintenance) When a deployed crew member makes an abiliy check attack rol, or Saving throw, they can rolla d8, and ada itto the rol Ths featre can only be used by ane deployed ere ARMAMENT FORWARD-FACING Burst Laser Cannon (1) Proton Torpedo Launcher (1) 3 INS. The ship can take up to three actions. ‘Small Starships Burst Laser Cannon. Makes 1 Ranged Ship Attack: +8 to hit, range 300/600, one target. Hit: 10 (3d6+0) energy damage. fon Cannon. Wakes 1 Ranged Ship Attack: +8 to hit, ange 300/600, one target. Hit: 10 (34640) pulse damage. Proton Torpeda.(S/maintenance) Makes 1 Ranged Ship. ‘Attack: DC 18 Dex save, range 900/1,800, one target. Failure: 14 (2d10+0), or half as much on a success, energy damage. REACTIONS jection Pod (1/maintenance) When this ship is reduced to Ohit points but not destroyed outright, it can use its reaction to eject the pod from the ship. The pod includes emergency rations and supplies that can support one creature for 1 day, in both hot and cold climates. The pod is Tiny size and has a fying speed of 150 feet, a turing speed of 50 feet, an AC of 10, and § hit points. ‘The pod includes one unit of fuel Retro Thrusters.(1/maintenance) When an attacker that a deployed pilot or operator can see deals damage to this ship with a weapon, they can use their reaction to immediately move the ship up to 50 feet in a direction of their choice, halving the damage this ship takes. The orientation of the ship does not change. Versatile Snubfghter.(3/ maintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can use their reaction to have advantage on the rol. A deployed crew member can ‘choose (0 use this feature after they make their roll, but before the GM says whether the roll succeeds or fais. DELTA-7 AETHERSPRITE-CLASS LIGHT INTERCEPTOR PRODUCT INFORMATION Manufacturer kuat ystems Engineering Une Dekaseries Models Detta-7 and Delta-7b Class Light interceptor Delta, 92,900 cr, Delta 7b, 93,400 cr ‘TECHNICAL SPECIFICATIONS Dinensions 26x13 Pypercive (ass 1 (booster ring) ‘Nawcomputer = CARGO AND CREW Crew Cepacty 1 Passengers - Cargo Capacity 2tons consumables 10 portions ERA AND AFFILIATION The Delta-7 Aethersprite-class light interceptor, more commonly known as the Delta-7 Aethersprite light interceptor or Jedi starfighter due to its extensive use by Jedi, was an interceptor commissioned just before the outbreak of the Clone Wars in 22 BBY. ‘The Delta-7b was a variant design featuring a relocated astromech droid slot and a slightly enlarged hull. The Delta-78 also had a set of pop-out S-folls that could be extended for certain flight maneuvers. DESIGN AND DEVELOPMENT twas designed by engineer Walex Blissex. Due to limitations in technology at the time of its creation, the starfighter's size did not allow for a built-in hyperdrive, and instead had to rely on other spacecraft or an external hyperdrive docking ring for faster-than-light travel The very first models of Aethersprite would not allow for 2 full-size astromech droid navigator. Instead, the astromech droids were integrated directly into the Starfighter, with only the truncated droid’s head visible. Later though, a newer model of Aethersprite, the Delta-7B, would allow for a factory-model astromech: droid navigator. ‘The Delta-78 initially saw use as Delta-7's were lost in ‘The Delta-7B had 4 twin laser-cannons (2 above shaped hull, and 2 right below the upper” cannons, on the underside of the hull). It also typically depended on other spacecraft or an external hyperdrive ring for faster-than-light travel OPERATIONAL HISTORY aaa ‘The Delta-series predated the Jedi use of the Delta-7, ‘which began testing at around 27 BBY, and came into service shortly before the Clone Wars. The Delta-6 Sprite-class starfighter was used around the time of the Invasion of Naboo, and the Delta-12 Skysprite was released on the civilian market following the launch of the Outbound Flight project; it would seem that this starfighter was also tested by the Jedi as Obi-Wan. Kenobi flew one himself just before the launch. ‘Anakin Skywalker flew at least one yellow and gray Delta-78 that was damaged during the Battle of Bothawui and later recovered, The fighter was also present for the Battle of Ryloth, and Skywalker later piloted the vessel during the Battle of Malastare, where itwas seemingly destroyed by a monstrous Zillo Beast. Usually flying alongside as his wingmate was Ahsoka Tano, who used a red, green, and white Delta-7B. ‘Obi-Wan Kenobi flew a Delta-7B with an almost identical color scheme to his previous Delta-7 and. utilized the same astromech droid, R4-P17. STARSHIP TRAITS ‘The Delta-7b Aethersprite-class Light Interceptor has the following starship traits MODIFICATIONS ‘The Delta-7b has 7 modification slots, including those granted by its size. It has the following stock modifications: + Weapons: Fixed Hardpoint ‘And has 6 mod slots, filed with the following modifications: + Operations: Enhanced Communications, Enhanced Scanner ‘Universal: Premium Thrusters, Premium Reactor + Weapons: Fixed Hardpoint Smallstarships. 18 DELTA-7 AETHERSPRITE-CLASS LIGHT INTERCEPTOR Ter 1 Small starship, unaligned, no role ‘Armor Class 15 (lightweight) Hit Points 14 (4d) Shield Points 7 (quick-charge) Shield Regeneration Rate 12 Speed 400 ft, turning 50 ft STR DEX CON INT WIS CHA 12(¢1) 18 (4) 10/40) 12/41) 1643) 10640) Saving Throws Dexterity +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES DELTA-7B AETHERSPRITE- CLASS LIGHT INTERCEPTOR Ter} Small starship, unaligned, no role ‘Armor Class 14 (lightweight) Hit Points 18 4d) Shield Points 9 (quick-charge) Shield Regeneration Rate 12 ‘Speed 400 f, turning 50 STR DEX CON INT WIS CHA 12641) 18 (4) 1060) 12(41) 1643) 1040) Saving Throws Dexterity +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Astromech Synergy. (V/maintenance) When a deployed Crew member makes an ability check, attack roll, oF saving throw, they can roll a d4, and add it tothe roll This feature can only be used by one deployed crew member. Force Piloting. When the Delta-7 makes an Intelligence (Piloting) check, it uses it's Wisdom modifier i's Intelligence modifier, ARMAMENT ‘Astromech Sera. (i/maintenance) When a deployed crew member maxes an ability check, attack rll, or Saving throw, they can roll ada, and aad it tothe roll This feature can only be used by one deployed crew Force Piloting. When the Delta-7o makes an Intelligence (Piloting) check, it uses i's Wisdom modifier it's Inteligence modifier ARMAMENT FORWARD-FACING Light Laser Cannon (1) ACTIONS FORWARD-FACING Rapid-fire Laser Cannon (1) ACTIONS ‘The ship can take up to two actions. Light Laser Cannon. Makes 2 Ranged Ship Attacks: +6 to hif, range 450/900, one target. Hit 5 (1d6#2) energy damage. The ship can take up to two actions. ‘Rapid fie Laser Cannon. Makes 3 Ranged Ship Attacks: +5 tohit, range 450/800, one target. Hit: 4 (1d6+1) energy damage. ETA-2 ACTIS-CLASS INTERCEPTOR PRODUCT INFORMATION Manufacturer Kuat Systems Engineering Une ETAseries Models ETA Class Starfighter Value 182,200 er ‘TECHNICAL SPECIFICATIONS: Dimensions rextat Hyperdiive Class 1 (booster ring) ‘Navcorputer ‘stromech CARGO AND CREW Crew Cepaciy Passengers = cago capacity 2tons Consumables 10 portions ERA AND AFFILIATION The Eta-2 Actis-class interceptor, also known as the jedi interceptor or Jai starfighter due to its extensive use by Jedi pilots, was a Republic starfighter used late in the Clone Wars that shared design elements with the Republic's Delta-7 and Delta-7B starfighters, as well as the TIE fighters of the later Galactic Empire. The Galactic Aliance would later come to utilize a successor, the Eta-5 interceptor. DESIGN AND DEVELOPMENT The Eta-2 Actis was designed by Kuat Systems Engineering, following up on its success with the ‘Aethersprite. Itincluded and improved upon many design elements of the latter. The only prominent drawback was the removal of shields, though this. trade-off reduced production cost and lightened the craft, More importantly it was much smaller than its predecessor, allowing far more Eta-2 ships to fit into hangars that could only hold a handful of Delta-7 and Delta-78 craft. Like the simultaneously developed ARC-170 and Alpha-3 Nimbus-class V-wing starfighters, the Eta-2 incorporated S-folls to radiate excess engine heat in the thick of combat, reducing the likelihood of damage to the craft. Occasionally, though not always, the lifting panels were opened during normal fight to further reduce stress on the engines. Such a design element Carried with it certain flaws, however; this area of the hull was lightly armored, and extremely vulnerable to laser fire and buzz droid sabotage. OPERATIONAL HISTORY The first prototype of the craft was deployed during the initial skirmishes with the Valahari people, and the craft was used by Anakin Skywalker to combat the advanced Tempest Zero starfighter used by Tofen. Vane. The prototype proved itself in the Battle of the Vell Nebula where it managed to shoot down Vane's craft and thus aid in a Republic victory against the Separatist forces. This concept led to much wider production and widespread deployment in the Republic Navy than the Delta-7 and Dekta-78 had seen, since the Delta-7 and Delta-78 had been designed exclusively for the Jedi. It would also inspire the design and size rules that made the TIE fighters of the later Empire so cheap, modular, and effective, The Eta-2 became one of the first starfighter models inuse by the Imperial Navy. Squadrons of Eta-2s flew in formation above Coruscant as part of the security detall after the Galactic Empire had been established. [8] When Anakin Skywalker became Darth Vader, he ‘would receive a new black Eta-2. Vader piloted this Eta- 2 during some of his early missions for Emperor Palpatine as the Great Jedi Purge continued, sometimes flanked by V-wing starfighters. STARSHIP TRAITS. ‘The ETA-2 Actis-class Interceptor has the following starship traits. MODIFICATIONS ‘The ETA-2 has 8 modification slots, including those granted by its size. It has the following stock modifications: ‘+ Weapons: Fixed Hardpoint ‘And has 5 mod slots, filed with the following modifications: ‘= Operations: Enhanced Scanner + Universal: Premium Thrusters, Premium Reactor, Prototype Reactor + Weapons: Fixed Hardpoint Small starships 20 ETA-2 ACTIS-CLASS INTERCEPTOR Tier 2 Small starship, unaligned, Interceptor ole ‘Armor Gass 16 (Lightweight) Hit Points 17 (546=5) Shield Points — (none) Shield Regeneration Rate — Speed 500 ft, turning 50 ft. STR DEX CON INT WIS CHA 142) 18(+4) 10 (+0) 14442) 17043) 121), Saving Throws Dexterity +7 Senses blindsight 1,000 feet Challenge Challenge (xp) ABILITIES ‘Astromech Sjergy. Zimaintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can rolla d6, and ad Itto the rol ‘This feature can only be used by one deployed crew member. Force Piloting. When the ETA-2 makes an Intelligence (Piloting) check, it uses it's Wisdom modifier it's Inteligence modifier. ARMAMENT FORWARD-FACING Light Laser Cannon (1) lon Cannon (1) ACTIONS ‘The ship can take up to two actions, Light Laser Cannon, Makes 2 Ranged Ship Attacks: +7 to hit, range 300/600, one target. Hit: 6 (1463) energy damage. Jon Cannon. Wakes 1 Ranged Ship Attack: +7 to hit, ange 300/600, one target. Hit: 12 (34642) pulse damage. REACTIONS Retro Thrusters (maintenance) When an attacker that a deployed pilot or operator can see deals damage to this ship with a weapon, they can use their reaction to Immediately move the ship up to 50 feet ina direction of, their choice, halving the damage this ship takes. The orientation of the ship does not change. small Starships M3-A SCVK FIGHTER PRODUCT INFORMATION Manufacturer MandalMotors Une IMB-A Sojk Fighters MB-A Scyk coed B.A “Heavy” Soyk Cass Starfighter M.A Soyk, 90,700 cr IMB-A "Heavy" Scyk, 89,750 cr ‘TECHNICAL SPECIFICATIONS: Dimensions ate Hyperdrive lass2 ‘Navcorrputer Basic Navcomputer CARGO AND CREW Crew Capacity Fassengers = Cargo Capacity 2tons Consumatles: 10 portions ERA AND AFFILIATION The M3-A Soyk fighter was a light interceptor, the lightest ofall the starfighter designs produced by its Mandalorian manufacturer, MandalMotors. It was named after the Scyk lizard of Tatooine. The Scyk was designed shortly after the Clone Wars. It was produced under unusual circumstances, MandaiMotors was not allowed to do business under the auspices of the Galactic Empire until an Imperial "adviser" was placed on the company's board of directors, Although MandalMotors operated under the supervision of the Galactic Empire, deception and bribery allowed it to produce ships for such organizations as the Hutt clans and Zann Consortium. DESIGN AND DEVELOPMENT Although the Scyk barely provided more amenities to its pilot than a TIE/LN starfighter did, it had two strong points - it was cheap and its weapon mount was. designed to handle nearly anything. Its standard ‘equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo. launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon. mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very Ittle room for ‘modifications and additional equipment. OPERATIONAL HISTORY Smugglers and thugs in employ of the Hutt cartels or similar organizations loved the Scyk fighter for its essential traits of speed and maneuverability. In the hands of a skilled pilot the M3-A Scyk fighter was 2 deadly weapon, Pilots of the Black Sun learned this in the Battle of Tansaril Point Station in which many of ‘them were killed by spacers hired by the Car'das authorities who were in charge of security aboard the station. The spacers flew a completely unmodified M3. A Soyk fighter, relying only on skills and maneuverability. The Scyk fighter was one of the biggest sellers to such groups, as it was dangerous enough to be ‘worthwhile, but not advanced enough to attract Imperial attention. The production of this ship stopped around the time Alliance to Restore the Republic became active, STARSHIP TRAITS. ‘The M3-A Scyk has the following starship traits. MODIFICATIONS ‘The M3-A has 6 modification slots, including those granted by its size. It has the following stock modifications: + Weapons: Fixed Hardpoint ‘And has 5 mod slots, filed with the following modifications: ‘+ Operations: Hyperdrive Slot, Navcomputer Slot + Weapons: Fixed Hardpoint Small starships 22 23 M3-A SCVK FIGHTER Tier 0 Small starship, unaligned, no role ‘Armor Class 14 (lightweight) Hit Points 11 (ds) Shield Points 6 (quick-charge) Shield Regeneration Rate 12 Speed 350 ft, turning 100 ft STR DEX CON INT WIS CHA 10(+0) 16 (+3) 10(40) 14(+2) 12(+1)10(+0) M3-A "HEAVY" SCYK FIGHTER Tier 0 Small starship, unaligned, no role ‘Armor Class 12 (reinforced) Hit Points 17 ds+6) Shield Points 17 (directional) Shield Regeneration Rate 3 ‘Speed 356 ft, turning 100 ft STR DEX CON INT WIS CHA 1040) 16(-3) 10(+0) 14(42)12(¢1) 1040) Saving Throws Dexterity +5 ‘Saving Throns Dexterity +5 Challenge Challenge (Xp) Challenge Challenge (Xp) ARMAMENT ARMAMENT FORWARD-FACING FORWARD-FACING Laser Cannon (1) Proton Torpedo Launcher (1) ACTIONS Jon Cannon (1) Concussion Missile Launcher (1) ACTIONS: ‘The ship can take one action, Laser Cannon Makes 2 Ranged Ship Attacks: +5 to hit, range 450/900, one target. Hit: 3 (1d6) energy damage, Proton Torpedo. (4/maintenance) Makes 1 Ranged Ship ‘Attack: DC 15 Dex save, range 900/1,800, one target. Failure: 11 (2410), or half as much on a success, energy damage. The ship can take one action, Jon Cannon. Makes 1 Ranged Ship Attack: +5 to hit, range: 300/600, one target. Hit: 10 (3d6) pulse damage. Concussion Missile (4/maintenance) Makes 1 Ranged Ship Attack: OC 15 Dex save, range 600/1,200, one target.Failure: 16 (3410), or half as much’on a success, energy damage. small Starships TIE ADVANCED X1 PRODUCT INFORMATION Manufacturer Sienar Fleet Systems Ure TIE Series Models ‘Twin lon Engine Advanced x1 Class Starfighter Value 186,600 cr ‘TECHNICAL SPECIFICATIONS: Dimensions Bor Hyperdive lass 4 ‘Navcomputer 10 jump lirit (Crew Cepaoty Passengers = Cargo Capacity 2tons. consumables 10 portions ERA AND AFFILIATION ‘The TIE Advanced x1, also known as “TIE/x’ advanced prototype Starfighter touted as a replacement for the standard TIE Fighter, it was tested by Darth Vader and X1 at the battles of Yavin and Mustafar respectively. While it never made it into production, many of its best design features were later Incorporated into the TIE/sa bomber and TIE/IN interceptor. Further development of the Advanced continued, eventually leading to the TIE Avenger and TIE Defender. DESIGN AND DEVELOPMENT Wishing to cut all ties with his Jedi past after his fateful duel, Darth Vader contacted Raith Sienar with a set of specifications for a new starfighter. Sienar and his team rose to the challenge and, after producing an. early prototype, eventually presented Vader with the TIE Advanced x1 model. The TIE Advanced x1 featured a Sienar Fleet Systems |-s3a solar ionization reactor and paired P-s5.6 twin ion, engines like the original TIE Fighter. However, the x1 hhad an original spaceframe, with an elongated rear deck and reinforced durasteeL-alloy hull. The x1's most, important innovation was the use of "bent-wing" solar array wings, lke those used on the TIE/sa bomber, which had the advantages of increased surface area for more power while also reducing the craft's profile, compared to the TIE/LN starfighter's hexagonal panel wings. OPERATIONAL HISTORY ‘Atleast one TIE Advanced ended up piloted by Juno Eclipse, back when she was stil part of the Imperial forces as a member of the Black Eight Squadron, Because of Vader's positive reception to the X1's design, there was hope among the Imperial Naval hierarchy that it would be mass-produced in massive numbers. Vader continued to fly itoften, even after it was discontinued, and even went to some lengths to have it recovered and repaired when damaged during the trench run at the Battle of Yavin 4, ‘Armed with the references of a pleased Darth Vader, Sienar then presented his x1 to the Imperial Navy for mass distribution. The Empire, however, decided not to order the TIE Advanced xt in large quantities, citing their excessive cost. Privately, some Imperial Navy strategists admitted that the Navy was afraid to purchase a fighter with a hyperdrive, fearing that it ‘would give bureaucrats an excuse to slash orders for new capital starships. in the end, only a few squadrons ‘were equipped with x1's. Nonetheless, Vader improved on the x1 design, eventually creating a modified version of the design that was also rumored to possess solar strakes to the panels, STARSHIP TRAITS ‘The TIE Advanced has the following starship traits. MODIFICATIONS The TIE Advanced has 8 modification slots, including those granted by its size. Ithas the following stock modifications: + Weapons: Fixed Hardpoint And has 7 mod slots, filed with the following modifications: + Operations: Enhanced Scanner, Hyperdrive Slat ‘Universal: Premium Reactor, Premium Thrusters, Prototype Thrusters + Weapons: Two Fixed Hardpoints Small tarships 24 TIE ADVANCED Tier 2 Small starship, unaligned, Strike Fighter role ‘Armor Class 15 (deflection) Hit Points 22 (5d) Shield Points 22 (directional) Shield Regeneration Rate § Speed 406 f, turning 50 f STR DEX CON INT WIS CHA 124) 2065) 100) 1643) 1264) 100) Saving Trrows Dexterity +8 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Astromech Syergy. 2imaintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can roll a dd, and add it tothe roll This feature can only be used by one deployed crew member, small Starships ARMAMENT FORWARD-FACING Light Laser Cannon (1) Cluster Missile Launcher (2) ACTIONS: ‘The ship can take up to two actions. Light Laser Cannon. Makes 2 Ranged Ship Attacks: +9 to hit, fange 300/600, one target Ht (146#2) energy lamage, (Guster Missile Launcher. (16/maintenance) Makes 2 Ranged ‘Ship Attacks: DC 19 Dex save, range 300/600, one target. Fallure: 12 (2d10+1), or half as much on a success, energy damage. REACTIONS Retro Thrusters.(1/mmaintenance) When an attacker that a deployed pilot or operator can see deals darnage to this ship with a weapon, they can use their reaction to immediately move the ship up to 50 feet in a direction of their choice, halving the damage this ship takes. The orientation of the ship does not change. TIE DEFENDER PRODUCT INFORMATION Manufacturer Sienar Fleet Systems Ure TIE Series Models Twin lon Engine Defender Class Starfighter Value 1,108,350 cr TECHNICAL SPECIFICATIONS Dimensions aor Hyperdrive Class 2 ‘Navcomputer - CARGO AND CREW (Crew Cepaoty Passengers = Cargo Capacity 2tons. consumables 10 portions ERA AND AFFILIATION he TIE/D Defender, commonly known as the TIE Defender and referred to as the TIE Defender project when it was in development, was an advanced experimental TIE line starfighter manufactured by Sienar Fleet Systems for the Imperial Navy of the Galactic Empire. Unlike previous TIE models, the starfighter featured a hyperdrive as well as deflector shields, and was easily recognized by its three wings mounted around an aft section of the cockpit. These specifications made the fighter much more difficult to destroy than standard TIE fighters, DESIGN AND DEVELOPMENT The TIE Defender was considered a fighter-bomber; t was armed with heavy cannons and missiles. The ship was introduced as a result of Grand Admiral Thrawn’s ‘new fighter initiative at the Imperial Factory on Lothal in the year 2 BBY, launched to deal with the growing rebel threat, and was supported by both Grand Moff Wilhuff Tarkin and Emperor Palpatine. As the project was to be less expensive than Project Stardust, and due to the constant delays of Director Orson Callan Krennic, many Imperials started to consider using t fundings of Project Stardust for Thrawn's TIE/D Defender instead, ‘As development of the TIE Defender progressed, a new, faster and stronger variant was produced, which was classified as the TIE Defender Elite, with the prototype being tested by Commander Vuk Skerris, The speed and maneuverability of this craft was drastically increased compared to the earlier Defender prototypes, along with stronger shields, better hyperdrive, and the addition of six missiles mounted onto the wings. OPERATIONAL HISTORY In the year 2 BBY, the Galactic Empire, atthe instigation of Grand Admiral Thrawn, began preparations to mass produce TIE Defenders at the Imperial Factory on the planet Lothal. With the help of Ryder Azadi’s Lothal resistance, the Spectres stole the starfighter's schematics. Upon seeing the Defender’s specifications, Captain Hera Syndulla of Phoenix Cell feared that ifthe Empire were to mass produce them, their pilots wouldn't have a chance against ther. Thrawn's project was supported by high-ranking Imperial officials, such as Grand Moff Wilhuff Tarkin and Grand Admiral Balanhai Savit. Although most of ‘the Empire's R&D funding was tied up in Project Stardust, supervised by Director Orson Krennic, Tarkin and other Imperial leaders had become dissatisfied with its progress, which had turned into a costly operation while yielding litle results. This allowed ‘Thrawn and Tarkin to acquire the funding necessary begin production of the TIE Defender on Lothal STARSHIP TRAITS ‘The TIE Defender has the following starship traits, MODIFICATIONS The TIE Defender has 10 modification slots, Including. ‘those granted by its size. Ithas the following stock modifications: + Weapons: Fixed Hardpoint And has 9 mod slots, filed with the following modifications: ‘+ Operations: Enhanced Scanner, Hyperdrive Slot, Tractor Beam + Universal: Advanced Reactor, Premium Reactor, Prototype Reactor + Weapons: Two Fixed Hardpoints, lonizing Rounds Small starships 26 27 TIE DEFENDER Tier 4 Small starship, unaligned, Strike Fighter role ‘Armor Class 20 (deflect HitPoints 30 (746) Shield Points 60 (fortress) Shield Regeneration Rate 5 Speed 550 ft, turning 50 ft n) STR DEX CON INT WIS CHA 1663) 18(+4) 10 (+0) 18¢+4) 1442) 12¢ Saving Tarows Dexterity +9 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Astromech Synergy (A/maintenance) When a deployed Crew member makes an ability check, attack rol, or saving throw, they can roll a dd, and add it tothe roll This feature cn only be used by one deployed crew ‘Standing By (1/maintenance) On their turn, a deployed ‘crew member can take one adaitional action on top of | ‘thelr regular action and a possible bonus action, ARMAMENT. FORWARD-FACING Burst Laser Cannon (1) - lon Cannon with onizing Rounds (1) - Proton Torpedo Launcher (1) ACTIONS The ship can take up ‘Burst Laser Cannon Makes 1 Ranged Ship Attack: +9 to hit, range 300/600, one target. Hit: 13 (3d5+3) energy damage. ‘wo actions, Small Starships fon Cannon. Wakes 1 Ranged Ship Attack: +9 to hit, ange 300/600, one target. Hit: 13 (3d6+3) pulse damage. Ifthe TIE Defender scores a critical hit with this weapon, or has advantage on the attack roll and both d20 rolls ‘would hit, it can force the target to make a DC 16 Constitution saving throw. On a failed save, the ship is lonized unt the start of your next turn, Ifthe damaged ship is medium or larger, thas advantage on the saving. throw. Ifthe damaged ship is tiny, itinstead has disadvantage. Proton Torpedo Launcher (A/maintenance) Makes 1 Ranged Ship Attack: DC 19 Dex save, range 900/1,800, one target. Falure: 14 (2d10+3}, or half as much ona success, energy damage. Tractor Beam. The TIE Defender can activate a tractor beam as an action, which has a range of 1,000 feet and a forward firing are, Each ship within the firing are must make a DC 16 Strength saving throw. On a failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. At the start of each of a tractored ship's pilot's turns, atractored ship gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation, and then repeats the saving throw, ending the effect on a success, ra ship of medium or smaller size is tactored, it has disadvantage fon the saving throw. Ifthe TIE Defender attempts to tractor a ship larger than it, and the ship succeeds on the saving throw, i¢ can instead use the tractor beam to tractor itself tothe ship, gaining the tractored condition ‘The TIE Defender can end the tractor beam at any time (n0 action reauired), REACTIONS Retro Thrusters.(1/maintenance) When an attacker that a deployed pilot or operator can see deals damage to this ship with a weapon, they can use thelr reaction to immediately move the ship up to 50 feet ina direction of their choice, halving the damage this ship takes. The orientation of the ship does not change. Versatile Snubfighter(4/maintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can use thelr reaction to have Advantage on the ral. A deployed crew member can choose to use this feature after they make thelr rol, but before the GM says whether the roll succeeds or falls TIE FIGHTER PRODUCT INFORMATION Manufacturer Sienar Fleet Systems Ure TIE series Tle oe TIEN Cass Light Starfighter Tie 72,450 er fe TIE/LN 61,300 cr ‘TECHNICAL SPECIFICATIONS: Dimensions 2x2 THE class 15, Rae TEN — TIE 2jump memory ere TIEN — CARGO AND CREW (Crew Cepaoty Passengers 5 Cargo Capacity 2tons consumables 10 portions ERA AND AFFILIATION ‘The newly formed Galactic Empire required a cheap and efficient starfighter that could be mass-produced, Sienar Fleet Systems especially Impressed Emperor Palpatine with TIE starfighters, which cost only a fraction compared to other proposals. ‘The TIE/LN space superiority starfighter or TIE/LN, was the signature starfighter of the Galactic Empire and symbol of imperial space superiority. Instantly recognizable from the roar of its engines, the TIE/LN. exuded Imperial power and prestige across the galaxy, seeing use throughout the Empire's political existence. DESIGN AND DEVELOPMENT Developed, manufactured, and mass produced by Sienar Fleet Systems by SFS company head Raith Sienar. The basis for the TIE fighter can be traced back to Kuat Systems Engineering's Alpha-3 Nimbus starfighter. Like their predecessors, TlEs employed two vertical wings similar in appearance to V-wing starfighters; however, the Eta-2 Actis-class light interceptor bore even more similarities with its central cockpit pod, twin ion engines and common weapons technology. The TIE Fighter was tougher than the final TIE/LN version, but also cost more, featured weak shields, a small hyperdrive and two one-shot concussion missile launchers. Unfortunately some of these systems were incompatible with the Twin lon Engine and required a secondary power supply to operate. The TIE model was slower than the TIE/LN, and its laser cannons were not as powerful OPERATIONAL HISTORY With TIE pilots instructed to ignore their own well-being in order to achieve their objectives, the fighters were extremely fragile and their pilots expendable. With the Imperial Navy's vast size and unchallenged reign over the galaxy, the use of swarm tactics and subsequent mass production and refreshment of the vessels barely puta dent into Imperial manpower and industrial Capacity. The low cost of production also spurred the craft's use. As a result, many features were sacrificed to facilitate mass production by Sienar Fleet Systems: factories. Wilhuff Tarkin, an excellent pilot in his own right, was known to think very poorly of the TIE fighter due to its cramped cockpit and seemingly disposable nature, Imperial fighters also acted as psychological deterrents to potential seditious activities, with their roaring engines inspiring fear in those who heard them, leading to Imperial commanders to order their pllots to purposely fly low over areas that needed reminding of Imperial might. STARSHIP TRAITS ‘The TIE and TIE/In Starfighters have t starship traits. MODIFICATIONS The TIE Fighter has 6 modification slots, including those granted by its size. It has the following stock modifications: 3 following + Weapons: Fixed Hardpoint. ‘And has 4 mod slots filled with the following modifications: ‘+ Operations: Enhanced Scanner, Hyperdrive Slot + Weapons: Fixed Hardpoi The TIE/LN Starfighter has 4 mod slots filled with the following modifications: + Operations: Enhanced Scanner + Universal: Ejection Pod Smal Starships 29 TIE FIGHTER Teer 0 Small starship, unaligned, No role ‘Armor Class 14 (lightweight) Hit Points 11 (ds) Shield Points 6 (quick-charge) Shield Regeneration Rate 12 Speed 350 ft, turning 100 ft STR DEX CON INT WIS CHA 10(+0) 16 (+3) 10/40) 14(+2)12(41) 1040) Saving Throws Dexterity +5 Skils Piloting +4 Senses blindsight 1,000 feet Challenge Challenge (Xp) TIE/LN STARFIGHTER Ter 0 Small starship, unaligned, No role ‘Armor Class 14 lightwe'ght) HitPoints 11 346-3) Shed Points — (none) eld Regeneration Rate — Speed 350 ft, turning 100 ft STR DEX CON INT WIS CHA 1040) 16(-3) 10(+0) 14(42)12(¢1) 1040) Saving Throns Dexterity +5 Skills Piloting +4 Senses blindsight 1,000 feet Challenge Chalienge (Xp) ARMAMENT ARMAMENT FORWARD-FACING FORWARD-FACING Laser Cannon (1) Light Laser Cannon (1) ACTIONS ACTIONS: The ship can take one action Laser Cannon Makes 2 Ranged Ship Attacks: +6 to hit, range 450/900, one target. Hit: 3(1d6) energy damage. Concussion Missile (2/maintenance) Makes 1 Ranged Ship Attack: DC 15 Dex save, range 600/1,200, one target Failure: 16 (3d10), or half as much on a success, energy damage. This can be used twice, Small Starships The ship can take one action. ght Laser Cannon, Makes 2 Ranged Ship Attacks: +5 to hit, range 300/600, one torget. Hit: 4 (1d6~1) energy damage. TIE INTERCEPTOR PRODUCT INFORMATION Sienar Fleet Systems Une THE Series Models ‘Twin lon Engine Interceptor Class Starfighter Value 157,550cr ‘TECHNICAL SPECIFICATIONS: Dimensions Hyperdive ‘Nawcomputer CARGO AND CREW (Crew Cepaoty Passengers = Cargo Capacity 2tons. consumables 10 portions ERA AND AFFILIATION The TIE/IN starfighter, simply known as the TIE Interceptor or T/L, was a TIE Series starfighter used by the Galactic Empire, The TIE Interceptor was identifiable by its arrow-shaped solar collection panels, a distinct difference from the hexagonal solar arrays of its predecessor, the TIE Fighter. The Interceptor was tone of the fastest starfighters in the galaxy at its prime, nearly rivaling the Alliance's RZ-1 A-wing interceptor. DESIGN AND DEVELOPMENT The TIE Interceptor was created by Sienar Fleet Systems upon realization that the TIE Advanced x1 would be too costly to mass-produce, and was also the Empire's direct response to the Rebel Alliance's. introduction of faster starships. The TIE/IN interceptor featured four very recognizable pointed solar panels, and was a far deadlier opponent than the standard TIE/In space superiority starfighter. Lacking both shields and a hyperdrive, it made up for its lack of defensive capabilities with a top speed of 1,250 kph, owing to the upgraded engines providing considerably improved ‘maneuverability and speed. In addition, four laser ‘cannons on its wingtips allowed for far more firepower to overload the shields on an enemy craft. With the Empire placing its elite pilots into Interceptor cockpits to maximize the craft's effectiveness, Interceptors were ideally suited for their main function: chasing down and eliminating rebel starfighters. Some interceptors belonging to elite pilots featured additional red and, dark grey markings. OPERATIONAL HISTORY __ ‘Two months following the defeat at Yavin, a squadron of Interceptors with cancussion warhead mounts ambushed Rebel scouts. Upgraded versions with shields and hyperdrives under the command of Colonel Bircher ambushed three members of Gray Flight—Leia Organa, Wedge Antilles, and Tess Alder. Eleven of the Empire's starfighters were destroyed when the Gray Flight launched proton torpedoes at ‘them. A member of Bircher's flight called for retreat, but the Colonel refused and gave the order for evasion pattern Delta Delta Victor. The Interceptors then broke off pursuit as their Star Destroyer prepared to fire, The Rebels escaped and the Imperials tracked them, to their next rendezvous, Bircher once again led them into combat. More of his interceptors were destroyed by a Rebel trap, forcing Bircher to activate his craft’s hyperdrive and go to rendezvous coordinates Beta One. STARSHIP TRAITS ‘The TIE Interceptor has the following starship traits. MODIFICATIONS ‘The TIE Interceptor has 7 modification slots, Including, those granted by its size. Ithas the following stock modifications: ‘+ Weapons: Fixed Hardpoint ‘And has 6 mod slots, filled with the following modifications: * Operations: Enhanced Scanner + Universal: Prernium Reactor, Premium Thrusters + Weapons: Two Fixed Hardpoints TIE INTERCEPTOR Tier 2 Small starship, unaligned, interceptor ‘Armor Class 16 (lightweight) Hit Points 17 (5a6-5) Shield Points — (—) Shield Regeneration Rate — Speed 450 ft, turning 50 ft STR DEX CON INT WIS CHA 12(41) 18 (+4) 10 (+0) 16(+3) 1442) 1040) Saving Throws Dexterity +7 Skils Perception +5, Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ‘Astromech Synergy (1/maintenance) When a deployed Crew member makes an ability check, attack roll, or saving throw, they can roll a d4, and add it tothe roll Tis feature can only be used by one deployed crew Modieatons The TIE lnterceptor has 5 out of 8 modifieaton slots, including those granted byt ie. has the folowing masfeatons: enhanced scanner, to fed hardpints, gauss rounds (burst laser cannon) and premium trusters. ARMAMENT FORWARD-FACING Burst Laser Cannon (1)- Concussion Missile Launcher (1) ACTIONS The ship can take up to two actions, Burst Laser Cannon. Makes 1 Ranged Ship Attack: +7 to hit, range 300/600, one target, Hit: 11 (346+1) energy damage. On a oll ofa‘ or 2 on a damage die, the ship Ferolls the die and must use the new roll, even ifthe new rollisa1 ora. Concussion Misile Launcher. (4/maintenance) Makes 1 Ranged Ship Attack: DC 17 Dex save, range 600/1,200, one target. Failure: 17 (3410*1), or half as much on a success, energy damage. REACTIONS Retro Thrusters(1/maintenance) When an attacker that a deployed pilot or operator can see deals damage to this ship with a weapon. they can use their reaction to immediately move the ship up to 50 feet in a direction of thelr choice, halving the damage this ship takes. The orientation of the ship does not change. X-WING STARFIGHTER - T-65 —— PRODUCT INFORMATION “ Manutacturer tneor Corporation Le Xing series Models T-85Aand 7-658 cass Starighter >» — Model a 112,700 Model 8, 193,700 cr ‘TECHNICAL SPECIFICATIONS Dinensions 41ft Long Pypercve ass ‘Navcomputer Astromech CARGO AND CREW Crow Cepacty Passengers = Cargo Capacity 2tons Consumaties 10 portions ERA AND AFFILIATION ‘The Incom T-65 X-wing starfighter was the primary all- purpose starfighter of the Rebel Alliance and its successor governments. Known for its versatility and exceptional combat performance, it was a favorite with Rebel and New Republic pilots. Possessing deflector shields, a hyperdrive, an R2 astromech for repairs and navigation, and a complement of proton torpedoes, the Xswing allowed the Rebellion to launch raids in Imperial space with improved odds of a successful mission, DESIGN AND DEVELOPMENT OPERATIONAL HISTORY ‘The X-wing played a major role in the Galactic Civil War following its capture on Fresia and the defection of ts designers to the Alliance. It was most heralded as the fighter that destroyed the Death Star at the hands of Luke Skywalker. Later in the war, it would form the backbone of the Alliance Starfighter Corps, defending, Alliance ships and leading attacks on Imperial vessels and installations. Most importantly, it could perform on near equal terms with the Empire's high-performance TIE fighters when handled by an experienced pilot, Pilots of Rogue Squadron favored using the multi- role X-wing fighter, flying itas often as they could on most missions; they only employed other craft for highly specialized missions, such as missions that required ion cannons. The X-wing was so predominantly flown by Rebel and New Republic forces ‘hat it became a symbol of their faction, much like the TIE fighter and Star Destroyer were symbols of the Galactic Empire. STARSHIP TRAITS ‘The X-wing was originally designed by Incom Corporation for the Empire oy Vors Voorhorian. It was directly descended from the old Z-95 Headhunter, built byIncom and Subpro, with lessons learned from the [ARC-170 starfighter of the Clone Wars. The fighter was advertised by the Galactic Defense Review prior to 1 BBY. After the Galactic Empire planned to nationalize the Incom Corporation, the entire engineering team defected to the Rebel Alliance with the prototypes hhidden on Fresia ‘The T-65B X-wing starfighter was a modified version of the standard X-wing starfighter produced by Incom Corporation. They were faster, more updated fighters compared to their predecessors, Its development began in secret when the Incom Corporation first started sympathizing with the Rebellion’s cause. It was present early in the rebellion and later became a symbol for Alliance tactics. "Hit fast and hard, and take advantage of all opportunities presented to you." ‘The T-65A and T-658 X-Wing Starfighter have the following starship traits. MODIFICATIONS ‘The T-65A has 7 modification slots, including those granted by its size. thas the following stock modifications: ‘+ Weapons: Fixed Hardpoint ‘And has 6 mod slots, filled with the following modifications: * Operations: Flare Pods, Ejection Pod, Enhanced Scanner, Hyperdrive Slot ‘+ Weapons: One Fixed Hardpol The T-65B has 1 additional modification slot filled with the following modification: ‘Universal: Prernium Thrusters Small tarships 32 X-WING STARFIGHTER - T-65A Tier 1 Small starship, unaligned, No role ‘Armor Class 13 (deflection) Hit Points 18 (ads) Shield Points 18 (directional) Shield Regeneration Rate 6 Speed 400 ft, turning 100 ft STR DEX CON INT WIS CHA 12¢¢1) 16(43) 10040) 14042) 1261) 100) Saving Throws Dexterity +5 Skils Piloting +4 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES X-WING STARFIGHTER - T-65B Tier 2 Small starship, unaligned, Strike Fighter rle ‘Armor Glass 15 (deflection) HitPoints 22 (5d6+5) Shield Points 22 (directional) Shield Regeneration Rate 6 Speed 400 ft, turning 50 ft STR DEX CON INT WIS CHA 1241) 18(-4) 10(+0) 16(43) 14642) 1040) Saving Thraws Dexterity +7 Skil Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Astromech Synergy. (V/maintenance) When a deployed ‘crew member makes an ability check, attack roll, or saving throw, they can roll a d4, and add itto the rol. This feature can only be used by one deployed crew member, ARMAMENT. “Astromech Synergy. 2imaintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can roll a d6, and add ito the rol ‘This feature can only be used by one deployed crew Bla i : : : FORWARD-FACING Burst Laser Cannon (1) Proton Torpedo Launcher (1) ACTIONS FORWARD-FACING Burst Laser Cannon (1) Proton Torpedo Launcher (1) ACTIONS: The ship can take up to two actions. ‘Burst Laser Cannon, Makes 1 Ranged Ship Attack: +5 to hit, range 300/600, one target. Hit: 11 (3d6+1) energy damage. Proton Torpedo. (4/maintenance) Makes 1 Ranged Ship ‘attack: DC 15 Dex save, range 900/1,800, one target. Fallure: 12 (2d10+1), or halfas much on a success, energy damage. REACTIONS ‘The ship can take up to two actions. ‘Burst Laser Cannon. Makes 1 Ranged Ship Attack: +8 to hit, range 300/600, one target. Hit: 11 (3d6+1) energy damage. Proton Torpeda.(4/maintenance) Makes 1 Ranged Ship ‘Attack: OC 18 Dex save, range 900/1,800, one target Fallure: 12 (2d10+1), or half as much on a success, energy damage. REACTIONS ‘jection Pod When this ship is reduced to O hit points But not destroyed outright, itcan use its reaction to eject the pod from the ship. The pod includes ‘emergeney rations and supplies that can support one creature for 1 day, in both hot and cold climates. The od is Tiny size and has a flying speed of 150 feet, a turing speed of 50 feet, an AC of 10, and 5 hit points. The pod includes one unit of fuel Flare Pods (1/maintenance) When this ship Is forced to make a Strength or Dexterity saving throw, a deployed mechanic can use their reaction to release a fare, When they do so, your ship has advantage on the ‘tiggering saving throw. The deployed mechanic can choose to use this feature after the roll is made, but before the GM says whether the roll succeeds or falls. If they already have advantage on the saving throw, wy can Instead reroll one of the dice once. small Starships {jection Pod When this ship is reduced to 0 hit points ut not destroyed outright, it can use its reaction to eject the pod from the ship. The pod includes temergeney rations and supplies that can support one creature for 1 day, in both Mot and cold climates, The pod is Tiny size and has a fiying speed of 150 feet, a furning speed of 50 feet, an AC of 10, and 5 hit points, ‘The pod includes one unit of fuel. Retro Thrsters. (1 maintenance) When an attacker that 2 deplayed pilot or operator can see deals damage to this ship with a weapon, they can use the'r reaction to immediately move the ship up to 50 feet ina direction of their choice, halving the damage this ship takes. The orientation of the ship does not change. Flare Pods (2/maintenance) When this ship is forced to make a Strength or Dexterity saving throw, a deployed mechanic can use thelr reaction to release a flare. When they do so, your ship has advantage on the triggering saving throw. The deployed mechanic can choose to use this feature after the rolls made, but before the GM says whether the roll succeeds or falls. If they already have advantage on the saving throw, they can instead reroll one of the dice once. V-WING "ALPHA-3' STARFIGHTER PRODUCT INFORMATION ‘Marutecturer Kuat Systems Engineering Une vaiving series Models Alpha-3 Nimbus-lass Class Interceptor vaving, 82,150 cr pes Bomber, 84,100 TECHNICAL SPECIFICATIONS Dimensions 26x13 ft Hyperdive = ‘Nawomputer Astromech CARGO AND CREW Crew Cepacty Passengers = Cargo Capacity 2tons consumables 10 portions ERA AND AFFILIATION Alpha-3 Nimbus-class Vwings were first deployed by the Galactic Republic in the final days of the Clone Wars—serving in the Battle of Coruscant against the Confederacy of Independent Systems—and continued to see use under the Galactic Empire. V-wings were also utilized as escort fighters for Emperor Palpatine's personal Theta-class T-2c shuttle, DESIGN AND DEVELOPMENT Both the Delta-7 and the Alpha-3 models were designed by the engineer Walex Blissex, who would later co-design the Rebel Alliance's A-wing fighter with Jan Dodonna, The V-Wing featured folding wings similar to those fitted on the later Eta-2 interceptors. But when landing, the wings fold downward to form as landing gear. On each wing was a radiator panel which helped aid in heat disposal during combat. Nestled between each wing and the hull were two twin laser cannons, which could swivel on the vessel's wing hubs to provide a wide range of fire. A single forward concussion missile launcher could be fitted to the prow. The V-wing starfighter was too small to feature an integrated hyperdrive, and like their jedi-owned counterparts, it required transportation into combat zones by carriers such as the Venator-class Star Destroyers, Additionally, V-wing fighters were also capable of using Syluire-45 hyperspace transport rings to go long distances like the Eta-2 and both Delta-7 models. OPERATIONAL HISTORY The small silhouette, high speed, and great agility of this fighter made it hard to target and a very effective ship despite its small size, They were later succeeded by the Imperial TIE Fighter and its variants, as well as the Rebel RZ-1 A.wing interceptor, all of which Incorporated aspects of the V-wing into their designs. V-wings were speedy and evasive targets, even for ‘the advanced droid tri-ighters used by the Confederacy of Independent Systems in the last days of the Clone Wars, Mass-produced for Loyalist forces, V-wings participated in large-scale fleet operations and assisted in the defense of Republic worlds during the Clone Wars. Following the end of the Clone Wars, V-wing squadrons flew under the banner of the Galactic Empire. Three V-wings, flown by elite pilots, escorted the self-appointed Emperor Palpatine's shuttle during his voyage from Coruscant to Mustafar and again on, the return trip, culminating at the Emperor Palpatine Surgical Reconstruction Center, These elite V-wings were modified for hyperspace travel and equipped with upgraded shields. STARSHIP TRAITS ‘The V-Wing Interceptor has ‘rats. i following starship MODIFICATIONS ‘The V-Wing has 7 modification slots, including those granted by its size. Ithas the following stock modification: + Weapons: Fixed Hardpoint And has 6 mod slots; filed with the following modifications: ‘+ Operations: Enhanced Scanner ‘© Universal: Premium Thrusters, Premium Reactor ‘= Weapons: One Fixed Hardpoint Small Starships 35 V-WING STARFIGHTER Ter 1 Small starship, unaligned, No role ‘Armor Class 14 (lightweight) Hit Points 14 (4d) Shield Points 7 (quick-charge) Shield Regeneration Rate 12 Speed 408 ft, turning 50 ft. STR DEX CON INT WIS CHA 42(+1) 18664) 1040) 1402) 12041) 10660) Saving Throws Dexterity +6 Skil Piloting +4 Senses blindsight 1,000 feet, Challenge Challenge (Xp) ABILITIES ‘Astromech Sergy (W/maintenance) When a deployed ‘rew member makes an ability check, attack roll, or saving throw, they can roll a d4, and add it tothe roll This feature can only be used by one deployed crew ARMAMENT. FORWARD-FACING Light Laser Cannon (1) Concussion Missile Launcher (1) ACTIONS The ship can take up to two actions. Light Laser Cannon, Makes 2 Ranged Ship Attacks: +6 to hit, range 300/600, one target. Hit:5 (106%2) energy damage. Concussion Missile. (4/maintenance) Makes 1 Ranged Ship Attack: DC 16 Dex save, range 600/",200, one target. Fallure: 17 (3d10+1), or half as much on a success, energy damage, Small stat \V-WING BOMBER Tier 1 Small starship, unaligned, No role ‘Armor Class 14 (lightweight) HitPoints 14 (4d) Shield Points 7 (quick-charge) Shield Regeneration Rate 12 ‘Speed 406 ft, turning 50 STR DEX CON INT WIS CHA 1261) 18(4) 10(40) 14(42) 1261) 1040) | Saving Throws Dexterity +6 Skis Piloting +4 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Asvomech Synergy. (1/ maintenance) When a deployed crew member makes an ability check, attack roll, or saving throw, they can roll ad, and add it to the roll ‘This feature can only be used by one deployed crew ARMAMENT FORWARD-FACING Thermite Cannon (1) REAR-FACING Bomblet Deployer (1) ACTIONS: ‘The ship can take up to two actions, Thermite Cannon, Makes 1 Ranged Ship Attack: +6 to hit range 300/600, one target. Hit: 11 (3d6+1) thermite damage. Bomblets (4/maintenance) Makes 1 Ranged Ship Attack: Deploys 1 to 4 bomblets: these detonate when they physically connect with an object, when the firing gunner detonates them remotely using their reaction, fr | minute after they are deployed. When a bomblet detonates, each ship within 100 feet must make a DC 14 Dexterity saving throw. Failure: 17 (3d10+1), or half {as much on a success, energy damage MVE OR SNE Tas 37 FIRESPRAY-31 PATROL CRAFT PRODUCT INFORMATION Manufacturer kKuat systems Engineering Le Firespray ‘Models Firespray 31 Class Patrol craft ‘Stock, 270,000 er Value Modified, 499,600 Bounty Hunter, 1,093,600 or ‘TECHNICAL SPECIFICATIONS: Dimensions 71x70 Stock, Class 3, Class 15 Backup Modified, Class 1.5, Class 8 Backup Sea Bounty Hunter, Class 1, Class 8 Backup Stock, asic naveomputer Nacomputer Modified, +1 navcompt Bounty Hunter's, +1 navcomputer CARGO AND CREW Crew Cepaciy 5 Passengers 3 Stock, 100 tons Cargo Capacity Modified, 50 tons Bounty Hunter's 50 tons Consumables 4120 portions ERA AND AFFILIATION The Firespray-31-class patrol and attack craft, or Firespray-class starship, was a patrol and transport starship designed by Kuat Systems Engineering initially for use by the Republic Correctional Authority built shortly before the Battle of Naboo. The most well known of the starships was Jango and Boba Fett's ship, the Slave | DESIGN ‘sa prisoner transport, the ship featured numerous holding cells and devices made for the most exotic of creatures. A trademark of the ship was that it landed horizontally with the drive engines facing the surface and the cockpit facing upward. To transition to normal flight mode, the ship rotated so that the cockpit faced forward while the drive engines faced rearward. The stock ship was well armed and armored for its size, with on-board storage space and room for several passengers and/or cargo. Roughly as fast as Koensayr's, Y-wing starfighter/bomber, the ship had more than. enough speed and maneuverability to intercept smugglers and other renegades. Kuat Systems Engineering keen to expand the market for the ship, they had started to promote how easily the ship could be custornized and upgraded to fulfil a myriad of roles, Medium Starships OPERATIONS AND DEVELOPMENT Kuat Systems Engineering produced six prototypes. However, all but one were destroyed when Jango Fett staged a prison break on Cove IV. Jango kept the sole remaining Firespray, renaming it Slave |. Kuat Systems Engineering, suffering from the financial loss of the prototypes, eventually mothballed the project and. concentrated instead on starship upgrades. Many years later, K.S.E. found themselves on a more. secure financial footing, and again desired to enter the starship market. The company then re-introduced the | Firespray-class, hoping to build upon the reputation of the remaining prototype and its legendary pilot, Boba Fett. STARSHIP TRAITS ‘The Firespray-31 and Modified Firespray-31 patrol crafts have the following starship traits. MODIFICATIONS ‘The Firespray-31 has 14 modification slots while the Modified Firespray-31 has 17, and the Bounty Hunter Firespray-31 has 19, including those granted by ts size and role. They have the following stock modifications: Operations: Hyperdrive Slot Suites: Barracks + Modified Firespray-31; Weapon: Fixed Hardpoint The Firespray-31 has 12 mod slots, filled with the following modifications: ‘Engineering: Flare Pods + Operations: Backup Hyperdrive, Navcomputer Slot, Tractor Beam * Suites: Holding Cells, Storage Compartment + Weapons: Four Fixed Hardpoints The Firespray-31 - Modified has 14 mod slots, filled with the following modifications: + Engineering: Flare Pods * Operations: Backup Hyperdirive, Enhanced Scanner, Navcomputer Slot, Sensor Dampener, Tractor Beam + Suites: Holding Cells , Mechanic's Shop + Universal: Premium Hull + Weapons: Five Fixed Hardpoints The Firespray-31 - Bounty Hunter has 2 additional mod slots, filled with the following modifications: * Operations: Heavy lon Cannon + Universal: Premium Reactor FIRESPRAY-31 PATROL CRAFT Teer 1 Medium starship, unaligned, No role ‘Armor lass 11 (reinforced) Hit Points 45 6d8+12) Shiels Points 45 (directional) Shield Regeneration Rate 8 Speed 350 ft, turning 150 ft STR DEX CON INT WIS CHA 142) 1402) 1201) 1402) 12) 1261) Seving Throws Strength +4 Skils Piloting +4 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES Evasive Maneuvers. (2/maintenance) When the Firespray-31 rolls for initiative, it can immediately move. This ‘movement happens before the initiative order is determined. The amount the ship moves is determined by rolling a d4 and mukiplying it by 50 feet, The ship then gains that many feet that it can move or spend to turn. ARMAMENT FORWARD-FACING Light Laser Cannan (1) Concussion Missile Launcher (2) REAR-FACING Light Laser Cannon (1) ACTIONS The ship can take up to four non-attack actions and up {0 2 attack actions, it cannot make an attack action with ‘any weapon more than once. Lght Laser Cannon. Makes 2 Ranged Ship Attacks: +4 to hit range 300/600, one target. Hi 7 (14813) energy damage. Concussion Misi. (1 6/reload) Makes 1 Ranged Ship ‘Attack: DC 14 Dex save, range 600/1,200, one target. Failure: 21 (Bd12+2), or half as much on a success, energy damage. ‘Tractor Beam. (/maintenance) The Firespray-31 can activate a tractor beam as an action, which has a range Of 1,000 feet and a forward firing arc. Each ship within the firing arc must make a DC 12 Strength saving throw. Ona failed save, a ship is ractored for 1 minute and immediately gets pulled 100 fect towards the tractoring ship, without changing the ships orientation. AC the start of each of a tractored ship's pilot's turns, a tractored ship ets pulled 100 feet towards the tractoring ship, without hanging the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of Uny sees acted thas dsadvantage on the saving throw. Ifa ship of huge or gargantuan size Is tractored, It instead has advantage. If the Firespray-31 attempts to tractor a ship larger than it, and the ship succeeds on, the saving throw, it can instead use the tractor beam to tractor itself tothe ship, gaining the tractored conaition ‘The Firespray.41 can end the tractor beam at any time (no action reauired), REACTIONS Fire Pods V/mastenance) When the Frespray 31s forced to make a Strength or Dexterity saving throw, It Canute reaonto elesea ave, nen does a the ship has advantage onthe tiggering saving tow. ‘The Frespray-3 can choose to use this feature ater the Tolls made, but before the GM says whether the rol Stcceeds or falls If they already have advantage onthe Saving throw, they can fnstead reall one of the dice, ium Starships. 38 FIRESPRAY-31 PATROL CRAFT - MODIFIED Tier2 Medium starship, unaligned, Gunboat role ‘Armor Gass 13 (reinforced) Hit Points 59 (708+24) Shield Points 59 (directional) Shield Regeneration Rate 8 Speed 350 ft, turning 150 ft STR DEX CON INT WIS CHA 142) 14062) 14 (42) 16663) 14442) 1442), ‘Saving Throws Strength +5, Dexterity +1 Skills Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES Evasive Maneuvers (4/maintenance) When the Firespray-31 rolls for initiative, itcan immediately move. This ‘movement happens befare the initiative order Is determined. The amount the ship moves is determined by rolling a d4 and multiplying it by 50 feet. The ship then gains that many feet that it can move or spend to urn, ARMAMENT. FORWARD-FACING Burst Laser Cannon (1) Rapid-fire Laser Cannon (1) Concussion Missile Launcher (2) REAR-FACING ire Laser Cannon (1) Seismic Charge Deployer (1) ACTIONS The ship can take up to four non-attack actions and up to 2 attack actions, ft cannot make an attack action with any weapon more than once, Burst Laser Cannon, Makes 1 Ranged Ship Attack: +5 to hit, range 300/600, one target. Hit: 16 (3d8*3) energy damage. ‘Rapid fie Laser Cannon. Makes 2 Ranged Ship Attacks: +4 to Fit range 300/600, one target. Hit: 7 (1d8+3) energy damage. Medium Stars Concussion Misi (1 6/reload) Makes 1 Ranged Ship ‘Attack: DC 14 Dex save, range 600/1,200, one target. Fallure: 22 (8d12+3), or half as much on a success, energy damage. ‘Seismic Charge (8/maintenance) Makes 1 Ranged Ship ‘Attack: Deploys 1 to 8 seismic charges: these detonate ‘when they physically connect with an object, when the firing gunner detonates them remotely using their feacton or 1 minute afte they are deployed, When a seismic charge detonates, each ship within 300 feet ust make a DC 13 Dexterity saving throw. Failure: 22, {(8412+3), or half as much on a success, kinetic damage. ‘Sensor Danpene(2/maintenance) The Frespray.31 can attempt ta dampen the sensors ofa ship they can see Wwhin,000 feet The target ship must make a OC 13 Constition saving throw On afalled save the ship Binded for? minute, Asan action on each of thee turns, 2 deployed mechanic onthe affected ship can repeat this fave, ending the effecton asuecesss Tractor Beam (2/maintenance) The Firespray-31 can activate a tractor beam as an action, which has a range Of 1,000 feet and a forward firing arc. Each shio within the firing arc must make @ DC 13 Strength saving throw. (On a failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring, ship, without changing the ship's orientation. At the start of each of a tractored ship's pilot's turns, a tractored ship {ets pulled 100 feet towards the tractoring ship, without changing the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of tiny size is tractored, it has disadvantage on the saving throw. Ifa ship of huge or gargantuan size Is tractored, It instead has advantage. Ifthe Firespray-31 attempts to tractor a ship larger than it and the ship succeeds on the saving throw, ican instead use the tractor beam to tractor itself to the ship, gaining the tractored condition, ‘The Firespray-31 can end the tractor beam at any time {no action required). REACTIONS la Pods (Z/maintenance) When the Firespray-31 is forced to make a Strength or Dexterity saving throw, it can use its reaction (o release a flare, When it does so, the ship has advantage on the triggering saving throw. ‘The Firespray-41 can choose to use this feature after the roll is made, but before the GM says whether the rol succeeds or fails. If they already have advantage on the saving throw, they can instead reroll one of the dice once. FIRESPRAY-31 PATROL CRAFT - BOUNTY HUNTER Tier 3 Medium starship, unaligned, Gunboat role ‘Armor Gass 15 (reinforced) Hit Points 67 (848+32) Shield Points 67 (directional) Shield Regeneration Rate 8 Speed 350 ft, turning 150 ft STR DEX CON INT WIS CHA 1663) 14 (62) 14 (42) 18¢¢4) 1492) 142) Saving Throws Strength + Skils Piloting +8 Senses blindsight 1,000 feet Challenge Challenge (Xp) Dexterity +1 ABILITIES Evasive Maneuvers (G/maintenance) When the Firespray rolls for initiative, ccan immediately move. This movement happens before the initiative order is determined. The amount the ship moves is determined by rolling a d4 and multiplying it by 50 feet, The ship then gains that many feet that it can move or spend to Evasive Maneuvers. When the Firespray takes damage while at O hit points, it makes a Destruction saving throw, instead of automaticaly falling. ARMAMENT FORWARD-FACING Burst Laser Cannon (1) Rapid-‘fre Laser Cannon (1) Concussion Missile Launcher (2) REAR-FACING Rapid-fire Laser Cannon (1) Seismic Charge Deployer (1) \CTIONS. The ship can take up to four non-attack actions and up {0 2 attack actions, it cannot make an attack action with any Weapon more than once, ‘Burst Laser Cannon, Makes 1 Ranged Ship attack: +6 to hit, range 300/600, one target. Hit: 17 (2d8+4) energy damage. ‘Rapid fire Laser Cannon. Makes 2 Ranged Ship Attacks: +5 to hit range 300/600, one target. Hit: 8 (1d8+4) energy damage. Concussion Missile. (16/reload) Makes 1 Ranged Ship ‘Attack: DC 16 Dex save, range 600/1,200, one target. Failure: 23 (341214), or half as much on a success, energy damage. ‘Seismic Charge (8/maintenance) Makes 1 Ranged Ship ‘Attack: Deploys 1 to 8 seismic charges: these detonate ‘when they physically connect with an object, when the Firing gunner detonates them remotely using their reaction, or 1 minute after they are deployed, When a seismic charge detonates, each ship within 300 feet ‘must make a DC 13 Dexterity saving throw. Failure: 22 (2d12+3), or half as much on a success, kinetic damage. Sensor Dampener.(3/maintenance) The Firespray can attempt to dampen the sensors of a ship they can see ‘within 1,000 feet. The target ship must make aDC 13. Constitution saving throw. On a failed save, the ship is blinded for 1 minute, As an action on each of their turns, a deployed mechanic on the affected ship can repeat this save, ending the effect on a success. ‘Tractor Beam. (3/maintenance) The Firespray can activate a tractor beam as an action, which has a range of 1,000 feet and a forward fing arc. Each ship within the firing arc must make a DC 15 Strength saving throw. On a failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring, ship, without changing the ship's orientation. At the start of each of a tractared ship's pilot's turns, atractored ship {ets pulled 100 feet towards the tractoring ship, without Changing the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of tiny size is tractored, it has disadvantage on the saving throw. Ifa ship of huge or gargantuan size is tractored, it Instead has advantage. If the Firespray attempts to tractar a ship larger than it, and the ship succeeds on the saving throw, It can instead use the tractor beam to tractor itself to the ship, gaining the tractored condition. The Firespray can end the tractor beam at any time (no. action required) Heavy on Cannon (3/maintenance) The Firespray can fire the Reavy ion cannon ata target as an action, which has. a range of 1,000 feet and a forward firing arc. The target must make a DC 15 Constitution saving throw. On a failed save, a ship is stunned for 1 minute. As an action on each of their turns, a deployed mechanic can repeat the saving throw, ending the effect on a success. Ifa ship of huge or gargantuan size is targeted, it has disadvantage on the initial saving throw. Ia ship of tiny size is targeted, instead has advantage, REACTIONS Versatile Transport (S/maintenance) When the Firespray makes an abllty check, attack rol, or saving throw, itcan Use its reaction to have advantage on the rol. It can choose fo use this feature after ft makes its roll, But before the GM says whether the roll succeeds or falls Flare Pods (3/maintenance) When the Firespray is forced to make a Strength or Dexterity saving throw, it can use its reaction to release a flare. When it does so, the ship has advantage on the triggering saving throw. The Firespray can choose to use this feature after the rol is made, but before the GM says whether the roll succeeds or fails. If they already nave advantage on the saving throw, they can instead reroll one of the dice once. Medium Starships 40 a YT-1300 LIGHT FREIGHTER PRODUCT INFORMATION Manufacturer Corellian Engineering Corporation Ure Yrseries Models 11-1300 Class ght freighter Stock, 221,200 er ee Modified, 462,500 TECHNICAL SPECIFICATIONS Dimensions 113 Long Stock, Class 2, Class 15 Backup a Modified, Class 1.5, Class 8 Backup Stock, Basle navcomputer Nawomputer Modified, 1 naycomputer CARGO AND CREW (Crew Cepaciy 6 Passengers ° Cargo Capacity 100tons Consumables 120 portions ERA AND AFFILIATION The YT-1300 light freighter, also known as the YT-1300 Corellian freighter, was a type of light freighter manufactured by the Corellian Engineering Corporation that saw operation in the galaxy during the final days of the Galactic Republic and the reign of the Galactic Empire. By the year 0 BEY, it was considered an outdated model, The Millennium Falcon, a smuggling vessel that became part of the Rebel Alliance fleet, was a YT-1300 of the YT-1300f variety. DESIGN AND DEVELOPMENT Conceived by a panel of CEC shipbuilding experts with help from Narro Sienar, the YT-series went on to become one of the most popular space transport hulls ever produced, revolutionizing the interstellar shipping industry with its unparalleled application of modular design. Whole sections could be mass-produced and arranged into new configurations as needed without extensive retooling. This saved CEC enormous amounts of credits by allowing the starships to be brought to market at extremely competitive prices. While all YT-1300s looked similar from the outside, the interior of the ship could be configured in a number of ways thanks to the modular design. Two of the most popular designs, and which saw the greatest levels of production, were the freight (VT-1300f) and passenger (YT-1300p) configurations. It was not uncommon to find ships with a mixture of both passenger and cargo configurations belonging to more entrepreneurial captains however, and later in the life cycle of the YT-1300 product line the CEC execs grew wise to this fact. Medium Starships OPERATIONAL HISTORY The Corellian YT-1300 was used as a freighter and transport, and some saw service as intermodal tugs in orbital freight yards. The vessel's side-mounted cockpit and front-facing mandibles allowed it to push Containers, although the design was modular enough ‘to allow enterprising captains to modify their ships, Standard YT-1300s possessed powerful engines and stock hyperdrives. It had a central passage tube that ran from the ventral to the dorsal hull. At each end was a transparisteel window labeled as an observation, deck, but weapon turrets could be installed STARSHIP TRAITS ‘The YT-1300f and Modified YT-1300 lig have the following starship traits MODIFICATIONS ‘The YT-1300f has 12 modification slots while the Modified YT-1300 has 16, including those granted by its size and role, They have the following stock modifications: freighters + Operations: Hyperdrive Slot Suite: Living Quarters + Modified YT-1300; Suite: Storage Compartment The YT-1300f has 10 mod slots, filled with the following modifications: + Engineering: External Docking Syste + Operations: Backup Hyperdrive, Navcomputer Slot, Tractor Beam ‘Suites: Escape Pod, Three Storage Compartments ‘+ Weapons: Fixed Hardpoint, Turret Hardpoint The Modified YT-1300 has 14 mod slots, filled with the following modifications: + Engineering: External Docking System * Operations: Backup Hyperdrive, Enhanced Scanner, Navcomputer Slot, Tractor Beam + Suites: Barracks, Escape Pod, Mechanic's Shop, Recreation, Universal: Prernium Reactor + Weapons: Three Fixed Hardpoints, Two Turret Hardpoints YT-1300F LIGHT FREIGHTER Tier Medium starship, unaligned, No role ‘Armor Class 12 (deft Hit Points 33 (5485) Shiels Points 33 (directional) Shield Regeneration Rate 8 Speed 300 ft, turning 150 ft STR DEX CON INT WIS CHA rae) 1462) 1261) 1442) 12441) 100) Seving Throws Strength +3 Skils Piloting +4 Challenge Challenge (xp) ARMAMENT TURRETED Laser Cannon (1) ACTIONS: The ship can take up to four non-attack actions as well as many attack actions as it has weapon hardpoints. Laser Cannon Turet Makes 2 Ranged Ship Attacks: +4 to hit range 450/900, one target. Hit: 5 (1d8+1) energy damage, Tractor Beam. (1/maintenance) The YT-1300f can activate a tractor beam as an action, which has a range of 1,000 feet and a forward firing arc. Each ship within the firing are must make a DC 11 Strength saving throw. On a falled save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. At the start of each of a tractored ship's pilot's turns, a tractored ship ‘ets pulled 100 feet towards the tractoring ship, without ‘hanging the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of tiny size is tractorea, it has disadvantage on the saving throw. Ifa ship of huge or gargantuan size Is tractored, it instead has advantage. If the YT-1300f attempts to tractor a ship larger than it, and the ship succeeds on the saving throw, it can instead use the tractor beam to tractor itself tothe ship, gaining the tractored congition, ‘The YT-1300f can end the tractor beam at any time (no action required). =e = MODIFIED YT-1300 LIGHT FREIGHTER Tier 2 Medium starship, unaligned, Freighter role ‘Armor Class 14 (deflection) Hit Points 36 (708-5) Shield Points 36 (directional) Shiels Regeneration Rate 8 Speed 400 ft, turning 150 ft STR DEX CON INT WIS CHA 163) 1402) 1261) 16063) 1402) 12061) Saving Throws Strength + ‘Skills Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES ‘Evasive Maneuvers (4/maintenance) When the YT-1300 rolls for initiative, it can immediately move. This movement happens before the initiative order is determined, The amount the ship moves Is determined by rolling a d6 and muttiplying it by 50 feet. The ship. any feet that it can move or spend to Dexterity +3 ARMAMENT. TURRETED Light Laser Cannons (2) FORWARD-FACING Concussion Missile Launcher (1) ACTIONS: ‘The ship can take up to four non-attack actions as well as many attack actions as it has weapon hardpoint. Laser Cannon Turret Makes 2 Ranged Ship Attacks: +4 to hit, range 300/600, one target. Hit: 8 (1d8+4) energy damage, Concussion Missile. (8/reload) Makes 1 Ranged Ship Attack: DC 15 Dex save, range 600/1,200, one target Fallure: 22 (2d12+3), or half as much on’a success, energy damage. Tractor Beam. (2/maintenance) The YT-1300 can activate a tractor beam as an action, which has a range of 1,000 feet and a forward firing arc. Each ship within the firing are must make a DC 11 Strength saving throw. On a failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. At the start of each of a tractored ship's pilot's turns, a tractored ship ets pulled 100 feet towards the tractoring ship, without hanging the ship's orientation, and then repeats the saving throw, ending the effect on a success. fa ship of tiny size is tractorea, it has disadvantage on the saving throw. Ifa ship of huge or gargantuan size Is tractored, It instead has advantage. If the YT-1300f attempts to tractor a ship larger than it and the ship succeeds on the saving throw, i¢can instead use the tractor beam to tractor itself tothe ship, gaining the tractored congition, The YI-1300 can end the tractor bear at any time (no action required). 42 Larce Class STARSHIPS R90 CORELLIAN CORVETTE PRODUCT INFORMATION Manufacturer Corellian Engineering Corporation _ Ure eRConetes: a ‘Mode! (cR90, cRO2a Class Corvette R90, 1,456,000 er a (¢R92a, 1,711,500 er ‘TECHNICAL SPECIFICATIONS: Dimensions 492x160 Hyperdhive Class2 ‘Navcomputer asic Naveomputer CARGO AND CREW Crew Cepacty 200 Passengers 600 ‘CR, 1,500 tons a EN ‘€R82a, 1,000 tons Consumables 240,000 portions ‘Maximum Hanger Capacity 20 Docking Bay units ERA AND AFFILIATION ‘The CR9O corvette, commonly referred to as the Corellian corvette or the Rebel blockade runner, was a small, multi-purpose capital ship manufactured by Corellian Engineering Corporation. ‘The CR9O had a wide variety of users throughout the galaxy, from pirates to corporations to galactic navies, and had a known operational life from at least as early ‘as 52 BBY to as late as 137 ABY. It possessed the same legendary adaptability as other CEC products, which allowed it to serve in roles as mundane as freight hauling or as a high-profile diplomatic escort. ‘The CR92a Assassin-class corvette, better known as the modified corvette, was a small warship first produced some time before the Battle of Hoth and sed primarily by the Imperial Navy. DESIGN AND DEVELOPMENT Designed by the Corellian Engineering Corporation as a diplomatic ship, it would see use within the annals of the late Galactic Republic, Imperial Senate, and later as, a combat craft in both the early rebellion and Rebel Alliance. Measuring 150 meters in length, It featured two dual and four single turbolaser turrets, and had the ability to reach a maximum speed of 950 koh, Although the ships were not built as carriers, three RZ- 1 Acwing interceptors could be attached to the docking rings, allowing for a small escort. They would serve as the backbone of the early rebellion and Alliance, Though not particularly heavily armed, CR9Os possessed enough forward firepower to destroy a Gozanti-class cruiser quite easily OPERATIONAL HISTORY ‘The CR9O line was in service during the Clone Wars. Senator Bail Organa of Alderaan owned a R90 corvette called the Tantive IV, which he used to travel ‘to Toydaria to negotiate a relief effort for the blockade on Ryloth. After the fall of the Republic and the rise of the Galactic Empire, the CR8O continued to see service within the Empire, with several such cruisers parked at the R/M Facility Four deepdock at Belderone. Additionally, the corvette would continue to be used by Bail Organa during his tenure in the Imperial Senate, Two CR9O Corvettes were part of the Botajef Defense Force, which was mobilized against the Empire when Governor Ques! declared the secession of Botajef from the Empire. Commodore Thrawn was able to put a stop to them with minimal casualties, capturing Ques! aboard his corvette using a tractor beam. Bail Organa traveled in the Tantive IV when he recovered R2-D2 and C-3PO from the rebels who operated on Lothal.. Organa's rebel movement also sed a number of CR90s. Ahsoka Tano, under the codename "Fulcrum’, traveled in one when the rebels handed the Rodian informant Tseebo over to her. STARSHIP TRAITS ‘The CR9O Corellian corvette has the following starship traits MODIFICATIONS ‘The CR9O Corellian corvette has 19 modification slots, Including those granted by its size. It has the following stock modifications: + Operations: Hyperdrive Slot, Navcomputer Slot ‘Suites: Two Living Quarters And has 15 mod slots, filed with the following modifications + Engineering: External Docking System * Operations: Enhanced Communications, Enhanced Scanner + Suites: Docking Bay, Escape Pod, Medbay, Security, Suite, Storage Compartment ‘+ Weapons: Four Fixed Hardpoints, Two Turret. Hardpoints The CR92a has 3 additional modification slots filled with the following modifications: ‘+ Weapons: Three Fixed Hardpoints Large Starships 44 45, CRSO CORELLIAN CORVETTE Ter O Large starship, unaligned, No role ‘Armor Cass 11 (deflection) itPoints 60 (7410+14) Shield Points 60 (directional) Shield Regeneration Rate 10 Speed 250 ft, turning 200 ft STR DEX CON INT WIS CHA 1462) 12(61) 1402) 14042) 1261) 1261), Saving Throws Strength +4 ‘Skills Piloting +4 Senses blindsight 1,000 feet Challenge Challenge (Xp) Heavy Laser Batteries (2) Large Starships PORT-FACING Laser Batteries (1) ‘STARBOARD-FACING. Laser Batteries (1) ACTIONS: The ship can take up to four non-attack actions as well as many attack actions as it has weapon hardpoints. Heavy Laser Batter, Makes 1 Ranged Ship Attack: DC 12, Dex save, range 600/1,200, one target. it: 9 (2d4+4), or half as much on a success, energy damage. Laser Battery. Makes 2 Ranged Ship Attacks: DC 11 Dex save, range 450/900, one target. Hit: 7 (2d4*2), or half as much on a success, energy damage. LEGENDARY ACTIONS Deploy Starighters (Costs 2 non-attack Actions). The CRS0_ mobilizes the starfighters traveling within it. It deploys ‘dé small starfighters, up to 4 total. These starfighters appear In any unoccupied spaces within 50 feet. of the R30, CR92A ASSASSIN-CLASS CORVETTE Ter ¥ Large starship, unaligned, No role ‘Armor Cass 10 (reinforced) Hit Points 76 (3d10+16) Shield Points 76 (directional) Shield Regeneration Rate 10, Speed 256 f, turning 150 ft STR DEX CON INT WIS CHA v4e2) 14062) 14 (42) 1462) 1261) 12061) Saving Throws Strength =4 Skis Piloting +4 Senses blindsight 1,000 feet Challenge Challenge (Xp) ARMAMENT TURRETED Quad Laser Batteries (2) PORT-FACING Laser Batteries (2) STARBOARD-FACING Laser Batteries (2) ACTIONS The ship can take up to four non-attack actions as well as many attack actions as It has weapon hardpoints, (Quad Laser Battery Makes 2 Ranged Ship Attack: DC 11 Dex save, range 450/900, one target. Hit: 9 (2d4¥4),or half as much on a success, energy damage. Laser Battery Makes 2 Ranged Ship Attacks: DC 12 Dex save, range 450/900, one target. Hit: 7 (2d4+2),or half as much on a success, energy damage. Proton Torpedo Ara. (16/reload) Makes 1 Ranged Ship ‘Attack: DC 14 Dex save, range 300/1,800, one target. Failure: 20 (2d+2), or half as much on a success, energy damage Tractor Beam (1/maintenance) The CR922 can activate a tractor beam as an action, which has a range of 1,000 feet and a forward firing arc. Each ship within the firing are must make a DC 12 Strength saving throw. On a falled save, a ship is tractored for 1 minute ang immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. At the start of each of a tractored ship's pilot's turns, a tractored ship ets pulled 100 feet towards the tractoring ship, without hanging the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of stnall or tiny size is tractored, it has disadvantage on the saving throw. Ifa ship of gargantuan size is tractored, It instead has advantage. If the CR9Za attempts to tractor a ship larger than it, and the ship succeeds on the saving throwy, it can instead use the tractor beam to tractor itself tothe ship, gaining the tractored condition, The CR92a can end the tractor Beam at any time (na action, required), REACTIONS Blockade Runner (3/maintenance) As a reaction to being hitwith an attack roll from a Large or larger ship, the CR92a can use Its reaction to immediately move forward an amount equal to half its fying speed (rounded down) And then roll a dd and subtract It from the triggering, attack rol, potentially causing it to miss. LEGENDARY ACTIONS Deploy Stafighters (Costs 2 non-attack Actions), The CR90 ‘mobilizes the starfighters traveling within it. It deploys 1d4 small starfighters, up to 4 total. These starfighters appear in any unoccupied spaces within 50 feet. of the Roza, Large Starships 46 47 RAIDER-CLASS CORVETTE PRODUCT INFORMATION Manufacturer Kut Drive Yards Ure Ralder-lass corvettes ‘Mode! Ralder-lass ass Corvette Value 2,743,000 cr ‘TECHNICAL SPECIFICATIONS: Dimensions 500 f Long Hyperdhive Class 2- Class 15 Backup ‘Nawcomputer Navcomputer +1 CARGO AND CREW (Crew Cepacty 600 Passengers ° Cargo Capacity 500 tons consumables 240,000 portions ‘Maximum Hanger Capacity 20 Docking Bay units ERA AND AFFILIATION The Raider-class corvette was a starship manufactured by Kuat Drive Yards in 6 BBY. The 150 meter-long corvette was used by the Galactic Empire to support the TIE fighters used to engage the fleet of the Alliance to Restore the Republic during the Galactic Civil War. Lira Wessex, chief designer of both the Venator-class, and Imperial-class Star Destroyers, designed the Raider-class corvette to fila tactical void the Empire hhad against the Rebel Alliance's starfighter-oriented strategies. The hardy corvette was armed with dual heavy laser cannons, turbolasers, and ion cannons, with Some variants carrying concussion missiles, DESIGN AND DEVELOPMENT The Raider-class corvette was produced by starship construction company Kuat Drive Yards for the Galactic Empire's naval forces; its design was reminiscent of the cdagger-shaped hulls of larger ships used by the Galactic Empire, such as the Imperial-class Star Destroyer. Lira Wessex, daughter of famed engineer Walex Blissex and designer of the Venator and Imperial Star Destroyers, noted a lack of a vessel to complement the Imperial TIE fighters in the interception of single-pllot starfighters—a tactic the Alliance to Restore the Republic ater used to great effect during the Galactic Civil War. Lira Wessex designed and presented the Raider-class corvette to fill the tactical breach, and in 6 BBY production of the corvette by Kuat Drive Yards began, Large Starships OPERATIONAL HISTORY. “Two Raider-class corvettes were part of an Imperial task force ordered to eliminate insurgents in the Umbara system led by Admiral Carlou Gendling, Gendling's inability to act decisively resulted in the destruction of one corvette and critical damage to the ther corvette. Shorty ater the Battie of Yavin, one Raider Iclass corvette, the Corvus, was utlized by the elite Inferno Squad, led by Captain Iden Versio and by the time of the Battle of Endor, it was still used by the squad. During the evacuation of Yavin 4, one corvette ‘was aboard the hangar of an Imperial Star Destroyer. Rebel pilot Evaan Verlaine was assigned to infiltrate the Destrayer and buy time for the evacuation. She took the corvette, which she rammed into the mighty vessel, ejecting atthe last moment. The impact was enough to knock the Destroyer off course when it fred, causing the blast to level the top of a nearby mountain. The act bought enough time to finish the evacuation. STARSHIP TRAITS ‘The Raider-class corvette has the following starship traits MODIFICATIONS ‘The Raider-class corvette has 26 modification slots, including those granted by its size and role. Ithas the following stock modifications: + Operations: Hyperdrive Slot, Navcomputer Slot Suite: Living Quarters, Luxury Quarters. * Weapons: One Fixed Hardpaint And has 21 mod slats, filed with the following. modifications ‘+ Operations: Backup Hyperdrive, Enhanced Communications, Enhanced Scanner, Sensor Dampener + Suite: Armory, Docking Bay, Escape Pod, Security Suite ‘Universal: Premium Thrusters ‘Weapons: Twelve Fixed Hardpoints RAIDER-CLASS CORVETTE Tier 2 Large starship, unaligned, Corvette rale ‘Armor Cass 12 (reinforced) Hit Points 85 (ad10+18) Shield Points 85 (directional) Shield Regeneration Rate 10 Speed 300 ft, turning 150 ft STR DEX CON INT WIS CHA 1663) 14(62) 14 (42) 1663) 1402) 1442) Saving Throws Strength +6 Skils Piloting +6 Senses blindsight 1,000 feet, Challenge Challenge (xp) ABILITIES ‘Concentrated Fre Once per turn, when a deployed gunner makes an attack roll against a ship of size Large or larger that was hit by an attack from an allied ship of size Large or larger since the end of the target ship's last turn, they have advantage on the attack roll. Ifthe deployed gunner already had advantage on the attack rll, they an Instead reroll one of the dice once. ‘Sensor Dampener (2/maintenance) The Raider can attempt to dampen the sensors af a ship it.can see within 1,000 feet, The target ship must make a DC 14 Constitution saving throw. On a failed save, the ship is blinded for 1 minute. As an action on each oftheir turns, a deployed mechanic on the affected ship can repeat this save, tending the effect on a success, ARMAMENT. FORWARD-FACING Heavy Laser Batteries (2) Laser Battery (1) lon Battery (1) Concussion Missile Array (1) PORT-FACING Laser Batteries (2) lon Batteries (2) STARBOARD-FACING Laser Batteries (2) lon Batteries (2) ACTIONS: ‘The ship can take up to four non-attack actions as well as many attack actions as it has weapon hardpoints. Heavy Laser Batter, Makes 1 Ranged Ship Attack: DC 14 Dex save, range 600/1,200, one target. Hit: 11 (2d4+6), or half as much on a success, energy damage. Laser Battery Makes 2 Ranged Ship Attacks: DC 13 Dex save, range 450/900, one target. Hit: 9(2d4*4), or half as much on a success, energy damage. fon Battery Makes 1 Ranged Ship Attack: DC 13 Dex save, range 300/600, one target. Hit’ 19 (5d4+4), or half as much on a success, ion damage. Concussion Missile Ara, (16/reload) Makes 1 Ranged Ship Attack: DC 15 Dex save, range 600/1,200, one target. Failure: 31 (6484), or half as much on a success, energy damage REACTIONS ‘Blockade Runner (6/maintenance) As a reaction to being hit with an attack roll from a Large or larger ship, the Raider can use its reaction to immediately move forward an amount equal to half ts flying speed (rounded down) and then roll ad and subtract it from the triggering, attack rol, potentially causing Ie to miss, LEGENDARY ACTIONS Deploy Starfghters (Costs 2 non-attack Actions). The Raider mobilizes the starfighters traveling within it. It deploys d8+1 TIE/LN Fighters, up to 9 total, and up to 1 TIER Advanced. These starfighters appear in any unoccupied spaces within 50 feet. of the Raider. Large Starships 48 ay ke ; ‘ THEN SDSWARENINCORREGIACURRENTIN] 51 IMPERIAL-CLASS STAR DESTROYER PRODUCT INFORMATION Manufacturer Kuat Drive Yards Une Imperialclass Star Destroyer Imperial lass ‘Mode! Imperial I-class Tector-lass Cass Star Destroyer Imperial lass 117,877,500 cr Value Imperial I-class -117,810,000 cr Tector-class - 117,627,500 cr TECHNICAL SPECIFICATIONS Dimensions 5,249 ft Long, Hyperdive Class 2- Class 8 Backup ‘Navcorputer Navcomputer +1 CARGO AND CREW Crew Cepaciy 4,000 - 48,000 assengers 40,000 cago capacity 10,00 Consumables $9,600,000 portions 300 08u ‘Maximum Hanger Capacity 640 MU, Tector-cassa - 100 DBU ERA AND AFFILIATION OPERATIONAL HISTORY. Imperial-class Star Destroyers had a distinguished career in the Imperial Starfleet, where they symbolized the Empire's military might (for better or worse}, Eventually, these Star Destroyers rendered older vessels, like the Venator-class, obsolete. Capable of laying waste to entire worlds (provided those worlds did not have planetary shields), the Imperial-class became infamous as the prime enforcer of Imperial rule, and even served as a small, peacekeeping battleship. According to official records, ‘ver 25,000 were eventually produced. Many Imperial I-lass participated at the Battle of Hoth, such as the Avenger and Stalker. Ouring the final years of the Galactic Empire under Emperor Palpatine’s Tule, this starship was instrumental in the implementation of the Tarkin Doctrine. During the Galactic Civil War, the Tector-class Star Destroyer served within the Imperial Navy. The Tector- class vessel Harbinger was part of the Galactic Empire's fleet defending the second Death Star over the Forest Moon of Endor. STARSHIP TRAITS The Imperial class Star Destroyer, also known as the Imperator-class, was originally used by the Republic Navy toward the end of the Clone Wars, and served alongside the Tector-class Star Destroyer in a few task forces during the conflict. It was at the time one of the largest warship classes in the Republic Navy. Itlater became a mainstay of the Imperial Navy and was also fielded to a lesser degree by the Empire's successor- states, The Imperial I-class Star Destroyer served as successor to the Imperial I-class Star Destroyer. DESIGN AND DEVELOPMENT The Imperator-class was designed as a massive, powerful, mid-sized warship, and appeared in limited numbers during the Clone Wars, where i served in several Republic task forces. As the war neared its end in 19 BBY, the production lines of new Imperator-class land Tector-class destrayers expanded, while the lines for the older, lighter Venator-class slowed down. Following the establishment of the Galactic Empire, the Imperator model was renamed Imperial-class and production of the class was increased even further and. refined. By 5 BBY, Kuat Drive Yards had started ‘manufacturing the Imperial I-class Star Destroyer after the run of the imperial I-class ended with the Devastator, Huge Starships ‘The Imperial-class Star Destroyer has the following starship traits. MODIFICATIONS ‘The Imperial-class Star Destroyer has 28 modification slots, including those granted by its size. It has the following stock modifications: + Operations: Enhanced Scanner, Hyperdrive Slot, Navcomputer SI + Suites: Escape Pod, Four Barracks + Weapons: Two Fixed Hardpoints The Imperial |class and Imperial class have 28 mod slots filled with the following modifications ‘= Operations: Backup Hyperdrive, Enhanced Communications, Tractor Beam ‘Suites: Armory, Twpo Living Quarters, Two Docking, Bays, Mechanic's Workshop, Medbay, Mess Hall, Security Suite ‘Universal: Premium Reactor ‘+ Weapons: Fourteen Fixed Hardpoints, Point Defense system The Tector-class exchanges two Docking Bay suites for the Premium and Prototype Hull universal modifications. IMPERIAL I-CLASS STAR DESTROYER Tier 2 Huge starship, unaligned, Battleship role ‘Armor Gass 12 (deftection) Hit Points 126 (11412+44) Shield Points 125 (directional) Shield Regeneration Rate 12 Speed 200 ft, turning 300 ft STR DEX CON INT WIS CHA 18 (44) 10(60) 18(+4) 1864) 14442) 14002) Seving Throws Strength +7 Skils Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES Point Defense System When a hostile ship comes within 100 feet of a point defense system or ends its turn there, Itmust make a DC 11 Dexterty saving throw. On a falled save, a ship takes 2d6 energy damage. Ifa ship isin the area of more than one point defense system, itis affected only once, ARMAMENT. FORWARD-FACING Heavy Laser Battery (1) Burst Laser Battery (1) Rapid-Fire Laser Battery (1) lon Battery (1) PORT-FACING Heavy Laser Batteries (2) Burst Laser Batteries (2) Rapid- Fire Laser Battery (1) lon Battery (1) ‘STARBOARD-FACING Heavy Laser Batteries (2) Burst Laser Batteries (2) Rapid- Fire Laser Battery (1) lon Battery (1) ACTIONS The ship can take up to four non-attack actions as well as many attack actions as It has weapon hardpoints. Heavy Laser Battery Makes 1 Ranged Ship Attack: DC 12. Dex save, range 600/1,200, one target. it: 14 (2d6+7), or half as much on a success, energy damage. Burst Laser Battery. Makes 1 Ranged Ship Attack: DC 11 Dex. save, range 300/600, one target. Hit: 26 (6d6*5), or half {as much on a success, energy damage. Rapid Fre Laser Battery Makes 3 Ranged Ship Attacks: OC 10 Dex save, range 300/600, one target. Hit: 12 (246+5), or half as much on a success, energy damage. fon Battery Makes 1 Ranged Ship Attack: DC 11 Dex save, range 300/600, one target. Hit: 26 (646+5), or half as much on a success, ion damage. ‘Tractor Beam (2/rmaintenance) The Star Destroyer can activate a tractor beam as an action, which has a range Of 1,000 feet and a forward firing arc. Each ship within the firing arc must make a DC 18 Strength saving throw. On a failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. at the start of each of a tractored ship's pilot's turns, a tractored ship {ets pulled 100 feet towards the tractoring ship, without Changing the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of medium or smaller size is tractored, it has disadvantage ‘on the saving throw. Ifthe Star Destroyer attempts to tractor a ship larger than it, and the ship succeeds on, the saving throw, It can instead use the tractor beam to tractar itself to the ship, gaining the tractored condition, ‘The Star Destrayer can end the tractor beam at any time (no action reauired), REACTIONS Damage Control (8/maintenance) Once per turn, as 4 reaction to being dealt damage by a ship weapon, the ‘Star Destroyer can use Its reaction and roll a d6 and subtract i from the damage roll LEGENDARY ACTIONS Deploy Starighters (Costs 2 Nor-attack Actions), The Star Destroyer mobilizes some of the starfighters traveling within fle deploys 4d6+4 TIE/LN Fighters, up to a total (Of a8 and 1d6+1 TIE/SA Bornbers, up to a total of 12. These starfighters appear in any unoccupied spaces within 50 feet. of the Star Destroyer. Huge Starships 52. IMPERIAL II-CLASS STAR DESTROYER Tier 2 Huge starship, unaligned, Battleship role ‘Armor Cass 11 (reinforced) Hit Points 137 (11412+55) Shield Points 137 (directional) Shield Regeneration Rate 12 Speed 206 ft, turning, 300 STR DEX CON INT WIS CHA 18(+4) 10(60) 18 (4) 16643) 14,92) 1442) ‘Saving Throws Strength +7 Skis Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES Point Defense System When a hostile ship comes within 100 feet of a point defense system or ends its turn there, it must make a DC 11 Dexterity saving throw. On a falled save, a ship takes 2d6 energy damage. Ifa ship isin the area of more than one point defense system, itis affected only once, ARMAMENT. FORWARD-FACING Heavy Laser Battery (3) Burst Laser Battery(1) lon Battery (1) PORT-FACING Heavy Laser Batteries (2) Burst Laser Batteries (2) lon Battery (1) ‘STARBOARD-FACING Heavy Laser Batteries (2) Burst Laser Batteries (2) lon Battery (1) REAR-FACING Heavy Laser Battery (1) 53° Huge Starships. ACTIONS The ship can take up to four non-attack actions as well as many attack actions as it has weapon hardpoints. Heavy Laser Batter, Makes 1 Ranged Ship Attack: DC 12 Dex save, range 600/1,200, one target hit: 14 (2d6+7), or half as much on a success, energy damage. ‘Burst Laser Battery. Makes 1 Ranged Ship Attack: DC 11 Dex save, range 300/600, one target. Hit: 26 (6d6*5), or half as much on a success, energy damage. fon Battery Makes 1 Ranged Ship Attack: DC 11 Dex save, range 300/600, one target. Hit: 26 (6d6*5), or half as much on a success, ion damage. Tractor Beam (2/maintenance) The Star Destroyer can activate a tractor beam as an action, which has a range ff 1,000 feet and a forward firing arc. Each ship within, the fring are must make a DC 15 Strength saving throw. (Ona failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. At the start of each of a tractored ship’ pilot's turns, a tractored ship {ets pulled 109 feet towards the tractoring ship, without hanging the ship's orientation, and then repeats the saving throw, ending the effect on a success, Ifa ship of medium or smaller size is tactored, it has disadvantage fon the saving throw. Ifthe Star Destroyer attempts to tractor a ship larger than it, and the ship succeeds on. the saving throw, it can instead use the tractor beam to tractor itself tothe ship, gaining the tractored condition, The Star Destroyer can end the tractor beam at any time (n0 action required), REACTIONS Damage Control (8/maintenance) Once per turn, as a reaction (o being dealt damage by a ship weapon, the Star Destroyer can use its reaction and roll a dé and subtract i from the damage roll LEGENDARY ACTIONS Deploy Staighters (Costs 2 Nor-attack Actions). The Star Destroyer mobilizes some of the starfighters traveling within it. Ie deploys 4d44 TIE/LN Fighters, up to a total of 36, 28+2 TIE/IN Interceptors, up to a total of 24, and, 1dB+2 TIE/SA Bombers, up t0.a total of 12. These starfighters appear in any unoccupied spaces within 50 feet. of the Star Destroyer. IMPERIAL TECTOR-CLASS STAR DESTROYER Tier 2 Huge starship, unaligned, Battleship role ‘Armor Cass 11 (reinforced) Hit Points 148 (1141266) Shield Points 148 (directional) Shield Regeneration Rate 12 Speed 156 ft, turning, 350 f. STR DEX CON INT WIS CHA 18(+4) 10(+9) 20145) 1643) 14092) 1442) ‘Saving Throws Strength +7 Skis Piloting +6 Senses blindsight 1,000 feet Challenge Challenge (Xp) ABILITIES Point Defense System When a hostile ship comes within 100 feet of a point defense system or ends its turn there, it must make a DC 11 Dexterity saving throw. On a faled save, a ship takes 2d6 energy damage. Ifa ship isin the area of more than one point defense system, itis affected only once, ARMAMENT. FORWARD-FACING Heavy Laser Battery (1) Burst Laser Battery (1) Rapid-Fire Laser Battery (1) lon Battery (1) PORT-FACING Heavy Laser Batteries (2) Burst Laser Batteries (2) Rapid- Fire Laser Battery (1) lon Battery (1) ‘STARBOARD-FACING Heavy Laser Batteries (2) urst Laser Batteries (2) Rapid- Fire Laser Battery (1) lon Battery (1) ACTIONS The ship can take up to four non-attack actions as well as many attack actions as it has weapon hardpoines. Heavy Laser Batter, Makes 1 Ranged Ship Attack: DC 12 Dex save, range 600/1,200, one target hit: 14 (2d6+7), or half as much on a success, energy damage. Burst Laser Battery Makes 1 Ranged Ship Attack: DC 11 Dex save, range 300/600, one target. Hit: 26 (6d6*5), or half as much on a success, energy damage. Rapid Fre Laser Battery Makes 3 Ranged Ship Attacks: OC 10 Dex save, range 300/600, one target. Hit: 12 (206+), or half as much on a success, energy damage. Jon Battery Makes 1 Ranged Ship Attack: DC 11 Dex save, range 300/600, one target. Hit 26 (646+5), or half as much on a success, ion damage. Tractor Beam. (2/maintenance) The Star Destroyer can activate a tractor beam as an action, which has a range Of 1,000 feet and a forward firing arc. Each ship within, the firing arc must make a DC 18 Strength saving throw. On a failed save, a ship is tractored for 1 minute and immediately gets pulled 100 feet towards the tractoring ship, without changing the ship's orientation. AC the start of each of a tractored ship's pilot's turns, a tractored ship gets pulled 100 feet towards the tractoring ship, without Changing the ship's orientation, and then repeats the saving throw, ending the effect on a success. Ifa ship of medium or smaller size is tractored, it has disadvantage fon the saving thraw. Ifthe Star Destroyer attempts to tractor a ship larger than it, and the ship succeeds on. the saving throw, it can instead use the tractor beam to tractor itself tothe ship, gaining the tractored condition, ‘The Star Destrayer can end the tractor beam at any time (n0 action reauired), REACTIONS Damage Control (8/maintenance) Once per turn, as @ reaction (o being dealt damage by a ship weapon, the Star Destroyer can use its reaction and roll ad6 and subtract i from the damage roll Huge Starships 54 GARGANTUANRGUASSBSTARSHIPS EXECUTOR-CLASS STAR DREADNOUGHT PRODUCT INFORMATION Manufacturer Kuat Drive Yards Une Star Dreadnoughts ‘Model Executor-

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