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This serves as a very simple introduction to how i'm going to be doing these guides obviously there is
no information i can give on the subclass itself and i can only theorise at this point so don't take this
guide too seriously i will most likely be redoing the article when beyond light starts but i wanted to get
this out as an example.
The abilities
The titan melee shiverstrike seems like a mix between shoulder charge and ballistic slam,
there is definitely a similar design philosophy between this subclass in general and striker in
terms of the destruction aspects.
What is interesting to me is how this melee could potentially have higher damage than the
other two abilities due to its combination with freezing enemies. In some of the B roll footage
given out by bungie a stasis titan in super freezes a large group of enemies before ramming
into them with what seems to be the melee ability a shielded major captain dies from one hit
of the melee here which as far as i know is impossible on any of the striker melees which
could demonstrate how powerful this melee is as a major clearer however this is all
speculation and the super damage multiplier may be higher. We have so far seen one titan
stasis aspect which is called Tectonic Harvest and provides this buff:
Now I'd like to discuss the three stasis grenades and what I think may work well on
behemoths with the current information we have.
Glacial Grenades create upon contact with the ground, a wall of Stasis crystals instantly burst
from the earth and nearby enemies are frozen inside the Stasis crystal. These grenades have
multiple uses – from encasing enemies to creating cover. When destroyed, the crystals will
create AoE burst damage to nearby enemies.
This grenade seems like a solid option with the current aspect we've been shown due to its
ability to create stasis crystals which can be shattered for more melee energy. Pairing this with
an armamentarium could be a fun build to test out. Furthermore its ability to freeze synergizes
well with the idea of CC which i think is quite relevant to the behemoths playstyle it seems to
focus around controlling the enemies first and then annihilating them before they can overwhelm
the player.
Coldsnap Grenades create upon impact with the ground or an enemy, this grenade unleashes a
wave of Stasis energy that races along the ground in the direction of the closest nearby enemy,
freezing them and then searching out the next nearby foe. You can freeze up to three enemies
with a single Coldsnap Grenade.
This grenade also seems very strong and i think with its ability to freeze enemies it could combo
well with the melee in causing huge damage to a single target
Duskfield Grenades create powerful Stasis fields that suck enemies into them when forming.
Once an enemy is caught inside, they will be slowed and, if unable to make it out in time, frozen
in place.
I'm quite iffy about Duskfield Grenades only because of their reliance on the games enemies to
not somehow just run out of them, i think we need to really see these in action to get a good
understanding of them but they do seem to synergise well with a fragment we know of.
Whisper of Durance definitely seems designed for
duskfield grenades and allows you to play further into
that CC of enemies that could be extremely valuable in
content where you may be underleveled or enemies
are designed to hit very hard, this combined with the
titan melee could create a devastating slow combo
where the grenades is thrown it sucks the enemies in
freezes them and then you melee to shatter them all,
any enemies left would be slowed for an extended
period of time thanks to the fragment
Overall I see Behemoth as a tank/dps class. Destiny has no holy trinity and those ideas don't
really apply to the sandbox but it's clear that the Behemoth as well as stasis classes in general
lean into an ability to prevent enemies from putting as much damage as they normally would. Of
the three classes I believe the behemoth balances damage and cc quite well from what we know
and combined with the new icefall mantle exotic could result in a very powerful build for solo
content or controlling the field to keep less healthy teammates alive. But we can't really talk much
more on this until we have seen all the aspects and fragments and been able to experiment with
them. I hope this proved interesting for at least someone and was a good insight into the sort of
guides I hope to make when beyond light comes out.