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How to do it in blender

How to bake normals on a low poly mesh:


1. Make sure that the Render Engine is set to Cycles
2. Create a low poly mesh
3. Go to Object Mode (Tab), right-click and then left-click on Shade Smooth
4. UV unwrap the low poly mesh, *better if done manually by marking the seams
5. Duplicate the low poly (Shift D) in another collection, sculpt details on that mesh, also
Shade Smooth
6. Make sure that both meshes share the same location (select the meshes, press Alt G)
7. Go to Shader Editor viewport, add Image Texture (Shift A), to search hit (S), then type
what you’re looking for
8. Click New, set Width and Height from 1024 to 4096 (1024*4), change Color to Non-Color
Data
9. Add a Normal Map node (Shift A), to search hit (S), then type what you’re looking for
10. Connect the dots (Color to Color), (Normal to Normal)
11. In UV Editor, select the image that you’ve just created by clicking on this icon
12. Make sure that the high poly doesn’t have the same shader as the low poly. To control it
select the high poly, go to Material Properties ( ), delete the material if present
13. Go to Edit Mode, select the low poly, unwrap the mesh by hitting (U), select Unwrap
14. Go to Render Properties, under Bake change Bake Type from Combined to Normal, check
Selected to Active, increase Ray Distance *experiment with it, click Bake
15. Save the newly created Normal Map by going to Image, Save as Image

How to add HDR Image to light the world:


1. Open a new area, make it into a Shader Editor, change from Object to World
2. Add an Environment Texture
3. Open the file with .exr extension
*To boost the contrast(Shift A, converter, Math)
How to add textures:
1. Add Image Texture, open a *colour file, connect to the base colour
2. To change the scale of the Image: press (Ctrl T) with the image node selected. This
action will add a mapping node and a Texture Coordinate Node to the Image Texture
Node.
3. Add another image texture, open a *displacement file
4. Add a Bump node (Shift A, Vector, Bump), connect dots colour to height, Normal to
Normal, set Color Space from sRGB to Non-Color
5. Add sRGB Mix (Shift A, Color, Mix sRGB), set it to multiply

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