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Unit Vii Digital Marketing: The Social, Mobile, Local Nexus
Unit Vii Digital Marketing: The Social, Mobile, Local Nexus
Digital Marketing
Social, mobile, and local marketing have transformed the online marketing landscape. Before
2007, Facebook was a fledgling company limited to college students. Apple had not yet
announced the iPhone. Online marketing consisted largely of creating a corporate Web site,
buying display ads on Yahoo, purchasing Ad Words on Google, and sending e-mail. The
workhorse of online marketing was the display ad that flashed brand messages to millions of
users who were not expected to respond immediately, ask questions, or make observations. The
primary measure of success was how many “eyeballs” (unique visitors) a Web site produced, and
how many “impressions” a marketing campaign generated. An impression was one ad shown to
one person. Both of these measures were carryovers from the world of television, which
measures marketing in terms of audience size and ad views.
Traditional desktop marketing, including most of local marketing to local audiences, remains the
largest part of all online marketing. Mobile marketing is aimed often at local audiences and is the
fastest growing form of online marketing, followed closely by social marketing on social
networks. Location-based marketing is in its infancy but it is also growing far faster than
traditional desktop marketing. SOURCE: Based on data from eMarketer, Inc., 2013a.
Social Marketing
Social marketing differs markedly from traditional online marketing. The objectives of
traditional online marketing are to put your business’s message in front of as many visitors as
possible and hopefully encourage them to come to your Web site to buy products and services, or
to find out more information. The more “impressions” (ad views) you get, and the more unique
visitors to your site, the better. Traditional online marketing never expected to listen to
customers, much less have a conversation with them, any more than TV advertisers expected to
hear from viewers.
In social marketing, the objective is to encourage your potential customers to become fans of
your company’s products and services, and engage with your business by entering into a
conversation with it. Your further objective is to encourage your business’s fans to share their
enthusiasm with their friends, and in so doing create a community of fans online. Ultimately, the
point is to strengthen the brand and drive sales, and to do this by increasing your “share of online
conversation.” There is some reason to believe that social marketing is more cost effective than
traditional marketing although this is still being explored.
Social Marketing Players
The online gaming marketplace continues to expand rapidly as users are able to play games on
smartphones and tablets, as well as PCs and consoles. The story of game advertising in 2013 is
social, local, and mobile: social games are ascendant, mobile devices are the high-growth
platform, and location-based local advertising is starting to show real traction. The objective of
game advertising is both branding and driving customers to purchase moments at restaurants and
retail stores. In 2013, over 125 million people played games on their mobile devices, another 43
million on consoles, and another 97 million played online games with a PC. Of the online
gamers, about 80 million played social games, such as Zynga’s FarmVille, CityVille, and Words
With Friends. Between 2012 and 2017, gaming is expected to grow at nearly 40%, driven largely
by mobile app games and social site games.
Mobile Marketing and Advertising Marketing on the mobile platform is growing rapidly
although it remains a small part (7%) of the overall $43.3 billion online marketing spending. In
2013, spending on all forms of mobile marketing is estimated to be about $7.7 billion, and it is
growing at over 50% a year (eMarketer, Inc., 2013j). A number of factors are driving advertisers
to the mobile platform of smartphones and tablets, including much more powerful devices, faster
networks, wireless local networks, rich media and video ads, and growing demand for local
advertising by small business and consumers. Most important, mobile is where the eyeballs are
now and increasingly will be in the future: 143 million people access the Internet at least some of
the time from mobile devices.
Although still in its infancy, mobile marketing includes the use of display banner ads, rich media,
video, games, e-mail, text messaging, in-store messaging, Quick Response (QR) codes, and
couponing. Over 90% of retail marketing professionals had plans for mobile marketing
campaigns in 2012, and mobile is now a required part of the standard marketing budget. In 2013,
search engine advertising was the most popular mobile advertising format, accounting for over
50% of all mobile ad spending, and not surprising given that search is the second most common
smartphone application (after voice and text communication). Search engine ads can be further
optimized for the mobile platform by showing ads based on the physical location of
the user. Display ads are also a popular format, accounting for about 45% of mobile ad spending.
Display ads can be served as a part of a mobile Web site or inside apps and games. Mobile
messaging generally involves SMS text messaging to consumers offering coupons or flash
marketing messages. Messaging is especially effective for local advertising because consumers
can be sent messages and coupons as they pass by or visit locations. Video advertising currently
accounts for the smallest percentage of mobile ad spending, but it is one of the fastest growing
formats. Ad networks such as Google’s AdMob, Apple’s iAd, and Millennial Media are the
largest providers of mobile advertising.
Apps on mobile devices constitute a new marketing platform that did not exist a few years ago.
Apps are a nonbrowser pathway for users to experience the Web and perform a number of tasks
from reading the newspaper to shopping, searching, and buying. Apps provide users much faster
access to content than do multi-purpose browsers. Apps are also starting to influence the design
and function of traditional Web sites as consumers are attracted to the look and feel of apps, and
their speed of operation. There are over a million apps on Apple iTunes and Google Apps
Marketplace and another million apps provided by Internet carriers and third-party storefronts
like GetJar and PocketGear, app portals like dev.appia.com, and the Amazon Appstore. An
estimated 1.2 billion people use apps in 2013 worldwide (SocialMediaToday.com, 2013). By
2013, more than 100 billion apps had been downloaded.
Local Marketing: The Social-Mobile-Local Nexus Along with social marketing and mobile
marketing, local marketing is the third major trend in e-commerce marketing in 2013–2014. The
growth of mobile devices has accelerated the growth of local search and purchasing since 2007.
According to Google, local searches represented about 25% of all searches, and 50% of all
mobile searches in 2012 (Screenwerk, 2012; Searchengineland.com, 2012). New marketing tools
like local advertisements on social networks and daily deal sites are also contributing to local
marketing growth.
Spending on online local ads in the United States is estimated at around $27.6 billion in 2013 and
is expected to grow to more than $48 billion by 2017 (BIA/Kelsey, 2013). In contrast, spending
on traditional local advertising is expected to be flat during the same time period. The most
common local marketing tools are geotargeting using Google Maps (local stores appearing on a
Google map), display ads in hyperlocal publications like those created by Patch Properties,
aimed at narrowly defined communities, daily deals, and coupons.
The most commonly used venues include Facebook, Google, Amazon Local, Groupon,
LivingSocial, LinkedIn, Yahoo, Bing, and Twitter, as well as more specific location-based
offerings such as Google Places, Yahoo Local, Citysearch, YellowBook, SuperPages, and Yelp.
The “daily deal” coupon sites, Groupon and LivingSocial, and location-based mobile firms such
as Foursquare are also a significant part of this trend.
Facebook Marketing
Nearly everyone reading this book has a Facebook page. There are power users who spend hours
a day on the site, some with thousands of “friends,” and there are casual users who have a small
set of perhaps 20 friends and relatives. While most have a basic understanding of Facebook, it’s
worthwhile to review the major features of Facebook before discussing its marketing potential.
Mobile Marketing
Although still in its infancy, mobile marketing involves the use of mobile devices such as
smartphones and tablet computers to display banner ads, rich media, video, games, e-mail, text
messaging, in-store messaging, QuickResponse (QR) codes, and couponing. Over 90% of retail
marketing professionals have plans for mobile marketing campaigns ,and mobile is now a
required part of the standard marketing budget. Mobile smartphones represent a radical departure
from previous marketing technologies simply because the devices integrate so many human and
consumer activities from telephoning or texting friends, to listening to music, watching videos,
and using the Web to shop and purchase goods. The more phones can do, the more people rely
on them in daily life. More than 246 million Americans are now using mobile devices, while 140
million of these use smartphones (eMarketer, Inc., 2013d). One report found that people look at
their mobile devices at least 40 times a day. Most mobile phone
users keep the device within arm’s length 24 hours a day. For many, it’s the first thing they
check in the morning, the last thing they check at night, and the first tool to use when there’s a
question of where to go, what to do, and where to meet up.