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Pebble

Male halfling rogue 6 - CR 5


Chaotic Neutral Humanoid (Halfling); Deity: Pharasma;
Age: 25; Height: 3'; Weight: 34 lb.
Ability Score Modifier Temporary

STR 10 0
STRENGTH
Crowbar: +2 circumstance bonus to force open a door or
chest with a crowbar

DEX 20 +5
DEXTERITY

CON 14 +2
CONSTITUTION

INT 12 +1
INTELLIGENCE

WIS 14 +2
WISDOM

CHA 17 +3
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +5 = +2 +2 +1
(CONSTITUTION)
Fearless: +2 vs. fear
Skill Name Total Ability Ranks Temp
REFLEX +11 = +5 +5 +1
(DEXTERITY) Acrobatics +18 DEX (5) 6
Trap Sense : +2 bonus vs. traps, Fearless: +2 vs. fear Speed greater/less than 30 ft. : -4 to jump
WILL +5 = +2 +2 +1 Appraise +5 INT (1) 1
(WISDOM)
Fearless: +2 vs. fear Bluff +7 CHA (3) 1
Total Armor Shield Dex Size Natur Deflec Dodge Misc Climb +12 STR (0) 5
AC 19 = +3 +5 +1 Diplomacy +8 CHA (3) 2
10 Disable Device +19 DEX (5) 6
Touch AC 16 Flat-Footed AC 14
Trap Sense : +2 bonus vs. traps 1
BAB Strength Size Misc
Disguise +7 CHA (3)
Escape Artist +10 DEX (5) 2
CM Bonus +3 = +4 +0 -1 -
Fly +7 DEX (5) -
BAB Strength Dexterity Size Heal +2 WIS (2) -
CM Defense 18 = 10 +4 +0 +5 -1 Intimidate +7 CHA (3) 1
See the AC section (above) for situational modifiers that may also apply to
CMD Knowledge (dungeoneering) +7 INT (1) 3
Base Attack +4 HP 66 Linguistics +5 INT (1) 1
Damage / Current HP Perception +13 WIS (2) 6
Initiative +5 Trapfinding: +3 to locate traps
Ride +5 DEX (5) -
Speed 20 ft Sense Motive +9 WIS (2) 3
Sleight of Hand +12 DEX (5) 4
Dagger Stealth +20 DEX (5) 6
Main hand: +10, 1d3 Crit: 19-20/×2 Survival +2 WIS (2) -
Rng: 10'
Main w/ offhand: +6, 1d3 Swim +4 STR (0) 1
Light, P/S
Main w/ light off: +8, 1d3 Use Magic Device +11 CHA (3) 5
Offhand: +8, 1d3
Feats
Ranged: +10, 1d3 Armor Proficiency (Light)
Ranged w/ offhand: +6, 1d3 Extra Rogue Talent (Rogue)
Ranged w/ light off: +8, 1d3 Rogue Weapon Proficiencies
Simple Weapon Proficiency - All
Ranged offhand: +8, 1d3 Two-Weapon Fighting
Weapon Finesse
Weapon Focus (Rapier)
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Traits Experience & Wealth
Dirty Fighter Experience Points: 23000/35,000
Suspicious Current Cash: 42 gp, 7 sp, 9 cp
Masterwork shortbow
Gear
Ranged, both hands: +11, 1d4 Crit: ×3
Rng: 60' Total Weight Carried: 95.4/75 lbs,
2-hand, P Encumberance Ignored
Masterwork shortbow (Light: 24.75 lbs, Medium: 49.5 lbs, Heavy: 75
lbs)
Ranged, both hands: +11, 1d4 Crit: ×3 Grappling hook 4 lbs
Rng: 60' Ioun torch -
2-hand, P Ioun torch -
Masterwork shortbow Masterwork shortbow 1 lb
Masterwork shortbow 1 lb
Ranged, both hands: +11, 1d4 Crit: ×3 Masterwork shortbow 1 lb
Rng: 60' Money -
2-hand, P
Periscope 4 lbs
Rapier Pickpocket's outfit (Free) -
Potion of cure light wounds x4 -
Main hand: +11, 1d4 Crit: 18-20/×2
Rapier 1 lb
1-hand, P
Both hands: +11, 1d4 Reinforced scarf 0.25 lbs
Main w/ offhand: +7, 1d4 Shortbow 1 lb
Silk rope x2 5 lbs
Main w/ light off: +9, 1d4 Soap 0.5 lbs
Offhand: +7, 1d4 Studded leather 10 lbs
Shortbow Tanglefoot bag x4 4 lbs
Crit: ×3 Thieves' tools, masterwork 2 lbs
Ranged, both hands: +10, 1d4 Thunderstone x2 1 lb
Rng: 60'
2-hand, P Torch x10 1 lb
Trail rations x5 0.25 lbs
+1 leather armor Waterskin 1 lb

Max Dex: +6, Armor Check: - Special Abilities


+3 Spell Fail: 10%, Light Befuddling Strike (Ex)
Bleeding Attack +3 (Ex)
Evasion (Ex)
Studded leather Fearless
Max Dex: +5, Armor Check: -1 Offensive Defense (Ex)
+3 Spell Fail: 15%, Light Sneak Attack +3d6
Trap Sense +2 (Ex)
Trapfinding +3
Uncanny Dodge (Ex)
Gear
Total Weight Carried: 95.4/75 lbs, Encumberance Tracked Resources
Ignored Alchemist's fire
(Light: 24.75 lbs, Medium: 49.5 lbs, Heavy: 75 Cat burglar's boots (1/day)
lbs) Dagger
+1 leather armor 7.5 lbs
Alchemist's fire x4 1 lb Elixir of hiding
Backpack (empty) 0.5 lbs Elixir of tumbling
Bedroll 1.25 lbs
Belt pouch (empty) 0.125 lbs Potion of cure light wounds
Caltrops x5 2 lbs Tanglefoot bag
Cat burglar's boots (1/day) 0.5 lbs
Chalk - Thunderstone
Crowbar 5 lbs Torch
Dagger 0.5 lbs
Elixir of hiding - Trail rations
Elixir of tumbling -
Flint and steel -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Pebble – Abilities & Gear

Extra Rogue Talent (Rogue) Feat Suspicious Trait


Through constant practice, you have learned how to perform a You discovered at an early age that someone you trusted, perhaps
special trick. an older sibling or a parent, had lied to you, and often, about
something you had taken for granted, leaving you quick to question
Prerequisites: Rogue talent class feature. the claims of others.

Benefit : You gain one additional rogue talent. You must meet all of Benefit : You gain a +1 trait bonus on Sense Motive checks, and
the prerequisites for this rogue talent. Sense Motive is always a class skill for you.

Special : You can gain Extra Rogue Talent multiple times. Appears In : Character Traits Web Enhancement, Advanced
Player's Guide Traits
Appears In : Advanced Player's Guide

Two-Weapon Fighting Feat Fearless Racial Ability (Halfling)


You can fight with a weapon wielded in each of your hands. You +2 racial bonus on all saving throws against fear. This bonus stacks
can make one extra attack each round with the secondary weapon. with the bonus granted by halfling luck.

Prerequisite: Dex 15.


Befuddling Strike (Ex) Class Ability (Rogue)
Benefit : Your penalties on attack rolls for fighting with two weapons When the rogue deals sneak attack damage against an opponent,
are reduced. The penalty for your primary hand lessens by 2 and that opponent takes a –2 penalty on attack rolls against the rogue
the one for your off hand lessens by 6. See Two-Weapon Fighting for 1d4 rounds.
in Combat.
Special : This talent adds an effect to the rogue's sneak attack.
Normal: If you wield a second weapon in your off hand, you can Only one such talent can be applied to an individual attack and the
get one extra attack per round with that weapon. When fighting in decision must be made before the attack is rolled.
this way you suffer a –6 penalty with your regular attack or attacks
with your primary hand and a –10 penalty to the attack with your Appears In : Advanced Player's Guide
off hand. If your off-hand weapon is light, the penalties are reduced
by 2 each. An unarmed strike is always considered light. Class Ability (Rogue,Rogue (Unchained),Sl
Bleeding Attack +3 (Ex)
Appears In : Not New Paths Option: Use Scaling Feats A rogue with this ability can cause living opponents to bleed by
hitting them with a sneak attack. This attack causes the target to
take 1 additional point of damage each round for each die of the
Weapon Finesse Feat rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding
You are trained in using your agility in melee combat, as opposed creatures take that amount of damage every round at the start of
to brute strength. each of their turns. The bleeding can be stopped by a successful
DC 15 Heal check or the application of any effect that heals hit
Benefit : With a light weapon, rapier, whip, or spiked chain made point damage. Bleed damage from this ability does not stack with
for a creature of your size category, you may use your Dexterity itself. Bleed damage bypasses any damage reduction the creature
modifier instead of your Strength modifier on attack rolls. If you might possess.
carry a shield, its armor check penalty applies to your attack rolls.
Special : This talent adds an effect to the rogue's sneak attack.
Special : Natural weapons are considered light weapons. Only one such talent can be applied to an individual attack and the
decision must be made before the attack is rolled.
Weapon Focus (Rapier) Feat
Choose one type of weapon. You can also choose unarmed strike Evasion (Ex) Class Ability (Rogue)
or grapple (or ray, if you are a spellcaster) as your weapon for the If exposed to any effect that normally allows you to attempt a
purposes of this feat. Reflex saving throw for half damage, you take no damage with a
successful saving throw.
Prerequisites: Proficiency with selected weapon, base attack bonus
+1.
Offensive Defense (Ex) Class Ability (Rogue)
Benefit : You gain a +1 bonus on all attack rolls you make using When a rogue with this talent hits a creature with a melee attack
the selected weapon. that deals sneak attack damage, the rogue gains a +1 dodge
bonus to AC for each sneak attack die rolled for 1 round.
Special : You can gain this feat multiple times. Its effects do not
stack. Each time you take the feat, it applies to a new type of Special : This talent adds an effect to the rogue's sneak attack.
weapon. Only one such talent can be applied to an individual attack and the
decision must be made before the attack is rolled.

Appears In : Advanced Player's Guide


Dirty Fighter Trait
You wouldn't have lived to make it out of childhood without the aid
of a sibling, friend, or companion on whom you could always count
to distract your enemies long enough to do a little bit more damage
than normal. That companion may be another PC or an NPC (who
may even be recently departed from your side). When you hit a foe
you are flanking, you deal an additional 1 point of damage (this
damage is added to your base damage, and is multiplied on a
critical hit). This additional damage is a trait bonus.

Appears In : Character Traits Web Enhancement, Advanced


Player's Guide Traits

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Pebble – Abilities & Gear

Sneak Attack +3d6 Class Ability (Rogue) Elixir of tumbling Wondrous Item
If a character can catch an opponent when he is unable to defend This draught of liquid grants the drinker the ability to tumble about,
himself effectively from her attack, she can strike a vital spot for avoiding attacks and moving carefully across nearly any surface,
extra damage. granting a +10 competence bonus on Acrobatics checks for 1 hour.

The character's attack deals extra damage anytime her target would Construction
be denied a Dexterity bonus to AC (whether the target actually has Requirements: Craft Wondrous Item, cat’s grace ; Cost 125 gp
a Dexterity bonus or not), or when the character flanks her target.
Should the character score a critical hit with a sneak attack, this Ioun torch Wondrous Item
extra damage is not multiplied. Ranged attacks can count as sneak This item is merely a burned out, dull gray ioun stone with a
attacks only if the target is within 30 feet. continual flame spell cast upon it. It retains the ability to float and
orbit, and allows the bearer to carry light and still have his hands
With a weapon that deals nonlethal damage (like a sap, whip, or an free. It may be in any crystalline shape common to ioun stones
unarmed strike), a character can make a sneak attack that deals (ellipsoid, prism, sphere, and so on).
nonlethal damage instead of lethal damage. She cannot use a
weapon that deals lethal damage to deal nonlethal damage in a Construction
sneak attack, not even with the usual –4 penalty. Requirements Craft Wondrous Item, continual flame , creator must
be 12th level; Cost 62 gp, 5 sp
The character must be able to see the target well enough to pick
out a vital spot and must be able to reach such a spot. A Appears In : Advanced Player's Guide, Ultimate Equipment
character cannot sneak attack while striking a creature with
concealment.
Ioun torch Wondrous Item
This item is merely a burned out, dull gray ioun stone with a
Trap Sense +2 (Ex) Class Ability (Rogue) continual flame spell cast upon it. It retains the ability to float and
A character gains an intuitive sense that alerts her to danger from orbit, and allows the bearer to carry light and still have his hands
traps, giving her a +1 bonus on Reflex saves made to avoid traps free. It may be in any crystalline shape common to ioun stones
and a +1 dodge bonus to AC against attacks made by traps. (ellipsoid, prism, sphere, and so on).
These bonuses rise to +2 when the character reaches 6th level, to
+3 when she reaches 9th level, to +4 when she reaches 12th level, Construction
to +5 at 15th, and to +6 at 18th level. Requirements Craft Wondrous Item, continual flame , creator must
be 12th level; Cost 62 gp, 5 sp
Trap sense bonuses gained from multiple classes stack.
Appears In : Advanced Player's Guide, Ultimate Equipment
Trapfinding +3 Class Ability (Rogue)
A rogue adds 1/2 her level on Perception checks to locate traps
and on Disable Device checks (minimum +1). A rogue can use
Disable Device to disarm magic traps.

Uncanny Dodge (Ex) Class Ability (Rogue)


You gain the ability to react to danger before her senses would
normally allow you to do so. You cannot be caught flat-footed, nor
do you lose your Dex bonus to AC if the attacker is invisible. You
still lose your Dexterity bonus to AC if immobilized. You can still
lose your Dexterity bonus to AC if an opponent successfully uses
the feint action against you.

Cat burglar's boots (1/day) Wondrous Item (Feet)


These soft-soled boots provide their wearer with a +2 competence
bonus on Acrobatics, Climb, and Stealth checks. Once per day as
an immediate action, the wearer of cat burglar’s boots can reroll any
one failed Acrobatics, Climb, or Stealth check, taking the result of
that check in place of the first failed check (even if the second
result is worse). In addition, a secret pocket in the boots is built to
hold a fully functional set of masterwork thieves’ tools. A DC 22
Perception check is required to notice this pocket. Any other object
in the pocket causes it to bulge and become obvious to even
casual observation.

Construction
Requirements Craft Wondrous Item, cat’s grace ; Cost 1,000 gp

Appears In : Shattered Star

Elixir of hiding Wondrous Item


A character drinking this liquid gains an intuitive ability to sneak
and hide (+10 competence bonus on Stealth checks for 1 hour).

Construction
Requirements: Craft Wondrous Item, invisibility; Cost 125 gp

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Languages
Common Halfling
Gnome Orc
Sourcebooks Used
• Advanced Player's Guide - Befuddling Strike (special
ability); Extra Rogue Talent (feat); Offensive Defense
(special ability)
• Advanced Player's Guide / Ultimate Equipment - Ioun
torch (equipment); Periscope (equipment)
• Advanced Player's Guide Traits / Character Traits
Web Enhancement - Dirty Fighter (trait); Suspicious
(trait)
• Adventurer's Armory / Pathfinder Adventure Paths /
Ultimate Equipment / Varisia, Birthplace of Legends
- Reinforced scarf (equipment)
• Shattered Star - Cat burglar's boots (equipment)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Pebble (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2018/07/08
XP Reward : 23000 XP; Net Cash : 3340 gp

- no notes -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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