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attribute skill ranks total spec.

name reputation wealth


craft clan silver
mind
intellect hero plunder
looks
lore = 5 hero reputation
sailing
injuries
gear
tactics

agility
body name and quality bonus/uses
athletics
path dexterity
fortitude
injuries
heroic qualities stealth
1.
2. awareness
will
3. focus
influence
traits and flaws notes
insight
injuries
survival

defense
combat
melee
motivations
ranged grit strain
thrown current current
injuries
unarmed threshold threshold

game flow using grit

1. goal 2. approach 3. adjust 4. roll 5. outcome 2 grit surge to reduce dl by 1


what do you want the which of your will another hero roll a d20, adding the gm determines 1 grit surge to reduce strain by 1
outcome of your skills will you be assist? will you its result to your the outcome and
action to be? using to achieve surge? any heroic skill and applicable you describe how 1 grit assist another hero:
your goal? qualities? any gear for a total it looked. forfeit your next action to
injuries? score. reduce another hero’s dl by 1
gm sets the dl and gm adjusts the dl if were you using a any strain, grit or
target number. neccessary. specialized skill? complications? was thresholds
the target number grit = 4 + 1 per
reached?
strain = 5 + 1 per fortitute
Copyright © 2018 Garphill Games,
Renegade Game Studios & Diceup Games

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