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Technology and the Senses: Multi-sensory Design in the Digital Age

Rebecca Breffeilh
(student)
Mona Azarbayjani
(PhD, Assistant Professor at the Center for Integrated Building Design Research)
UNC Charlotte, School of Architecture
Technology and the Senses: Multi-sensory Design in the Digital
Age

ABSTRACT both the design process and the


experience of architecture. With the
As society progresses into the future, the direction that architecture is heading, the
impact of technology on different aspects thinking process of the technological
of our lives will continue to increase. The approach needs to be reconsidered in
challenge for architects lies in order to balance the sensory one. Thus,
determining how to combine the theoretical arguments in regards to
technological advancements with the significance of multi-sensory design
fundamental sensual qualities. For will be studied in this paper, along with
architecture in the Digital Age, case studies of how technology and the
technological implementation too often senses can work in conjunction with each
overshadows multi-sensory design. other.
However, when done carefully,
technology and digital media can be used THE PERCEPTION OF SPACE
to help stimulate the senses and enhance
the perception of a place. Through the The dynamic nature of perception means
venues of light, sound, and touch, this that it is “continuously changing by
paper investigates how technology and various extents” (Kreji, 2008). Not only
the senses can work together to impact do people perceive things differently in
the experience of a place. the same situation or environment, they
also apply different meanings to what
INTRODUCTION they perceive. It is this variability that
makes it very challenging for architects to
Through academics, architects are taught produce spaces that are equally beneficial
to address various design aspects of and meaningful to their occupants.
building performance such as context, Because an architect cannot predict an
environment (sun, temperature, wind), individual’s reaction to a space, they must
cultural aspects, user behavior, allow their instincts to guide them. But to
occupancy, and function. These what extent should architects rely on
considerations are combined and their instincts to produce emotional
manipulated into a formal aesthetic attachment to a building? The way that
expression of the architect’s imagination. design arrangements impact emotional
However, it can be argued that emphasis responses and what those responses
on formal design principles and media- mean to the building’s users are
generated architecture is coming at the important considerations. This idea is a
expense of sensory necessity. In an fundamental aspect of multi-sensory
increasingly technological-based society, design. By creating a “feast for the
it is understandable that architectural senses” one has more ability to connect
principles would be influenced by both with multiple users on different levels of
digital and technological developments. experience (Lehman, 2010). Thus, the
However, architects must not neglect the more diverse the built environment is the
role that sensory stimulation plays in
more sophisticated the occupants’
perceptions will be.

THE COMPONENTS OF MULTI- Picture 1.1 The creation of place


SCENSORY DESIGN
In psychology, the word haptic refers to
Multi-sensory design is traditionally “the ability to experience the
assumed to be design that impacts the environment through active exploration,
five senses: sight, hearing, taste, touch, typically with our hands” (Towards,
and smell. However, this notion 2010). This means that hapticity is
encompasses only the most basic concept similar to the act of touching. However,
of multi-sensory design. In fact, there are the main difference between touch and
three other systematic concepts related to hapticity is that touch is often
perception that are incorporated within characterized as two-dimensional, and a
multi-sensory design: hapticity, haptic experience is three-dimensional
kinesthesia, and syneasthesia. In essence, (Towards, 2010). The sense of touch is
these systems take the five senses and essentially extended to include
reformulate them into an active, inclusive temperature, pain, pressure, and
system that directly impacts the kinesthesia (Malnar, 2004). Thus, the
experience of architecture (Kreji, 2008). third dimension makes movement an
important factor in the experience of a
Up until now the perception of “space” place.
has been stressed, but it is important to
note a differentiation between space and Unlike hapticity, kinesthesia in not a
place. Place is established from space as direct interpretation of one’s
it becomes better known and is endowed surroundings and, therefore, does not
with the value that one gives it; this value create an emotion within the body (Kreji,
is created is through our senses. 2008). It does, however, have an
Therefore, perception of place is important effect on the senses and is thus
essentially “processed” sensation entwined with the experience of a place.
(Malnar, 2004). Although perception People understand kinesthesia in a
technically only requires gathering subconscious way, but it is rarely
information about the environment by at recognized because it is constantly
least one of the senses, the more senses experienced. In the simplest terms,
that are engaged within a space, the kinesthesia is the examination of our
easier it will be to establish the environment through movement
perception of place. This is why an (Towards, 2010). No matter what type of
argument can be made in favor of the movement occurs, whether it is walking,
necessity for multi-sensory design within or even a head or eye-movement, the
the built environment. As the senses are physical and reactive quality of
used to establish a place, an experience of kinesthesia is extremely relevant to the
that place through hapticity, kinesthesia, formation of one’s perceptions (Kreji,
and syneasthesia will be formed. 2008). Thus, kinesthesia affects an
experience through its connection with
touch, movement, and hapticity. A
contemporary example of this philosophy Haptic Skin, Exploratio Varying
is parkour, which is a physical practice of System joints, and n configurati
muscles (through ons of
experiencing a place by traversing touch) touch
elements in an urban setting. Kinesthes Muscles, Exploratio Varying
ia joints n positions
Syneasthesia is an involuntary (through and
phenomenon that collects sensory movemen movement
t) of body
information from one sense and transfers
parts
it to another (Towards, 2010). This Synesthe Neurologi Sensory Memories
implies that there is no choice but to sia cal Connectio
make connections between the senses n and
when one is experiencing a space. transferen
Because of past experiences with certain ce
sensory properties, a person’s memory Table 1.1 Expanded summarization of the
influences how his or her mind relates to sensory systems (Malnar, 2004)
seeing these properties again in the
future. Thus, syneasthesia unites previous VISUAL PREVALENCE
sensory information into one coherent
representation of an experience without The challenge with creating multi-sensory
the need for actual sensation. A simple design is that architecture traditionally
example of syneasthesia is to consider supports ocularcentrism, or the
how people relate the color red to “hot” importance of visual qualities over the
or blue to “cold” (Towards, 2010). In this other senses. This should not be
way, syneasthesia has the power to alter surprising, however, given that formal
perception by causing objects or spaces design principles used in academics today
that one perceives to essentially enter our are verifiable elements of architecture
physical realm. and sensory elements are not. This
means that to an architectural community
System Anatomy Activity Stimuli grounded in aspects that can be
of the of the Available substantiated and observed, the other
Organ Organ four senses seem unreliable as design
Sight Ocular Looking, Variables of parameters (Malnar, 2004). This is
Mechanis fixation structures
creating an increased interest in the
m (eyes) in ambient
light visual sense and a decreased interest in
Taste Oral Savoring Compositio the other sensual qualities of the built
Cavity n of environment.
(Mouth) ingested
objects In addition, architecture is also being
Smell Nasal Sniffing Compositio
Cavity n of the influenced more and more by mass
(Nose) medium media, fashions, and various digital
Touch Skin, Touching, Texture, medias (i.e. internet, advertising, and
hands feeling weight, etc television). Whereas in the past
Hear Cochlear Orienting Vibration in architecture was judged ‘in situ’, images
organs to sounds the air
of buildings can now be uploaded onto
(Ear)
the computer for everyone, regardless of
location, to see (Towards, 2010). In
response, architecture has already begun window should “act as a mediator
to adapt to our dominance towards the between the inside and outside worlds”
visual sense and virtual image. Many (Pallasmaa, 1996). Whether light is
buildings no longer create a spatial natural or artificial, however, is irrelevant
experience grounded in expression to its importance in multi-sensory design;
(Towards, 2010). Before they are even it is the manner in which it expresses a
experienced, they are judged by their space that determines its relevancy. Light
digital representation - a representation is also important because of the shadows
that is extending beyond the aesthetical it imparts on spaces. Shadow and light
aspects of architecture and into the are connected in a way that few things
environmental aspects as well. are; light creates shadow, and shadow
emphases light (Chapter, 2010). Shadow
also expresses depth and texture of
CASE STUDIES materials, but both light and shadow are
needed to affect the atmosphere of a place
Multi-sensory architecture should not (Chapter, 2010).
only act as a visual journey but also as a
physical experience in a place. Based on A-Asterisk Architects created a bold,
the different theories involving multi- modern design for an office building in
sensory design, I have investigated three Shanghi (Picture 1.2). Their inspiration
elements that I that believe help stimulate came from images of shadows and trees,
a sensory environment: Light, sound, and which they perforated onto GRG panels.
touch. Although the importance of these Behind the panels, white glass helps
elements has long been established, in enhance the experience by contrasting
our contemporary culture, technology is with the texture of the panels so that a
quickly becoming an inherent part of building occupant truly feels like he is
architecture. Thus, it is necessary to walking underneath trees (Leafy, 2008).
merge past methodologies with present The use of light and shadow creates a
capabilities. By exploring different mystical experience that is uncommon to
relationships between light, sound, touch, most office building lobbies.
and technology we will be able to create
ambiances that act as mediating devices
between the two extremes. Along with an
analysis of each element, a corresponding
example of work has been included that
portrays sensual elements through the
use of technological means.

Light
Light and architecture have long been
interdependent concepts. Light allows
users to define the surroundings of a Picture 1.2 Light – Leafy Shade, A-Asterisk
place and, therefore, forming a Architects, (Leafy, 2008) retrieved from
relationship between the two is www.a-asterisk.com, 2 Nov. 2010
inevitable. According to Pallasmaa the
The advancement of technology has
broadened the potential of lighting to
manipulate the perception of a place.
Architects are no longer required to rely
on the sun to create lighting possibilities;
the architect can now control light rather
than simply respond to it. This has greatly
affected the transfiguration and Picture 1.4 Light – Xicui Entertainment
communication possibilities of Center, Beijing, China, (Giostra, 2008)
architecture. Color can add another retrieved from
dimension to the output as well. Many http://gliving.com/category/lifestyle/vide
architects have recently been exploring os/page/3/, 3 Nov. 2010
how colored light can become more
dynamic within a space. An example of Sound
this can be seen in Beijing’s Xicui Human beings are active creators of
Entertainment Complex. The building’s sound and place, and each are reinforced
curtain wall integrates the largest display by the other. Architects’ concerns with
of colored LED’s in the world and is also the acoustical quality of their buildings is
combined with a photovoltaic system certainly not a new concept; however, our
(Giostra, 2010). Thus, multiple types of ability to control and manipulate the
technology have been utilized to create a sound within a building is becoming more
lively display of lights. As the sequence in sophisticated (Chapter, 2010). New
Picture 1.4 shows, each changing light digital technologies now allow sound to
combination creates a different influence architectural space and be a
experience of the surrounding design tool, rather than a second thought.
environment depending on whether the The omnipresence of sound in the built
colors are warm or cold and what environment makes it important for
arrangement they occur. architects to understand the effect and
meaning associated with spatial sound.

The relationship between sound and


architecture can even be taken a step
further than acoustical considerations
and sound generation in a building. With
new digital and sound technologies it may
possible to manipulate musical sound
properties into a physical architectural
space. No longer will sound only be
capable of affecting the atmosphere of a
building, but it can now affect the physical
environment as well. Current research
being performed by Jesper Bonde deals
with the relationship between music,
body, and architecture in order to develop
a tool based on the qualitative and
quantitative parameters of sound. By allows architects to use, or even design,
digitizing the process of producing music an endless assortment of textured
and architecture the two can be linked to materials and technological
form a dynamic architectural experience advancements mean that material
(Bonde, 2010). Picture 1.5 illustrates selection is continually evolving. London
possible building outcomes generated designer Giles Miller used materials in an
from musical digitalization and the inventive way to create a tactile
different experiences that they could experience. He created a wall mural,
create. In my opinion, the first image entitled “Miranda”, consisting of a silicon
creates a perception of mystery, while the base layer with over 65,000
second one creates a perception of energy polypropylene ‘hairs’ attached to it
and chaos. Whether or not this technique (Picture 1.6). The hairs can be brushed in
ever comes to fruition, it is interesting to different directions to create images or
consider how sound can be used as a patterns on the wall (Miller, 2010).
manipulator of space.

Picture 1.6 Touch – Miranda Wall, Giles


Miller, (Miller, 2010) retrieved from
www.yankodesign.com/2009/08/17/brus
h-patterns/, 1 Nov. 2010

Another current trend involves smart


materials, or materials that use functional
Picture 1.5 Sound – Sound generated properties to perform in response to a
Space, Jesper Bonde, (Bonde, 2010) change in their environment. One
retrieved from www.jesperbonde.com, 2 example of this is thermochromic
Nov. 2010 material, which changes color in response
to temperature change. Thermochromic
Touch qualities can be used within a variety of
The tactile sense is important because it materials including tiles, fabric, paint, and
connects us with the materiality of jewelry. Perhaps the interesting aspect of
buildings. Architectural facades or skins thermochromic materials, however, is
can express multiple characteristics such that they take heat, which is inherently
as texture, density, temperature, and invisible, and make it visible. When used
weight (Chapter, 2010). This allows for a in architecture, thermochromic materials
creative environment and sensory can effect the perception of a place
experience. Improving digital media
depending on how the colors change and technology, implementation of traditional
the interaction of the users. architecture practices is not a feasible
solution to this challenge, yet the solution
needs to build off of those practices to
establish the essence of the place. In many
cases this means re-examining our design
process to incorporate concepts that
stimulate the senses, especially through
the use of light, sound, and touch. The
application of multi sensory design in an
architectural project is definitely not an
Picture 1.7 Touch – Thermochromic Paint, easy task. No two humans have the same
(Touch, 2010) retrieved from perception of a space just as no two sites
www.designboom.com/contemporary/wall have the same surroundings. This
paper2.html, 13 Nov. 2010 challenge is further oppressed by the
technology-centered state that
CONCLUSION characterizes contemporary society.
However, although we may find ourselves
Technology has many beneficial aspects deeply entrenched in the “digital age”,
to architecture, such as increasing multi-sensory design is not time sensitive.
production efficiency and energy Coming to terms with the challenges that
efficiency, reducing costs, and enhancing multi-sensory design entails is the first
digital representation to communicate step in achieving design that creates a
design ideas. However, there still needs true experience of place.
to be a balance between technology and
the senses. Due to the enhancement of

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