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Figure 1. A Checklist for Evaluating Software for Young Children CMttsfeplll Wa vi z a z g % z % z Tris counting, gome allons students to take “fod ockers” and 04 Con move up on Hae learn bigger Numboets- Pasa gaa etn evap ming coe eno intsscupse no ehathe tuen nate compte er baed ip fs ers ‘sacs om ca che come a pone vices Rane inte [apa pp ice gm a emma Figure 1. A Checklist for Evaluating Software for Young Children e z ¥ Zz 2 = 2h vere This game alloas students do Kind Hae hummer of Shapes tere are (Find two squares). The Scenery IS a Fun doy by fool thot wilt Coton Hae Child's ated “The shove chee has been developed trom the overviews ofthe various sofware evaluation methods reviowsd ln tis chapter. No efor has been made to compute a score based upon tis checkdst. Rather ts Itended that a3 a ‘teacher fis out the checks, she wil come to a general decision about he appropsataness ofthe program. This ‘erm may be cuplesied for personal and classroom use.

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