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sequetional programming?
In general, given the same input data, a sequential program will always execute the same
sequence of instructions and it will always produce the same results. Sequential
program execution is deterministic.
“I was the 24-hours-on-call person for major events for two years for him in
the role,” Troye said.
FORMER PENCE AIDE SAYS SHE WILL VOTE FOR BIDEN BECAUSE OF TRUMP’S ‘FLAT OUT DISREGARD FOR
HUMAN LIFE’ DURING PANDEMIC|JOSH DAWSEY|SEPTEMBER 17, 2020|WASHINGTON POST
The type is important in answering the second question – how does the GUI
component know to call actionPerformed rather than another event handling
method? Every JComponent actually supports several different even types, including
mouse events, key events and others. When and even occurs, the event
is dispatched only to the event listeners of the appropriate type. The dispatching of an
event is simply calling the event handling method for each registered listener for that
event type.
When an event is generated by a user interaction with a component, the component is
handed a unique event ID specifying the event type that occurred. The GUI
component uses the event ID to decide the type of listener to which the event should
be dispatched and the method to call. In the case of an ActionEvent, the event is
dispatched to every registered ActionListener’s actionPerformed method (the only
method in interface ActionListener). Others such as the MouseEvent has seven
different event handling methods and the Even ID determines which of these will be
called.
C linkig an event handiling methods for an event
Event handlers are embedded in documents as attributes of HTML tags to which ... reset
buttons, links; Select events: text fields, textareas; MouseOver event: links ... So, for example, the
click method does not trigger an onClick event-handler.
By reacting in some other way to the event. For example, a TextField subclass (or a TextField's
container) could react to a Return keypress by calling a method that ...
Missing: linking | Must include: linking
Event handlers
Imagine an interface where the only way to find out whether a key on the
keyboard is being pressed is to read the current state of that key. To be
able to react to keypresses, you would have to constantly read the key’s
state so that you’d catch it before it’s released again. It would be
dangerous to perform other time-intensive computations since you might
miss a keypress.