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American Megafauna Rules

The continuing contest between dinosaurs and mammals


Version 2.5
By Philip Eklund
Copyright © 2001 by Sierra Madre Games Co.
Living Rules: 30 July 2010

CONTENTS

Introduction Stage I. Carnivore Cull


Parts Ending the Game
Setting Up the Game Optional Games
Playing the Game Example of Play
Stage A. Reveal Epoch Card Ecological Lessons
Stage B. Express Cards Milieu
Stage C. Recess DNA Implications of American Megafauna
Stage D. Adjust Trophic Level and Size References
Stage E. Population Expansion Credits
Stage F. Herbivore Migrations Endnotes
Stage G. Carnivore Migrations and Final Size Sequence of Play
Stage H. Herbivore Cull Setup Table

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INTRODUCTION PARTS
A quarter of a billion years ago, an unknown P1. List
catastrophe engulfs the Earth. The swamps and ice The Second Edition of American Megafauna allows up
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caps of the Permian are replaced by the blistering to four people to play, and includes these components:
deserts of the Triassic. On both land and sea, 96% of
the animal species die. 1 Rulebook
1 Map
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In the corner of Pangea that will be known as 188 Epoch Cards
America, small survivors cautiously sniff the post- 120 DNA Tents, 224 Population Tents
holocaust air at the dawn of the Mesozoic Era. Some 1 Timeline / Game Tips Sheet
of these unspecialized quadrupeds have sloppy ever-
replacing reptile teeth; these will be the dinosaurs.
3 4 Physiology Sheets
Others have sculpted "one-shot" teeth; these will be
the mammals. The victor in this titanic ecological The American Megafauna Expansion (referred to in
struggle will determine the masters of the planet. these rules as the "Expansion") adds the Proto-Croc
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(a.k.a. Arizonasaurus ) and increases the maximum
Clearly, the ruling reptiles triumphed since that day, number of players to five. The following components
248 million years ago, and dominated for 170 million are included:
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years. Only to be over thrown, in what must be the 46 Epoch Cards
upset of the eon, by the mammals. Yet the contest is 27 DNA Tents, 56 Population Tents
not over.
1 Physiology Sheet

Overview of Play
Dice are not need to play this game. To represent the
Players start as one of four (or five, with the gene pool, about 25 markers (such as pennies or
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Expansion) nondescript archetypes, but can mutate washers, not included) per player are required. To
or branch out new species from this basic type by prepare for play, print out the physiology sheets at the
bidding on DNA or genotype cards as they are end of this rulebook, cut apart the cards, and cut apart
revealed. Each player's population grows and is and fold the playing pieces ("tents").
counted when the Mesozoic cards are all played, and
again when the Cenozoic cards are gone. The player
with the highest total wins. P2. Cards
Starburst cards (those marked with rays as shown in
Game Scale Setting Up The Game) depict survivors of the Permian
Extinctions. Starburst cards are set aside after setup
Each epoch card represents 6 million years. The game but before play begins. The remaining cards (called
is one galactic year long (260 million years, the epoch cards) determine the course of the game. The
amount of time it takes the solar system to orbit once five types of epoch cards are Biome, DNA, Genotype,
about the center of the Milky Way). Each hex Immigrant, or Catastrophe.
represents a physiographic region 1500 km across.
Each biomass point represents 2000 megatons of 9
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vegetation, arthropods, or sea-food. Each genotype a. Expansion Cards. The four "Technology" cards
tent represents either 30 megatons of herbivores, or 1 added in the Expansion (Clothing, Hand-Axe,
megaton of predatory animals. A "megaton" is a million Hafted Weaponry, and Fire-Bearing) are identified
metric tons, where each metric ton is 1000 kg. by an eight-pointed-star background. They do not
use any adaptation slots when expressed. Place
them at the bottom of the expressing genotype's
American Megafauna Version 2.5 slots. Technology cards cannot be inherited, and
This rulebook combines the Basic and Advanced require their genotype to have Tool Use
game rules of the 2nd edition and its expansion into expressed.
one streamlined set of rules. Rules that were in
various parts of the old rulebook (such as the
Glossary-Index) have been collected and rationalized, Some of the cards added in the Expansion are
while non-rule information has been moved to the described below:
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endnotes. The rules are designed to work with all
existing components. All "Advanced Rule" references Hand-Axe [#213]: This card wins all predator
on the epoch cards are in effect when using this dentition culls, due to bone marrow scavenging.
rulebook.

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Think of such creatures as having "zero" dentition, b. Size Dial. The rotation of the genotype card in this
for predator tie-breakers. track records the size of adult individuals in the
population (from 40 kg to 60 tons). The sizes are
abstracted from one to six, as indicated by the red
Poisonous Fangs DNA [#196] and Hafted
pointer in the corner of the genotype card.
Weaponry [#214]: These are especially helpful for
predators. Spear-armed and fang-armed creatures
ignore the armor, swiftness, and nocturnal P4. DNA Tents
defenses of their prey. Each DNA tent records a genotype's inherited
attributes. These tents correspond to DNA cards and
Fire-bearing [#215]: Allows creatures to ignore are placed on the genotype cards during the game to
the "extinction calculus" found on some indicate the ways in which they have evolved. The
catastrophe cards, and increases their migration following list shows the DNA codes and their
range to three. meanings:

Symbiotic Bacteria DNA [#222]: Allows a A = Armor piercing


genotype to win herbivore-dentition culls against a = armored*
all other genotypes. In effect, the genotype has 11
B = Browse (ability to eat trees)
seven teeth, defeating even immigrants. 12
G = Graze (ability to digest grass and shrubs)
13 14
H = Husker (ability to shell mast )
P3. Physiology Sheets
I = Insectivorid (arthropod-eating ability)
Each Physiology sheet lists an archetype (starting
10 M = Marine (swimming adaptations)
animal type for that player) and a dentition (tooth
pattern formula that shows the arrangement and form N = Nocturnal* (burrowing or nighttime senses)
of teeth, coded r for reptile-style teeth and m for P = Physiology (behavior and climate adaptations)
mammal-style teeth). The number of letters in the S = Swiftness*
dentition formula is a vital survival factor. For instance,
mmrrr with five letters has more than the four of rrrr. W = Wild (player choice; see Stage B1e and B1f)
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sex = sexual intimidation or advertising
wings = may migrate three and fly over seas, ice-
Dynasty
Player's Archetype Dentition sheets, and bridges.
(today's survivors)
Dino-croc
rm Reptile (birds) 16
pseudosuchian * Roadrunner DNA: "Roadrunner" is a term used to
Dog-face refer to any herbivore inedible due to armor, speed,
mmm Mammals (placentals)
cynodont and/or nocturnal DNA.
Beak lizard
rrrr Reptile (lizards)
rhynchosaur
P5. Map
Two-tusker 17
mmrrr Mammal (platypuses) The map is divided into 11 hexagons (hexes). Each
dicynodont
hex is divided into two slots, plus three triangular
Proto-croc
rr 1/2m Reptile (crocodilians) areas, one over and two under the slots. Between the
arizonasaurus
hexes are displacement arrows and borderlands.

Note: Often players will need to check which type is Each row of hexes is called a latitude. The map has
the more mammalian or more reptilian. The dog-face five latitudes (hex rows), labeled "arctic circle", "jet
has the most m teeth, while the beak lizard with four r 18
stream", "horse latitudes", and two "tropical". For
teeth is the most reptilian. Interestingly, the two-tusker instance, the two northernmost hexes ("Beringia" and
is both more mammalian and more reptilian (though "Greenland") are in the Arctic Circle latitude. The
still a mammal-type at heart) than dino-croc. southernmost latitudes, "tropical", have three hexes
(Sierra Madre, Gulf of Mexico, and Panama).
a. Genotype Columns. The two left-most columns
of the Physiology Sheet are associated with the Each latitude is marked on the western map edge with
player's starting genotype, called its archetype. a climate preference icon, either "dry", "wet", or
The remaining three columns are used for up to "seasonal"; see preferred latitude (Stage A1).
three more genotypes the player may obtain by
winning auctions during the game.

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a. Borderlands. The ten outlying areas are treated g. Slots. Either of the two card-sized squares in a
as hexes with one slot and both a predator and hex. Biome cards are stored in either the east or
husker triangle. Any number of biomes may stack west slot. An empty slot is terrestrial (land) if the
in a borderland (retaining their biomass), but only Greenhouse Level is below 300 ppm, otherwise it
the uppermost is active. Genotypes or biomes is marine. A hex with both slots flooded may block
may migrate in or out of borderlands only along migration; see migration limitations (Stage F1).
displacement arrows. The Asian and South
American borderlands can store immigrants
waiting to emigrate into America.

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b. Bridge. A land isthmus between two continents
used for terrestrial migrations. The three bridges in
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the game are Cocos, Kula, and Cantabria. A
marker placed on a bridge location indicates
flooding, causing displacement and migration
limitations. Bridges can flood or clear due to
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Greenhouse or Milankovich changes, or a
special catastrophe card. If the Cocos or Kula
bridge clears, each immigrant (starting with the
top) stacked in South America or Asia will invade
per Stage A4c-A4f.

c. Displacement Arrow. Each slot and borderland P6. Genotype Tents


has one arrow exiting to the north, and another to Each player has four sets of 14 population tents which
the south. These indicate where to displace are distinguished from those of other players by
biomes during Greenhouse climate changes. dentition. The four different animal pictures on the
tents match the four genotype columns on the player's
d. Husker Triangle. A triangular region below each Physiology Sheet.
slot, two per hex. Animals that are eating mast are
placed in this area. Only a biome with the acorn P7. Timeline
icon beneath its biomass numbers has mast. A
husker triangle can support as many husker This sheet is used to store the epoch cards before
population tents as the biomass of the biome. The they are revealed. Each card played from the timeline
triangle's DNA requirements are "H", and the represents an epoch (one game turn). After 29 turns
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niche is whatever the niche of the biome above it (30 turns in a 4- or 5-player game), as shown on the
is. timeline, the era changes from the Mesozoic to the
Cenozoic.

e. Mountain-Building Slots. Slots marked with an


orange border are mountain-building slots. SETTING UP THE GAME
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Orogeny biomes are restricted to these slots. a. Choose Game Length
Orogeny biome cards must be played in mountain- The standard game, covering the period from the
building slots, and never displace nor grow. Triassic to the Quaternary, lasts 41 turns. For a
Marine biomes are blocked from being placed or shorter game, players may start in later eras:
migrated into these slots. Exception: A marine Jurassic (35 turns), Cretaceous (25 turns), or
biome can exist in a mountain-building slot if it is Tertiary (12 turns).
designated to start there at the beginning of the
game. If the biome card is displaced out of its
initial location, all normal rules apply (i.e., it can no Note: The later eras are more challenging
longer be placed in a mountain-building slot). because there are fewer starting biomes without
DNA starting requirements: The Triassic has 11
biomes with no requirements, the Jurassic 9, the
f. Predator Triangle. The triangular region in each Cretaceous 8, and the Tertiary 7.
hex above the slots. All tents placed here become
predatory. "Predator" is a synonym for carnivorous
meat-eating, including scavenging, in this game. b. Place Starting Biomes and Map Markers
Lay out the map in the middle of the playing area
so that it is accessible to all players. Reading

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down the correct column on the Setup Table d. Receive Starting Gene Markers. Each player
(located at the end of this rulebook), place biomes starts the game with five genes (markers). Extra
and markers as follows: markers are put into a communal gene pool.

Biomes: Each biome card is placed in the slot Note: If using the Expansion's Proto-Croc, the
shown on the Setup Table. The number in Proto-Croc player starts with ten genes instead of
parentheses after the card name is the card five, if the Dino-Croc (dentition rm) is also in the
number. Where multiple cards are listed in one game. This is because the Proto-Croc is
slot, cards are stacked in the order listed (i.e., disadvantaged when pitted against the Dino-Croc.
place the first card listed at the top of the stack).
All biome cards are initially placed so the "2"
e. Shuffle and Deal Cards
biomass value is pointing northward (i.e., the text
on the card reads right-side up). Set aside any unused "starburst" cards. The
remaining cards are the epoch cards. Mix them
well and then randomly deal cards to form face-
Bridges: If the land bridges are "Flooded," place down stacks as indicated on the Timeline. Do not
markers on all three bridges. Otherwise, leave the deal cards to any unused stacks (i.e., if the game
bridges empty. starts in the Jurassic, do not deal any cards to the
Triassic stack). The remaining cards will not be
Milankovich Cycle and Greenhouse Level: used in this game.
Place markers on the listed Milankovich Cycle and
Greenhouse Level positions. Note: For the 4- and 5-player game, deal out one
additional card to one of the stacks in the
Example: If starting in the Triassic, place card 177 Mesozoic.
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in Beringia East, card 175 in Greenland West,
and so on for all slots listed in the Triassic column. f. Place Starting Populations
All bridges are clear, so no markers are placed on
Each player locates the 56 genotype population
the map. One marker is placed in each of three
tents with his dentition on them. Fourteen of these
top Milankovich Cycle positions, and lastly, a
are taller than the rest; these are his archetype
marker is placed in the 300 ppm Greenhouse
population tents. In player order each player
Level position.
places one archetype tent on a biome card on the
map. This must be one reading "NONE" in the
c. Choose Physiology Sheet and Archetype corners of the biome (see requirements).
Each player receives one Physiology Sheet at
random (or each may choose his favorite if all S1. Player Order
players agree) and the associated archetype card.
Any player may request that any setup phase or epoch
Place the archetype card in the leftmost size dial
stage be performed in order from the most r dentition
of the Physiology Sheet so that its upper-left
to the least r dentition. Thus, the order is: rrrr, mmrrr,
corner arrow points to size number 1.
rr 1/2m (available in the Expansion), rm, and finally
mmm.
Note: It is recommended that rm not play against
mmrrr in a two player game. This is because the
S2. Late Arrivals / Early Departures
mmrrr two-tusker player would win both mammal
and reptile tie-breakers. a. Late Arrivals: If a player arrives after the game
has started, he gets an unused Physiology Sheet
and its archetype card, and is paid his five genes.
He may immediately use these genes to purchase,
for one gene each, any DNA or genotype cards
discarded during the game. The player then
places one population tent in any suitable biome
or triangle.

b. Early Departures: If a player leaves the game, his


population tents remain in place. They compete,
adjust size and population, and follow biome

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displacements as immigrants; see Stages A4f and End of Turn Checks
A4g. Players should check their opponent's game pieces
occasionally at the end of turn for the following:
PLAYING THE GAME
Each turn represents one epoch and is divided into a. Remove extra herbivores tents if there are more
nine Stages, which are played in the order listed than the biomass of the biome.
below. If necessary, Stage activities may be performed
in player order. b. Remove any predator unable to consume its prey
due to roadrunner DNA or size.
Stage A: Reveal Epoch Card – Turn over and resolve
the topmost epoch card of the earliest deck on the c. Reduce the biomass of the lesser climax
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biome if
Timeline. Note: If playing with 4 or 5 players, draw two the hex capacity is exceeded.
cards instead of one, resolving the first before drawing
the second. Ignore "Genetic Drift" if it appears on the
second card. d. Recess any DNA cards outside their size range
per Stage D2b.
Stage B. Express Cards – DNA and genotype cards
held by a player may be "expressed" (placed face-up STAGE A. REVEAL EPOCH CARD
and in play on his Physiology Sheet). Turn over the topmost epoch card of the earliest deck
26 27
on the Timeline. It will be a Biome, DNA,
28 29 30
Stage C. Recess DNA – Cards in play on his Genotype, Immigrant, or Catastrophe.
Physiology Sheet may be "recessed" (removed from
his Physiology Sheet and held in his hand). Note: If playing with 4 or 5 players, draw two cards
instead of one, resolving the first before drawing the
Stage D. Adjust Trophic Level and Size – Each second. (This gives on average one adaptation per
player may change the diet and size of his genotypes. player in the first four turns.) Important: Ignore
"Genetic Drift" if it appears on the second card.
Stage E. Population Expansion – Each player may
add one population tent in every biome or triangle A1. BIOME CARD
where each genotype already has one or more tents. A biome card genetically enriches each player plus
introduces a new environment onto the map. The four
kinds of biomes are terrestrial (tan), marine (blue),
Stage F. Herbivore Migrations – Each herbivore may
orogeny (dark brown), and ice-sheets (white).
move up to its maximum range.

Biomass. The biomass of a biome is the number on


Stage G. Carnivore Migrations and Final Size –
the card edge oriented to read upright. Each biome
Each predator may move up to its maximum range,
can support a maximum number of herbivore tents
and then change its size.
equal to its biomass.

Stage H. Herbivore Cull – Reduce herbivore


Climate Preference. The climate specialization of a
population, if necessary.
biome card, which raises or lowers its biomass during
Milankovich changes. A biome is in its preferred
Stage I. Carnivore Cull – Reduce carnivore latitude if its preference matches the icon of its
population, if necessary. latitude; see the map west edge.

Note: If all players agree, Stages B through I can be


skipped. This can occur if the new card does not
change the ecology and all populations are at
maximum; in that case there may be no reason to go
through each sequence. Climax. All biomes are rated on a climax scale from 1
to 99, i.e., from the least to the most stable.

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Ice-Sheets. An ice biome card is restricted to advantage to having more than one sex card or
biomass of four, and thus dominates the entire hex. It more than one genotype with sex.
causes migration and displacement limitations.
b. Placement Latitude. Place the biome card in a
Marine. A type of sea-life biome identified by a blue slot on the map. It may only be placed in a slot
card. Marine biomes cannot be placed or displaced (not borderland) in the latitude indicated on its
into a mountain-building slot. Note: Certain marine card. Biomes marked "any" are cosmopolitan and
biomes start the game in orogeny slots. This is an can go into any latitude.
allowable exception to the normal rules; see P5e.
c. Relief. Orogeny biomes (dark brown) can only be
Mast. Biomes that have the acorn icon behind each put in mountain-building slots. Marine biomes
biomass number contain mast, available to those with (blue) cannot be placed in mountain-building slots.
H DNA. Mast biomass does not count towards the
general hex capacity of four.
d. Lowest Climax. If several destination slots exist,
the new biome replaces the existing biome having
Niche. The DNA or size, as listed in all four corners of the lowest climax. Empty slots count as zero
a biome card (in the square after the requirements), climax. The replaced card becomes a displaced
that defines the fittest animal in a competition for that biome (see below).
biome.
Note: Biomes which are at biomass 4 fill both
Preferred Latitude. The latitude having a climate (see slots, thus there is no empty slot in that hex.
the western map edge) matching the climate
preference icon in the lower right corner of the biome
e. Stillborn. If the climax of the new biome is lower
card.
than that of the biomes in all legal slots, then the
new biome is extinct and is removed from the
Requirements. The DNA, as listed in the corners of a game.
biome card, required for a herbivore to exploit that
card. A herbivore needs "MM" DNA to move to the
f. Ties. If there is more than one equally qualifying
biome shown below. Cards marked "NONE" have no
slot, then the slot which is furthest south, and if still
requirements.
tied, furthest west is favored.

g. Hex Capacity. Except for orogeny cards, the new


biome is rotated to fill the remainder of the space
in the hex, i.e., so that the uppermost numbers of
both biomes add up to four.

Displaced Biomes
Move a displaced biome into an empty slot in the
same hex. If none are available, then move it to an
empty slot in an adjacent hex or borderland.

a. Extinction. A displaced biome with no legal slot to


go to is removed from the game.

b. Ties. If there is more than one equally qualifying


slot, then the slot which is furthest south, and if still
tied, furthest west is favored.

c. Biomass. After moving the biome to the empty


a. Genetic Enrichment. When a biome card is slot, rotate it so its biomass fills the remaining hex
turned up, each player receives one gene. capacity up to four.
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Exception: Players who have sex DNA on at
least one genotype receive two genes. There is no

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d. Displacement Limitations. Biomes are blocked Example: The "Trunk" card is labeled "auction tie-
from displacement by the following instances: break: m", so that in a bidding war the mmm
If a marine biome would displace into a player would win over the rrrr player and the rm
mountain-building slot. player if all three bid only one gene. This reflects a
mammalian superiority in trunk development.
Orogeny biomes never displace. Biomes
displacing into their slot must compete with
them. A3. GENOTYPE CARD
If displacing would exit the map, cross a A genotype card represents a new animal type that is
flooded bridge, or enter a hex containing an being spawned off from one of the player's existing
ice-sheet. types, inheriting some of the parent's characteristics.

A2. DNA CARD Amphibian. Animals with exactly one M DNA and thus
able to enter both terrestrial and marine biomes.
DNA is coded A, a, B, G, H, I, M, N, P, S, W, X, "sex"
Genotypes with no M DNA cannot go into all sea
or "wings" in this game; see the DNA Table on the
map's east edge. The dominant DNA in an allele is
33 hexes or the Atlantic, and genotypes with more than
one M DNA cannot leave marine biomes.
indicated by the use of a DNA tent. A DNA card
represents new animal characteristics that a player
can add to one of his existing genotypes. Heritage DNA. Each genotype card lists innate DNA
called heritage DNA. Heritage DNA as encoded on the
genotype cards is distinct from that appended by DNA
cards and tents. For instance, primates have "PPW"
as heritage, reflecting their big brains, but may
augment this with wings, humps, spines, etc.

Dynasty. Each genotype card is split into two halves


(flying reptiles and bats in the example shown); see
Stage B2a.

a. Auction. Players interested in acquiring a DNA


card must bid for it in an open auction by placing a
number of gene markers they are willing to spend
on the card. They may increase, but not decrease,
their bid during the auction. The minimum bid is
one gene. Players are not allowed to sell, donate,
or exchange cards or genes. The player with the
highest bid pays his genes to the pool and takes
the card into his hand. Losing bidders spend
nothing. If no one bids on a DNA card, it is a. Auction. Players interested in acquiring a
discarded. genotype card must bid for it in an open auction by
placing a number of gene markers they are willing
to spend on the card. They may increase, but not
b. Resolving Bidding Ties. The player who has
decrease, their bid during the auction. The
more of the teeth specified on the card tie-break
minimum bid is one gene. Players are not allowed
section wins the bid.
to sell, donate, or exchange cards or genes. The
player with the highest bid pays his genes to the

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pool and takes the card into his hand. Losing is found. Immigrants from Asia check the northern
bidders spend nothing. If no one bids on a latitudes first, and move south, while immigrants
Genotype card, it is discarded. from South America or the Atlantic check southern
latitudes first. Discard the card if no suitable slots
exist.
b. Resolving Bidding Ties. If the Greenhouse Level
is 300 ppm or higher, the player with the most r
dentition always wins auction ties for genotype Immigrants are subject to all migration limitations
cards. If the Greenhouse Level is 200 ppm or except that their range is infinite. If blocked from
lower, the player with the most m dentition wins entry by a flooded bridge, then store the card in
ties instead. the borderland; it will not invade (and is not in
play) until the bridge clears.
Example: The Beak Lizard and the Two-tusker
players each put a gene on a revealed genotype Immigrants blocked from entering the map
card. The greenhouse is 200 ppm, so that if the because of a flooded bridge are stacked so that
auction stops now, the Two-tusker will win. Beak the most recent is on the top. When the bridge
lizard puts a second gene on it. Then a new clears, find biomes for them from top to bottom.
player, Dog-face, decides to put down two genes. (This will tend to place the oldest immigrants
Nobody goes higher, so Dog-face with mmm farthest from the bridge, simulating the
dentition wins the card for two genes. progressive radiation out from the bridge.)

A4. IMMIGRANT CARD e. Herbivore. Immigrants with six teeth (rrrrrr or


The appearance of an immigrant card causes genetic mmmmmm) are herbivores. They will stop at the
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drift, plus an independent predator or herbivore first slot with biome suitability, using their "W" if
invades a biome or triangle. required to match the biome requirements. If they
do not need the "W" for requirements, they will
change it to the niche DNA. (Put a DNA tent on
the card to indicate this choice.)

Note: Herbivore immigrants will not stop at a


biome containing other immigrant herbivores. Only
immigrants with H heritage may attempt to
become huskers. The immigrant "W" DNA cannot
be converted into "H" DNA.

Example: Rays [#157] appear. With more than


one M DNA, they are confined to marine biomes.
The southernmost marine biome is primitive fish
[#178], with both a requirement and niche of M.
The ray card goes on the fish, with an M DNA tent
added.

f. Carnivore. Immigrants that have a single letter


dentition (either r or m) are predators. They check
a. Genetic Drift. All players with card(s) in their hand each predator triangle, seeking herbivore slots
select one to discard. only if no triangles on the map have prey
suitability. They will change their "W" to a
b. Era. Use the immigrant that corresponds to the roadrunner DNA if required to catch a prey item.
era in which it was drawn (see Timeline). (Put a DNA tent on the card to indicate this
choice.) If the "W" is not needed, it is not used and
cannot be changed later. They continually adopt
c. Entry. Immigrants start their migration from the the largest size (in their range) that is suitable for
Atlantic Rift, South America, or Asia borderland, their prey.
as marked on their card.

d. Passage. Immigrants check hexes and


borderlands from west to east, until a suitable one
9
35
Note: Carnivore immigrants may prey on c. Type. Each catastrophe is a greenhouse,
36
herbivore immigrants. They will not stop at hexes pandemic, bridge, or extraterrestrial event.
with other immigrant predators, however.
Greenhouse
g. Migrant Population. The immigrant population A marker in the chart on the west map edge monitors
continually becomes the largest that can be the Earth's Greenhouse Level.
supported in their hex. The presence of this
number of immigrants is shown by either having
their card in that biome, or by using spare a. Plant Growth. If the level reaches 600 ppm, the
population tents. highest climax non-orogeny biome in each hex
increases biomass until the hex capacity of four is
reached.
Immigrant cards or tents remain (continually
following prey migrations or biome displacements)
until they are culled by competition, or are wiped Note: A biome swelling due to a 600 ppm
out by a catastrophe. greenhouse only expands to fill unused hex
capacity. It does not drive its neighboring biome
extinct.
Since immigrant herbivores constantly follow their
biomes, if their biome displaces into a borderland,
immigrants following it automatically arrive first b. Bridge. A change in the level may trigger certain
and select this biome. If more than one immigrant bridges to clear or flood as indicated.
herbivore follows their biomes into a borderland, a
winner is randomly selected, and the others go c. End of Game. If the greenhouse goes over 600
extinct. ppm or below 150 ppm, the game ends as a result
of greenhouse levels. Play the rest of the current
A5. CATASTROPHE CARD game turn (i.e., through Stage I) before ending the
game.
The appearance of a catastrophe card causes a
calamity that genetically enriches the survivors.
d. Biome Migration. If the greenhouse goes up, all
biomes starting with the ice-sheets displace up
one latitude sliding to the slot or borderland
indicated by the northbound displacement arrow. If
the greenhouse goes down, slide each biome to
the slot or borderland indicated by its southern
arrow. Displacement may be blocked by
displacement limitations (see Stage A1).

Immigrant herbivores displace with their biomes,


while all other animals remain until migration
(Stages F and G).

e. Biome Competition. If more than one biome


displaces into a slot, the highest climax card lives
and the rest are discarded. If more than one biome
displaces into a borderland, they are stacked in
random order until the first herbivore enters the
borderland per Stage F3.
a. Genetic Enrichment. Each player receives five
genes. Exception: Players who have sex DNA on
at least one genotype receive additional genes. In f. Hex Capacity. Check the amount of biomass in
a two player game, they receive six genes. In each hex. If any hex has more than four, rotate the
games with three or more players, they receive 10 lower climax biome downward until the total
genes. There is no advantage to having more than biomass reaches four.
one sex card or more than one genotype with sex.
g. Order of Effect: Should a change in greenhouse
b. Era. Use the catastrophe that corresponds to the result in multiple effects, apply them in this order:
era in which it was drawn (see Timeline). Bridges and hexes flood or clear, biomes displace
10
north or south, and biomes swell to fill the hex b. The genotype chosen must be a size that is in the
capacity. range specified on the DNA card.

Pandemic Example: If the stegosaurs are at size five, they


37
Organisms require genes to summon the anti-bodies, are not allowed to get feathers, which have a 1-4
etc. needed to fight disease and parasites. size range.

a. Among those having more than one genotype, the c. The heritage DNA of the genotype chosen must
player (or players, if tied) with the fewest gene be compatible with any special notes on the DNA
markers chooses one of his genotypes to lose all card.
population and suffer extinction.
Example: The "Saber Tooth" DNA card carries the
b. Pandemic deaths are chosen in player order (see legend "recesses all G cards. Not allowed with G
S1). heritage", so it cannot be expressed on genotypes
(such as duckbills or camels) that have "G"
heritage.
Bridge
This event causes a bridge to clear or flood.
d. Once expressed, place DNA tents of the
appropriate letter(s) onto the genotype card in the
Extraterrestrial size dial.
An extraterrestrial catastrophe refers to an event
originating outside the earth that kills off Example: If a player decides to give feathers
overspecialized animals. An "extinction calculus" is (which are "PP") to his stegosaurs, then two "P"
printed on each extraterrestrial catastrophe card. tents are put on the stegosaur genotype card.
Check each animal's DNA, including heritage. If the
number of specified letters, in any combination, is
greater than specified in the formula, it loses all e. Wild Card ("W") DNA. Upon expressing a "W"
population; see extinction (Stage H4). DNA card, the player puts the single-letter DNA
tent of his choice upon his genotype card. Once
selected, this DNA is fixed, until it is recessed.
Examples:
1. A comet impact has the extinction calculus ">3
Tip: Later in the game, it may be useful to recess
AaBGHMS". An immigrant with BBBa would be
and express a "W" DNA card to change its
killed, because it has more than three of the fatal
expression.
DNA. A genotype with AAPPS is spared.

f. Special Wild Card ("WW"): DNA card #62


2. A solar flare has the extinction calculus "size > 4".
("WW") may be changed during Stage D of every
A size five sea cow is doomed; a size four
turn to any two chosen DNA letters. It cannot be
tyrannosaur is safe. It also has the calculus ">2
expressed unless the "Tool-use" DNA card [#66]
Aa". This will kill off triple-armored turtles.
has been expressed first.

STAGE B. EXPRESS CARDS B2. EXPRESS GENOTYPES


B1. EXPRESS DNA Each player may diversify his lineages by expressing
Each player may add to the characteristics of their genotype cards. For each one played, the player
chosen genotypes by expressing DNA cards held in chooses an existing genotype tent to be the parent for
their hand. the new genotype.

a. The genotype chosen must have an empty box in Tip: If a player's archetype is extinct, his next
its column to place the DNA card into. Note that genotype purchase can be expressed in his first
the empty slot must be of the correct location, column as a new genotype. This gives him room for
either head (circle), guts (triangle), or limbs six DNA.
(diamond).
a. Dynasty. Each genotype card has a reptile half
and a mammal half (see Stage A3). The dino-croc,

11
beak lizard, and (if using the Expansion) the proto- upper. Each cycle executes (in the order shown on
croc players must use the reptile side, and the the chart) two Milankovich Events (see below).
two-tusker and dog-face must use the mammal
side.
Example: The primates card is expressed, which
specifies "Milankovich T". If the marker in the T
b. Size. Orient the new genotype card on the track is in the lower slot, it is slid to the upper, and
Physiology Sheet to the size of its parent the events referenced ("Erosion" and "Bridges")
genotype. This must be within the size range occur.
specified on the genotype card. (In other words, if
the genotype is outside this size range, then the
Milankovich Events
card cannot be played.)
a. Land Drier. This event shrinks each terrestrial
biome having the climate preference of "wet".
c. Inheritance. The new genotype will inherit all non- Rotate each card with the raindrops icon clockwise
heritage DNA from the existing genotype, by 90 degrees to indicate a biomass one less.
excepting incompatibilities and size limitations as Biomes reduced below a biomass of one go
listed on the DNA card. DNA inherited from one's extinct.
ancestor does not count towards the one DNA
card limit on each head, guts, or limbs location.
Some DNA cards have special abilities (such as b. Land Wetter. This event shrinks each terrestrial
wings, sex, care of young, etc.). These abilities are biome having the climate preference of "dry".
inherited along with the DNA letter. Rotate the card clockwise 90 degrees.

38
Examples: c. Blooms. This event grows each biome in its
preferred latitude by one in biomass. If this
1. A genotype diverging from a saber-toothed
exceeds the hex capacity, the biome in the
trunked archetype receives the DNA from both
neighboring slot reduces one. If both biomes in a
these head cards and still has an empty head
hex are in their preferred latitude and the hex
slot that can hold an additional future head
capacity is exceeded, the lower climax is reduced
DNA card of its own.
until the biomass is four.

2. A new hamster genotype cannot inherit the


d. Seasonal. This event will cause any biome cards
heritage "NPS" DNA of its feline parent. If the
(land and sea) with the climate preference of
cat had sex, wings, and I DNA cards, these
"seasonal" to increase its biomass by one. If this
tents are inherited and put on the hamster
exceeds the hex capacity, the biome in the
card. If the feline had an S DNA card with a
neighboring slot reduces one. If both biomes in a
size range of 2-6, this tent is not put on a size
hex have a seasonal preference and the hex
one hamster.
capacity is exceeded, lower climax is reduced until
the biomass is four.
d. Tent Choice. Choose a population tent set not in
use to represent the new population. Each player
e. Doldrums. This event will cause all terrestrial
has a maximum of four genotypes that can be
biomes with the climate preference of "seasonal"
expressed.
to shrink by one biomass. This is due to a
decreased difference between summer and winter.
e. Map Placement. Replace one of the parent
genotype tents on the map with a tent of the new
f. Bridges. Each bridge event changes the state of
genotype. Note: if this is the last tent for this
all three bridges. If a marker exists on a bridge,
genotype on the map, the parent goes extinct.
remove it. If it has no marker, one is put on (to
show it is flooded). The state of each bridge
f. Milankovich Cycles. As soon as a genotype card persists until the next bridge event. A cleared
is expressed, a Milankovich Cycle, as listed in the bridge may unleash immigrants; see bridge (P5b).
center of the genotype card, is triggered. A
"Milankovich P", for example, will shift the marker
g. Erosion. This event reduces each orogeny biome
in the P track (see southeastern corner of the
by one biomass (due to the action of rain on the
map) from the upper slot to the lower slot, or (if the
mountains).
marker is already in the lower slot), back to the

12
39
h. Hypoxia. This event reduces each marine biome a. Plant-eaters become Meat-eaters. To change a
by one biomass (due to lack of oxygen). herbivore into a predator, shift its tents from the
biome card or the husker triangle to the predator
triangle in the same hex or borderland. (If there is
i. Continental Drift. The first time a continental drift
no suitable prey in the hex, the carnivore must
occurs, two special starburst orogeny biomes
migrate or die this turn.)
(Spain #165 and Africa #182) drift to the
borderland indicated. This represents plate
40
tectonics forming the Atlantic Ocean rift. If the b. Meat-eaters become Plant-eaters. Predators that
Africa or Spain orogeny biomes are shifted due to switch their trophic level to herbivory shift their
continental drift, any population tents living there population from the predator triangle to either of
shift automatically as well. Continental drift is the two slots in the hex or either of the two husker
treated as "no event" once the Spain and Africa triangles. (Again, if there are no suitable biomes in
cards are located in borderland areas. the hex, the tent must migrate or die this turn.)

Note: A flooded bridge does not stop continental Note: Herbivores suffer no ill effects from being
drift. preyed upon, but see Stage H3.

43
STAGE C. RECESS DNA c. Omnivores. If any player except the dog-face
player makes a trophic change, he must shift
Through inheritance, a single DNA card may be
every population tent of the changing genotype
shared by multiple genotypes. If a genotype has its
41 into either carnivory or herbivory. Only the dog-
shared DNA recessed, it loses the DNA tent, and the
faces (mmm) have the omnivore ability, which
DNA card is moved to any other legal genotype that is
permits leaving part of a genotype population in a
still using it. All genotypes using that DNA retain their
predator triangle, and part on biome cards or
tents.
husker triangles.

Each player holds their recessed cards face-up on the


Omnivore tents (dog-face player) are disallowed
table in front of them. These cards are referred to as
from preying upon herbivore members of the same
the player's "hand." There is no limit to the number of
genotype. (Cannibalism is thus prohibited,
cards a player may hold in his hand.
although there is nothing wrong with any player
having one of his genotypes eating another of his
C1. VOLUNTARY RECESSION genotypes.)
A player may withdraw any number of DNA Cards
from his Physiology Sheet to his hand. This removes D2. SIZE
the associated DNA tents from all genotypes using the
Each player may change the size of each of his
recessed card.
genotypes one step larger or smaller by rotating its
card on the size dial.
Note: If a recessed DNA card is later re-expressed, it
may be applied to the genotype of the player's choice
a. Limits. The size may not go beyond the size
per Stage B1.
range listed on each genotype card.

C2. FORCED RECESSION


b. DNA recession. If the size goes beyond the range
Some DNA cards contain a statement that if they are listed on a DNA card used by that genotype,
expressed, they recess other DNA cards that genotype remove the DNA tent from the genotype card. If
may have. (Other genotypes of a player are the card is being used by another genotype, move
unaffected.) Recessed cards are returned to one's the card to that genotype's column even if the slot
hand, and the associated DNA counters (on the is already full. If no other genotype is using the
genotype card) are removed. card, it is recessed per Stage C2.

STAGE D. ADJUST TROPHIC LEVEL AND STAGE E. POPULATION EXPANSION


SIZE In every biome or triangle where each genotype
42
D1. TROPHIC LEVEL already has one or more tents, a player may add one
Each player may change the diet of his genotypes. more population tent of that genotype. Each genotype
is limited to the 14 tents provided. Tents may be added

13
to slots in excess of biomass capacity; culling of biomass capacity; culling of excess population will not
excess population will not occur until Stage H. occur until Stage H. Multiple genotypes will peacefully
coexist in a biome or triangle as long as the biomass
can support all the animals.
Example: The dog-face player has two archetype
tents in the predator triangle of the Sierra Madre, plus
two squirrels in the east biome, plus a moose and a F3. BORDERLAND BIOMES
squirrel in the west biome. He adds another tent to Herbivores may only enter borderlands along
each of these four populations. displacement arrows. A herbivore entering a
borderland that contains no other herbivores can
STAGE F. HERBIVORE MIGRATIONS44 select any suitable biome to move to the top of the
stack (if more than one is present). The top biome is
F1. HERBIVORE MIGRATION the only one active, the others are kept beneath.
Each herbivore may move to the neighboring slot in its Immigrant herbivores that follow their biome into a
hex, or a number of hexes or borderlands no greater borderland lock their biome on top. Should more than
than its range to reach a new biome. A herbivore can one immigrant end up in a borderland, the higher
occupy either biome slot when it enters a hex. climax biome goes on top, other immigrants go extinct.

Migration Limitations Example: After a "Greenhouse down" event, two


a. The range of a size 1 or 2 animal is one hex or biomes displace south into the Atlantic rift. Beak lizard,
borderland (or more if equipped with special DNA). migrating first, moves a herbivore tent there, and
Size 3 or larger animals range up to two hexes or chooses his favorite (snails, yum!) to be on top.
borderlands.
F4. HUSKERS
b. Wings permit a range of three hexes or Each hex may have one or two husker triangles,
borderlands. beneath any biome with the mast acorn icon. Huskers
may migrate to these areas as new biome slots with a
requirement of H and a niche as stated on the biome
c. Animals with more than one M DNA may only
card they are underneath. Any genotype moving to a
enter hexes containing at least one flooded slot or
husker triangle during herbivore migrations (Stage F)
marine biome.
is a husker.

d. Wings or at least one M DNA (amphibians) are


Example: An oak biome at biomass three can support
required to enter a hex when both slots are marine
three herbivores plus three huskers, plus up to six
or flooded. Wings or more than one M DNA are
predators eating the plant eaters. Note: mast biomass
required to cross a flooded bridge. (Animals with
does not count towards the general hex capacity of
exactly one M DNA are termed amphibians, and
four.
are able to enter both terrestrial and marine
biomes. Genotypes with no M DNA cannot go into
all sea hexes or the Atlantic, and genotypes with STAGE G. CARNIVORE MIGRATIONS AND
more than one M DNA cannot leave marine FINAL SIZE
biomes.)
G1. PREDATOR MIGRATION
Predators move a number of hexes or borderlands no
e. Animals must have wings or at least two P DNA to greater than their range to reach a new predator
move through or fly over hexes containing ice- triangle. The migration limitations shown in Stage F1
sheets. apply to predator migration.

f. Displacement arrows are used for biome Tip (predator's dilemma): It is advised that predators
displacement, and for all movement in and out of go only to places where all the herbivores have prey
borderlands. Animal migrations from one hex to suitability. If predators move to an overpopulated hex
another are NOT limited by displacement arrows. with a mix of roadrunners and non-roadrunners, the
non-roadrunners will be culled during Stage H2, and
F2. BIOME SUITABILITY the predators will starve during Stage I.
A herbivore may not end its move on a biome unless it
meets the all the DNA requirements listed on the G2. FINAL PREDATOR SIZE ADJUST
biome card. Herbivores may move to slots in excess of Predators may change their size45 by one step.
14
46
Example: A predator may wish to migrate two hexes H3. GAME WARDEN
while at size three, then shrink to size two to match the If there is only one predator type in the predator
size two herbivore population there. triangle which is able to prey on all the herbivores
present in both slots plus both husker triangles, then
Note: Due to the omnivore rules, a genotype of the that predator chooses who loses.
dog-faced cynodont player may have both carnivore
and herbivore representatives. However, a dog-faced Note (Shore Feeding): Predators do not need any 'M'
genotype may change size during Phase G only if all DNA to feed upon herbivores in a marine biome
its members are carnivores (no herbivores). (unless the predators are blocked from entering the
hex by migration limitations). Predators with more than
STAGE H. HERBIVORE CULL one M DNA may feed upon herbivores in a terrestrial
biome (again, unless the predators are blocked from
Each biome can support a maximum number of entering the hex by migration limitations).
herbivore tents equal to its biomass. If a biome has
more herbivore tents than its biomass, apply the rules
below to identify the losers. Remove losers one at a H4. DENTITION
time until the excess are gone. In case of a tie, go to Herbivores with the fewest teeth lose. Thus, mmrrr
the next rule. wins over mmm. In case of ties in dentition, the
owning player chooses the losers. If all population of
one genotype is lost, see extinction (below). If a player
H1. NICHE
loses all his genotypes, see hopeful monster below.
Each biome card has niche DNA listed in each of its
corners. The herbivores with the least amount of niche
DNA lose. If the niche is "SIZE", the smallest Example: A prairie has a biomass of one but has two
herbivores lose. herbivores, a moose and an ostrich. In prairies with
niche "S" it is the fastest animal that wins, so that an
ostrich with two "S" DNA would remain and a moose
H2. ROADRUNNER with only one or none would be removed. If neither
Herbivores edible by any predator in the triangle lose. have any "S" DNA, go to the next tie-breaker
Use prey suitability (below) to determine this. (roadrunner). A lion predator able to eat both moose
and ostriches may decide to kill off the ostrich and
leave the moose.
Prey Suitability. Each herbivore tent may support one
carnivore tent. In order to be able to utilize an intended
prey, a predator must: Extinction. The death of the last population tent of a
genotype is termed "extinction". Its genotype card is
discarded, along with any DNA cards in its column on
a. Size. Be at the same size or not more than two
the Physiology Sheet. If any of its DNA is being used
levels smaller than its intended prey. (If the
by genotypes that inherited it from the now extinct
predator is smaller than its prey, it is assumed to
parent, transfer the DNA card to the existing genotype.
be eating eggs or young. Therefore, "Child Care"
This is permitted even if there is no room on the
DNA limits predators to being only the same size
Physiology Sheet for the transferring DNA card. If the
as the prey.)
player's archetype goes extinct, he may designate
another of his genotypes to be the new archetype by
b. Speed. Have the same number or more "S" DNA swapping tents.
than its intended prey.
Hopeful Monster. Any evolutionary freak unable to
c. Nocturnal. Have the same number or more "N" compete unless an extraterrestrial disaster smites the
DNA than its intended prey. dominant population. A player's whose last genotype
dies may still play on, hoping for an opportunity to
purchase a genotype or immigrant epoch card. (A
d. Armor. Have the same number or more "A" DNA
remnant "Lazarus" population is assumed to exist.)
than its intended prey has "a" DNA.

a. Such players pay one gene at the end of each turn


e. Omnivore cannibalism. Not prey on members of
(due to a kind of genetic drift). Players cease
its own genotype.
paying one gene per turn the turn that they are
able to re-establish themselves by purchasing a
genotype or immigrant card.

15
47
b. If such a player buys and expresses a genotype f. Blitzkrieg (optional): If immigrant Hominids
card, he may place a single tent anywhere on the [#140] enter the game during the Cenozoic, and
map. are not held up by a closed bridge from Asia.

c. Such players are eligible to bid on an immigrant Determining the Winner. The winner is the player
card and express it as if it were a genotype. If with the highest cumulative population (counting the
expressed, treat the first tent as if it was an tents of all genotypes on the map). Count the
invading immigrant, but the player can choose population:
what DNA to select for his "W". A player who re-
enters the game in this manner may never bid on
a. At the end of the last Mesozoic Era turn (not
any other genotype or immigrant later in the game;
counted if playing the 12-turn game)
he may only bid on a DNA for his genotype. The
immigrant uses all genotype rules for the
remainder of the game with a 14 tent limit. Players b. At the end of the game (see above).
who purchase an immigrant card use the dentition
printed on its card for all purposes except if they
are tied during herbivore or carnivore cull. This The player with the highest total wins. If tied, the
player with the greatest number of genes wins.
can happen if they are competing against another
immigrant, for instance. It such cases, the player's
original dentition is used to break the tie. OPTIONAL GAMES
a. Classroom Game. Students are divided into teams;
STAGE I. CARNIVORE CULL each team has one archetype. As each archetype
Each predator tent chooses a suitable prey tent. speciates into new forms, individual team members
are assigned control of these orders.
Predators without prey are removed. Order of choice is
by:
Note: Permission is granted to photocopy additional
I1. SIZE Physiology Sheets for classroom use. Smaller copies
of the map are available from Sierra Madre Games for
Larger predators choose before smaller predators. classroom use, so that each team may have their own
map.
I2. DENTITION
Predators with fewer teeth choose before those with b. Darwinian Game. Predators lose the ability to be
more teeth. game wardens. Instead dentition resolves such
herbivore ties. In addition, if there are three or four
players, the mmm and rrrr starting archetypes receive
Note: Prey suitability (H2), extinction (H4) and hopeful
a "P" and an "A" DNA respectively. Players should put
monster rules (H4) also apply to this stage.
these DNA tents sideways to show they are heritage
and thus not inheritable by future genotypes.
ENDING THE GAME
The game ends at the end of the turn during which one c. Poikilothermic Reptiles. Both reptile players are
of the following happens: assumed to start cold blooded. The following rules
apply to all "cold blooded" players:
a. The last epoch card is played (i.e.; the
Pleistocene/Holocene card). Cold-bloods cannot express N, S, wings, or sex
DNA, and ignore N, S, or wings heritage DNA.
b. All players agree to halt. Double biome biomass capacity for cold-blood
herbivores. Thus, each point of biomass may
support two cold-bloods. (Size 1 cold-bloods have
c. Only one player (or none) has population tents on one-fifth the calorie requirements of
the map. homoiotherms. )
48

Allow two cold-blood predators per herbivore tent.


d. A predetermined time limit is reached.
Maximum migration range of 1 regardless of size.
Not allowed adjacent to a hex with an ice-sheet.
e. The Greenhouse goes over 600 ppm or under 150
ppm.

16
All reptile and insect genotypes and immigrants game is lost for the reptile. However, his turtles spread
are cold-blooded until they attain more than one P into ginkgoes and Greenland ferns. The turtles win
DNA. because they are double-armored roadrunners
inedible to the local dino-croc predators, who can only
eat dog-faces. In desperation, dog-face grows to size
EXAMPLE OF PLAY five and moves to the two biomes with "Niche: size".
Two-Player Advanced Game These two biomes, seed ferns [#168] in Talkeetna,
and lycopod meadows [#171] in the Sierra Madre, are
havens for the dog-face, since the rival turtles are
This example shows the first few game turns of a limited to size four.
game of American Megafauna. The reptile player the
dino-croc (rm) and the mammal player is the dog-face
(mmm). Numbers in [ ] are card numbers. Card Five [#144]. Choristoderans invade over the
Cocos bridge. These enigmatic lizard-like predators
have DNA of MW, and a size range of 1-4. They first
Setup. The dino-croc puts a population tent in the try to eat the size five dog-faces in the meadows of the
ginkgoes of Laurentian Shield, and so does the dog- Sierra Madre. The native dino-croc predators are still
face. at size 3, but they can grow twice during the turn to
size five. This is big enough to crush the size four
Card One [#54]. First card is number 54, DNA MM. invader godzillas. Size matters!
Since this card restricts its user to marine biomes,
neither player bids on it. (Had a player expressed this Card Six [#99]. Thumb Spike 'Ia' DNA. Disaster for
card, he would have had to move to the Epeiric and the mammal as he has no genes and the reptile picks
eat primitive fish.) Both players grow to size two, this up for a gene. Not only does the thumb spike have
multiply their population to two apiece, and scatter great DNA, but it also happens to be the card allowing
from the Laurentian ginkgoes to adjacent hexes him to express the tool-use (W) card in his hand. The
(Greenland, Spain, Appalachia). reptile gives his predators thumbs, but is too heavy to
express his tool-use just yet. He hopes his clever
Card Two [#111]. Turtle genotype. Each player bids predators will drive the dog-faces extinct before they
one gene, then escalates to three apiece. The reptile can exploit their sex advantage. Population at this
wins this tie (having more r teeth per the Greenhouse point: Dog-face: 4 (eating seed ferns and lycopod
Level). He expresses it: a turtle replaces a dino-croc in meadows); dino-crocs: 4 (eating dog-faces), and ninja
Spain, and Milankovich P causes a drought and a turtles: 8. The Triassic is now over; the Jurassic
bloom. All of the vegetation in the tropics, plus the begins.
rainforest in the shield, shrink to one as the Earth dries
out. The bloom raises the tropical plants back up to Card Seven [#158]. Digging claws NI DNA. The
two, plus expands the sand dunes to three. The cloud mammals buy this, and the dog-faces go nocturnal,
forest in Appalachia shrinks to one as the dunes hoping to drive the last two predators extinct. But the
expand. The dog-face now has tour tents; the reptile dino-croc cheerfully announces that he is inventing the
also has four, half dino-croc and half tortoises. All torch, expressing his tool use W DNA as "N".
populations are herbivorous and size three.

Card Eight [#47]. Two bridges flood, a mild


Card Three [#66]. Tool Use W DNA. Neither player is "catastrophe". The mammal gets ten genes, the reptile
interested in this card, as it cannot be expressed but five. The mammal is rich but close to extinction,
without first acquiring other cards, which may never only four population tents on the two "Niche: size"
come up. It seems likely that, if bought, this card will biomes. But they are at size five and have more teeth.
fall to genetic drift, yet the reptile decides it may be His opponent decides to go for broke to kill off these
worth one gene and the mammal fatally lets him have last four, growing to size four, and switches to
it. During Stage D, the dino-croc archetypes switch to vegetarianism. He displaces turtles so his newly
carnivore. The turtles, with 'laa' DNA, will soon crowd herbivorous dinosaurs have a home. His daring plan is
out the dog-faces in the sites that have a "Niche 'I' to grow big enough to knock the mammal herbivores
(cloud forest, the rainforest, and Spanish bog.) out of their size-niche biomes and out of the game. His
tool-use must stay recessed because the dino-crocs
Card Four [#73]. Antlers 'sex' DNA! Obviously both are now too big, so his plan risks losing it to genetic
players lust after this card, so the mammal puts one drift!
gene on it instantly. Since the reptile has but one gene
left and ties on antlers go to the mammal, the dog-face
is quickly adorned with a proud rack. It seems that the
17
Card Nine [#114]. The mammal desperately buys the the Mesozoic any creature with heritage AND
dolphin genotype, eating primitive fish in the Epeiric purchased DNA of more than three of any of A, a, B,
seaway (which induces the reptile to abandon his risky G, H, M, or S and/or triple S dies from "comet smite"!
extirpation effort). During the Cenozoic, an asteroid kills anything with
more than two of A, a, M, or S and, or triple B (the
"Roadrunner Crusher"). Another Cenozoic catastrophe
By the end of the Jurassic, the mammal gets deer and 50
(supernova ) kills those having more than four of A, a,
camels, which turn out to be poor investments. On turn
G, H, I, N, and S and/or having triple I. Yet another
23 (mid-Cretaceous), the dinosaurs get technology (!!),
(solar flare) kills anything bigger than size 4, or with
and invent fishing poles (fishing for both dolphins and
more than two A or a. Horned dinosaurs are
rays in the Gulf). The techno-predators, now with bows
vulnerable to comets and the brontosaurs will die in
and arrows, kill off the dolphins and camels. The dog-
49 either an asteroid or a solar flare. You may choose to
faces barely hang on as huge generalized predators
live dangerously, but we recommend waiting until the
feeding on generalized prey, and the deer are forced
Cenozoic when the chances of catastrophe decrease
into Europe and survive only by being triple speed and
(to a 15% risk of flare or asteroid).
nocturnal. The turtles remain inedible, even to the now
humanoid dinosaurs. Toothed birds and
Pachycephalosaurs come but don't live long. Don't Overspend
Just like super-specialization, the penalties for
Final Populations (Sum of K/T and Quaternary overspending can be severe. If you have the fewest
Stages): genes, there are three pandemics (one in the
Mesozoic and two in the Cenozoic) which force you to
kill off a genotype. Even worse, having few genes
Reptile: turtles: 28, techno-dinosauroids: 18, means your opponent can pick up cards for next to
brontosaurs: 18 nothing. When bidding you should always examine the
Mammal: dog-face: 8, swift nightdeer: 6, giant card not only from your point of view, but from that of
tillodont rats: 8 the other player. What will he do with such a card and
how much will that be worth to him? Will it let him add
just two tents or is it more like 10? How high is the
Victory: Ruling reptiles! climax of the biomes in question? Knowing this should
tell you something about how much he intends to bid
ECOLOGICAL LESSONS and you can bid up accordingly. If he doesn't see it
and you don't need the card, you may want to point
Tips on How to Play and Win out its value to him! Even if you don't need the card,
you need to make sure your opponent pays full value
Grow a Nice Tree or else buy it yourself and just hold it.
Think as your archetype as the root to a nicely
rounded tree that you want to build, and buy cards The "Roadrunner Effect"
accordingly. Genotypes are like main branches, DNA Roadrunner cards hurt predators but only temporarily
are like leaves. Buy some DNA early so that other hurt your herbivore competitors (see next tip). In the
genotypes have something to inherit, but don't overdo meantime you have wasted precious genes perhaps
it or you'll over-specialize (see next tip). Genotypes better spent on another B or an H which will help you
are more valuable than DNA cards because they offer survive fluctuating conditions. What DNA cards should
the most flexibility and DNA. But don't buy only herbivores buy? The approximate value of DNA early
genotypes or else you'll have tree limbs without leaves in the game are H, wings, and sex (8 genes), B and G
and it will cost you more to fit them all out with DNA (7 genes), M (6), I (3), and N and P (2). By the
without free inheritance. Ideally, by the end of the Cenozoic, it is likely that flowers, grasses, and
game, you should have four creatures with some deciduous trees will have appeared, making G, H, and
minimum shared DNA, but all looking substantially P DNA more valuable.
different and none over-specialized.

Predator's Dilemma
Don't Get Greedy (or, the "Bolide Bash")
The top predator controls the game (in "game warden"
An over-specialized creature is one which is so loaded fashion), and as such he should try to buy roadrunner
with DNA that you can barely read the card. Such a DNA and genotypes that come up. But what if a
creature has a lot of ability to survive, but the penalty herbivore gets one, say a turtle genotype, which the
for such super-specialization is the ultimate one - carnivore cannot eat? Suddenly, wherever the turtle
outright termination! - if the proper Catastrophe should goes, there is a metastable situation: if the predator
drop in. There is an 18% chance that sometime during stays, the animal he cannot eat proliferates, and if he
18
goes away, the native herbivore that he can eat wins a. Dinosaurs are big. Reptiles, birds, and mammals
(only to disappear if the predator returns and turtles developed tiny species, but never dinosaurs.
are still around). Unlike the cartoons, a carnivore must
retreat from a roadrunner, in order to isolate its spread.
b. Dinosaurs are terrestrial. Reptiles, birds, and
If there is a refuge (like a biome where an edible
mammals have had marine and flying forms. Not
herbivore has a niche that the turtle does not have),
dinosaurs.
the carnivore should go there. Barring this, he may
have to switch to being a herbivore.
c. Dinosaurs are dead. Reptiles, birds, and mammals
all had survivors. Dinosaurs didn't.
The 60 Ton Wiener Dog
Gratuitous size changes may inconvenience a
predator, but you may find yourself unable to adapt in MILIEU
time to a changing situation. For example, suppose The Game of Big Game
your biome changes out from under you. You need to 51
a. The Big Phenotypes. I am not talking lions and
play a new DNA card to adapt, but you can't because
tigers and bears big. A Manchurian Tiger weighs
it is limited to sizes 2-4 and you're at size 6. It takes 2
in at 325 kg; that's only size two in this game.
turns to change size, but you have only one, so you're
Hippos, at 1300 kg, are only size three. America
dead (or at least at risk to losing your investment to
has seen far bigger animals than this.
genetic drift, which has a 14% chance of occurring
Brachiosaurs mass 70 tons, perhaps twice that for
every turn). Size three is about ideal for migration
the Ultrasaurus species.
range, and expression of DNA.

b. Size Matters. Studies have shown that


The Streak 52
megafauna gain a disproportionate share of the
An interesting technique is to buy Speed for your resources in an area. Large animals are often
archetype then spawn off a genotype which may well faster, migrate further, and can catch bigger prey
be the only creature which can predate on it. As long than small ones. Weight per weight, megafauna
as you can keep the most S on your herbivore and need less food than small animals and do not
predator, or keep all the S out of other player's hands, need a high metabolism for the same activity level.
you can double your population. This tip is much Finally, large animals have smaller populations
easier to accomplish with Speed or Nocturnal than than small ones, given a constant resource.
with Armor/Anti-armor. Warning: See "Don't Get Smaller populations exhibit more speciation, at the
Greedy" for the dangers of being a super-roadrunner. price of greater genetic drift.

Sex and Death c. Big Warm-bloods. Another advantage of being


It you can get it early enough (during the Early huge is having a surface area to volume ratio
Cretaceous at the latest), the Sex DNA is worth about favorable to high metabolism warm-bloodedness.
eight genes, but probably no more. In general, it is One can visualize this principle by observing how
more important to watch the ratios between gene pool fast a given amount of ice melts in cubes
totals than the subtractive difference. For example, the compared to if it is in one big block. Tiny
difference between your having 11 genes and the homoiotherms like shrews and hummingbirds
other player having 16 (ratio of 16:11 or about 1.45) is must eat continuously to maintain their body heat.
a lot less serious than your having one and his having
six (ratio 6:1). Unless something happens, in the latter
d. No American Megafauna? In all the world,
case you automatically lose the next four auctions
America has had the most and the biggest
whereas in the former, after one or two auctions, parity
dinosaurs by far. Yet although the conifer forests
will return.
are still here, Brachiosaurs no longer roam in
them. This continent is impoverished in big game,
Lost World compared both to its past and to modern Africa.
Keep an archetype in Spain in case it floats out to sea
and becomes a haven from the continental lifeforms. e. Leaves. By far the most abundant terrestrial food
is low-energy leaves, watery and full of fiber. Only
Dinosaur Mysteries 30 to 70% of the contained energy of leaves is
usable, compared to 70 to 90% for high energy
Perhaps while playing this game, you can figure out
foods (fruit, rodents, insects, fish, and seeds). The
the three fundamental dinosaur mysteries:
smallest leaf eating warm-bloods are the rabbits
and sage grouses (these uncommon American
19
birds have a diet that is 71% leaves and flowers of During the post-holocaust Synthian radiation,
the sagebrush). Smaller homoiotherms will eat another therapsid emerged, the carnivorous
some leaves, but would starve without high energy cynodont with a dog-like face. These pre-
insects, seeds, or meat. mammals were quickly threatened as top
54
carnivores by archosaurs such as the
55
pseudosuchian thecodonts. Also on the rise
f. Guts. Most of the energy of a leaf is locked up in
were the beaked rhynchosaurs, close to the
cellulose, the most common component of fiber.
origins of modern lizards and snakes.
No known animal can digest fiber by itself; leaf-
eating animals must employ long digestive tracts
filled with special bacteria in order to extract b. Triassic Period. The Triassic was a mighty clash
energy from cellulose. Vegetation may be of two nascent dynasties. The first, archosaurs,
processed mainly in the foregut (stomach or crop) would rule the Mesozoic, and the second,
or hindgut (colon or intestine). In today's biomes, mammals, would rule the Cenozoic. But in the
midsize herbivores tend to be foregut digesters Triassic, at the dawn of the Mesozoic, both
like ruminants, while the larger herbivores dynasties began on equal footing. This is where
(elephants, rhinos, hippos, horses, and extinct our game begins.
sloths, ankylosaurs, and pachycephalosaurs ) use
hindgut fermentation. A large amount of foliage
c. Jurassic Period. Coastlines are similar to today's.
can be processed rapidly in the hindgut, but the
The Triassic extinctions killed the two-tuskers and
droppings will contain must undigested food.
rhynchosaurs, and the dog-faced cynodonts will
Elephants spend 77% of their time eating because
not survive the Jurassic. However, one cynodont
of digestive inefficiency.
group evolved into the first true mammal, a small
egg-laying shrewish critter. The archosaurs remain
g. Grass. The warm, wet forests were largely supreme, radiating into fantastic forms: dinosaurs,
replaced by the cool, dry grasslands during the pterosaurs, crocodiles, and birds.
Miocene. This cooling was the result of the rise of
the Tibetan plateau leaching greenhouse gases on
d. Cretaceous Period. A seaway full of giant marine
a planetary scale. Grass is particularly hard to
reptiles divides America into East and West
digest. Cattle, deer, and other ruminants are
islands, and the world is warmer and cloudier than
today's most advanced grazers; such cud-chewers
any age since. The dinosaurs evolve to
are currently driving the larger hindgut digesters
spectacular heights, then die off under suspicious
out. Rhinos, elephants, and horses will be extinct
circumstances. The tiny mammals, reptiles, and
in a million years or so unless man gives them
birds survive.
sanctuary.

e. Tertiary Period. Mammals rule and dinosaurs


h. Predator Size. Africa statistics show that mammal
drool! Was it inevitable? Had the dinosaurs
predators (wild dogs, cheetah, leopards, lions)
become so senescent that the first comet to come
rarely catch prey more than twice their mass.
by would take them out, and leave the mice to
Although a pride of lions (150 kg each) can bring
rule? I think not, or I would not have designed this
down a 420 kg buffalo, herbivores over a ton
game.
(elephants, rhinos, hippos, giraffes) are immune to
predators.
f. Quaternary Period. The contest is not yet over.
The archosaurs live on as birds, whose scaly
i. Flight. Wings are perhaps the strongest card in
bipedal feet belie their dinosaurian past, eager for
the game. I allow their use on size two animals
any chance to regain their status as terrestrial
(80-400 kg). Debatable, since the heaviest known
superlative.
flyers are two American animals: the pterodactyl
(Quetzalcoatlus) and birds (Teratorns, and
Argentavis, a condor). These New World flyers IMPLICATIONS OF AMERICAN
span from 7 to 11 meters, and mass perhaps 85 MEGAFAUNA56
kg. Bustards, today's heaviest flyers, mass 23 kg.
Like all Sierra Madre games, American Megafauna is
marketed as an educational game, worthy of didactic
The Prehistoric Contest exercises in biology classrooms. And so I have had
a. Permian Period. The two-tusked dicynodont, a occasion to explain its premises to faith-bound
53
therapsid, was the only known proto-mammal teachers and parents. Most acknowledge a place for
(Tartarian) survivor of the Permian extinctions. evolution, at least as an explanation for the

20
development of the various human races from My, and that of a species is just 4 My. There are many
postulated original Adam and Eve archetypes, for examples of vertebrate populations that have, in the
instance. Most will admit that, if placed on a jury in a course of human lifetimes, been formed with
paternity trial, they would accept DNA evidence as characteristics distinctive enough that they no longer
"proof beyond a reasonable doubt" that a deadbeat interbreed. Speciation evolution has been observed
dad was related to a child. Given that chimpanzees directly, in Darwinian finches, sockeye salmon
share 95% of their DNA with their human relatives, the (stream-bred versus lake-bred varieties), Australian
idea of humans as just another type of animal is rabbit immigrants, scarlet honeycreepers (shorter
beyond controversy. Within the context of current beaks in response to loss of its favorite flower in
knowledge, evolution is a fact. Hawaii), littorine snails (armor in response to crab
predation), and novel species of mosquitofish. During
the Triassic, when the world was one big
Irreconcilable differences
Gondwanaland, the pace of change was stale. Today,
The differences between science and religion are not the intermingling of species from seven continents
over evidence, but are rather epistemological. I find may constitute the greatest speciation event since the
these differences irreconcilable. Science asserts that Cambrian explosion.
all knowledge comes from observations and reason,
and all phenomena are causal and natural (and thus 58
knowable), while the deists assert that knowledge is Die Achterbahn
faith-based, and hold out for supernatural (and thus Players of American Megafauna get a sense of a
unknowable) portions of existence. There is no room white-knuckle ride in a planetary Achterbahn (the
for compromise between these two views, despite German word for roller coaster). The actual pace of
many claims to the contrary. One can either have a events is even faster than the simulation provides.
natural universe run by natural "knowable" laws, or During a single game turn of 6 million years (6 My),
one can have a universe run by a willful supernatural target Earth can expect to be pelted with a rock big
agency whose nature and intentions are, by definition enough to leave a scar 50 km in diameter, sufficient to
of the word "supernatural", both unknown and extinguish 20% of the species. The last 6 My has seen
59
unknowable. A lawful universe that contains even a about 100 Ice Ages and as many interglacials.
single "lawless" poltergeist is, in principle, Imagine Canada alternately white with glacial ice and
60
indistinguishable from an utterly chaotic Byronic green with tropical forests. The survivors of such
universe. How can one tell if any observation or turmoil are resilient and adaptable, and not the frail
experiment was the result of principle or poltergeist? If things depicted commonly by environmental mystics.
the supernatural exists in any degree, then the
57
efficaciousness of science is utterly illusionary.

The nature of proof


My rant is not so much against the deists, but against
the would-be defenders of science that seek
compromise between science and religion, often by
softening the definition of "proof". As an adherent of
the Objectivist philosophy, I find such elasticity to be
fatal to the very nature of objectivity. Any hypothesis is
asserted within a context that may be strengthened or
weakened as new evidence comes in. If favorable
evidence continues to be discovered, with no
contraries, a cognitive climax is reached. The
conclusion ceases to be a hypothesis, and becomes
knowledge. Certain knowledge. Despite the assertions
of modern philosophers such as Karl Popper, certainty
61
and proof are possible, within the context of one’s Ground Zero at the K-T Catastrophe
knowledge. A giant bolide 10 km in diameter can be expected to
smite the Earth every 200 million years (My). The last
Evolution’s metronome one left a scar 170 km in diameter in the Yucatán
peninsula. The rebounding crust registered an
The evolutionary scale of this game encompasses estimated 13 on the Richter scale, and generated
animal orders, rather than species. The pace of world-wide tsunamis a hundred meters tall. The re-
change of families, genera, and species is too frenetic entry rain of ejecta literally ignited the lower
to simulate in a 6 My (million year) game turn. Fossils atmosphere, burning everything combustible. A curtain
indicate that the mean duration of a genus is about 20
21
of nitrogen oxide smog and soot shut down smattering of cosmopolitan weed species, especially
photosynthesis for months, and destroyed the ozone small scallops or brachiopods adapted for low oxygen
layer. The gloom plunged Earth into a decades-long waters. Terrestrial plants were also exclusively
impact winter, with average temperatures below sporadic weedy opportunists, consisting of spiky
freezing. Since ground zero happened to be rich in quillworts, shrubby lycopods, a seed fern, horsetails,
sulfur, acid rain sulfates pelted the world for decades. and some small conifers. There are no signs of trees
The surviving plants and animals seemed to be acid- until newly-evolved conifer forests make an
tolerating or else living on acid-buffering soils. And the appearance 5 My after the event. At about this time,
already high greenhouse was elevated for at least a more or less the game’s starting point, the first
66
millennium. Of the three "mass-extinction" calamities megafauna appear: an array of hopeful monsters.
that have occurred during the 250 My game period, However, even 15 My after the event, megafauna
this was the mildest. Another mass extinction ended populations were still depauperate, consisting mainly
62
the Triassic, killing 76% of the species. But the worst of a few scattered species of world-wide distribution,
was the Permian event, which killed of 96% of the notably the two-tusker Lystrosaurus.
world’s plants and animals. Mercifully, the four or five
catastrophes expected during a typical American 67
Biodiversity trends
Megafauna game only kill off 15% or less of the player
genotypes. Despite such gyrations of the Achterbahn, or rather
because of them, biodiversity on the planet is at an all
63
time high. The number of marine families seems to
The mother of all extinctions have plateaued during the Paleozoic at about 500,
It is now known that the biggest event ever, the before the Permian crash. But after the painful
Permian disaster that is the occasion for the start of recovery, biodiversity steadily rose during the
the game, was as sudden as it was apocalyptic. Both Mesozoic to 700 families, with a hiccup at the K-T
land and sea were affected. The Mesozoic life that boundary of a hundred families or so, before resuming
populated the post-holocaust world was so utterly the climb to 900 families today. The number of
different from the Paleozoic oceans that some early terrestrial families vacillated greatly around 200
paleontologists had wondered if life had entirely died families through the Paleozoic and Mesozoic eras, but
out and been reborn. The deep oceans became exploded after the K-T event to the 800 families in
68
hypoxic, a sign of high global temperatures, and sea recent fossil records.
levels fluctuated. Sedimentology records show that
rivers worldwide became braided as the denuded land 69
Two recent invasions of America
choked them with sediment. Photosynthesis shut
down. Coal formation abruptly stopped, replaced by America has seen two extinction events in the last 6
"redbeds", sandstone deposits indicative of warm arid million year game turn. Both were paleozoogeographic
regions. In many ways, the signature is similar to the invasions. The most recent was the megafauna
K-T event, known to be impact-caused. But where are extinctions of the late Pleistocene, 11,000 years ago.
the blankets of debris, or the notorious tell-tale layer of About 35 genera were extirpated, including all the
iridium? Another difference is that the Permian event proboscideans (mastodons, gomphotheres,
dumped enormous amounts of organic carbon into the mammoths), seven genera of giant ground sloths, two
atmosphere and oceans, far more than can be genera of xenothera (a glyptodont and an armadillo),
explained by the death of all the biota on the planet. three genera of horses (at least 10 species), two
This huge spike in the carbon cycle might be explained species of tapirs, two genera of peccaries, a camel
by massive methane releases from the continental and two llamas, a mountain deer, the elk-moose, three
shelves in the face of dropping sea levels. The sudden types of pronghorns, the saiga, three oxen (yak, shrub,
appearance of titanic flood basalts in a geologically and musk), three cats (sabertooth, scimitartooth, and
quiet region of Siberia is also suggestive. There are no cheetah), three bears (spectacled, short-faced, and
64 cave), two skunks, the giant beaver, the dire wolf, and
indications that the Siberian traps were impact-
65 the last of the litopterns and notoungulates. Perhaps
related, and so the mystery lingers.
73% of the megafauna died off or were driven to
refuges elsewhere. According to Dr. Paul Martin’s
A painful recovery blitzkrieg hypothesis, these unfortunate creatures were
Life rebounded rapidly, within a geologically-brief inexperienced in the ways of men and their spears
hundred thousand years, for most of the mass coming over the Kula Bridge. These megafauna losses
extinctions. Not so the mother of all extinctions. are comparable to the losses (46 genera) that
Compared to the riotous diversity of the late Permian occurred during another bridge invasion three million
rocks, the sandstones of the Early Triassic are years earlier. The long-flooded Cocos Bridge opened
monotonously barren the world over. For several in Panama, allowing mammal invasions both north and
million years marine fossils show nothing but a south. The southbound invaders, placental mammals,

22
were the most destructive, and South America lost ago. Ancient "bio-engineering" has also increased
most of her neotropical marsupials and unique biodiversity by producing hundreds of new varieties of
ungulates in this exchange, formally called the Great plants and animals, from maize to cattle. Human
American Interchange. habitat modification, from the creation of fields and
open woodlands to the erection of cities, usually
increase rather than decrease both the numbers and
Western Civilization arrives
types of wildlife in a given region. One reason is that
Compared with these invasions, the arrival of animals like open woodlands better than closed
Columbus and the Industrial Revolution has had scant forests. Another reason is the human introduction of
ecological impact. No genera have gone extinct, and exotic immigrants, both deliberate introductions and
the known species of plants and animals that have 75
accidental hitchhikers. The introduction of a
died off are under a dozen. From the mammal developed area into a wilderness increases diversity
megadynasty, one Mexican rabbit is gone from the about 10% in the long run (40% in island
continent, as well as the Stellar’s Sea Cow offshore. communities). Such human-caused increases in
From the dinosaur megadynasty, out of 750 extant biodiversity and biome-diversity also increase the
70
nearctic bird species, the casualties include the conditions for speciation events.
Passenger pigeon, Carolina parakeet, the Labrador
duck, and the Great auk. This death rate is well below 76
the expected "natural" rate of vertebrate extinctions.
71 Climate changes as natural cycles
The impact of man upon the Achterbahn has been
insignificant so far. Contrary to the headlines, the role
Modern mass extinction?
of nature is far larger than man. A single large volcano
It is often alleged that we are in the middle of a mass or hurricane delivers more chlorine compounds to the
extinction event today. Balderdash. World-wide, about atmosphere than man’s entire history of CFC
113 bird and 83 mammal species known to have gone production. The eruptions of acidic volcanoes such as
extinct since 1600, and almost all these are marginal El Chicón in Mexico have been linked to most of the
island species such as the dodo. Such species, having world’s acid rain. Most sulfur dioxide emissions are
evolved in the absence of predators, are complacent also volcanic, 147 million tons from the Laki volcanic
and naïve, doomed the moment a piece of driftwood or eruption in Iceland alone. Most methane comes from
continental drift brings the first predator ashore. wetlands, ruminants, and termites. Forests produce
Subtract the island species, and the subspecies, and more than six times more hydrocarbons than all man-
the observed extinction rate is just about zero. Far 77
made sources. Carbon dioxide levels today, 380ppm,
from disappearing, the 9800 bird and 4600 mammal are 99% from natural sources and are far less than
species appear to be radiating into new species at they were in the Eocene and Cretaceous (over 1125
many times faster than they are going extinct. ppm). The forests of North America, which have been
Compare this to a real mass extinction, such as the expanding for a century, absorb more CO2 than the
aftermath of the K-T rockfall. Some 70% of the globe’s continent’s industry produces, making America a net
species, including the dinosaurs, were suddenly greenhouse sink. Today’s global warming is part of a
snuffed out. Given the fecundity of life, where a single natural cycle, one of a dozen interglacial episodes in
gravid female can repopulate a species, it is estimated the last million years. The world warmed rapidly
that this event would have had to have killed 99.99% starting 18,000 years ago, 7°C per century at its peak,
of all individuals of all species to end the legacy of and slowing irregularly to today’s half degree per
three quarters of the species. In contrast, the biomass millennium. I mention these vignettes to give an idea
of today’s planet is more or less stable. of the scale of the catastrophe cards, compared with
the influences of modern humans.
72
Man as Game Warden
Unlike other species, humans tend to conserve Agriculture as the biggest human impact on land
73
species and environments they find desirable. For use
example, many hindgut-digesting megafauna, such as When speaking of ecological impact, sometimes
Indian elephants and horses, have long been in measured as an ecological "footprint", many imagine
decline from competition from more advanced cities, highways, and sprawl. However, developed
74
ruminant mammals such as deer and cattle. These land, where 75% of Americans live, takes up only 27
animals would likely be extinct today, if it were not for million hectares (Mha), less than 3% of the land
man’s intervention. Other critters that have benefited 78
area. The biggest footprint associated with humanity
from man’s domestication efforts are cheetahs, for the last 10,000 years has been agriculture.
camels, oxen, donkeys, hamsters, guinea pigs, and Cropland in the U.S. takes up some 141 Mha, more
ginkgo trees. DNA studies suggest that every "wild" than three quarters of it to produce fodder for cattle.
representative of these species today is descended (For comparison, a hex in American Megafauna is
from domesticated captives of several thousand years
23
about 180 Mha.) This agricultural footprint is about a conserving them have been realized. The worldwide
quarter of the area of flood basalt volcanism and amount of food per capita is also at an all time high for
glacial incursions that America has endured the last 6 the same reasons. The poorest persons today enjoy
million years. sanitation, health, communication, and other benefits
denied to the richest pharaoh, the grandest czar, or to
79 the sun king of France. The key idea is that resources
Technology decreases one’s ecological footprint
are not analogous to a pie baked by mother nature,
It requires 2800 hectares (Ha) to support each person that one must grab before one’s greedy brethren do.
of hunter-gatherer technology. The American continent Resources are the marriage of sweat and ideas, and
could support less than a million such persons, and yet American entrepreneurs are creating more resources
their impact was sufficient to devastate the than any other society in recorded history.
megafauna. "Given their technology, the Indians had
probably reached the numbers that represented the 82
carrying capacity of the land. All of the area of the Technology reduces pollution
present United States that was habitable at all was A high tech person has less impact on the
occupied by some tribe or tribes; there were no empty environment than a low tech one. The richest and
80
lands." The technology of animal domestication most industrialized countries are also the cleanest,
shrank this footprint by a factor of 50; in other words, it since anything that retards economic growth also
requires only 56 Ha to support each wandering retards environmental cleanup. Pollution was worse in
herdsman. Slash-burn technology requires only 11 Ha pre-Columbian America than it is today. The
per person, and short-fallow agriculture is down to 2 technology of Native Americans was insufficient to
Ha. The Industrial Revolution halved this so that by give them living areas better than unsanitary and
1866 half the population of the United States was overcrowded smoke-filled rooms, to stop the
freed up for non-agricultural purposes. It required 1.35 salinization of their fields, or to prevent their teeth from
83
Ha to produce a tonne of wheat, comparable to sub- being worn away by grit in their stone-ground foods.
Saharan Africa today. The Green revolution reduced Even today the greatest air pollution health problems
the footprint by another factor of four, down to 0.22 Ha are the indoor emissions due to third-world heating
per person. Replacing draft animals with tractors also and cooking with wood, coal, and dung. Technology
drastically reduced the amount of land needed, reduces waste. An average American household
because of the fodder acreage saved. Moreover, the produces a couple of kilos of waste today, less than
number of man-hours to produce this tonne of wheat half that of a century ago (in 1900 homes produced
has improved five thousand times since 1866, such two kilos per day of coal ash alone), and less than in
that less than 1% of the population now makes the developing nations such as Mexico. Moving outside,
U.S. the world’s greatest food exporter. The resulting pollution and health in the streets of New York
food glut from high yield farms has caused the improved dramatically when it changed from horses to
abandonment of many former croplands, which are cars. (As did the smell.) The emissions per capita of
often reclaimed by forests. Indeed, the woodlands of carbon monoxide, sulfur dioxide, and particulates
th
America have been expanding consistently for a increased during the first half of the 20 century, but
century, to an area today twice that of croplands. The are today less than half what they were 50 years ago
technology of best practices in the U.S., such as and dropping, and are no longer a health issue in
phytofarms, hydroponics, and aquaculture, has developed nations. Pollution is an old problem,
footprints at least 2000 times smaller still. Innovations solvable only through technology.
have reduced the per capita environmental impact at a
rate many times that of the population growth rate.
Proper human goals
81
These observations are not to foster complacency, but
Technology increases resources to illustrate how the "deep time" of American
Like all creatures, man alters its environment to suit its Megafauna can give perspective to the real problems
needs. But whereas animals only consume resources facing us today. Warning, another game element, the
that nature provides, only man can create new population and culling rules, should not be applied to
resources, through the miracle called ideas and humanity. These rules are patterned after the Laws of
technology. Coincident is the increase of wealth and Malthus, which apply only to non-technological beings.
abundance. For example, the amount of living space Of all the animals, only humans have the capacity to
per person has increased as the technology of house- conceptualize changes, and work towards that vision.
building has improved, and as housing prices The "masses" are commonly held to be stupid ignoble
(compared to wages) have fallen. The last few creatures, who would destroy themselves without
centuries have seen a steady decrease in the prices benevolent paternal oversight. I see zero evidence for
(again compared to wages) of metals and all other raw this patronizing view, held both by theologians and
materials as new ideas for locating, extracting, and political leaders left and right. It is true that a proper

24
philosophy is needed to intelligently guide man’s CREDITS
emerging control over his surroundings. Beneficial
Game Design, Layout, and Art: Phil Eklund
human goals are not those that maintain equilibrium,
(phileklund@aol.com), (520) 324-0523
since this is not possible on the Achterbahn. They are
also not those that punish industrialists for the creation 2525 E. Prince #72, Tucson, AZ 85716
of resources and wealth. Modern problems, the exact (www.sierramadregames.com)
opposite of those predicted by Malthus, include
84
crippling underpopulation, obesity, statist politics, Rules Editing: Rick Heli, Phil Vogt, Graham Wills.
and mental health issues associated with our new-
found longevity. And naturally Ludditism, the fear of
technology. Map: Phil Eklund, Suzanne Wills.

REFERENCES Animal Classifications: Based upon the scheme


given by Dougal Dixon et al.
Alexander, R. McNeill. 1989; Dynamics of Dinosaurs
and Other Extinct Giants. Columbia University
Press. Clip Art: Some artwork modified from IMSI's
Masterclips Premium Image Collection, 1895
Francisco Blvd. East, San Rafael, CA 94901-5506.
Bakker, Robert T. 1986; The Dinosaur Heresies.
William Morrow.
Special Consultants: Bob Butler of the University of
Arizona (tectonics), Jonathan Lunine of the University
Benton, Michael. 1996; The Historical Atlas of the of Arizona (Earth), Paul Martin of the University of
Dinosaurs. Penguin Books Ltd. Arizona (blitzkrieg), Neal Sofge of Fat Messiah
(dinosaurs).
Dixon, Dougal et al. 1988; The Macmillan Illustrated
Encyclopedia of Dinosaurs and Prehistoric Playtesting: Mark Buckley, Cedric Chin, Dustin Crowl,
Animals. American Museum of Natural History. Matthew Eklund, Alex Hazlett, Jim Kirkland (discoverer
of Utahraptor), Derek Long, Robert McCord of the
Farlow, James and M.K. Brett-Surman. 1997; The Mesa Southwest Museum, Phillip McGregor, Maureen
Complete Dinosaur. University of Indiana Press. Nichols, Debbie Paetz, Mike Wasson.

Fastovsky, David and David Weishamel. 1996; The Contributors to the Expansion set DNA Cards:
Evolution and Extinction of the Dinosaurs. Steve and Arthur Hammond, Adam Johnstone, Chris
Cambridge University Press. Carter, Jeff Fisher, Brian Leet, Steve Adamski, Max
Parsonage, and James Sterrett.
Lunine, Jonathan. 1999; Earth: Evolution of a
Habitable World. Cambridge University Press. Special thanks to the Megafauna devotees: Manuel
Suffo, Rick Heli, Wilhelm Fitzpatrick, Franco Momoli,
and James Sterrett. Ich muss sonderlich die deutsche
McGowan, Christopher. 1991; Dinosaurs, Spitfires, Madchen bedanken: Patti, Annabelle, Kathrin, und
and Sea Dragons. Harvard University Press. besonders Nici.

NASA Ames Research Center. 1985; The Evolution of American Megafauna online discussion:
Complex and Higher Organisms.
http://games.groups.yahoo.com/group/Megafauna/

Paul, Gregory S. 1988; Predatory Dinosaurs of the


"In any non-self running simulation, there must be
World. Simon and Schuster.
Lamarckian appeals." Mike Wasson

Tudge, Colin. 1997; The Time Before History. First


Touchstone edition.

25
Endnotes
Locomotion is plantigrade (walking on soles), with an
1
up and down back bone flexure, contrasting with the
PERMIAN EXTINCTION, the most severe mass side to side flexure and sprawling posture of the
extinction known, in which 96% of species went ancestral cold-blooded reptiles like lizards or sail-
extinct. This catastrophe swept land and sea, plants backed pelycosaurs. The digestion plumbing is
and animals. The game starts in the aftermath of this relatively unspecialized. The archetypes in this game
holocaust, and allows the proto-mammals to setup last differ mainly in their dentition.
since they had the initial upper hand, particularly as
herbivores. Possible causes of the Permian extinctions
include an asteroid strike, or the Siberian Traps. a. The rm dentition is the archetype of crocodiles,
dinosaurs, and birds.
2
PANGEA During the Triassic, at the dawn of this
game, all the major continents are locked into a super- b. The mmm corresponds to the placental mammals
continent called Pangea. At 210 million years ago and perhaps the marsupials.
(Ma), rifts appeared as North America and Europe
("Laurasia") split from South American and Africa. Sea c. The rrrr is the archetype of snakes, lizards, and
water poured into the spreading zones of the Atlantic tuaturas, also perhaps the pterodactyls and
Rift. At 85 Ma, an extension of the Atlantic would marine reptiles.
temporarily open between North America and Europe.

3 d. The mmrrr is the archetype of the monotremes


DINOSAURS, an archosaur vertebrate group close such as the echidna and the duck-bill platypus.
to crocodiles but showing birdlike features in the hips
and hind legs. This allowed a more vertical limb
alignment capable of sprints and gallops compared to e. The rr 1/2m is the archetype of the crocodile.
the splayed-out limbs typical of reptiles. Dinosaurs
likely inherited a warm-blooded oxidative metabolism, 6
ARTHROPODS, a phylum comprised of all creeping
free of the lactic acid build-up that bedevils the and flying invertebrates, such as insects and
fermentive metabolism of reptiles. (This may explain crustaceans, which dominate the terrestrial animal
why there are no dinosaurs as small as lizards.) biomass.
Dinosaurs arose from a pseudosuchian thecodont in
the Mid to Late Triassic, and went extinct during the
7
K/T event. ENDNOTES contain much interesting background
information, such as:
4
THE K/T EVENT, a massive extinction at or near the
Cretaceous-Tertiary boundary (abbreviated K/T) some Angiosperms. Plants that form seeds that develop
66 million years ago. On the land, the dinosaurs and from flowers, including deciduous broadleaf trees,
pterosaurs died. In the oceans, the rudistids (coral-like flowering shrubs, grasses, palms. These are the most
oysters), great sea reptiles and lizards, ammonites, complex of the plants and their appearance in western
and much plankton went extinct. Small and Gondwanaland during the Cretaceous rapidly spread
generalized cold-bloods, like fish, turtles, insects, to global dominance. Angiosperms have a distinctive
crocodiles, seemed totally unaffected, as did plants love-hate relationship with animals: depending upon
(even the recently evolved angiosperms). Small warm- birds and mammals for seed dispersal, and upon
blooded animals like mammals and birds not only pollinators (mainly insects) for fertilization. Symbiotic
survived but radiated spectacularly. This upheaval, flowers and fruits were developed to attract animals,
which seemed to plummet the unusually high while the edible leaves became armed with
greenhouse that prevailed through the Late insecticides, spines, etc.
Cretaceous, has been associated with the Chicxulub
impact crater in Yucatan. Thus ended the Mesozoic Coral Reefs. Animal structures confined to within 30°
Era. latitude of the equator; their fossil presence in present
polar regions suggested the existence of plate
5
ARCHETYPES, the original forerunner of a group of tectonics.
animals or plants. In this game, there are two ruling
reptile archetypes (three with the expansion) and two Deccan Traps. A cataclysmic basaltic eruption in India
mammal archetypes. All four are high-metabolism believed to have contributed to the K/T event.
homoiotherms with unspecialized five clawed toes,
suitable for catching prey, digging, and running.

26
Digitigrade. Walking on the tips of the toes, in the (rauisuchid), along with the Beak Lizard (rynchosaur)
manner of dogs, cats, and carnosaurs, rather than on and the Dino-Croc (pseudosuchid) were archetype
the "flat" of the hand/foot (plantigrade, like bears or thecodontians (primitive ruling reptiles) that somehow
humans). Some swift digitigrade animals bear a survived the Permian catastrophe to radiate into many
thickened hoof and reduced number of toes; this is carnivorous and plant-eating forms found world-wide in
called unguligrade. Ungulates include land crocodiles, Triassic rocks. All these forms died out during the
ornithischian dinosaurs, and ruminants. Camels have great extinction that ended the Triassic, but the
modified this pattern by dropping back down to walk surviving descendants included lizards, crocodiles,
on the entire underside of their splayed digits, pterosaurs, plesiosaurs, and dinosaurs. The
cushioned by a pad. This assists traversing sandy Arizonasaurus was rediscovered in 2002 by a pair of
deserts. students working under Arizona State Museum and
the Arizona Department of Land permits obtained by
Dr. Robert McCord, curator of the Mesa Southwest
Gaia. The theory that life biological feedback
Museum of Natural History. I am indebted to fellow
mechanisms keep the planet habitable in the teeth of
gamer Dr. McCord for his help in this project.
hostile and astrophysical catastrophes.
9
TECHNOLOGY CARDS represent the most ancient
Gymnosperms. Non-flowering seed plants, such as
of old world tools and techniques: hand-axes (3 million
conifers and cycads, which dominated the Mesozoic
years ago), fire-bearing (one half million years ago),
plantlife. As the game starts, gymnosperms are rapidly
and Mousterian thrusting spears and Levallois blade
displacing the pteriphytes in the tree and shrub
spears (one quarter million years ago). Technology
biomes, and the age of dinosaurs is also called the
cards follow the ideas of Julian Jaynes that technology
age of cycads as a result. (Cycads resemble palms,
preceded consciousness, and that Technology and
but are related to the archetype of pine trees.)
Ideas (Card #62) ignited as a result of the technology
of language rather than to brain evolution. The timing
Intelligence. A measure of the sophistication of of Jayne’s proposed "breakdown" is controversially
appraisal of one surroundings, as measured (in this recent. I prefer a timing that makes hand-axes tools,
game) by P heritage. Mammals and birds have the instinctively used rather like the cactus spines in the
advantage over dinosaurs and reptiles, and predators beaks of Darwinian finches, whereas hafted spears
tend to be more clever than herbivores. were technology, envisioned prior to their assemblage
in a functional mind-space composed of lingual
metaphors. Check out Jaynes’ remarkable book: The
Locomotion. Pre-Triassic quadrupeds undulated from Origin of Consciousness in the Breakdown of the
side to side as they walked like their fish ancestors. Bicameral Mind. Boston, Mass: Houghton Mifflin Co.,
Such motion interrupts breathing; lizards "hold their
1976.
breath" as they run and depend upon anaerobic
energy. Thecodonts and therapsids developed a gait 10
with legs held vertically rather than sprawled from side DENTITION Reptile teeth are generalized, uniform,
to side. The up and down flexure of the spine assisted and continuously replaced as they are lost. Mammals
rather than hindered breathing, and aerobic stamina have two sets of teeth: milk teeth and permanent
was born. teeth. Both sets are sculpted to fit together precisely,
compared to the reptile's rather sloppy bite with
replaceable arrays. The life span of mammals is
The Vindelischisch Islands marine card (#192 in the limited by tooth wear, consequently most of them
Expansion) represents an egg-laying sanctuary for plateau at a maximum adult size. Reptiles, with ever-
some early marine reptile, much like boobies or marine growing teeth, grow throughout their lives, up to the
turtles do today. Although it requires no DNA to feast biggest land beasts ever.
on the eggs, wings or marine DNA is needed to get
there since its borderland slot is totally marine.
a. Carnosaurs with rm dentition have semi-
8
specialized teeth that are curved, flattened, and
PROTO-CROC, technically a mid-Triassic serrated teeth for cutting off chunks rather than
ctenosauriscid poposaur (a type of derived rauisuchid), grabbing. (Animals with minimal dental formulae
but it looks like a latter day dimetrodon! It has a are favored for the "snatch and gulp" or "slashing
dentition code of rr 1/2m, which is to say, it has double cookie-cutter" predatory methods.)
reptile-style teeth, and a half of a mammal-style tooth.
This dentition makes Arizonasaurus more of a reptile
than the rm dino-croc, and more of a mammal than the b. Mammals with mmm dentition have four kinds of
rrrr beak lizard. The Arizonasaurus Proto-Croc teeth: incisors for biting and cropping, canines for

27
15
holding prey, pre-molars for crushing, and molars LEK, a sexual arena where males peacefully
for chewing. (In most mammal herbivores, the congregate to perform their courtship displays, and
canines are absent, leaving a gap called the females make their choice. This system works well for
diastema between their biting and chewing teeth.) monogamous species whose offspring need a lot of
parental effort, like birds and humans.
c. Rhynchosaurs (rrrr) have beaks, tusks, and a
16
deep lower jaw that bears two rows of teeth, one ROADRUNNER, a term inspired by the Warner
on the crest, and one further down on the inside. cartoons whereby a certain mammal just can't catch
The lower jaw clamped into a groove in the upper. his feathered dinosaur prey. (Alas for cartoonish
authenticity, real roadrunners are ferocious and utterly
dinosaurian predators.)
d. The two-tuskers (mmrrr) have beaks, tusks, and
extra palates to process low-energy high-fiber
17
vegetation. MAP, the diagram of the North American continent
during the Early Jurassic (200 Ma). High mountains
(the Hercynians) and a rift valley (the nascent Atlantic
e. The “proto-croc” pseudosuchids (rr 1/2m) are
Ocean) separate the American East Coast from the
much closer to modern day crocodiles than to any
rest of Pangea (Africa, South America, and Eurasia).
dinosaur. Cladistically ranked as crurotarsians,
The interior is dry sand dunes, stirred by easterly
they have a row of large conical teeth with
winds desiccated by passage over the Hercynians.
denticulated shelves (analogous to the
The east slope of the Hercynians is lush and verdant
mammalian cingulum) that gave rise to the bizarre
with rain-forests, all the way north to Greenland, which
bipedal plant-eating crocodiles of Arizona such as
actually lives up to its name. An arm of the Great
Revueltosaurus.
Tethys Ocean (the Zechstein Sea; see below) reaches
the area where present day Spain and Maine are
11
BROWSE (Arbivorous). This game distinguishes starting to split apart. Another shallow sea, the Epeiric,
between animals that graze shrubs and grasses and resides in the center of America. Salt deposits today
those that browse on trees. Low plants have made mark where this sea repeatedly dried up in the arid
themselves more and more indigestible, while the high conditions.
tree foliage remains more succulent. Browsing
requires a long neck, arms, tongue, or trunk to reach
At the start of the game, marine elevations were close
these high leaves. Or strength: elephants will knock a
to present levels, covering a shallow continental shelf
tree over to get a few leaves at the top. Browsers,
off Pangean shores. Sea levels rose dramatically
such as elephants and rhinos, often exhibit higher
during the Jurassic, reaching a peak in the Cretaceous
intelligence than grazers.
and flooding the Midwest. They dropped again during
the Tertiary, and during each of the dozens of
12
GRAZE refers to the consumption of shrubs or, Pleistocene ice ages plummeted the oceans 150
during the Cenozoic, grass. Grass, a wind-pollinated meters below present. The seas rebounded at each
angiosperm, appeared during the Oligocene after the retreat of the ice-sheets during the Pleistocene
age of dinosaurs. Grass contains spicules, and these interglacial warmings.
needles of glass discourage grazers. Even so, grass
still thrives when continuously cropped. In order to
The Zechstein sea is a shallow sea which repeatedly
obtain an adequate diet, grazers must repetitively
covered parts of Europe. It starts the game as an arm
munch and grind the grass, and all this mind-numbing
of the Western Tethys Sea. By the Jurassic, a great
mastication dominates their daily routines.
spreading rift between Europe and North America
joined the Zechstein to become the North Atlantic
13
HUSKERS are animals adapted to crack the husk of Ocean, splitting Pangea. By the Cretaceous, a
mast and obtain the high energy contents inside. The spreading zone from the Zechstein would temporarily
high nutrition value of seeds is needed to germinate separate Greenland and Europe from the rest of North
and nurture until its solar-powered processes are America.
initiated. Today, the dominant huskers are songbirds
and rodents. 18
HORSE LATITUDES are the latitudes at 30° have
high stationary air pressure, due to the descending
14
MAST, fallen seeds edible only by huskers, animals desiccated air of the circum-global Hadley cell. This
such as sparrows and mice specialized in seed- prevents prevailing winds from carrying rainwater from
cracking.

28
the oceans, and indeed most of today's great deserts a. Hercynian Orogeny. At the beginning of the game,
are located in the horse latitudes in both hemispheres. a collision between the world's continents has
formed Pangea, raising mountains from Spain to
19 Africa. This tall range blocked the trade easterlies
BRIDGES allowed, for example, Cebid monkeys,
from reaching the interior of the American
porcupines, anteaters, armadillos, and glyptodonts to
continent. In the "rain-shadow", desert sandstone
migrate north through Panama during the Great
formed as the hypersaline central seaway
American Interchange during the Pliocene.
20
repeatedly evaporated.
KULA is Athapaskan for "all gone".

21
b. Cordilleran Orogeny. A series of disturbances
MILANKOVICH CYCLES describe how the Earth's resulting in the up-lift of the Rocky Mountains and
climate is affected by periodic oscillations in its orbit, in the formation of the Sierra Nevada and Coastal
three grand cycles. Ranges.

a. In the Milankovich E cycle, gravitational nudges 24


BERINGIA, site of the Kula land bridge between
from other planets modulate the eccentricity of the Alaska and Siberia that formed and flooded during the
Earth's orbit on 100,000 and 450,000 year periods. late Cretaceous (to Eurasia), Eocene, and
This reapportions the annual solar energy to Pleistocene. It was by this bridge that Asian dinosaurs
different parts of the year. and mammals of many kinds, including humans, have
emigrated to America, and vice versa. Beringia
b. The closest approach to the sun currently happens remained ice-free during the ice ages. Today, Beringia
to occur when the northern hemisphere is tilted (Alaska) has America's largest megafauna, like polar
away from the sun, that is, during the northern bears, whales, and walrus. Small animals have
winter. During the P cycle, every 21,700 years, the excessive heat loss due to an unfavorable surface
Earth precesses its tilt about a fixed point like a toy area to volume ratio.
gyroscope. This affects the equator more than the
poles, and affects the seasonality (difference in 25
CLIMAX, a mature plant community as a culmination
temperature between poles and equator) that of an ecological or evolutionary succession.
drives the world's winds and weather.
26
BIOME, a major ecological community or
c. The Earth is currently tilted 23° from a line environment characterized by distinctive geology,
perpendicular to the plane of its orbit about the vegetation, invertebrates, or fish that can be exploited
sun. Tugs from other planets change the Earth's by animals that meet certain DNA requirements.
tilt (from 21° to 25°) on 41,000 year periods; this is
the T cycle. A greater tilt affects the poles more 27
DNA is deoxyribonucleic acid, the helical material in
than the equator, increasing both the midnight sun
the nuclei of cells that contains the genetic code.
and the seasonability.
28
22 GENOTYPE, a population of individuals sharing a
NICHE defines the role of a species within the
specified genetic makeup (in this game, an order or
community in terms of its resource requirements. The
suborder of related animals). Each population tent
overarching rule in ecology is that niches are
represents an entire assemblage of related species, at
exclusive. No two species can long exploit the same
30 megatons of biomass each. Genotypes maintain
resource at the same time, as the more efficient
heritage characteristics even as they alter their form in
exploiter will eventually prevail. In this game, it refers
response to a habitat. "Classic" ecomorph solutions
to the DNA or size, as listed in all four corners of a
that have arisen again and again include tank-like
biome card (in the square after the requirements), that
grazers with facial armor and giraffe-like browsers.
defines the fittest animal in a competition for that
Such ecomorphs have arisen independently in
biome.
American ornithischian dinosaurs, camels, and rhinos,
and South American litopterns and marsupials. Giant
23
OROGENY slots mark where the Earth's crust is "ground sloth" browsers, where a big animal stands on
prone to deformation, also called diastrophism. two feet and hooks branches with claws, is another
Mountain building processes are colorfully referred to common reoccurring ecomorph (alas, without living
as "episodes" or "revolutions" by geologists. American examples today).
orogeny occurs both east and west coast:

29
29 36
IMMIGRANTS, foreign invaders who often find that PANDEMIC, a widespread disease of species-killing
native plants and prey are unadapted and naive to potential.
their specific attack modes. America, an isolated area,
has suffers mass extinctions on those infrequent 37
FEATHERS are merely scales modified to insulate
occasions when visitors arrive. Immigrants can also be
an animal's body by trapping a layer of air (air is a
disease vectors, such as what occurred when
superior insulating material). Feathers are more
cosmopolitan Europeans, harboring anti-bodies and
efficient than fur for insulation and solar radiation
pathogens from around the world, first met the
shielding, and only later were adapted for flight
sheltered "native" Americans.
purposes. Compared to fur, feathers are high
maintenance, requiring bathing, preening, and periodic
30
CATASTROPHE, a sudden environmental change replacement to keep from getting matted or infested
as caused by the appearance of special cards. with parasites. They also preclude the use of sweat
Controversy continues whether the major factors in the glands, which is why birds pant rather than sweat.
survival or extinction of life are catastrophic or
gradualist. Equally controversial is whether survival or 38
BLOOMS are a proliferation of plant life in either the
extinction is due to opportunism or evolutionary
land or in the oceans.
competition. Life seems to be at maximum risk when
at equilibrium.
39
HYPOXIA refers to a lack of oxygen.
31
ICE-SHEETS, widespread ice that moves because
40
of the weight of buildup rather than moving down hill. PLATE TECHTONICS The world's surface is
divided into plates of lithosphere that creep about,
32 surfing the circulating plastic lower mantle. The
SEX is the intermingling of genetic material like
DNA, and the activities that enhance this. The sex continents such as Laurentia (ancient America) are
DNA cards represent a variety of sexual intimidations, froths of low density granite that collect at the treadmill
advertisements, leks, and displays. fringes of thin dense plates of oceanic basalt. A Pacific
subduction zone wrinkles Laurentia's western
33
cordillera as it sutures island arcs onto shores from
ALLELE, any of the different forms of a gene that Baja and Beringia. This zone overran the Pacific
occupies a particular locus (fixed position on a spreading center about 30 Ma, creating the San
chromosome). Andreas slip fault and causing the western U.S. to
"decompress" into the Basin and Range extentional
34
GENETIC DRIFT is the loss of variability when orogeny.
unused DNA in an allele is not passed on. Despite
this, small in-bred populations exhibit enhanced 41
RECESSED DNA Genes (or latent genotypes) that
variations. This is the engine of change, adaptively
produce no observable effect on the organism's
guided by natural selection.
phenotype. All recessive cards are kept in a player's
hand (i.e., face up on the table), and are not
35
GREENHOUSE LEVEL This map table lists the inheritable (in this game).
parts per million (ppm) of atmospheric greenhouse
gases. High levels create high sea levels and high 42
TROPHIC LEVEL, a nutritional hierarchy of life with
temperatures. Solar radiation travels through space as
top carnivores occupying the apex (in the predator
short-wave radiation. After it strikes the Earth, heated
triangle). They feed on the next trophic level, the
objects cool by reradiating this energy as long-wave
herbivores. The lowest trophic level contains the
radiation. The balance between the light energy
energy-producing biomes. The passage of energy
intercepted, and that lost by radiation back into space,
between each trophic level determines its biomass.
gives the ambient temperature. The interior of an
Note that insectivores and sea-food eaters are treated
automobile is an example: its windshield admits the
just like herbivores in this game.
sunlight, but traps the long-wave IR. Greenhouse
gases, especially water, carbon dioxide, sulfur dioxide,
43
and methane, let short-wave radiation in, but trap the OMNIVORES Defined in this game as an animal
long-wave radiation from escaping out. Heat enters but order containing both predators and herbivores, but
can't get out, and eventually the ice-caps melt and can be conveniently thought of as a species that eats
flood bridges and lowlands. both leaves and flesh. Because the mammal's tooth
repertoire contains both canines and molars, and
given their non-specialized history, only the mmm

30
player is permitted omnivorous genotypes. Even the animals on other continents (such as Australia) were
most carnivorous of the mammals (the order taken by surprise, hence the "blitzkrieg".
Carnivora, including dogs, cats, bears), will happily eat
vegetable matter if needed. Reptiles and birds are less 48
HOMOIOTHERMS are animals that maintain a
versatile in their trophic choices. Leaf-eating birds or
constant body temperature despite ambient
lizards are unusual, bird-hipped dinosaurs won't touch
temperatures. The genotypes in this game are
meat, and the lizard-hipped dinosaurs won't eat a leaf
assumed to be big enough to exhibit homoiothermy by
(sauropods are the exception here). Note that,
virtue of their thermal mass alone. A high body
because of the specializations required in digesting
temperature (~38°C), and an elevated metabolism are
plants, it is much easier for plant-eaters to evolve into
also presumed, although some big reptiles like turtles
meat-eaters than vice-versa.
and crocodiles are low metabolism homoiotherms.
Elevated body temperatures require more energy but
44
MIGRATIONS are the movement of organisms from speed up chemical reactions (including digestion and
one location to another. This may be periodic or Krebs cycles) and seem to enhance muscle
seasonal (as in birds) or may be a displacement in performance. A 50kg cougar eats five times that of a
response to climatic change or hardship (as in plants). 50kg alligator.
The American Megafauna migration rate is based
upon the annual migrations of size three American 49
GENERALIZED Organisms which few specific
animals like bison and caribou, which travel 2500 km
adaptations to the niche. A generalized beast
annually.
resembles its archetype, and, in game terms, has few
DNA tents. More conservative animals seem to fare
45
SIZE Many players have trouble visualizing the rule better in mass extinctions than rapidly speciating
that predators cannot be bigger than their prey. (possibly over-specialized) ones.
Studies of trophic dynamics on the Serengeti show
that megafaunal predators usually tackle prey their 50
SUPERNOVA On an average of every two turns a
own size. Similar dynamics apply to cougars and deer,
gigantic nearby star explodes and pours X-rays and
and tyrannosaurs and triceratops. No terrestrial
UV onto the Earth, only to be blocked by the Earth's
megafauna predator lives exclusively off prey only a
magnetic field. At unpredictable times, however, the
quarter or less its weight, because there are
magnetic field collapses while the north pole switches
insufficient calories to replenish those lost in pursuit.
to the south pole, or vice versa. The simultaneous
Ocean megafauna follow similar rules as long as krill is
occurrence of both accidents can result in "starburn",
lumped in with algal plankton as the most basic trophic
particularly for plants and animals without protective
level.
fur or feathers.
46
GAME WARDEN The concept of a carnivore as the 51
PHENOTYPE The distinguishing features of a
overlord of animal husbandry. Assuming none of his
genotype resulting from its interaction with its
prey are roadrunners, he chooses who lives and who
environment.
dies. The predator's best chance of winning the game
is to keep as many varieties of herbivore prey alive as
52
possible, thus the analogy to human game wardens. MEGAFAUNA, vertebrate animals of 100 kg (220
lb.) or more.
47
BLITZKRIEG, a theory proposing that primitive
53
humans with stone spears were more responsible than THERAPSID An order of loosely-related synapsid
climate changes for the recent (Holocene) mass beasts. Therapsids dominated for 40 million years until
extinctions of American megafauna. Humans invaded the rise of the dinosaurs in the late Triassic, and
13,400 years ago, and within a thousand years the included the dicynodonts (two-tuskers) and cynodonts
giant armadillos, glyptodonts, camels, horses, (dog-faces). The archetype of placental mammals was
mammoths, mastodons, cave bears, giant ground a cynodont therapsid.
sloths, dire wolves, saber-toothed cats, giant tapirs,
and woolly bison were gone. Caribou and bison were 54
ARCHOSAURS "Ruling Reptiles", a subclass which
spared by having irregular migration patterns to
includes thecodonts, crocodiles, pterosaurs, dinosaurs
confound the hunters. Even more recently, the bison
and birds.
suffered a precipitous decline, from predation from
both Asian (misnamed "native" Americans) and
55
European immigrants. The African megafauna THECODONTS Early archosaurian reptiles, rather
survived perhaps by co-evolving with humanity, but the like crocodiles, having dentition set in jaw sockets.

31
61
One of the thecodonts was the archetype of the The Alvarez hypothesis, that the dinosaurs died as a
dinosaurs. Thecodonts include the pseudosuchians result of a bolide strike, has reached the status of
(dino-crocs), erythrosuchians (crimson-crocs), proven. But since Luis Alvarez was a Nobel prize-
aetosaurs, phytosaurs, rauisuchians, and winning physicist, the academic field of paleontologists
ornithosuchians (bird-crocs). did not exactly welcome revelations from outsiders.
This book describes how those who have invested
56 heavily in a field of study react when new evidence
My thanks to the affable Tasmanian biologist Beth
arrives from outside their peers. See James Powell.
Fulton for her unflinching preproduction critical review
Night Comes to the Cretaceous. New York, NY: W.H.
of this commentary. Beth agrees with the basic facts
Freeman & Co., 1998.
presented herein, but completely disagrees with the
conclusions I drew from them.
62
At the dawn of the Jurassic 200 Ma, the ecology
57 convulsed. One proposed culprit was a 10 km asteroid
Every scientific experiment ever performed supports
strike in Quebec. Among the victims, therapsids
the thesis that we live in a lawful universe, and that
including the dog-faces and two-tuskers, the
science is valid. It follows that faith-based or
rhychosaurs plus the seed ferns they specialized on,
superstitious institutions can have no authority over
and the thecodonts. All extinct. In the ocean, the
the truth or falsehood of evolution, or indeed on any
ammonites (nocturnal shelled squid) and early
aspect of existence, from morality to the Big Bang.
ichthyosaurs also lost most of their families. Yet even
Faith (the blind acceptance of something outside of
while the proto-mammals were clobbered into ratberts,
reason or evidence) has no place in science. For a
the dinosaurs soared into titans. Very curious.
remarkable treatment of this subject (including the
axiomatic basis for science and morality), see chapter
63
5 of Objectivism: The Philosophy of Ayn Rand, Douglas Erwin. Extinction, How Life on Earth Nearly
Leonard Peikoff, New York: Dutton, 1991. Ended 250 Million Years Ago. Princeton, NJ: Princeton
University Press, 2006. This readable text does a
58 great job of showing a careful handling of contradictory
Jonathan Lunine. Earth, Evolution of a Habitable
evidence and the implications of various results
World. Cambridge, UK: Cambridge University Press,
to ongoing research.
1999. I take pride in the small role I had editing and
illustrating this textbook. The author, Dr. Lunine, also
64
kindly reviewed the preproduction text of this SIBERIAN TRAPS The millions of cubic kilometers
commentary. of molten basalt formed during the formation of the
Urals when Europe crashed into Angaraland at the
59 beginning of this game. The carbon dioxide released
ICE AGES Global periods with extensive ice-sheets,
over the next 600,000 years raised the greenhouse
the first of which was recorded during the Permian. By
and reduced the temperature differential between
the Triassic, global temperatures, sea levels, and
poles and equator. This made the ocean currents
rainfall were similar to today's levels. Further into the
sluggish and reduced the rate which the oceans
Mesozoic, the world got hot and wet, and greenhouse,
absorb and circulate oxygen into the depths. Hypoxia,
photosynthesis, and sea levels climbed to an all time
a mass killer of fish today, may have caused the
high by the Cretaceous. Equatorial temperatures were
Permian extinctions.
slightly higher than today, but polar temperatures were
40-60° C higher, too warm for ice-caps. Large-eyed
65
dinosaurs plied polar podocarp forests within the Arctic Indeed, all three mass extinctions during the past
and Antarctic circles. During the Tertiary, by the end of galactic year have been marked by major flood basalt
the Eocene, the climate remained warm but got much episodes: the Siberian traps at the end of the Permian,
wetter. During the Quaternary the climate fluctuated the Central Atlantic Magmatic Providence at the end of
rapidly between cool interglacials and ice. Humans the Triassic, and the Deccan traps at the end of the
now live in one of these transitory interglacial periods. Cretaceous.

60 66
Experienced players know that a downward In this case the hopeful monsters are examples of
Greenhouse shift creates an ice wall that divides the so-called "Lazurus taxa", creatures missing from
Beringia from the rest of the continent. It is known from the fossil records for many millions of years before
pollen studies that white pine habitats survived in the mysteriously "rising from the dead".
refugia of Alaska throughout the worst of the last ice
age.

32
67 74
These compilations of Paleozoic, Mesozoic, and RUMINANTS, herbivorous mammals having a
Cenozoic families are the life work of the late Jack system of foregut digestion adapted to increase the
Sepkoski of the University of Chicago. efficiency of extracting protein from low food-value
vegetation. Ruminants chew food ("the cud") partly
68 digested in the foregut before swallowing it again for
The highest biodiversity is in the tropics, although
more digestion. Ruminants have a complicated multi-
nobody knows why. A Panama rainforest may yield 70
vat stomach, three chambered in camels and four
mammal species, compared to 35 in a similar
chambered in deer, cattle, and bison. Chewing the cud
Appalachian forest and 17 in Alaskan tundra.
improves efficiency, but cannot digest as much food at
According to the Haffer "species-pump" hypothesis,
a time as non-ruminants with a simple single large
changes wrought by Milankovitch cycles and glaciation
stomach, such as horses and pigs.
repeatedly pumped forest biomes into tropical patchy
areas (refugia) where speciation could occur.
75
Moreover, today’s climate since the Pleistocene has Not all invaders into America are human-facilitated;
been a dry chill, relatively unusual in earth’s history, the Fieldfare and Cattle Egret are flourishing here after
and this big chill could have crowded most of the having immigrated on their own two wings.
world’s plants and animals into the last places on the
globe that are warm and wet. There have been 76
Edmund Contoski, Makers and Takers. Minneapolis,
actually only two periods of polar ice and Ice Ages in
MN: American Liberty Publishers, 1997.
the last billion years, an episode during the Permian,
and the one we are in today. Had the post-Permian
77
world remained cold, life would have had a quarter CARBON DIOXIDE The atmosphere gas (CO2)
billion years to evolve on the ice-caps. The poles today forms a minor part compared to oxygen and nitrogen.
would be a verdant green, alive with warm-blooded Nevertheless, this percentage is vital for plant growth,
plants and a diverse assemblage of megafauna. and for regulation of the planet's temperature through
the greenhouse effect. Carbon dioxide scrubbed from
69 the atmosphere by rainfall produces carbonic acid,
My thanks to Dr. Paul Martin for his consultation. It
which may turn into carbonates given the proper rocks.
is not every neighbor that advocates the reintroduction
This effect chills the planet. But carbon dioxide thus
of wild elephants and camels into the Arizona deserts.
sequestered in the rocks is eventually subducted into
the Earth and released into the atmosphere by
70
NEARCTIC refers to all North American species volcanoes, thus completing the CO2 cycle. The
exclusive of Central American tropical species. elevated parts per million (ppm) of CO2 during high
Greenhouse is favorable for plant growth, particularly
71 those with wet preferences.
The Ivory-billed woodpecker, never a common bird,
may or may not still survive in Alabama or Cuba.
78
HECTARE (Ha), a square hectometer, or a square
72 100 meters to a side. A megahectare (Mha) is an area
Diamond, Jared. Guns, Germs, and Steel, The
containing a million of those squares.
Fates of Human Societies. New York, NY: W.W.
Norton & Co., 1997. I disagree with Diamond’s central
79
thesis that geography is the primary shaper of human Julian Simon, The Ultimate Resource. Princeton,
societies. But every chapter has fascinating ideas NJ: Princeton University Press, 1981.
nevertheless. For instance, Diamond investigates how
the loss of the megafauna in the Americas negatively 80
Marion Clawson, America’s land & Its Uses.
impacted the subsequent development of native
Baltimore: The John Hopkins Press, 1972, p. 16.
American civilizations.

73
This generalization, while true, is not necessarily
enough to save charismatic megafauna such as
pandas or tigers living in low tech third-world arenas.
This is particularly true in political regimes that favor
public lands. If nobody owns a region, than the
motivation to conserve is replaced by a race to exploit
before the other members of the public do so. Fishing
on the world’s oceans is an example of this effect,
called the "tragedy of the commons".

33
81 83
RESOURCES are defined as things valuable to the As a member of the cliff-dwelling restoration project
welfare of an individual creature, produced by in the Sierra Anchas here in Arizona, I can personally
ingenuity and industry. In other words, resources attest to the squalor of cliff-dweller life.
require resourcefulness! Although raw materials for
resources are conserved by a law of physics (water, 84
UNDERPOPULATION Referred to in the media as
energy, metals, etc. never get "used up"), the actual
"Gray Dawn", "Agequake", or "Baby Bust",
availability of a resource depends upon the instinctual
underpopulation cripples a region’s vibrancy and
or technological capacity of the being involved. Oil in
dynamism, as well as devastating the economy
the ground, or metals locked in ores are naturally not
(particularly for nations unwilling to undergo drastic
resources without the technology to find and extract
social security reform). Underpopulation also
them, and the hard work to make it happen. The
negatively affects the standard of living and pollution
evolution of brains or technology tends to produce and
control. Whether or not a region is underpopulated
create resources.
depends almost entirely on the tech level of the
inhabitants, rather than incidental factors such as land
82
Indur M. Goklany. "Richer is Cleaner", The True area or natural resources. Today Europe has the
State of the Planet, edited by Ronald Bailey, New greatest underpopulation problems (the German term
York, NY: The Free Press, 1995. is Servicewüste, or "service desert"), but in twenty
years time China will be the world’s most rapidly aging
society.

34
PLAYER ORDER
Sequence of Play Any player may request that any phase (map
setup, move, trophic) be done in the player order
A. REVEAL EPOCH CARD from the most r teeth to the least r teeth (i.e.,
Biome: Receive additional genes (sex DNA = 2, otherwise 1). The biome mmm last).
card is placed on map in the legal slot with the lowest climax. Biome is
rotated so that the total hex biomass is four. Displaced biomes move to an BIOME CARD PLACEMENT
empty slot one hex away if one exists, preferring southern and western Latitude: Biomes go into latitude row listed.
directions. Orogeny: Must go into mountain-building slot.
Marine: Cannot go into mountain-building slot.
DNA: Auctioned, ties to genotype with most r or m teeth as stated on card. Stillborn: If new climax is lower than that of all
legal slots, the new biome is discarded as
Genotype: Auctioned, ties to genotype with most r or m teeth as per extinct.
greenhouse level. Ties: If there is more than one empty legal slot,
place biome in the farthest south or west.
Immigrant: If drift specified, each player loses one recessed card. If a bridge
is flooded, immigrant waits until the bridge clears, otherwise its card is placed IMMIGRANT CARD PLACEMENT
on the first suitable biome/triangle, scanning from the south (north for Asian W DNA: Immigrants will change W to any DNA
immigrants), then along each row west to east. (except H) as required for suitability or niche.
Trophic: Six-tooth immigrants = herbivores.
Catastrophe: Receive additional genes (sex DNA/2-player game = 6; sex Single-tooth = predators. Herbivores will check
DNA/3 or more player game = 10; otherwise 5), then follow instructions on all biomes for suitability, checking triangles only
card. If the greenhouse level changes, migrate biomes. If more than one if no suitable biomes exist. Predators will check
biome moves into a slot, the lower climax dies. If the hex capacity of four is triangles first, then biomes.
exceeded, the lower climax reduces biomass. If a bridge clears with No competition: Immigrants will bypass biomes
immigrants trapped behind it, place them on the map as described above. or triangles containing other immigrants.

B. EXPRESS CARDS BIOME SUITABILITY


DNA: May add your DNA cards in hand to available genotype slots. A herbivore cannot utilize a biome unless it has
Genotypes: Trigger a Malankovich Cycle, then derive new genotype from all the DNA requirements listed.
parents, replacing a single parent tent and copying all legal DNA from parent
to young (respecting size restrictions and incompatibilities). PREY SUITABILITY
Size: The predator cannot be larger than its
C. RECESS DNA prey, nor be more than two smaller.
Decide to move DNA cards from your sheet to your hand. This removes DNA Speed: The prey must not be faster than the
tents from genotype cards using them. predator (i.e., have more S DNA).
Nocturnal: The prey must not be more nocturnal
D. ADJUST TROPHIC LEVEL AND SIZE than the predator (i.e., have more N DNA).
Decide whether to be herbivore or predator. Armor: The prey must not have more armor (a
Then may change size by one step. DNA) than the predator has armor-piercing (A
Choose any two DNA if WW is expressed. DNA).

E. POPULATION EXPANSION ANIMAL MIGRATION LIMITATIONS


To your groups of similar tents in each biome or triangle, add a tent. Range: Genotypes may migrate one hex, or two
if size three or more.
F. HERBIVORE MIGRATIONS Wings: Migrate up to three hexes.
Move your herbivore tents to a suitable biome. Sea: Hexes with both slots marine or flooded
can be entered only by using M DNA or wings.
Animals with more than one M DNA are
G. CARNIVORE MIGRATIONS AND FINAL SIZE restricted to marine or flooded slots.
May move your carnivore tents to a triangle with suitable prey. Ice: Hexes with ice-sheets can be entered only
May adjust each carnivore size by one level. by animals with PP DNA or wings.
Bridge: If flooded, need MM DNA or wings.
H. HERBIVORE CULL
In each over-capacity biome, keep applying culling rules (listed in order of ANIMAL EXTINCTION
importance) until the population equals biomass: Genotypes with no population discard the
Nice: Niche winners beat others. genotype and non-shared DNA cards. Shared
Roadrunner: Herbivore in hex inedible to all predators in the hex beat DNA cards are moved to the columns of a
others. genotype using them, even if this slot is full.
Game Warden: If there is only one type of predator and that predator can
predate all herbivores in the hex, then the predator decides who survives. VICTORY
Dentition: Herbivores with the most teeth survive. At the end of the Mesozoic (K-T), and after the
last turn of the game, each player sums
I. CARNIVORE CULL population. The player with the highest total
Predators without suitable prey die. If more predator tents then prey, larger wins.
predators beat smaller. If tied, fewer teeth beat more teeth.

35
Setup Table
Triassic Jurassic Cretaceous Tertiary
Region
(41 turn game) (35 turn game) (25 turn game) (12 turn game)
Polar Caps, Asia, and Europe
Asia Empty Empty Empty Empty
Kolyma Ice (183) Ice (183) Polar Forest (5) Ice (183)
Angaraland Ice (184) Ice (184) Ice (184), (183) Ice (184)
Baltica Ice (185) Ice (185) Larch (12) Ice (185)
Europe Ice (186) Ice (186) Ice (185), (186) Ice (186)
Arctic Circle
Beringia West Lobster (191)* Lobster (191)* Salmon (34) Salmon (34)
Beringia East Lichen Tundra (177) Lichen Tundra (177) Lichen Tundra (177) Lichen Tundra (177)
Greenland West Cycad Trees (175) Cycad Trees (175) Cycad Trees (175) Taiga (10)
Greenland East Ferns (166) Ferns (166) Ferns (166) Ferns (166)
Jet Stream
Talkeetna West Seed Fern (168) Seed Fern (168) Seed Fern (168) Spruce (9)
Talkeetna East Cycad (176) Cycad (176) Lobster (191)* Redwood (11)
Laurentian West Rainforest (172) Rainforest (172) Belemnite (32) Maple (15)
Laurentian East Gingko (167) Gingko (167) Gingko (167) Gingko (167)
Zechstein West Ammonite (180) Tree Fern (8) Ammonite (180) Squid (31)
Zechstein East Spain (165) Plankton (28) Plankton (28) Plankton (28)
Iberia Empty Spain (165) Spain (165) Spain (165)
Horse Latitudes
Laramidia West Podocarp (224)* Podocarp (224)* Podocarp (224)* Podocarp (224)*
Laramidia East Araucarites (173) Bristlecone (35) Bristlecone (35) Bristlecone (35)
Epeiric Seaway W Early Fish (178) Araucarites (173) Ammonites (29) Cactus (4)
Epeiric Seaway E Snails (179) Cycadoid (6) Snails (179) Creosote (19)
Appalachia West Sand Dunes (187) Sand Dunes (187) Cycadoid (6) Herbaceous (17)
Appalachia East Cloud Forest (169) Cloud Forest (169) Cloud Forest (169) Oak (3)
Tethys Ocean Reptile Eggs (192)* Reptile Eggs (192)* Reptile Eggs (192)* Lobster (191)*
Tropical
Sierra Madre West Horsetail (170) Horsetail (170) Pine Cypress (14) Dry Season Rainforest (1)
Sierra Madre East Lycopod Meadow (171) Lycopod Meadow (171) Palisades (7) Palisades (7)
Gulf of Mexico W Lampshell (181) Lampshell (181) Lampshell (181) Teleost Fish (30)
Gulf of Mexico E Africa (82) Clam Beds (27) Clam Beds (27) Clam Beds (27)
Panama West Quillworts (231)* Quillworts (231)* Rainforest (172) Rainforest (172)
Panama East Lycopod Swamp (174) Myriapods (22) Termites (24) Mangroves (13)
Atlantic Rift Empty Empty Empty Empty
Gondwanaland Empty Africa (182) Sponge Reef (26) Sponge Reef (26)
South America Empty Aspido Reef (25) Aspido Reef (25) Rainforest (2)
Land Bridges
All Bridges Clear Flooded Flooded Flooded
Milankovich Cycles
Milankovich E Start Start Start Start
Milankovich T Start Start Start Start
Milankovich P Start Start Start Start
Greenhouse Level
300 ppm 300 ppm 450 ppm 200 ppm

* These starting biomes are included in the Expansion. If not playing with the Expansion, these slots begin the game empty.
Note: Certain marine biomes start in orogeny slots. This is an allowable exception to the normal rules; see P5e.
Italicized names are borderlands.

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