Professional Documents
Culture Documents
LEONARD BARDEN
Former British Chess Champion and
England International, Chess Correspondent,
The Guardian, The Field, Financial Times,
and London Evening Standard
VI
CONT E N TS
Page
INTRODUCTION xi
I. CENTRE CONTROL
1. Botvinnik-Grob, Zurich 1956
Irregu lar Openi ng
2. Mangini-Kotov, Mar de l Plata 1957
Sicilian Defence 4
Page
12. Bronstein-Golombek, Moscow 1956
Nimzo-Indian Defence 36
13. Turner-Reshevsky, New York 1956
Nimzo-Indian Defence 39
14. Spassky-Keres, Moscow 1957
Nimzo-Indian Defence 43
I V. ATTACK/NG PLAY
15. E uwe-Nestler, Lenzerheide 1956
Q.P., Old Indian Defence 47
16. Korchnoi-Durasevic, Belgrade 1956
Nimzo-Indian Defence 51
17. Rejfir-Lokvenc, Czechoslovakia v. Austria 1956
King's Indian Defence 53
18. Persitz-Galula, Uppsala 1956
Sicilian Defence 56
19. Larsen-Olafsson, match 1956
Dutch Defence 59
20. Kotov-Bastrikov, Erevan 1954
Modern Benoni De fence 62
21. Clarke-Toran, Hastings 1956-7
Sicilian De fence 65
22. Tolush-Antos hin, Moscow 1957
French Defence 68
VI. COMBINATIONS
25. Richter-Vogel, Berlin 1952
Pirc Defence 77
26. Uhlmann-Puc, Krynica 1956
Nimzo-Indian De fence 80
27. Szukszta-Tal, Uppsala 1956
King's Indian Defence 84
viii
CONTENTS
Page
28. Enej-Kapu, Budapest 1953
Sicilian De fence 86
29. Barden-Wise, Twickenham 1956
Alekhine's De fence 89
30. Gurgenidse-Tal, Moscow 1957
Modern Benoni De fence 92
ix
HOW TO RATE YOUR SCORE
Average score U.S., British,
on eight games or international rating What this rating means
MANY che ss player s find that they lack the time or opp ortunity for
frequent over -the-b oard practice, and other s, having in su fficient
incenti ve t o acquire bo ok knowledge, find that their own idea s often let
them d own again st an opponent more thor oughly grounded in general
principle s. There i s a real problem here, in that it is hard to pay full
attention t o bo ok s which do not deal with the type of difficulty which
occur s in one' s own play. I believe the present scheme meets the
difficulty in two way s: fir stly, it provide s a selection of g ames de ali ng
with all the type s of situation s-po sitional play, attacks, sacri ficial
combination s, defence, and end game s- which are most commonl y
encountered ; and secondly, by inviting the read er to participate by
working out the m ove s made by a ma ster an d commenting on hi s
choice, it enable s him to take part in a real battle again st an oppo nent.
The b ook can al so be taken a s a collection of good games, which can
be played through simply for enjoyment, without any need to answer
the que sti on sa bout each move. I have taken care to ch oo se gam eswhich
are, in almo st all ca se s, from tournament s of the la st few ye ars, and
which will be unfamiliar to English reader s.
The m ore entertaining and valuable method of using the book is for
the reader to imagine him self the partner of the ma ster in the g '.lm e, and
t o gue ssthe m ove s which he make s. In thi s ca se, u se a sheet of paper or
card t oc over each page and l ower the paper line by line. The first mo ve s
of the game are given in e very ca se, and from the diagrammed posi tion
each asteri sk signifie s that immediately below is a move of the side the
reader i s partnering, and t he paper should be lower ed a fter thi s move
ha s been wo rked out. A maximum of 50 point s can be obtai ned on each
game. F or a proper a sse ssment of hi s own che ss ski l , the reader i s
recommended to w ork through at lea st one game from each of the eight
secti on s of the book, and to average the re sulting score to a pro
portion o f 50. Aft er calcu la ting your eig ht -gam e average , s ee how
you rate on the tab le on page x.
I CEN T RE C O N TROL
Game No . 1
IN this game you have Wh it e. ' B-Kt 5 ch, Kt-B 3 ; 11. Q
Your consultation partner is K 2 ch, B-K 3 ; 12. 0-0, Q x
Mikhail Botvinnik, ex-champion P ; 1 3. B-Kt 5, which gives White
of the world. Your opponent a splendid game for the sac rificed
is Swiss master H. Grob. The pawn. I point each for the calmer
game was one of eight which alternatives 7. B-Q B 4, 7. B
Botvinnik played simultaneously K B 4, 7. B-Kt 5, and 7. B
with clocks, in Zurich, 1956. K 2, but nothing for 7. B-K 3
The first moves are I . K t owing to the annoying 7 . . . . Kt
K B 3, Kt-K B 3 ; 2. P-B 4,
P-Q 4; 3. P x P, Kt x P; 4.
P-K 4, Kt-K B 3 ; 5 . Kt
Kt 5.
*
7.... P-Q R 3
lI .i �B-�i
� .
power ful threa t of 9. P-K 5, and
i �.0�[�}i·�-
if in reply 8 . . P-R 3 ; 9. B
· " • • r•,, R 4, P-K Kt 4; 10. B-Kt 3,
I - - - Black's pawn position is ruined.
1B
. -�
•
•
�1 .
B
�4).-
u.u.• ••
..
Nothing for the tempt ing 8. P
Q 6 (8 . . Q x P ; 9. Q x Q,
B x Q ; 10. P-K 5), because of
• E .4J. the equalizing answer 8. . . . P
ftA
r� B
• �4).�
u..u.u. K 4; 9. Kt x P, B x P. I poin t
for the tamer 8. B-K B 4 or
���rnA•i§
*
7.
-��
P-Q5 *
..
8. B-K 2.
8. . Q-Kt 3
* *
10. Q-Q 2 14. Q-B 2
2 points. l point for 10. Q-B 2 l point.
when Black's K B obtains some I 14. • • • B-B 5
scope by 1 0 . . . . B-R 3. { 1 5. P-R 5
10. . . . P-K R 4 1 poin t.
1 5. . . . Q-B 2
*
*
1 1 . B-K 2
1 6. K R-Q 1
1 point.
1 point. White can continue
1 1. ... Kt-Q 2
quietly to improve his posi ti on,
* since Black's pawn weaknesses
12. 0-0 are permanent and therefore do
not require to be attacked in a
3 points. There is no need to
hurry.
fear the open K Kt file, for Black
cannot hope to organize a reason 1 6. . . . Kt-K 4
able attack with his heavy pieces *
necessarily split up through the 1 7. Kt X Kt
unfortunate position of his king. 1 point.
1 point for 12. R Q 1, but
-
1 7. . . . B x Kt
deduct 6 points for 12. 0-0-
*
0??, B-R 3.
1 8 . P-R 3
1 2. P -R 5
1 point. This is now at las t
*
necessary.
1 3. P-R 4 1 8 . . .. B Q 2
-
Game No. 2
In this game you have Black. *
Your consultation partner is ...
7. P-Q 4
Alexander Kotov, for many years 2 points. Other moves allow
one of the leading Russian grand White to build up a strong centre
masters. Your opponent is A. by P-Q B 4.
Mangini of Braz il . The game was
8. p x p
played at Mar de ! Plata, 1957.
*
The first moves are I. P-K 4, 8. . . . Kt x P
P-Q B 4; 2. Kt-K B 3, P-Q 3 ;
3. P-Q 4, P x P ; 4. Kt x P, 1 point. Noth ing for 8 . . . . Q x
Kt-K B 3 ; 5. B-Q 3, Kt-B 3 ; P ; 9. 0-0, and Black's queen is
6. P-Q B 3 .
soon driven back by P-Q B 4.
9. 0-0
*
9. . . . B-K 3
1 point for this or 9 . . . . B-Q 3.
9. .. . B-K 2 is unnecessarily
passive here.
IO. Q-B 3
/'
*
IO . . . . B-Q 3
1 point.
1 1 . Kt-K 3
* *
11. ... Kt x Kt
6. ... P-K 4
2 points. This is soundest, since
3 points for this move, by which if Black's attacked knight retreats,
Black refutes his opponent's pas White's knight can come to the
sive opening by himself advancing strong square K B 5, while if
both central pawns. Nothing for 1 1 . . . . Kt-B 5 ; 1 2. B-K 4,
6 . . . . Kt x Kt ; 7. P x Kt, which Black's knight cannot maintain its
gives White two central pawns advanced post for long.
abreast ; and nothing for 6 . . . P
\\ '1' T A
.
12. B x Kt -
Q 4 ; 7. Kt x Kt, P x Kt ; 8. P
K 5, when Black is driven back. *
1 point for 6 . . P-K 3 ; or 6. .
. . . . 12. . .
. 0-0
P-K Kt 3. 1 point.
7. Kt-B 2 1 3 . Kt-Q 2
4
CENTRE CONTROL
* *
1 3. P-B 4 1 7. . . . Q-K 4
3 points. With this move Black 3 points. Not only threatening
definitely takes the initiative. mate, but also the Q B P ; this
Other possibilities are more pas double attack entices White's
sive and allow White to improve pieces on to worse squares. Many
his own position by B-K B 5 or players would continue 1 7 . . . . P
Kt-K 4. B 5 (no credit) ; but the central
14. B-Q B 4 pawn mass cannot be turned to
account so quickly ; 1 8 . B-B 5,
* B x B ; 19. P x B, K R-K l ;
14 . . . . Q-K 2 20. K R-K l , P-K 6; 2 1 . P x
2 points. This is again clearly P, P x P ; 22. Kt-B 1 , and Black's
better than 14 . . . . B x B ; Black K P is suddenly weak.
permits exchanges, but exacts as
1 8. Q-B 4 ch
his price the constant improve
ment of the activity of his remain *
ing pieces. 1 8. . . . K-R l
1 5. B x B ch l point.
* 19. P-Kt 3
1 5. . " Q x B
*
1 point.
1 9. . 1 Q R-B I
. \,°''"no,
.
1 6. P-Q Kt 4
1 2 points. Now White not only
* has a weak king's position, but his
1 6. . . . P-K 5 Q B P is also under heavy attack.
3 points. 1 6 . . . . P-B 5 ; is less The main threat is 20 . . . . Kt x P.
good, since after 1 7. B-B 5, An ingenious possibility here is
White can occupy his K 4 square 19 . . . . P-:- B 5 ; but after 20. B x B P,
with the knight and Black's attack R x B-;-il� P x R, Q x K B P ;
then becomes bogged down. A 22. K R-Q 1 , Q x R P ch; 23.
strong alternative, however, is for K-B 1, P-K 6;1 24. Kt-K 4,
-
Black to begin an attack by 1 6 . . . . Black's atfiick does not appear
R-B 3 ; (2 points) intending . . . R quite sufficient. When, as here,
-K Kt 3. 1 6 . . . . Q R-K l is less your advantage is of an enduring
clear since, after 1 7. P-Kt 5, type (weak enemy pawns and
Black has to sacrifice his Q R P. squares) you can afford to streng
Pawn sacrifices should be made then your position to the maxi
only wlien-tnere�Ts-no -niore mum degree before beginning the
certain way of making progress. final assault.
17. Q-K 2 20. K R-Q 1
s
HOW GOOD IS YOUR CHESS?
7
II SUPERIOR DEV ELOPMEN T
Game No . 3
IN this game you have Black. with my knight, but it is not com
Your consultation partner is the pletely secure on that square.
author. Your opponent is the I I . R-Kt 1
noted London player A. Y. Green.
*
The game was played at Bognor,
11. ... B-Q 2
1 956.
The first moves are 1 . P-Q 4, 2 points. Black, of course, does
Kt-K B 3 ; 2. P-Q B 4, P not occupy K 4 until White has
K Kt 3 ; 3. P-K Kt 3, B-Kt 2 ; lost a tempo with P-K R 3.
4. B-Kt 2, 0-0; 5 . Kt -.-K B 3, 1 2. P-K R 3
P-Q 3 ; 6. 0-0, Kt-B 3 ; 7. *
P-Q 5, Kt T Q R 4; 8. K Kt 12 .
. . . Kt-K 4
Q 2, P-B 3 ; 9. Kt-Q B 3, P x
P ; I O. P x P. I point.
1 3. P-Kt 3
*
1 3. . . . Q-B I
3 points. White's last move was
an oversight of which Black takes
immediate advantage.
1 4 . P-Q Kt 4
*
1 4. . . . K t(R 4 )-B 5
4 points. When in doubt, it is
usually better to choose a line
* ensuring a permanent positional
advantage than one involving
I O. . . . Kt-Kt 5 doubtful complications. Here, for
2 points. White was threatening e xample, 14 . . . . Q x Kt (I point) ;
1 1 . P-Q Kt 4, Kt-Kt 5 ; 1 2. 1 5 . P x Kt would lead to a wild
B-Kt 2, winning a piece, but this game by 1 5 . . . . Q x R P ; 1 6.
could be more economically pre R x P threatening 1 7 P-B 4, o r
vented by simply I O. . . . B-Q 2 1 5 . . . . Q R-Kt 1 ; 1 6. B-Kt 2,
Q x R P ; 1 7. P-B 4 .
(3 points ); and if 1 1 . P-Q Kt 4,
R-B 1 . I aimed to occupy K 4 1 5. K-R 2
8
SUPERIOR DEVELOPMENT
IO
III POSI T I O N AL PL AY
Game No . 4
IN this game you have White. each) ; in the Ruy Lopez White's
Your consu ltation partner is Q Kt usu ally aims to reach Q 5 or
German grandmaster Wolfgang K B 5.
Unzick er. Your opponent is 1 6. . .
. Kt-B 3
Miguel Sanchez of Colombia. The *
game was played in the world 1 7. B-Kt 3
championship interzonal tourna 3 points. Black threatened to
ment at Saltsjobaden, Sweden, win a pawn by 1 7 . . . Kt x Q P
.
to 1 8 . Kt-Q 5.
-B 1 .
17. . . . Kt-QR 4
*
1 8 . B-Q 5
2 points. This is much stronger
than repeating moves by 1 8. B
B 2 ( 1 point) or than 1 8. Kt-Q 5
( 1 point).
1 8. . . . B-B 3
*
19. B x B
2 points. White's ad vantage
* would disapp ear if Black were
16. Kt-K 3 allowed to exchange twice on his
2 points. More active than 1 6. Q 4.
B -Q 3 or 16. B-Kt 1 (1 point 19. . . . Kt x B
11
HOW GOOD IS YOUR CHESS?
13
HOW GOOD IS YOUR CHESS ?
Game No. 5
IN thi s game y ou have Black. O n the other hand , i t i s very h ard
Y our c onsultati on partner is Juli o for White t o find any c onstructive
B olb ochan, the Argentinian, wh o plan, for his pr ospects of initiative
has the reputati on of being the on either wing are greatl y dimin
hardest pl ayer in the w orld t o ished by Black's h old on the
defeat. Y our opp onent is G. centre, which he strengthens by
Idig oras. The game was played at 1 3 . . . . P-B 4. N othing for 1 3 . . . .
Mar de ! Plata, 1 956. P-K 4 ; 14. Kt (Q 4)-B 3, when
The first m oves are 1. P-Q 4, Black 's Q P is a weaknes s.
Kt-K B 3 ; 2. P-Q B 4, P 14. Kt-B 2
K Kt 3 ; 3. P-K Kt 3, B-Kt 2 ;
4. B-Kt 2, 0-0 ; 5. Kt-K B 3, *
P-Q 3 ; 6. 0-0, Kt-B 3 ; 7. 1 4. . . . Q-B 1
P-Kt 3, R-Kt 1 ; 8. B-Kt 2, 2 p oints. The exchange of
P-Q R 3 ; 9. P-Q 5, Kt-Q R 4 ; Whi te 's K B is necessary if Black
1 0. Kt-Q 4, B-Q 2 ; 1 1 . Kt is t o operate on the Q Kt file.
Q 2, P-B 4 ; 1 2. P x P e.p., Reas onable alternatives, alth ough
P x P ; 1 3 . R-Kt 1 . less thematic, are 1 4 . . . . B-B 3 ;
and 1 4. . . . Kt-B 3.
1 5. Kt-K 3 1 k-!
,, ,,.---------
*
1 5. . . . Kt-B 3
2 p oints. N othing for the im
mediate 1 5 . . . B-R 6 ; when 1 6.
.
B x Kt, K B x B ; 1 7. Kt-Q 5 !
is rather awkward-hence Black
g uards the K P, simultan eously
re-centralizing t he knight.
1 6. Kt-Q 5
*
*
1 3. . . . P-B 4 16 . . . . Kt x Kt
2 p oin ts. Bl ack's advantage here 1 p oint.
is very slight. He has the maj ority 1 7. P x Kt -
of pawns in the centre, but they
can scarcely be advanced with out *
by mass in g his heav y pieces on the kn ight is then at once driven from
Q Kt file and advancing his Q R P. its centrali zed po st by 18. P-K 3
14
POSITIONAL PLAY
* 24. R-Q Kt 1 .
1 9. . . . B x B 24. Q-B 2
1 point. *
20. K x B 24 . . . . R-Kt l
*
1 point.
20 . . . . Kt x Kt 25. P-K 4
1 point. Another necessary ex *
change, since after 20 . . . . Kt-Q 2 25 . . . P-Q R 4
.
• •
29. P-R 5 37 . . . . P-B 4
3 points. Black cannot be pre
vented from completing his plan , 2 points. Black is intent on
for if 30. P-R 3, Q-B 6 ; 3 1 . obtaining the maximum possible
Q-R 2, Q-Kt 6. positional advantage before trans
30. Q-B 2 posing into a pawn ending.
• 38. Q-Q B 2
30. . . . P-R 6 •
l point.
38 . . . . K-B 2
3 1 . Q-K 2
• 2 points for this or 38 . . . P
31. ... P-K t 4 B 5 ch.
5 points for this or 3 1 . . . . P-R 4. 39. Q-Q 3
There is nothing more to be done
•
on the queen's side for the moment
(no credit for 3 1 . . . . Q-Kt 7 ; 39 . . .. P-B 5 ch
32. K-B 2), so Black creates an 1 point. .
entry point on the opposite wing. 40. K-B 2 6 ,· ) .
- -1-
32. K-B 2 *
*
40 . ... Q-Kt 7 ch
32. . .
. P-R 4
l point. 1 point. White resigns , for after
33. Q-Q 2 4 1 . Q-K 2, K-B 3 ; 42. K-B 1 ,
* K-K 4 ; 43. Q-Q 3, Q-R 8 ch ;
33. . . . P-R 5 44. K-K 2, Q x P ch ; followed
2 points. by 45 . . . . Q-Q Kt 7 ; Black wins
34. p x p with ease.
•
34. . . . p x p Summary: Where strong players
1 point. \ are concerned, it is often very
35. K-B 1 difficult to make any impression
* I with the black pieces, but in such
35. . . . K-B l a case the experienced master wil l
2 points. Deduct 6 points for play on and accumulate such
35 . . . . Q-Kt 6?; 36. Q-K Kt 2, positional advantages as he can.
when Black may even lose the
pawn endi ng.
I If you obtained a bad score in this
game, it could mean that you were
36. K-K2 not sufficiently aware that Blac k
• had an advantage at all. If you are
36 . . .. K-K l prone to draw a large number of
2 points. your games, the moral shou ld be
37. K-K 3 clear.
16
POSITIONAL PLAY
Game No . 6
IN this game you have Black. points for IO. . .. B-K 3 ; which is
Your consultation partner is V. equal ly strong.
Suetin of the U.S.S.R. Your 1 1 . P-B 4
opponent is Monillaux of France.
The game was played in the *
Students' World Team Champion 1 1 . ..
. B-K 3
ship in Lyons, 1 955. l point for this, but 3 points for
The first moves are 1. P-K 4, the more accurate 1 1 . . . . P x P ;
P-Q B 4; 2. Kt-K B 3, P-Q 3 ; 1 2. B x P, B-K 3 ; threatening
3 . B-K 2, Kt-K B 3 ; 4. Kt both 1 3 . . . . P-Q 4 ; and 1 3 . . . .
B 3, Kt-B 3 ; 5. P-Q 4, P x P ; Kt x B P ! ( 1 4. Q x Kt, Q
6 . Kt x P, P-K 4 ; 7 . Kt-Kt 3, Kt 3 ch).
B-K 2; 8 . 0-0, 0-0; 9. B 12. P-B 5
K 3, P-Q R 4 ; IO. P-Q R 4.
*
12. . . . B-Q 2
2 points. Nothing for 1 2. . . .
B-B 1 or 1 2. . . B x Kt ; the B
.
* *
1 6. . . . QR-Q l 24 . . . . Rx Reh
2 points for this or 1 6. . . . K R 2 points for this or for 24. . . .
Q ch, B x Q; 27. Kt -Q 3, P
.
18
POSITIONAL PLAY
19
HOW GOOD IS YOUR CHESS'?
G ame No. 7
I
IN this game you ha ve Black . and 1 1 . . . . P-Q B 4 ; which are
Your consultation partner is the quite playable.
Franco-Polish master Stephan 1 2. Q-B 2
Pope !, who is now living in the
U.S.A. Your opponent is one of *
Britain's most promising young 12 . . . · Q Kt-Q 2
players, B. J. Moore. The game 1 point for this or 1 2 . . . . P-
was played in the Premier Re- Q R 4.
ser ves Major tournament at 1 3. P-Q Kt 4
Hastings, 1 955-6.
The first mo ves are 1 . P-Q 4, *
Kt-K B 3 ; 2. Kt-K B 3, P- 1 3. . .. P-Q R 4
K 3 ; 3 . P-B 4, B-Kt 5 ch ; 4. 1 point.
B-Q 2, Q-K 2 ; 5. P-K 3, 14. K R-B I
0-0; 6. B-Q 3, Kt-B 3 ; 7.
P-Q R 3, B x B ch ; 8. Q Kt x *
B, P-Q 3 ; 9. 0-0, P-K 4 ; 1 4. . . . P x P
1 0. P-Q 5, Kt-Kt 1 ; 1 1 . P-K 4. 2 points. Opening the Q R file in
itself has no particular strength ;
but Black has an interesting plan
for fixing his opponent's queen's
side, which reveals itself in the
next few mo ves. 2 points for 14 . . . .
K R-B 1 , another good posi
tional move which prepares . . . Kt
B 1 -Kt 3-B 5 and also . . . P
Q B 3.
1 5. p x p
*
* 1 5. . . . P-B 4
11. B-Kt 5 2 points. The reply is forced, for
2 points. In this blocked posi 1 6. P x P, Kt x B P ; or, 1 6.
tion the bishops, particularly P-Kt 5, Kt-Kt 3 ; makes White's
White's, ha ve little scope ; Black bishop a very helpless piece
can therefore allow the exchange indeed.
of his own bishop for a knight so 1 6. P x P e.p.
as to increase his own knight's
*
chances of occupying the black
squares Q B 4, Q 5 and K B 5. 1 6. . . . P x P
1 point each for 1 1. . P-Q R 4 ;
. . 1 point .
20
POSITIONAL PLAY
1 7. Kt-K 1 *
Preferable and more active is 22 . . . . Kt-B 3
1 7. R x R, R x R ; 1 8 . P-B 5. 2 points. Nothing for 22 . . . . P
* B 4 ; when White's feeble bishop
1 7. . . . P-B 4 is able to obtain some scope b y
2 points. Now Black's man 23 P x P, P x P ; 24. Q-Q 2,
reu vre to fix the queen's side is with B-B 3 in the offing.
complete. The outside passed 23. B-B 3
pawn is of no great importance,
*
since it cannot advance for a long
time to come. 23 . . . . R x R
1 8. P-Kt 5 1 point. Exchang es normall y
accentuate the- han dicap whic h a
*
1 8. . . . Kt-Kt 3 pla yer suffers fiom ha ving a
strategicall y useless piece, as
1 point. W hite's bishop is here.
19. Kt-B 1
24. R x R
*
1 9. . . . Q-Kt 2 *
3 points. A multi-purpose mo ve : 24 . . . . R-R l
it _guards against R-R 6, pre 1 point.
pares in some e ventualities the 25. R-Q 1
exchange of the rooks on the Q R
*
file and its o ccupation b y the
queen, and keeps an e ye on the 25 . . . . Kt-K l
white K P. 2 points. How should Black
20. Kt-K 3 protect the attacked Q P ? The
queen and rook are clearl y in
*
tended for an in vasion along the
20 . . . . P-Kt 3
Q R file, while the knight at
2 points. It is more logical to Q Kt 3, besides blockading the
keep the K P fixed rather than Q Kt P, attacks the Q B P, which
permit 20. . . . B-K 3 ( 1 point) ; will be the first target of Black's
2 1 . Kt-B 5, B x Kt ; 22. P x B, invasion.
although in that case, too, Black
would retain some ad vantage. 26. B-K 2
2 1 . Kt x B *
* 26 . . . . R-R 5
21. ... Kt x Kt 2 points. 1 point for 26 . . . . R
1 point. R 4 ; or 26 . . . . R-R 6
22. B-K 2 27. P-B 3
21
HOW GOOD IS YOUR CHESS?
* *
27. Q-R l 33 . . . . Q x R eh
1 point for this or 27 . . . . Q-R 2. 1 point.
28. R-Q 2 34. K-B 1
* *
28 . . . . Q-R 4 34. . . . Q-Q 8 ch
1 point. Now the knight is tied
2 points. 1 point for 28 . . . . R
down, for if 35. K-B 2, Q
R 8.
Q 5 ch.
29. K-B 2 35. Kt-K I
\.·· ..
* *
29 . . . . K-B l 35 . . . . Q-Kt 8
1 point. Black, it seems, cannot 1 point.
impro ve his position for the 36. Q-R 4
moment and so centralizes his king *
in readiness for the ending. 36 . . . . Kt-B 2
30. P-Kt 3 2 points. White resigns. With
* the loss of a second pawn, his
30 . . . . K-K 2 game is hopeless.
1 point.
Summary: The theme of Black's
3 1 . Kt-Kt 2
excellent positional play here is
* the reducing of White's bishop to
31. ... Kt x P helplessness. Black steadily (mo ves
4 points, and 4 points if you 1 1 , 1 3, 1 5, 1 8) consolidates his
chose this on either of the two hold on the black squares and ties
pre vious mo ves, when it was down this bishop to purely passi ve
equall y playable. defence, and only then in vades
32. B x Kt along the Q R file. Many players
are too prone to attack before
*
32 . . . . R x B firml yestablishing what positional
ad vantages are inherent in their
I point. position, and for them this game
33. Q x R should be a valuable correcti ve.
22
POSITIONAL PLAY
Game No . 8
IN this game you have White. *
Your consultation partner is 1 7. R x B
Czechoslovakia's leading pla yer, 1 point.
Dr. Miroslav Filip. Your oppon
1 7. . . . K R-K l
ent is Jan Se fc. The game was
pla yed in the international tourna *
ment at Marianske Lazne, 1 956. 1 8 . P-Q Kt 4
The first moves are 1. P-Q B 4, 4 points. The minorit y attack is
P-K 3 ; 2. P-K Kt 3, P-Q 4 ; particularl y effective here, since
3 . B-Kt 2, P x P ; 4 . Q-R 4 ch, Black's bishop is a vulnerable
B-Q 2 ; 5. Q x B P, B-B 3 ; target.
6. Kt-K B 3, Kt-Q 2 ; 7. 0-0, 1 8. . . . P-Q R 3
K Kt -B 3 ; 8. Q-B 2, P-K 4 ;
9 . Kt-B 3 , B-Q 3 ; 1 0. P-K 4, *
B-B 4 ; 1 1 . R-Q 1 , Kt-Kt 5 ; 1 9 . B-B 4
12. R-B 1 , 0-0 ; 1 3 . P-K R 3, 3 points for this, 2 for 19. P
K Kt-B 3 ; 14. R-Q l, Q-K 2. Q R 4, and 4 points if you chose
I 8 B-B 4 last move.
19. . . . Kt-K 4
*
20. Q R-Q I
2 points. This is one of the
positions wher e ver ysimple moves
keep the advantage. Black cannot
now contest the Q file immediatel y
owing to the loss of the knight
on K 4.
20. . . . Kt-Kt 3
* *
1 5. P-Q 4 2 1 . B-K 3
4 points. White's advantage here 2 points. 2 1 . B-Kt 5 ( 1 point),
consists of the centre majorit y of P-K R 3 is also possible, thou gh
pawns and in the awkward posi no particular improvement.
tioning of his opponent's bishops. 2 1. . . . K R-Q I
1 5. p x p *
* 22. Q-Q 2
1 6. Kt x P 3 points. Again pla yed in order
I point. to keep contro l of the Q file.
16 . ... Bx Kt 22. . . . Rx R
23
HOW GOOD IS YOUR CHESS ?
25
HOW GOOD IS YOUR CHESS ?
Game No . 9
IN this game you have Black. practice by the enduring initiative
Your consultation partner is which would result.
Nicolas Rossolimo, the French 1 1 . B x Kt
master who is now residing in the
*
U.S.A. Your opponent is the
11. . " B-B 3
author. The game was played at
Hastings, 1 950- 1 . 1 point.
The first moves are I . P-K 4, 1 2. B-B 3
P-Q B 4 ; 2. Kt-K B 3, P-Q 3 ; *
3 . P-Q 4, P x P ; 4. Kt x P, 1 2. . " P-K 4
Kt-K B 3 ; 5. Kt-Q B 3, P 2 points. A well-timed central
Q R 3 ; 6. P-B 4, P-K 3 ; 7. B attack which must lead to either
K 2, Q-B 2 ; 8. 0-0, Kt-B 3 ; the freeing of Black's K B or the
9. B-K 3, B-Q 2 ; I O. P-K Kt 4 splitting of White's pawns. Noth
(premature before Black has ing for 1 2. . . . P-Q 4 ; which
castled). would be quite good were White
to reply 1 3 . P-K 5, Kt-K 5 ; but
which leads to trouble after 1 3 .
P x P, P x P ; 1 4. R-K 1 ch.
1 3. B-K 3
*
13. " . B-K 2
1 point. 1 3 . . . . P x P ; 14. B x
P, B-K 2 ; is not so convincing in
view of the weakness of the Q P.
1 4. P-B 5
* Better 14. P-Kt 5.
IO. Kt x Kt *
14. " . P-R 3 !
2 points. Black's first concern,
before he attempts anything else, For after this excellent reply (3
must be to provide a better retreat points) White's attack is com
square for his K Kt than K Kt 1 . pletely halted and he is left with a
The only alternative worth con bad K B hemmed in by its own
sidering is IO . . . 0-0-0 ( 1
.
pawns and a number of weak
point) ; 1 1 . P-Kt 5, Kt-K l ; but nesses on the black squares. If now
in that case the theoretical w-eaI� 1 5. P-Kt 5, P x P ; 1 6. B x P,
ness of White's having advanced Q-Kt 3 ch ; and 1 7 . Q x P ; is
. . .
*
*
15. P-Q Kt 4 20 . . . . Kt-B 5
2 points. Compare this game 1 point.
with No. 24. This is another of the 2 1 . Kt-Q 5
rare o ccasions when it is good to *
retain the king in the centre and
21. . . . B x Kt
attack on the wings. Clearly 15 . . . . l point.
0-0 ? (deduct 4 points) would ' i "I
22. P >< B
soon make White's attack over
*
whelming after 1 6. P-K R 4,
22 . . . . B-Kt 4
while 1 5 . . . . 0-0-0 (no credit)
would also give White some 2 points. By this familiar strata
welcome counterplay after 1 6. gem Black exchanges off his
P-Kt 4. opponent's 'good' bishop and
leaves its anaemic companion
1 6. Q R-Q 1
hemmed in by its own pawns.
* 23. K R-K 1
1 6. . . . R-Q B l *
2 points. Much less accurate is 23. . . . Q-K 2
1 6 . . . . P-Kt 5 (no credit) ; 1 7. 2 points for this, and 1 point for
Kt-Q 5, which is now prevented 23 . . . . B x B.
owing to the loose Q B P. Also
24. B-K 4
playable, however, is 1 6 . . . . Q
*
Kt 2 ; pinning White down to the
24 . . . . B x B
defence of his K P.
l point.
1 7. P-Q R 3
25. R x B
*
*
1 7. . . . Q-Kt 2 25 . . . . P-K R 4
I point. 3 points. The perfect culmina
1 8. Q-Q 3 tion of Black's beautiful strategy
* -the attack, smoothly in motion
1 8. . . . Kt-Q 2 on the queen's side, is transferred
3 points. Black is aiming to to the opposite wing as well. 1
create fresh pawn weaknesses as point for 25 . . . . Q-Kt 4.
attacking targets ; the knight 26. Q-K Kt 3
threatens to invade at Q B 4 or *
Q B 5. 26 . . . . P x P
1 9. P-Kt 4 2 points. Decidedly not 26.
* P-R 5 ? (deduct a point). Black
1 9. . . . Kt-Kt 3 can make good use of the open
l point. K R file.
20. B-B l 27. Q x Kt P
27
HOW GOOD IS YOUR CHESS ?
* *
27. Q-B 3 34 . . . . K x R
I point. Black prevents 28. P 1 point.
B 6. 35. Q-Kt 8 ch
28. B-Q 3 *
* 35 . . . . K-Kt 2
28 . . . . R-R 5 1 point. Nothing for 35.
I point. K-B 2; 36. Q-Q R 8. If now
29. Q-Kt 3 36. B-K 4 ch, P-Q 4.
* 36. K-R I
29 . . . . Kt-Kt 3 *
2 points. This is played not just 36 . . . . Q-R 3
to attack the Q P, but to bring the 3 points. 37 Q x P ch, K
knight into the attack on the other Kt 3 ; leaves White with no
wing. 3 points for 29 . . . . Kt x P ; defence to his K R 2, so he is
which is also sufficient (30. R forced to play . . .
R I , Kt x P ; 3 1 . Q R-B I , Kt x
37. Q-Kt 1
R ; 32. R x R ch, K-Q 2) .
30. R-K 4 *
37 . . . . Kt x B
*
30 . . . . R-R 4 2 points.
2 points. Nothing for 30 . . . . 38. P x Kt
R x R ; 3 1 . B x R, R-B 5 ; *
32. R-K I . 38 . . . . R x P ch
3 1 . R-Kt 4 3 points.
* White resigns, for the pawn
31. ... Kt x P ending which results is only a
2 points. Clearer than 3 1 . . . . formality.
K-B I ( 1 point) ; 32. B-K 4.
32. R x P Summary: In the long run, the
* disadvantage of pawn weaknesses
32 . . . . Kt-B S is not so much the pawns them
I point. 1 point also for 32 . . . . selves but the passive positioning
K-K 2. of the pieces which must result in
33. R-Kt 8 ch order to defend them. Here, Black
first reduced the scope of his
* opponent's pieces on the queen's
33 . . . . K-Q 2 side and was then able to obtain
I point. a decisive attack on the other
34. R x R wing.
28
POSITIONAL PLAY
Game No. 1 0
IN this game you have Black. advantage of the undefended
Your consultation partner is Q R P by 14. Kt-Q 5 !, B x Kt ;
Argentine grandmaster Hermann 1 5. K P x B, establishing a Q-side
Pilnik. Your opponent is Hun pawn majority and at the same
garian grandmaster Laszlo Szabo. time compelling Black to weaken
The game was played at Mar del his pawn formation by . . . P
Plata, Argentina, 1 955. Q R 3 or . . . P-Q Kt 3 .
The first moves are 1. P-Q 4, 14. K R-Q 1 \
Kt-K B 3 ; 2. P-Q B 4, P *
K Kt 3 ; 3. Kt-Q B 3, B-Kt 2 ; 14. . . . Q R-B 1
4. P-K 4, P-Q 3 ; 5 . P-B 3 , ·
2 points. Now if 1 5. Kt-Q 5,
0-0 ; 6. B-K 3, Q Kt-Q 2 ; Q x Q ; 1 6. R x Q, Kt x Kt
7 . Q-Q 2, P-B 4 ; 8 . K Kt-K 2, (the Q R P can now be saved) ;
R-K 1 ; 9. P x P, Q Kt x P ; 1 7. K P x Kt, B x B ch ; 1 8 . R x
1 0. Kt-Q 4, Kt-K 3 ; 1 1 . B B, B-Q 2 ; 19. P-Q Kt 4 (to
K 2. prevent the blockading 1 9. . . .
P-Q R 4), P-Kt 3 ; 20. P
Q R 4 ! and Black can draw the
ending, since White is unable to
keep his pawn majority mobile
(the mobility is the decisive factor,
not the majority itself). If 20. P
Q R 3 instead of 20. P-Q R 4,
then 20. . . . P-Q R 4 ; 2 1 . R
Kt 1 , R-R 1 ; 22. K-B 2, P x P ;
23. P x P, R-R 7 ; and again
Black has adequate counterplay.
* 1 5. P-Q Kt 3
1 1. Kt x Kt *
2 points. 'Exchanges usually 1 5. . . . P-Q R 3
ease cramped positions.' I point. This is not strictly
12. B x Kt necessary, and Black could more
* logically aim for counterplay on
1 2. . . . B-K 3 the black squares by 1 5 . . . . Kt
1 point for this or the aggres Q 2 or 1 5 . . . . Kt-R 4 (2 points
sive 12 . . . . Q-R 4. each).
1 3. 0-0 1 6. Q-Kt 2
* This decentralizing move loses
1 3. . . . Q-R 4 much of the advantage which
1 point. Nothing for 1 3 . . . . R White has retained up to this point
Q B 1 ; when White can take as a result of his 'Maroczy bind'
29
HOW GOOD IS YOUR CHESS ?
Game No. 1 1
IN this game you have Black. board. However, as compensation
Your consultation partner is for Black's queen's side majority,
Carvalho, of Brazil. Your oppon White has a maj ority in the centre,
ent is Primavera, of Italy. The and if he can force the advance
game was played in the Inter P-K 4, Black's Q B P will be
national Team Tournament at come isolated and an easy object
Helsinki, 1 952. of attack. Black could prevent
P-K 4 directly by 1 0 . . . . P-B 4
The first moves are 1 . P-Q 4,
( 1 point) ; but his Q P would then
P-Q 4 ; 2. P-Q B 4, P-K 3 ;
be subject to attack by White's
3 . Kt-Q B 3, P-Q B 4 ; 4. B P
minor pieces, e.g. 1 1 . Kt-B 2,
x P, K P x P ; 5. Kt-B 3, Kt
B-R 4 ; 12. Kt-K 3 , B-K 3 ;
Q B 3 ; 6. P-K Kt 3, P-:-B 5 ; 1 3 . B-Kt 5. Black therefore holds
7. B-Kt 2, B-Q Kt 5 ; 8. 0-0,
back P-K 4 by indirect means,
K Kt-K 2 ; 9. B-B 4, 0-0 ;
based on the fact that if White
1 0. Kt-K 1 .
advances without due prepara
tion, his Q P will become very
weak.
1 1 . Kt-B 2
*
1 1. ... B-Q R 4
1 point. Deduct a point for
1 1 . . . . B-Q 3 ; 1 2. Kt x P,
Kt x Kt ; 1 3 . B x Kt, B x B ;
14. B x Kt.
1 2. P-K R 3
*
* 1 2. . . . B-K 3
1 0. B-Kt 5 2 points. 1 2 . . . . B-B 4 ( 1 point)
seems more elastic, but, then
3 points. The outstanding char
comes 1 3 . P-K 4 !, B x Kt ( 1 3 .
acteristic of this position is Black's
. . . P x P ; 1 4 . Kt-K 3) ; 1 4. K t P
mobile majority of pawns on the
x B, B x K P ; 1 5. B x B, P x B ;
queen's side. The player with a
1 6. Q-K 2, regaining the pawn
queen's side majority should al
with an excellent game for White.
most always aim at transposing
into an end-game, where a 1 3 . K-R 2
majority of wing pawns can result ( 1 3 . P-K 4 was better, although
in a passed pawn with the enemy after 1 3 . . . . P-B 4 ! ; Black keeps
king still on the other side of the the position blocked.)
32
POSITIONAL PLAY
l point. *
34. . .. P-R 4
27. Q x Q
*
3 points. This finally fixes the
pawns, and prevents White's last
27. . . . B x Q
hope of a swindle by B-R 3 and
l point. P-R 5.
28. K-Kt l 35. P-Kt 5
* *
28 . . . . B-Kt 3 35 . . . . B-B l !
2 points. The weakness of the 3 points. To bring the remaining
Q P facilitates the further advance minor piece into play is much
of Black's pawn majority, and more convincing than 35. . . . B
underlines White's mistake in R 4 (1 point) ; or 35 . . P-Kt 6
. .
34
POSITIONAL PLAY
35
HOW GOOD IS YOUR CHESS ?
Game No. 1 2
I N this game you have White. must try to tie his opponent down
Your consultation partner is to the defence of his front Q B P
David Bronstein, world champion by such moves as . . . Kt-Q R 4 ;
ship candidate and one of the . . . B-R 3 ; . . . P-B 4 ; and . . . R
most likeable and friendly of all B 1 . Hence, there is no credit for
the grandmasters. Your opponent passive moves like 1 2. Kt-B 2.
is former British champion Harry I point for 12. Q-B 2, 12. Q
Golombek. The game was played K 2, or 12. B-R 3 .
in the Alekhine Memorial tourna 1 2. . . . p x p
ment, Moscow, 1 956. *
The first moves are 1. P-Q 4, 1 3. p x p
Kt-K B 3 ; 2. P-Q B 4, P-K 3 ; I point.
3. Kt-Q B 3, B-Kt 5 ; 4. Kt 1 3. . . . P-K 4
B 3, P-Q Kt 3 ; 5. P-K 3, B *
Kt 2 ; 6. B-Q 3, Kt-K 5 ; 7. 1 4. B-Kt 5 ,
0-0, B x Kt ; 8. P x B, 0-0 ; 3 points.
9. Kt-K I , P-K B 4 ; 1 0. P
14. P-Q 5 (1 point), Kt
B 3, Kt-K B 3 ; 1 1 . P-Q R 4,
Q R 4 ; would block the position
Kt-B 3 .
(to the disadvantage of White's
•''�•
..t �C'i. . ...
bishops) and also drive the black
t-
l1'.ii Q Kt where it wants to go, while
ii! � - � - -t 14. P x P (no credit) would give
� ·�. •• t r�
. - . • Black's knights too much scope.
• • •t• 14. Kt-B 3 and 14. B-K 3 (2
ft a ft H m m
points each) are quite playable but
less aggressive than the text.
� •
� � ft •
n�uJJJ,J 0
u�u 14. . . . Q-K 2
Not 1 4 . . . . P x P ; 1 5 . P x P,
Kt x Q P ? ; 1 6. P-K 5.
* *
12. P-K 4 1 5 . Kt-B 2
2 points. The type of position in 1 point.
the diagram frequently results Safeguarding the attacked Q P.
from the Nimzo-Indian Defence, 15. . . . Q -Q 3
and is critical for both sides. Both *
players must hasten forward with 1 6. B-R 4
their respective plans. White's 4 points. Black was now threat
theme is the opening of the centre ening to win the Q P, but this fine
for his two bishops and, eventu move prevents it. If now 16. . . .
ally, a king's side attack. Black P x P ; 1 7. B-Kt 3 , Q-B 4 ;
36
PoSITIONAL PLAY
* *
25. B-Kt 3 32. p x p
I point. I point.
25 . . . . Kt-Q 2
32 . . . . Kt x K P
*
26. P x B P *
2 points. At last this move is 33. P-Q 7
necessary, since Black could other 3 points. 3 points for 33. B
wise play 26 . . . . B P x P. K 5 ch, which also wins speedily.
26. . . . Kt x P 33. . . . Kt-B 4
* If 33 . . . . Q x Q ; 34. P-Q 8 (Q)
27. B-Kt 5 ch wins.
2 points. *
27. R x R eh 34. B-K 5 ch
* I point.
28. R x R
34 . . . . K-R 2
I point.
28 . . . . Kt(B 3)-Kt I *
*
35. B-Q 3 ch
29. B-Q B 4 2 points. Black resigns, for if
1
2 points. White threatens 30. 35 . . . . K-Kt 1 ; 36. Q-R 2 ch.
R-B 7, and his bishops now
begin to come into their own . Summary: This game illustrates
29. . . . R-K B I how strategical ends (in this case
* the acquiring of the two bishops
30. R x R eh and the opening of the position in
I point. their favour) can be achieved by
30 . . . . tactical means. This type of
Q x R
situation is one of the most
* difficult for the amateur player to
31. p x p handle, since it involves simul
I point. This wins a pawn, since taneously making general judg
3 1 . . . . Kt x P ; loses a piece. ments and working out particular
31. ... Kt-B 4 variations.
38
POSITIONAL PLAY
Game No. 1 3
IN this game you have Black. doubled pawns and opening the
Your consultation partner is king's side still further.
Samuel Reshevsky, the best player 1 1 . R-Q 1
in the world outside Russia. Your
opponent is Abe Turner. The *
game was played in the Rosenwald 1 1. P-Q Kt 3
tournament in New York in 1 956. 2 points. Black does not need to
The first moves are 1. P-Q 4, bother greatly about his oppon
Kt-K B 3 ; 2. P-Q B 4, P-K 3 ; ent's open K R file for the time
3. Kt-Q B 3, B-Kt 5 ; 4. Q being, since White's minor pieces
B 2, P-B 4 ; 5. P x P, 0-0; cannot easily join in the attack.
6. B-B 4, B x P ; 7. P-K 3, This move is a more active method
Kt-R 4 ; 8. B-Kt 3, Kt-Q B 3 ; of developing the Q B than . . . P
9 . B-K 2, Kt x B ; IO . R P x Kt. Q 3 and . . . B-Q 2.
1 2 . Kt-B 3
*
1 2. . . . B-Kt 2
1 point.
1 3 . P-K Kt 4
*
1 3. . . . B-K 2
I point. Now P-Kt 5 was a
threat, and Black wished to avoid
a further loosening of his pawn
formation.
* 14. Q-Kt I
10. P-K R 3 *
2 points. It is always a problem 14 . . .
. R-B l
how to defend against a mate 2 points. Black pursues the well
threatened in this way. In this case known strategy, common to many
10 . . . . P-K Kt 3 would place too of the Indian defences, of bringing
many of Black's pawns on white about weaknesses in the enemy
squares, thus handicapping his pawn formation by the action of
Q B, and would not eliminate the his pieces before committing his
danger of White's queen eventu own pawns to a particular forma
ally penetrating to K R 6. 10 . . . tion. 14 . . . . P-Q 3 (1 point) ; is
P-B 4 ; would be an outright playable, but if 1 4 . . . . Q-B 2 ; 1 5.
mistake here because of the reply Kt-Q Kt 5, and if the Q retires
1 1 . P-K Kt 4, dissolving the to Q Kt 1 , the Q R is blocked,
39
HOW GOOD IS YOUR CHESS ?
* *
25. K-Kt 2 31. ... B-B 3
1 point for this, Kt x Kt or 3 points. Black intends . . . B
R-B 2. R 5 ; or if 32. P-Q Kt 5, P x P ;
33. P x P, B-Q 4 ; and i n either
26. B-Q 3
case the bishops, working in their
* ideal situation of parallel or criss
26 . . . . Kt x Kt cross diagonals, become very
1 point for this or R-B 2. active.
32. R-K l
27. Kt x Kt
*
* 32 . . . . B-R 5
27 . . . . R-B 2 1 point.
1 point. 33. B-Q 1
28. B-K 2 A blunder ; 33. Q-R 2 offered
a longer resistance.
*
28 . . . . K R-Q B 1 *
33. . . . B x B
1 point. Although Black cannot
expect to win the Q B P for some 1 point.
time to come, the pressure on it 34. R(B 1) x B
ties up White's pieces. *
29. Kt-Kt 3 34 . . . . R x P
1 point.
*
29 . . . . B-K 4 35. P-B 3
3 points. This is made with the *
object of inducing a further 35 . . . . P-Q 4
weakening of the pawns ; if 30. 1 point for this or for 35.
P-B 4, B-K B 3 ; Black will aim R-B 7.
eventually at establishing his K B 36. R-Q 3
or queen on K Kt 6. However,
*
this was better than the line White 36 . . . . R-B 7
actually chooses.
1 point.
30. Kt-Q 2
37. R(K 1)-Q 1
* *
30. . . . Q-B 3 37 . . . . R-Kt 7
3 points. Now . . . B-Kt 7 ' is 2 points. White's queen is now
constantly in the air. lost.
3 1 . Kt-B l 38. Q-R 1
41
HOW GOOD IS YOUR CHESS ?
* *
38. R x P ch 43 . . . . Q x RP
1 point.
1 point.
39. K x R
* White resigns.
39 . . . . B x Q
1 point.
40. Kt-Kt 3 Summary: This game particu
* larly shows the technique to be
40 . . . . R-B 7 ch adopted when the opponent makes
1 point for this, Q-Kt 7 ch, no effort to seize the initiative but
or R-B 6. waits for you to 'come and get
him'. In these circumstances you
4 1 . R(l )--Q 2 have time to regroup your pieces
* on to their most aggressive and
41. Q-Kt 7 mutually supporting squares be
1 point for th is or R x R ch. fore undertaking an all-out attack.
Note particularly the quiet way in
42. Kt-B 1
which Reshevsky strengthens his
* position slightly but definitely on
42 . . . . R x R eh moves 23, 25, 29, 30, and 3 1 -
I point. these moves are of the essence of
43. R x R great positional play.
42
POSITIONAL PLAY
Game No. 1 4
I N this game you have White. Kt ch ; 10. Q x B ?, Kt x P ! ; the
Your consultation partner is Boris text move is logical.
Spassky, World Junior Champion 9. . . . Kt-B 1
and already recognized as a great
master. Your opponent is Paul *
Keres. The game was played in the 10. P-Q R 3
U.S.S.R. Championship, 1 957. 1 point.
10. . . . B x Kt ch.
*
1 1 . Kt x B
1 point.
11. ... Kt-Kt 3
*
12. B-Kt 3
1 point. 12. B x Kt ? would, of
course, be quite inconsistent.
12. . . . Kt-R 4
*
1 3. B-Q 3
1 point. This ensures that if
Black now exchanges one of the
bishops, he will have some posi
tional difficulties after 1 3 . . . . Kt x
B ; 14. R P x Kt, Kt-K 2 ( 14 .
. . . Q-B 3 ; 1 5. Kt-Kt 5) ; 1 5.
* P-B 4, P-B 3 ; 1 6. B-Kt 6 ch.
9. Kt-K 2 Nothing for other moves, which
2 points. In this opening the allow Black to play . . . Kt x B in
position tends to be blocked· and complete safety.
favours knights rather t han bish 1 3. . . . Kt-K 2
ops ; consequently Black aims at *
keeping the game closed, while 14. P-B 4
White, having forced the exchange
of his opponent's K B, will try to 1 point. White is still ready to
open up diagonals so that his pair transpose into the variation given
of bishops begin to count. Natur in the last note. 14. B-R 4 would
ally he wishes to avoid doubled be a mistake because of 14 . . . . P
pawns in the process, and since K Kt 4 ; 1 5. B-Kt 3, P-B 4 ;
9. P-Q R 3 (no credit) would be threatening . . . P-B 5.
a mistake because of 9 . . . . B X I 14. . . . p x p
43
HOW GOOD IS YOUR CHESS ?
* *
1 5. p x p 20. R (B 1)-K 1
1 point. It is difficult to say 1 point.
whether the doubled K Kt Ps 20 . . . . Kt-Kt 1
which result from this are more or
less weak than those which arise *
after 1 5. B x P (1 point), P 2 1 . Kt-Q 1
K Kt 4 ; 1 6. B-Kt 3, Kt x B. 1 point.
1 5. . . . P-B 4 21. . " Q-B 3
This pawn becomes a target for *
attack as well as restricting the 22. Q-B 3
scope of Black's bishop ; 1 5 . . . .
0-0 ; i s preferable. 4 points. An instructive decision
-positionalweaknesses like vulner
* able pawns and 'bad' bishops are
1 6. 0-0 best exploited in the ending, since
2 points. 1 6. 0-0-0 ( 1 point) . as pieces become exchanged, the
is rather too risky here ; Black is weaknesses become more apparent
well placed to begin a quick and easier to attack. Here 22. Kt
counter-attack by . . . P-Q R 3 -K 3 (1 point), Q R-K 1 ; makes
and . . . P-Q Kt 4. it difficult for White to make
progress, since Q-B 3 would now
1 6. . . . Kt x B
result in White himself having his
* pawn formation dislocated.
1 7. P x Kt
22 . . . . P-R 3
1 point.
Better 22 . . . . Q-B 2 ; although
1 7. . " 0-0
after 23. Kt-K 3, the natural
* 23 . . . . Q R-K l leads to a further
1 8. Q R-K 1 loosening of the pawns by 24.
Q-R 5.
1 point for this or 1 8. K R-K I ,
and 1 point fo r 1 8 . Kt-Q 1 , *
aiming to put pressure o n the 23. Q x Q
weak K B P by Kt-K 3.
1 point.
1 8. ... B -
Q2
23 . . . . Kt x Q
*
1 9. R-K 2 *
24. Kt-K 3
I poi nt for this, 1 9. Kt-Q 1
or 1 9 . R-B 2 . 1 point.
1 9. . . . K-R l 24 . . . . Kt-Kt I
44
POSITIONAL PLAY
* 33. B-R 3
28. p x p 2 points.
1 point. Now Black is left with a 33 . . . . R x RP
second weak pawn on Q Kt 4. *
28. . . . R x P 34. R-Kt 8
* I point.
29. R(K 2)-Kt 2 34. . . . R x B
2 points. Not only good, but Despair, but if 34 . . . . R(R 6)-
necessary, since Black threatened R 7 ; 35. R-Q 8 is sufficient.
----------
45
HOW GOOD IS YOUR CHESS ?
G ame N o . 1 5
IN this game you have White. 1 1 . Q R-Q I (2 points each).
Your consultation partner is Nothing, however, for 1 1 P x P ;
former world champion Dr. Max experience has taught that the
Euwe. Your opponent is the straightforward central exchange
Italian master V. Nestler. The in such positions, which usually
game was played in the Lenzer arise from the King's Indian and
heide (Switzerland) team tourna Old Indian Defences, leads to
ment, 1 956. speedy equality.
The first moves are 1. P-Q 4, II. .. . Kt-Kt 3
Kt-K B 3 ; 2. P-Q B 4, P-Q 3 ; If l l . . . . Q P x P ; l 2. P x K P,
3. P-K K t 3, Q Kt-Q 2 ; 4. B Kt(B 3)-Q 2 ; 1 3. Kt-K 4, Kt
Kt 2, P-K 4 ; 5. Kt-K B 3, K Kt 3 ; 14. Q-B 3, B-B 1 ; 1 5.
P-B 3 ; 6. 0-0, B-K 2; 7. Kt-Q 6 !, while if l l . . . . K P x P ;
Kt-B 3, 0-0 ; 8. Q-B 2, Q Dr. Euwe had prepared 12. P x P,
B 2; 9. P-Kt 3, R-K I ; 1 0. B Q x P ; 1 3 . Q R-Q 1 , P-B 4 ;
Kt 2, Kt-B 1 . 14. P-K 3 , regaining the pawn
advantageously.
*
12. P x QP
I point.
1 2. . .
. B x P
*
1 3. Q R-B 1
2 points. Much the strongest,
since it threatens to obtain the two
bishops and simultaneously open
the game by the neat combination
1 4. Kt-Q- Kt 5 !-an idea well
* worth remembering.
1 1 . P-B 5 1 3. . . . Q-K 2
5 points. This surpnsmg ad *
vance leads in a few moves to a 14. p x p
clarification of the central position 1 point. Otherwise Black has
in White's favour. Quieter moves serious counterplay by 1 4 . . . P .
47
HOW GOOD IS YOUR CHESS ?
* *
1 5. Kt x Kt 1 9. K-R 2
1 point. 2 points ; slightly better than
1 5. . .
. B x Kt 1 9. K-R 1 (1 point) because it
* gives an extra guard to the K Kt P
1 6. P-K 4 and K R P.
3 points. Black cannot now win 1 9. . . . B-Kt 3
a pawn by 1 6 . . . . B x Kt ; 1 7. *
Q x B, because of the mate 20. P-K 5
threat. The interest of this position 1 point.
lies in the values of the respective
20 . . . . Kt-R 2
pawn majorities. Black has 3 to 2
*
on the queen's side, and experience
2 1 . Q R-K 1
teaches us that, other things befog
equal, the player with the queen's 2 points. This is the natural way
side majority has the better game. of preparing for a further advance
Two factors outweigh this judg of the pawn majority by P-B 5.
· -- -
ml!nt in the preseiit position. 21 . Q R-Q 1 ( 1 point) is less
Firstly, it is exceptionally difficult forcing.
for Black to mobilize his majority 21. ... B-R 4
owing to White's command of the *
half-open Q B file and the long 22. P-B 5
white diagonal. Secondly, White's 1 point.
own majority is a serious threat 22 . . . . B-B 2
since P-K B 4 and P-K 5 can
' *
follow with gain of tempo, while 23. Kt-R 4
the majority is backed by a well
situated bishop on Q Kt 2. Dr. 3 points. 23. P-B 6 (1 point),
Euwe considers, in fact, that this P x P ; 24. P x P, Q-Q 3 would
position is strategically won for allow Black some counterplay, as
White. his bishops are rather dangerously
1 6. . . . B-Q 2 directed towards White's king.
However, White does not need to
* hurry with P-B 6 (Black can
1 7. P-K R 3 never prevent it by . . . P-B 3 ;
2 points. Deduct 2 points for the because of P-K 6), and so first
over-hasty 1 7. P-B 4, B-Q 5 ch ; regroups his pieces on to better
1 8. K-R 1 , Kt-Kt 5. squares. 23. Kt-Kt 5 and 23.
17. . . . P-K R 3 Kt-Q 5 ( 1 point each) are play
* able, but White's advantage is
1 8. P-B 4 much reduced after 23. . . . P x
1 point. Kt ; 24. Q x B, B-B 3 .
1 8. . . . B-Q 5 ch 23. . . . Q R-Q 1
48
AITACKING PLAY
* *
24. Kt-B 5 29. Kt-B 4
2 points. 2 points.
24 . . . . B-B l 29 . . . . B-B 4
* *
25. Kt-Q 3 30. Q-B 4 ch
1 point. Now the knight is ready 2 points. This wins a pawn, for
to join in the action against the if 30 . . . . Q-B 2 ; 3 1 . P-K 6,
king's side. B x P ; 32. Q-B 3, and wins, or
if 30 . . . . K-Kt 2 ; 3 1 . P-K 6 dis.
25 . . . . Q-Q 2
ch, Kt-B 3 ; 32. Kt-R 5 ch !,
* P x Kt ; 3 3 . R x B !, R-K B 1 ;
26. R-Q 1 34. R(Q 1)-K B I . Or 30 . . . . K
Kt 2 ; 3 1 . P-K 6 dis. ch. , K
2 points. Not 26. B-K 4 (no
Kt 1 ; 32. R-Q 7 !, R x R ; 33.
credit), Kt-Kt 4 ; but now White
P x R dis. ch.
threatens 27. Kt-B 4, Q x P ? ;
28. B-K 4. 30. . . . B-K 3
26. . . . Q-K 2 *
3 1 . Kt x P
*
27. P-K R 4 4 points. Now if 3 1 . . . . B x Q ;
32. Kt x Q ch, R x Kt ; 33. R x
2 points. White still doesn't R ch, B x R ; 34. P x B, and
hurry with P-B 6 (1 point) ; first White wins the ending.
he takes away all the possible
sting from Black's counterplay 31. ... Q-Kt 2
once the position is opened. This *
move deprives Black's knight of 32. R x R
K Kt 4.
4 points. 3 points for 32. Q
27. . . . P-K Kt 3 B 2. The text contains another
This hastens the end, but other trap, for if 32. . . . B x Q ; 33.
wise White would continue 28. R x R ch, etc.
Q-B 1 , strengthening P-B 6 32 . . . . B x R
owing to the queen's aimlrig a:t
the K R P. *
33. Q-B 2
* 1 point.
28. p x p
33 . . . . B-Q B 2
2 points. Not 28. P-K 6
(deduct 2 points), Q x P ch ! *
49
HOW GOOD IS YOUR CHESS ?
2 points. Now the threats in the opponent has pieces, like
clude Kt x B and Kt-R 5. Black's two bishops in this game,
34. B x KP which may benefit from the sudden
opening of the position. If you
* chose a more obvious and forcing
35. B x B move at White's 1 7th, 23rd, 24th ,
27th, or 28th, it probably means you
I point. tend to rush your attacks and do
Black resigns. not pay sufficient indication to the
preliminary preparation. If you
His last move was a blunder,
went wrong on White's 30th, 3 1 st,
costing at least a rook after 35 . . . .
or 32nd moves, then you should
Q x B ; 36. Q-Kt 6 ch .
make a greater effort to calculate
all the consequences if there are
Summary: The great lesson to tactical opportunities and forced
be learnt from this game is that an series of moves present in the
attack must be nursed carefully if position.
50
ATTACKING PLAY
Game No . 1 6
IN this game you have Black. *
Your consultation partner is G. 1 3. . . . B-R 4
Durasevic, rising young Yugoslav 4 points. 1 3. . . . Q-R 4 ( I
star. Your opponent is Victor point) looks still better, but after
Korchnoi, joint winner of the 1 4. B x Kt (exchanging a black
Hastings 1 955-6 tournament. The minor piece which is very useful
game was played in the U.S.S.R. as the game goes), P x B ; 1 5.
v. Yugoslavia match, Belgrade, R-B 1 , P x Kt ; 1 6. P x B,
1 956. Black's attack has suddenly dis
The first moves are 1 . P-Q 4, appeared.
Kt-K B 3 ; 2. P-Q B 4, P-K 3 ;
1 4. P-Q Kt 4
3. Kt-Q B 3, B-Kt 5 ; 4. B
Kt 5, P-B 4 ; 5. P-Q 5, P *
K R 3 ; 6. B-R 4, P-Q Kt 4 ; 1 4. . . . P-Kt 4
7 . P-K 4, P-Q 3 ; 8 . Q-B 2, 5 points. With a pawn down,
0-0 ; 9. Q P x P, Kt-Q B 3 ; Black must make every move
1 0. Kt-B 3, B x P ; 1 1 . P x P. count. If 14 . . . . B x P (2 points),
White just escapes by 1 5. P x B,
P x Kt ; 1 6. Q x P, R-B 1 ;
1 7. B x Kt !, P x B ; 1 8. Q
Kt 3 ch, K-R l ; 1 9. B-K 2. If
14 . . . . P x Kt (3 points) ; 1 5. P x
B, Q x P ; 1 6. B x Kt, P x B ;
1 7. B-Q 3, and, although the
passed Q B P is powerful, White
still has counter-chances owing to
the break-up of Black's king's side.
1 5. B-Kt 3
*
11. Kt-Q 5 *
2 points for this typical gambit 1 5. . . . R-B l
play. Black's pawn sacrifice on 5 points. 6 points if you chose
move 6 was based on White's this on the last move, where it was
exposed K and pinned Q Kt, plus equally playable. Other alterna
Black's considerable advantage in tives are not so clear, e.g. 1 5 . . . .
development. P x Kt (2 points) ; 1 6. P x B,
1 2. Kt x Kt Q x P; 1 7. B x P (with B-Kt 4
* as a resource), or 1 5 . . . . B x P
1 2. . . . P x Kt ( 1 point) ; 1 6. P x B, P x Kt ;
1 point. 1 7. Q x P, Kt x P ; 1 8. Q-Q 4.
1 3. P-Q R 3 1 6. P x B
51
HOW GOOD IS YOUR CHESS ?
* *
1 6. R x Kt 23 . . . . R-B I ch
2 points. 3 point s.
/'
1 7. Q-Q 2
24. K--Kt 2
*
1 7. Kt x P *
2 points. 24 . . . . R-B 7 ch
1 8. Q x p 2 points.
*
1 8. . . . Q x p 25. K--R 3
4 points. If now 19. Q x Kt, *
R-B 8 db. ch . 25 . . . . R-Q 7 :
1 9. Q-Kt 4 6 points. This quiet move forces
* White's immediate resignation.
1 9. . . . Q x Q
2 points.
20. p x Q Summary: This game demon
* strates very clearly the need to
20 . . . . R-K l make every move count when a
5 points. The concealed threat sacrificial attack is in progress. If
on the K file now makes it im you went wrong on moves 1 3, 14,
possible for White to complete his or 1 5, it shows that you need to be
development, e.g. 2 1 . B-K 2, more careful and thorough when
B-B 5 ! ; 22. B x B, Kt x B dis. working out the possible varia
ch ; 23. K Q 2, Kt-K 5 ch ;
-
tions in a position. Another
followed by . . . R x B. principle exemplified in this game
is that an attack can still be
21. P-B 3
successful when the queens are
*
exchanged, always provided that
21. ... R-K 6 ch
the remaining attacking pieces can
4 points. Nothing for the un be well co-ordinated. Finally,
clear 2 1 . . . . Kt x B ; 22. P x Kt, White's difficulties arose from his
B-B 5 dis. ch. ; 23. K-B 2. failure to castle in the early open
22. K-Q 1 ing ; if a king is in the centre and
* the central files can be opened, all
22. . . . B-Kt 6 ch sorts of sacrificial combinations
3 points. become possible (compare with
23. K-B I game No. 27).
52
ATIACKING PLAY
Game No. 1 7
IN this game you have White. an attack on the exposed black
Your consultation partner is the knight, and partly because if Black
veteran Czech player J. Rejfir. as in this game, counters with
Your opponent is the Austrian . . . P-B 5 ; White will have the
international Josef Lokvenc. The central square K 4 available for
game was played in the match occupation. 2 points for 14 Kt
Czechoslovakia v. Austria, 1 956. B 2 or 14. Q R-� with the
.
The first moves are 1. P-Q B 4, same intention as-tlie text.
Kt-K B 3 ; 2. Kt-Q B 3, P 1 4. . . . P-B 3
K Kt 3 ; 3. P-K 4, P-Q 3 ; 4. *
P-Q 4, B-Kt 2 ; 5. P-B 3, 0- 1 5. Q R-B 1
0; 6. B-K 3, P-K 4 ; 7. P-Q 5, 3 points. Now P-K Kt 4 is
K1=�_4; 8. Q-Q 2, P-K B 4 ; already threatened, owing to the
9. P x P, P x P ; 1 0. 0-0-0, concealed pin on the K B file.
Kt-Q 2 ; 1 1 . Kt-R 3, Kt(Q 2) Deduct a point for the positional
B 3 ; 1 2. B-Kt 5, Q-K 1 ; 1 3 . blunder 1 5 . P x P ?, P x P ; when
B-Q 3, Q-B 2. Black has excellent chances owing
to the open Q Kt file, the mobile
• •J.• ••• centre pawn majority, and the
•t�
• • �
-�!?
�t
v� object of attack in White's Q B P .
.
. �
- -
- .
.
Of course, if now 1 5 . . . . P x P ;
m m ft m t D�
1 6. P x P, Kt x P ? ? ; 1 7. B-Q B 4.
1 5. . . . P-B 5
� � .• . • *
ft .4:) 1 6 . Kt-B 2
.a. �
.!.!.. �� � •
� B
B1 ft u 1 point. Deduct 4 points for
•L_r;; � ._._a_
1 6. P-K Kt 4 ?, P x P e.p.
1 6. . . . p x p
* *
14. K R-Kt 1 1 7. p x p
1 point.
2 points. In this variation of the
1 7. . . . Q-B 2
King's Indian Defence White
*
castles Q R and aims at breaking
1 8. P-K Kt 4
open lines for attack on the king's
side. Here two methods of carry 2 points.
ing out this plan seem to be avail 18. . . . P x P e.p.
able : the advance P-K B 4 and *
the advance P-K Kt 4. The 1 9. p x p
preference for P-K Kt 4 is justi 1 point.
fied partly because it will include 1 9. . . . B-Q 2
53
HOW GOOD IS YOUR CHESS ?
If 1 9 . . . Kt x Q P ; 20. B x P *
ch, K x B ; 2 1 . Q x Kt (threaten 24. R-Kt 2
ing R-R 1 ) with a winning 3 points. Now stronger than
attack. 24. B x B (1 point) since he hopes
* to embarrass the black knight on
20. K-Kt 1 K R 4.
3 points. White must be careful, 24. . . . Kt-K 1
for the impatient 20. P-K Kt 4 ? *
(deduct a point), Kt-B 5 ; 2 1 . 25. R-R 2
B x Kt(B 4), P x B ; 22. Q x P ?, 3 points. The advantage of this
Kt X Q P ; makes Black's attack over 25. R-R 1 (2 points) is that
overwhelming ! If 20. P-B 4 (no it baits a trap : 25 . . . . Kt x P ;
credit) Black could also take over 26. B x P ch !, K x B ; 27. B x B
control of the game by the sacrifice dis. ch, K x B ; 28. Q-Kt 5 ch,
20. . . . P-K 5 ! ; 2 1 . Kt x P, K-B 1 ; 29. R-R 8 mate.
Kt x Kt ; 22. B x Kt, Q R-B 1 . 25. . . . Kt(R 4)-B 3
Generally speaking in this varia *
tion, White must . take great care 26. P-K Kt 4
l
not to allow the bl ack: c-B-1.-tree
-- 2 points. White resumes his
diagona!._ - - ------- - -- ---
SS
HOW GOOD IS YOUR CHESS ?
Game No . 1 8
IN this game you have White. *
Your consultation partner is 9. 0-0-0
Raaphi Persitz, the young Israeli
student who did very well in 2 points. J]1� 4_eci_gg n as to
__
• If 1 7 . . . . P x P ; 1 8 . R x R eh,
1 3 . P-K R 3 followed by R-R 1, is very
2 points. Black's centralized strong.
knight is his only well-placed *
piece so White prepares to dis 1 8. P-Kt 5
lodge it immediately. Nothing for 2 points. 1 8 P x P ? (no credit),
1 3. P-K B 4, Kt-Kt 5 ; 1 4. B Kt x P ; would allow Black's
Kt 1 , since the knight can retreat pieces the use of an important
to a useful square at K B 3. central square. It might be argued
13. ... Q-B 1 that the text-move leaves White
* only one file on which to attack,
14. P-Q Kt 3 but in this case not only is there a
1 point. The same motif as on sure entry-point at K R 7, but
the previous move. White can reasonably expect the
K file to be opened up also.
14. P-B 4
1 8. Kt-B 2
*
1 5. P-K B 4 *
19. R x R ch
1 point. Now that Black's knight
is driven back to a square whence 2 points. There js no w__ay of __
SS
ATIACKINO PLAY
Game No . 1 9
IN this game you have Black. credit for the passive 1 1 . . . . R
Your consultation partner is Kt 1 .
Iceland's young star Fridrijk Olaf 12. Kt-Q 3
sson. Your opponent is Bert
Larsen, Danish champion. The *
game was played in the match for 1 2. . . . B-Q l
the Scandinavian Championship, 2 points. Still preparing for
1 956. . . . P-K 4 and at the same time
The first moves are 1. Kt allowing the bishop to be trans
K B 3, P-K B 4 ; 2. P-K Kt 3, ferred to a more aggressive diag
Kt-K B 3 ; 3. B-Kt 2, P-K 3 ; onal at Q B 2 or Q Kt 3.
4. 0-0, B-K 2 ; 5. P-B 4,
.
1 3. P-K 4
0-0 ; 6. P-Q 4, P-Q 3 ; 7. Kt
-B 3, Q-K 1 ; 8. P-Kt 3, P *
Q R 4 ; 9. B-Kt 2, Kt-R 3 ; 13. . . . P-K 4
1 0. P-Q R 3, B-Q 2 ; 1 1 . Kt 3 points. It must be now or
K 1. never, for if 1 3 . . . . P x P (no
credit) ; 14. Kt x P, White's Q B
acts an extra deterrent to . . . P
K 4.
14. Q p x p
*
1 4. . . . QP X P
1 point.
1 5. Q-K 2
*
1 5. . . . P-B 5
* 8 points. This is the kind of
11. P-B 3 move which always seems to be
2 points. In the Dutch Defence logically compelling when played
with . . . P-Q 3 ; Black normally by a master, yet if we are con
aims at an early central advance fronted with the possibility in our
with . . . P-K 4 ; and the present own games we shrink from it
move shields his Q 4 from any because the consequences seem so
subsequent occupation by White's indefinite. So let us analyse Black's
pieces. Deduct a point for 1 1 . . . . motives for this move.
B-B 3 ? ; 1 2. P-Q 5, P x P ; 1 . White threatens to win a good
1 3 . Kt X P, with much the better pawn by simply 1 6. P X P and
game for White, and take no 1 7. Q x P or 1 7. Kt x P.
59
HOW GOOD IS YOUR CHESS ?
61
HOW GOOD IS YOUR CHESS ?
Game No . 20
IN this game you have White. while in some circumstances the
Your consultation partner is the white K Kt may find a good square
Russian grandmaster Alexander at Q B 4. Nothing for the routine
Kotov. Your opponent is G. 1 1 . B-K B 4 or 1 1 . 0-0, and
Bastrikov. The game was played deduct 2 points for 1 1 . Kt
in the semi-final of the Russian K R 4 ?, B x P !
Championship at Erevan, 1 954. 11. ... K Kt-Q 2
The first moves are 1 . P-Q 4, *
Kt-K B 3 ; 2. P-Q B 4, P-K 3 ; 1 2 . P-B 4
3 . Kt-Q B 3, P-B 4 ; 4. P-Q 5,
1 point.
P x P; 5. P x P, P-Q 3 ; 6. P
K 4, B-K 2 ; 7. B-Q 3, 0-0 ; 1 2. . . . P-B 3
8 . Kt-B 3, B-Kt 5 ; 9. P-K R 3, *
B-R 4. 1 3 . 0-0
l point. 1 3 . P-B 5 ? (deduct 1
point) would be a positional error
because Black could reply 1 3 . . . .
Kt-K 4 ! and maintain a knight
on this central outpost, but 1 3 . Kt
-B 3 or 1 3 . Kt-B 4 (1 point
each) are adequate alternatives.
13. . . . R-K I
*
1 4. P-Kt 3
1 point for this, Kt-B 4 or
* Kt-B 3 .
I O. P-K Kt 4 1 4. . . . Kt-R 3
2 points. With a good share of *
the centre, White can confidently 1 5. B-Kt 2
make this advance to emphasize 1 point for this, Kt-B 4 or
Black's error in avoiding . . . B x Kt-B 3.
Kt last move. 1 point for 1 0. 0-0
1 5. .. . Kt-B 2
or 1 0. B-K B 4.
*
1 0. . . . B-Kt 3 1 6. Q-B 3
* 3 points. This brings the queen
1 1 . Kt-Q 2 into the attack, and is more
2 points. Again the sharpest imaginative than Kt-B 4, Kt
continuation ; the unfortunate B 3, P-Q R 4, or P-K R 4 ( 1
bishop is to be further harassed point each) .
by the advance of the K B P, 1 6. . . . Q-Kt 1
62
ATIACKING PLAY
*
1 7. P-Q R 4 I * 22. P-B 5
2 points for this ; nothing for 1 point and 1 point for 22. R
other moves, since Black threatens Kt 2, 22. Q R-K B 1 , and 22.
counterplay with . . P-Kt 4.
.
Kt-K B 3.
1 7. . .. P-Q R 3
22. . . . B-B 2
*
1 8. P-R 4 *
1 point. 1 point for 1 8 . P-R 5 23. Kt-K B 3
which can also be played, although I point for this, 23. Q R-K B 1 ,
after the text 1 8 . . . . P-Q Kt 4 I 23. R-Kt 2, and 23. Kt-K B 4.
costs a pawn. 23. . . . Kt-R 2
18. . . . P-R 3 *
* 24. Kt-B 4
1 9. Q-R 3
1 point for this or 24. R-Kt 2.
3 points for this, which threatens
the immediate 20. P-Kt 5, break 24. ... P-Q Kt 4
ing through and at the same time *
attacking the knight. 25. P-Q R 5
1 9. . .
. Kt-B 1 3 points. With all his pieces con
* centrated on the king's side,
20. R-B 2 White naturally prefers to keep
2 points. Again there is plenty the other wing completely closed.
of reasonable choice in this posi 25. . . . Q-Kt 2
tion, indicating that the difficulty i
in this type of situation is not to * I ,
find good moves but to decide 26. B-B 2 .
upon the best formation which 1 point for this, 26. K-R l ,
will enable the eventual break 26. R-Kt 2 , o r 26. Q R-K B 1 .
through to take place with maxi 26. . . . K R-Q B 1
mum effect. 2 points for 20. K
R 1 , 20. Kt-B 3, 20. P-B 5, *
27. R-Kt 2
20. Kt-K 2, or 20. Q R-K I .
1 point for this or 27. K-R 1 .
20. . . . P-Kt 3
* 27. ... Kt-K 1
2 1 . Kt-K 2 *
2 points, and 2 points for 2 1 . 28. P-Kt 5
R-Kt 2, 2 1 . Q R-K B 1 , 2 1 . 6 points. Note how White took
R-K 1 , 2 1 . P-B 5, and 2 1 . Kt every precaution before finally
B 3. embarking on this break-through,
21. . . . Q-B 1 . even to withdrawing his bishop
63
HOW GOOD IS YOUR CHESS ?
1 point. K-B 1
34. . . .
29 . . . . Kt x P
*
* 35. B x Kt
30. Kt x Kt 1 point.
1 point. 35. P x B
30 . . . . B x Kt *
*
36. R-K B 1
31. R x B 3 points.
3 points. This sacrifice is an Black resigns.
essential part of the break-through The finish might be 36 . . . . K
combination. Kt 2 ; 37. Q x P ch, K-Kt 1 ;
31. ... P x R 38. Q-K 6 ch, K-R 1 ; 39. R
B 2.
*
32. Kt-Kt 6
Summary : Compare this game
2 points. with Nos. 1 8 and 3 1 as regards its
32. . . . B x Kt illustration of how to attack a
cramped position. White does not
*
make his final break-through
33. P x B
until all his pieces are on the best
1 point. possible squares for taking advan
33. . . . Kt-B 3 tage of it.
64
ATIACKING PLAY
Game No . 2 1
IN this game you have White. Black should contest the con
Your consultation partner is trol of his Q 4 square by 8 . . . . Q
Peter Clarke, the 23-year-old B 2 ; 9. Q-K 2, P-Q Kt 4 ; 1 0.
Essex player who was one of the B-Q 5, B-Kt 2.
heroes of the British team in the *
International team tournament at 9. P-Q R 4
Moscow, 1 956, where he was un 3 points. Part of White's plan is
beaten. Your opponent is Roman to prevent Black from obtaining a
Toran, Spain's strongest master. queen's side initiative by . . . P
The game was played in the Q Kt 4. 1 point for 9. 0-0 or
Hastings tournament, 1 956-7. 9. Q-K 2, but nothing for 9. B
The first moves are 1 . P-K 4, K 3, when Black causes trouble by
P-Q B 4 ; 2. Kt-K B 3, P-Q 3 ; 9 . . . . Kt-Kt 5 ; 1 0. B-Q 2,
3 . P-Q 4, P x P ; 4. Kt x P, Q-Kt 3.
Kt-K B 3 ; 5. Kt-Q B 3, P
9. . . . 0-0
Q R 3 ; 6. P-B 4, P-K 4 ; 7.
Kt-B 3, Q Kt-Q 2. 1 0. Q-K 2
3 points. Here 1 0. 0-0 ( 1
point) would b e less convincing as
there is no clear compensation for
the pawn after 10 . . . . P x P ;
1 1 . B x B P, Q-Kt 3 ch ; 1 2.
K-R 1 , Q x P. 1 0. P x P ( 1
point) still releases the tension in
the centre at an unduly early stage,
while 10. P-B 5 (no credit), with
the strategical object of strength
ening the grip on the white
squares, would be tactically upset
* by 1 0 . . . . Kt-B 4 ; 1 1 . Q-K 2,
Q Kt x K P ; 1 2. Kt x Kt, P
8. B-B 4 Q 4.
2 points. 2 points also for 8. B 1 0. . . . P-Q Kt 3
Q 3, but only 1 for 8. B-K 2 A second passive and bad move.
(after which 8. . . . P-Q Kt 4, He should strive for counterplay
followed by . . . B-Kt 2 ; puts by 10 . . . . P x P ; 1 1 . B x B P,
White's K P under attack), and Kt-B 4 ; 12. 0-0, B-K 3.
none for 8. P x P, P x P ; when *
Black's K B can occupy a fine 1 1 . 0-0
diagonal at Q B 4. 2 points.
8. . . . B-K 2 1 1. ... B-Kt 2
65
HOW GOOD IS YOUR CHESS ?
* while if 14 . . . . B x B ; 1 5. Kt x B,
12. 1> x p Kt (R 4)-B 3 ; 1 6. K R x Kt,
a points. No credit for 12. Kt P x R ; 1 7. Kt x R P, K x Kt ;
Q 5, Kt x Kt ; 1 3 . B x Kt, B x 1 8 . Q-R 5 ch, K-Kt 2 ; 19. Q
B ; 14. P x B, since the square Kt 4 ch, followed by R-Q 3 and
Q 5 is useful to White only as a wins.
focal point for piece mana:uvres, Only 1 point for 14. B x B,
and must not be blocked by a Q x B; threatening . . . Kt-B 5 ;
pawn. 1 2. P-B 5 ( 1 point) is and nothing for 1 4. B-K 3,
playable, but White considers that, B-B 4 (again threatening . . . Kt
in view of the strongly posted B 5). Deduct 2 points for the
bishop at Q B 4, he can do still blunder 1 4. P-R 4, Kt-Kt 6.
better by opening the K B file and 14. .
. . B-B 4 ch
attacking Black's K B 2. 1 2. B *
K 3 (no credit) permits Black to 1 5. K-R I
fr ee his game by 12 . . . . Kt-Kt 5 ;
2 points. Nothing for 1 5. B
1 3. B-Q 2, P x P ; 1 4. B x B P,
K 3, Kt-B S.
Kt(Kt 5)-K 4.
1 5. . . . Q-B 2
1 2. . . . P x P
*
*
1 6. R x Kt
1 3 . B-K Kt 5
9 points. This well-calculated
3 points. White is still thinking sacrifice wins by force. 4 points for
in terms of controlling his Q 5, and 1 6. Kt-Q 5, which is good
so this move is preferable to 1 3 . enough for a clear positional
B-K 3 ( 1 point), when Black can advantage, as is 1 6. B-Q 5 (3
make the freeing exchange 1 3 . . . . points). Against other moves,
B-B 4. Other moves like 1 3. Black can ease his position by
K-R 1 (no credit) give Black too blocking the K B file with 1 6 . . . .
much time to improve his game. Kt-B 5.
13. . . . Kt-R 4 1 6. . . . Q x R
* *
14. Q R-Q 1 1 7 . Kt x P
5 points. A finely calculated 2 points.
move which takes advantage of
1 7. . . . Q-B 2
the insecurity of Black's piece
formation. If now 1 4 . . . B x B ;
.
*
1 5. Kt x B, Kt-B 5 ; 1 6. K R x 1 8. Kt x P
Kt, P x R ; 1 7. Q-R 5, Kt-B 3 ; 2 points. Less convincing is
1 8. B x P ch, K-R 1 ; 1 9. R x Q, 1 8 . Q x Kt, Q x Kt ; 1 9. R x P,
Kt x Q ; 20. R x R ch, R x R ; R x R ; 20. B x R ch, K-R 1 ;
2 1 . B x Kt, winning a piece, 2 1 . B-Kt 6, P-R 3.
66
ATTACKING PLAY
1 8. " . P-Kt 3 *
2 1 . Kt-Q 6 dis. ch.
The only move to avoid im
mediate loss, for if 1 8 . . . . Kt 3 points.
B 3 ; 1 9 . B x Kt, P x B ; 20. 21. K-Kt 2
Q-Kt 4 mate. *
* 22. R x R
1 9 . Kt-Q 5 3 points. Black resigns, for if
22 . . . . K x R ; 23. Q-B 3 ch,
6 points. While the immediate K-Kt 2 ; 24. Kt-K 8 ch, win
discovered checks by the knight ning the queen.
lead to nothing decisive, this move
leaves Black without resource.
Summary: White's control of
Besides his actual reply, Black can
important files (the Q and K B
only try 1 9 . . . . Q-Kt 1 ; where
files) and an equally important
20. Kt-B 6 ch, Kt x Kt ; 2 1 .
diagonal (from Q R 2 to K Kt 8)
B x Kt ; leaves hi m helpless
enabled him to launch a powerful
against the threatened 22. Kt
attack, and the combinations
R 6 mate, e.g. 2 1 . . . . R x Kt ;
which followed were also based
22. B x R ch, K x B ; 23. B
on his possession of these open
K 5 dis. ch. or 2 1 . . . . P-K R 4 ;
lines. In other words, play well
22 . Kt-Kt 5 dis. ch.
positionally and the tactical fruits
19. . . . B x Kt will come. If you did play badly on
this game it may mean that you
* did not pay sufficient attention to
20. B x B White's basic plan, or alternatively
2 points. that you did not properly calculate
the effects of the sacrificial con
20 . . . . R-R 2 cepts in the later stages.
67
HOW GOOD IS YOUR CHESS ?
Game No . 22
IN this game you have White. clear on which side of the board
Your consultation partner is the bishop will have more scope.
Alexander Tolush, one of the 10. . . . Kt-Kt 1
most brilliant combinative players
*
of today. Your opponent is V.
1 1 . Kt-B 4
Antoshin. The game was played
in the 1 957 Russian Champion 1 point.
ship. 1 1. ... Q-B 2
The first moves are 1 . P-K 4,
*
P-K 3 ; 2. P-Q 4, P-Q 4 ; 3. Kt
12. P-Q B 4
-Q B 3, B-Kt 5 ; 4. P-K 5,
Q-Q 2 ; 5. P-Q R 3, B x Kt ch ; 2 points for this ingenious idea,
6. P x B, P-Q Kt 3 ; 7. Q-Kt 4, which aims at securing a tremen
P-K B 4 ; 8. Q-Kt 3, B-R 3 ; dous attack at the price of two
9 . B x B , Kt x B. pawns after 12 . . . . P x P ; 1 3 .
P-Q 5, P x P ; 1 4. B-Kt 2 , but
4 points for 1 2. Kt x K P !, after
which the main variation runs
12 . . . . Q x Kt ; 1 3. Q x P, Q
Kt 3 ; 1 4. Q x R, Kt-Q 2 ; 1 5.
P-K R 4 !, 0-0-0 ; 1 6. P
R 5, Q-B 2 ; 1 7. P-R 6, Kt x
R P ; 1 8. Q x R eh, K x Q ; 19.
R x Kt, and White should win.
12. . . . Kt-K 2
*
13. p x p
*
1 point. White's plan has at any
10. Kt-K 2
rate eliminated the doubled pawn
2 points for this or for 10. Kt so characteristic of this variation.
R 3. White's knight heads for its 1 3. . . . Kt x P
natural outpost at K B 4, whence
it is directed against the base of *
Black's pawn chain. 1 point only 1 4. Kt-K 2
for the routine move 10. Kt-B 3. 3 points. Although White's
Nothing for the positional blunder bishop would have the run of the
10. P-K B 4, which takes away black squares after 14. Kt x Kt
the best square from the knight (1 point), P x Kt ; White's pawns
and hems in White's own bishop. would remain immobile and it
Nothing for moves of the bishop would not be at all easy for him to
or 10. P-Q R 4, since it is not yet break through. After the move
68
ATTACKING PLAY
Game No . 23
IN this game you have White. *
Your consultation partner is 1 3 . P-K Kt 4
Lothar Schmid, one of Germany's 2 points for this ; only 1 for
best players. Your opponent is 1 3. Kt-B 1. White can win the
A. Barth. The game was played in pawn, although it takes masterly
Dresden, 1 947. defence to prove it.
The first moves are 1 . P-K 4,
P-K 4 ; 2. Kt-K B 3, Kt 13. . . . B-Kt 3
Q B 3 ; 3. B-Kt 5, P-Q R 3 ; *
4. B-R 4, Kt-B 3 ; 5. 0-0, 14. Kt x P
B-K 2 ; 6. R-K l , P-Q Kt 4 ; 1 point.
7 . B-Kt 3, P-Q 3 ; 8 . P-B 3, 1 4. . . . Kt x Kt
B-Kt 5 ; 9. P-Q 3, 0-0 ; 1 0.
*
Q Kt-Q 2, P-Q 4 ; 1 1 . P
1 5. R x Kt
K R 3, B-R 4.
1 point.
1 5. . . . Kt-B 5
*
1 6. Kt-K 4
5 points. Nothing for 1 6. Q
B 3, trying to hold everything,
when a game Barth-Schmid, 1 944
(the same players with colours
reversed !) contin ued 1 6 . . . . Kt x
P ; 1 7. R-Q 5, B-Q 3 ! ; 1 8. Kt
B 1 , P-Q B 3 ; 1 9. R-Q 4,
* P-Q B 4 ; 20. R-Q 5, P
1 2. p x p B 5 ; 2 1 . B-Q 1 , Q-K 2 ; 22.
Kt-Kt 3, B x Kt ; 23. P x B,
2 points for this or 1 2. P
Q-K 8 ch ; Resigns.
K Kt 4. Nothing for 1 2. Kt-B 1 ?,
P x P ; 1 3. P x P, Q x Q ; 14. 1 6. . . . Kt x P ch
R x Q, B x Kt ; when White has *
mediocre prospects owing to his 1 7. K-Kt 2
wrecked pawns. 3 points. Deduct 2 points for
12. . . . Kt x P 1 7. K-R 2, B x Kt ; and deduct
71
HOW GOOD IS YOUR CHESS ?
73
HOW GOOD IS YOUR CHESS ?
Game No . 24
IN this game you have Black. moves like 14 . . . . Q R-B l , or
Your consultation partner is Salo 14 . . . . K R-Q 1 (2 points each)
Flohr, who throughout his career would allow White the choice
has been one of the hardest between a strong attack ( 1 5. P
players in the world to defeat. K Kt 4) or queen's side pressure
Your opponent is Ladislav Alster ( 1 5 . Q-K 3).
of Czechoslovakia. The game was 15. K R-Q 1
played in the Marianske Lazne
tournament, 1 956. *
The first moves are 1. P-K 4, 1 5. . . . Q R-B l
P-Q B 4; 2. Kt-K B 3, P 2 points for this or 1 5 . . . . K R
Q R 3 ; 3. P-Q B 4, Kt-Q B 3 ; Q I . Deduct 5 points if you didn't
4. P-Q 4, P x P ; 5. Kt x P, notice that the immediate 1 5. . . .
Q-B 2 ; 6. Kt-Q B 3, P-K 3 ; B-K B 3 ? now loses the Q P for
7. B-K 3, Kt-B 3 ; 8. P-Q R 3, nothing.
P-Q Kt 3 ; 9. R-B l, Kt x Kt ;
1 6. P-Q Kt 4
10. B x Kt, B-Kt 2 ; 1 1 . P-B 3,
P-Q 3 ; 1 2. B-K 2, B-K 2 ; *
1 3 . 0-0, 0-0 ; 14. Q-Q2. 1 6. .
" Q-Kt l
• ••
3 points for this, 2 points for
1 6 . . . . K R-Q I . White's queen's
�;� � �1m
� � ·:� 1
� �
'• �I
'Y. side advance involves the risk that
7-
•
• �
* *
28. Q-Kt 3 ch 34 . . . . Kt x R
3 points. I point. But deduct 6 points for
29. K-R I 34. . . . K x R ; by which Black
could still lose-35. R-B 7 ch.
*
29. . . . p x p 35. Q-B 7 ch
2 points. Now if 30. R x Kt, *
R x R ; 3 1 . Q x R, B x P ch. 35. . . . K-R I
No credit for the only legal
30. Q-Kt 4 move ! White was in desperate
* time trouble in the last few moves,
30 . . . . Q-Q 5 which explains his delay in resign
3 points. But not 30 . . . . B-R I ing. However, after 36. R-B 2,
(deduct 2 points) ; 3 1 . R x Kt ! Q-R 4; 37. Q-B 6, Q-Kt 3 ; he
did so.
3 1 . Q-R 5
*
Summary: The art of defence is
31. .. . Q x Kt one of the most difficult in chess,
I point. The rewards for Black's not only because of the intrinsic
patient defence are indeed numer care and avoidance of error
ous. required in defensive positions,
32. P-R 3 but also because, psychologically,
the inexperienced defender is
*
liable to panic, lose heart or
32 . . . . Q-K 8 ch become impatient. For those who
I point. scored badly in this game, I
33. K-R 2 recommend a study of the games
of Dr. Lasker, who was probably
*
33 . . . . Q-K 7
the greatest defensive player of all
time. A good edition of his games
I point. by J. Gilchrist is available in
34. R x P ch English.
76
VI C O M B I N AT I O N S
Game No. 25
IN this game you have White. *
Your consultation partner is 9. Kt-R 2
German master Kurt Richter, who 2 points. Deduct 5 points for
in his prime was one of the most 9. 0-0-0 ?, Kt x P. Instead
dangerous attacking players in the White exchanges off the annoying
world. Your opponent is A. Vogel. knight outpost.
The game was played in the Berlin
championship, 1 952. 9. . . . Q Kt-B 3
The first moves are 1 . P-K 4, *
P-Q 3 ; 2. P-Q 4, Kt-K B 3 ; 1 0. Kt X Kt
3. Kt-Q B 3, P-K Kt 3 ; 4. P- 2 points. There is no need, of
K R 4, B-Kt 2 ; 5. B-K 2, P- course, to exchange the useful B
K R 4 ; 6. B-Kt 5, Q Kt-Q 2 ; at K 2.
7. Kt-B 3, P-B 3. 1 0. . . . Kt x Kt
*
1 1 . P-B 3
1 point.
1 1. ... Kt-B 3
*
12. 0-0-0
2 points. In this position every
thing favours Q-side castling-an
advantage in development, con
trol of the centre, and Black's
weakened K-side.
*
12. . . . Q-R 4
8. Q-Q 3
*
3 points. In sharp attacking 1 3 . P-K 5
variations one should if possible 3 points. White can already
operate constantly with threats. break through, since Black cannot
Here White intends, if allowed, capture twice on K 5 owing to
P-K 5-6. Simply 8. Q-Q 2 (2 mate, while if 1 3 . . . . P x P ; 14.
points) was also good. P x P, Kt-Q 2 ; 1 5. P-K 6.
8. . . . Kt-Kt 5 13. . .
. Kt-Q 4
77
HOW GOOD IS YOUR CHESS ?
* *
1 6. P-Q 5 2 1 . B-R 4
6 points. Another beautiful 5 points. Again better than 2 1 .
move ; White intends the fine B-Q 3 (2 points) when Black just
variation 1 6 . . . Q x K P ; 1 7.
.
avoids mate by 2 1 . . . . P-Kt 4 ;
P-K B 4, Q x B(K 7) ; 1 8. K R 22. Q x P, Q x Q ; 23. R
-K l , Q x P ; 1 9. B x K P, and Q 8 ch, Q-K I . Now, however,
wins. 2 points only for 1 6. P x P, this variation wQuld end up
1 6. P-K B 4, and 1 6. K R-K 1 , 24. R x Q mate. \
which are not nearly so clear. 21. . . . B x P ch
1 6. . . . p x Qp *
* 22. K x B
1 7. p x p 1 point.
2 points. 22 . . . . Q x B
1 7. . . . Q x P *
23. R-Q S ch
*
1 8. R x P I point.
6 points. For if 1 8 . . . Q x R ;
. *
1 9. Q x P mate, or 1 8 . . . . Q x Q ; 23 . . . . K-Kt 2
78
COMBINATIONS
79
HOW GOOD IS YOUR CHESS ?
Game No . 26
IN this game you have Black. *
Your partner is Stojan Puc, of 1 3. . . . Q-K 2
Yugoslavia. Your opponent is 2 points. This was the intention
Wolfgang Uhlmann of East Ger of his previous move ; but 1 3 . . . .
many. The game was played in Kt-B 1 (2 points) is also well
the international tournament in playable.
Krynica, Poland, 1 956.
The first moves are 1 . P-Q 4, 14. R-K 2
Kt-K B 3 ; 2. P-Q B 4, P-K 3 ; *
3 . Kt-Q B 3, B-Kt 5 ; 4. P-K 3, 1 4. . . . P-K R 4
P-B 3 ; 5 . B-Q 3, P-Q 3 ; 6. 2 points. The centre is virtually
Kt-K 2, P-K 4 ; 7. 0-0, 0-0 ; blocked and so it is quite reason
8. P-Q R 3, B-R 4 ; 9. Q-B 2, able to begin an action in the
R-K 1 ; 10. P-Q Kt 4, B-B 2 ; wing. 1 point for 1 4 . . . . Kt-B 1 ;
1 1 . B-Kt 2, Q Kt-Q 2 ; 1 2 . which is still quite good, even if
Kt-Kt 3. not so imaginative as the text.
1 5. P-B 3
*
15 ... . Kt-B 1
1 point.
1 6. P-Q 5
White finally tries to make pro
gress in the centre ; but now
Black's remaining minor pieces
can obtain good play.
*
* 1 6. . . . p x p
12. P-K Kt 3 2 points for this, but nothing for
1 point. Black's previous moves 1 6. . . . B-Q 2 ; when White can
have already foreshadowed a control the central outpost at his
strategy of slow manceuvring in Q 5 by 1 7. K Kt-K 4, Kt x Kt ;
which Black aims to have his 1 8 . P x Kt !, followed by P
pieces actively played however Kt 5.
White chooses to open up the 1 7. p x p
position. 1 2 . . . . Kt-B 1 ( 1 point)
*
could also be played here since
1 7. . . . B-Q 2
1 3 . Kt-B 5, P-K Kt 3 ; 1 4. Kt
--R 6 ch, K-Kt 2 ; is not yet a 1 point. Nothing for 1 7 . . . . B
threat. Kt 3 ; 1 8. Kt-R 4.
1 3. Q R-K 1 1 8 . Q-Kt 3
80
COMBINATIONS
* *
1 8. B-Kt 3 23 . . . . Q-Kt 4
1 point for this or 1 8 . . . . Q R- 2 points for this or 23 . . . . P-
B 1. I B 4.
19. R-B 1 24. R-B 4
* *
1 9. . . . P-R 5 24 . . . . P-B 4
1 point.
2 points. This was rather dubi
ous while the white rook was at 25. Q-B 2
K B 1 ( . . . Kt x Kt ; P x Kt, and *
White controls the K B file). Now, 25 . . . . R x R
however, if 20. K Kt-K 4, Kt x 2 points. Black correctly delayed
Kt ; 2 1 . P x Kt, P-B 4 ; threaten- this exchange until White really
ing 22 . . . . P-B 5. (1 point for the threatened something on the Q B
sound 1 9 . . . . Q R-B 1). file.
20. Kt-B 1 26. Q x R
* *
20 . . . . Kt-R 4 26 . . . . P-B 5
1 point for this move, which,
2 points. The threat is 2 1 .
though seemingly powerful, con
Kt-B 5.
tains a hidden flaw. 3 points for
21. K-R 1 26 . . . . R-K 2 ; after which White
* is hard put to find a decent defence
21. . . . Q R-B l to the threat of . . . R-R 2 ; . . . P
B 5 ; and a combinative finish
1 point for this or 2 1 . . . . P-B 4 ;
beginning with . . . Kt-Kt 6 ch.
which i s equally well playable.
27. p x p
22. Kt-R 4 *
* 27. . . . Kt x P
22 . . . . B x Kt 1 point. Not 27 . . . . Q x P ?
2 points. This is better than (deduct 1 point) ; 28. R-K 4.
22. . . . B-Q 1 (22. . . . B-B 2 ; 28. B-B 1
23. R(K 2)-Q B 2) ; 23. R x R, *
B x R ; 24. P-Kt 5, with some 28 . . . . P-R 6
counterplay. Deduct 2 points for Deduct 2 points if you chose
22 . . . . P-B 4 ; 23. Kt x B, P x this move, which loses a piece and
Kt ; 24. R(K 2)-Q B 2, when should lose the game. 2 points for
White can penetrate on the Q B 28. . . . R-K 2 ; unpinning the
file. K P ; which is still best.
23. Q x B 29. P-Kt 3
81
HOW GOOD IS YOUR CHESS ?
* *
29. Q-R 4 36. . . . Q-Kt 4
1 point. 3 points. Another calm coup de
repos. 37 . . . . Q x K Kt P is again
30. P-Kt 4
the threat.
* 37. P-R 4
30 . . . . Q-R 5
Or 37. Q-K 7, B-K 6.
I point for this or 30. . . . Q
*
Kt 4.
37 . . .
. Q x K Kt P
3 1 . B x Kt I point.
* 38. Kt-K 3
31. ... Q-B 3
*
1 point. 38 . . . . B x Kt
32. P-K Kt 5 1 point.
After the correct 32. Kt-Q 2, 39. Q-Kt 1
White should win comfortably *
with his extra piece. 39 . . . . P-Q 4
*
2 points. With a material advan
32 . . . . Q-B 2 tage, Black can decide matters by
the simplest means.
2 points. This unpins the K P.
40. Q-K B I
33. Q-K 4
*
* 40 . . . . P-Q 5
33 . . . . P x B
1 point.
4 points. Black begins a brilliant 41 . R-K 1 .
combination which makes up for
*
his previous mishandling of the
41 . . . . Q-Kt 7 ch
attack.
I point.
34. Q x R
42. Q x Q
*
*
34 . . . . Q x P
42 . . . . P x Q ch
1 point. White cannot simul
I point.
taneously defend all the attacked
43. K x P
targets as K Kt 5, K B 3, and Q 3 .
*
35. B-B 4
43 . . . . P-Q 6
*
I point.
35. . . . Q x B
White resigns, for he is helpless
I point. against . . P-Q 7, followed by
.
83
HOW GOOD IS YOUR CHESS ?
Game No . 27
IN this game you have Black. *
Your partner is M. Tai of Riga, 9. . .
. P-Q 4
one of the best young attacking 6 points. This pawn sacrifice is
players in the world. Your oppon well justified by the exposure of
ent is Szukszta of Poland. The White's Q B on the open K file.
game was played at Uppsala, Again, 9 . . . R-K 1 ; and 9 . . . .
.
• *
13. R x B 1 8. . . . B x P ch
4 points. Now everything clicks. 2 points.
Here, if 1 4. K x R, B-R 3 ch ; 19. K-K I
1 5 . P-B 4, Kt-Kt 5 ch ; 1 6. K *
K 4, Kt-B 7 ch ; 1 7. K-K 3, 1 9. . . . R-K I ch
B x P ch ; 18. K x B, Q x Kt
3 points.
ch ; 19. K-B 3, B-Kt 5 ch ;
20. K-Kt 3, Q-K 6 ch ; 2 1 . K 20. B-K 2
R 4, P-Kt 4 mate. *
1 4. R-Q 1 20 . . . . R x B ch
5 points.
Seemingly refuting the whole
attack, since both 1 5. K x R and White resigns.
1 5. P x P are threatened. This little masterpiece illus
trates above all the value of open
*
files and diagonals. The cross
14. . . . Kt-Kt 5 ch attacks from Black's bishops and
6 points. major pieces more than out
weighed his material deficit. This
1 5. P x Kt
game is made the more astonish
* ing by the fact that it was played
1 5. . . . B x Kt as a lightning encounter with
clocks, each player having five
1 point. minutes for all his moves. Black
1 6. R x B actually made every move prac
tically instantaneously !
*
1 6. . . . Q x R Summary: Black's series of
I point. brilliant combinations is based
on two factors : the uncastled
1 7. Q-Q 5
state of White's king and the
* insecure situation of his minor
1 7. . . . R-K 7 db. ch. pieces in the centre. If you missed
some of the combinative moves,
7 points. Black must have go back over the game and, as you
visualized this beautiful finish reach each critical position, try to
before embarking on his whole visualize in advance the mating
combination. and material winning variations
1 8. K x R which occur.
85
HOW GOOD IS YOUR CHESS ?
G ame No . 28
IN this game you have Black. pawns in the centre and the hedge
Your consultation partner is the hog protection which they give in
Hungarian player Kapu. Your the surrounds of Black's king. It
opponent is Enej . The game was is clear that even at this stage
played in Budapest, 1 953. Black's pawn advances on either
The first moves are I . P-K 4, wing make it impossible for him to
P-Q B 4; 2. Kt-K B 3, Kt castle on either side, so aggression
Q B 3 ; 3. P-Q 4, P x P ; 4. Kt must be the keynote of his play.
x P, Q-B 2 ; 5. Kt-Q B 3, White must be kept so fully
P-K 3 ; 6. P-K Kt 3, P-Q R 3 ; occupied that he cannot prepare
7. B-Kt 2, Kt-B 3 ; 8 . Kt(Q 4) an attack himself.
K 2, B-K 2 ; 9. 0-0, P-K R 4 ! ; 14. Kt-Kt 3
10. B-Kt 5, P-Kt 4 ; l l . P-Q R4, *
P-Kt 5 ; 1 2. Kt-Kt l, P-R 4 ; 14 . . . . P-R 5
1 3 . Kt-Q 2. 3 points. Well calculated, for if
1 5. B x P, R x B l ; 1 6. P x R,
• •J.••• ' Kt-Kt 5 ; 1 7. P-K B 4, Kt
• t i>�q:i: i �� ·'�z
a �-
� .
• K 6 ; regaining the exchange,
� -�- i
- - -
while if 1 5. P x P, Kt-Kt 5 ; 1 6.
B-B4, B x Kt ; 17. B x Q, B x
�. ·;i� �• � • Q ; 1 8. K R x B, R x P ; with
ft . . ft . good counter-chances .
• • • 1 5. B-B 4
*
ll ft E�D
A a..M.a � � 1 5. . . . Kt-K 4
�---- -- · � �
@' 2 points. This is clearly superior
* to 1 5 . . . . Q-Kt 2 ; 1 6. B-Q 6, or
1 3. . . . B-R 3 15 . . . . P-K 4 ; 1 6. B-Kt 5, and
2 points. The type of attack White can aim his knights at Q 5
which Black is undertaking here and K B 5, or 1 5 . . . . P-Q 3 ;
an attack on both wings while 1 6. P-K 5.
keeping the king in the centre, is 1 6. R-K 1
comparatively rare and normally *
hazardous. Its justification in this 1 6. . . . P x P
position lies in two factors : firstly, 1 point.
the passive position of the white 1 7. R P x P
minor pieces (particularly the *
knights) and the absence of central 1 7. . . . Kt-R 4
strongpoints for White to occupy ; I point. This at once eliminates
this is partly the result of the the pin and continues the attack.
second factor, Black's majority of 1 8. B-Q B I
86
COMBINATIONS
* *
29. Q-R I 36. . . . P-Kt 5
3 points. 29. . . . Q-K B I ( I I point. Despite the reduced
point), e n route fo r K R 3, is good, material, the mating attack con
too. tinues.
30. B-Q 4 37. R-K R 1
* *
30 . . . . R-R 8 ch 37. . .
. Q-Q B l
5 points for this brilliant com 2 points for this or 37 . . . . Q
bination, which decides the game Q Kt I . Black wins at least a piece,
by force. for if 38. B-Kt 6, Q-Kt 2 ;
31. B x R 39. B x P, Kt-R 5 db. ch ; or
38. Kt-Kt 5, Q-Kt 2 ; 39. K
* B I , Kt x B.
31. ... R x B ch
38. R-R 7 ch
I point.
*
32. K x R 38 . . . . K-Kt 3
* 1 point.
32 . . . . B x P ch 39. R(B 1)-K R I
I point. *
33. K-Kt I 39 . . . . Q x Kt
* I point.
33 . . . . B-B 6 40. R{l)-R 6 ch
3 points. This is decisive. *
34. Kt-B 7 40 . . . . K-B 4
1 point.
*
White resigns.
34. . . . Q-R I
I point. Summary: Black's whole play
35. Q x B revolved round his plan of break
ing through on the K R file. If you
*
obtained a bad score on this game,
35. . . . Kt x Q ch
check your play for the con
I point. sistency with which you carried
36. K-Kt 2 out this idea.
88
COMBINATIONS
Game No . 29
IN this game you have White. *
Your consultation partner is the 1 0. Kt x B
author of this book. Your oppon 1 point.
ent is M. E. Wise. The game was
1 0. . . . R x Kt
played at Twickenham, 1 956.
The first moves are I . Kt *
K B 3, Kt-Q B 3 ; 2. P-K 4, 1 1 . B-Kt 5
Kt-B 3 ; 3 . P-K 5, Kt-Q 4 ; 3 points. White's immediate
4 . P-Q B 4, Kt-Kt 3 ; 5 . P-Q 4, target is obviously the weak
P-Q 3 ; 6. P-K 6 !, P x P (6 . . . . K Kt P ; so he aims to play
B x P ; 7. P-Q 5) ; 7. B-Q 3, P-K Kt 4 without permitting the
P-K Kt 3 . powerful reply . . . Kt-R 5. 1 1 .
P-K R 4 ( I point) with the same
idea, is possible, but in a gambit
opening White must develop
rapidly.
11. .. . B-Q 2
*
1 2. P-K Kt 4
l point.
1 2. . . . B-B 3
*
1 3. R-Kt l
*
l point for this or the equally
8 . Kt-Kt 5
good 1 3 . R-B 1 .
3 points. White's 6. P-K 6
13. . . . Kt-Kt 2
indicated his readiness to play a
wild gambit. An attempt to return *
to quiet positional warfare with 14. B x P ch
8. B-K 3 (no credit) would give l point.
Black excellent central counterplay 14 . . . . K-Q 2
with 8 . . B-Kt 2 ; 9. 0- 0,
.
*
P-K 4.
1 5. Kt-Q 2
8. Kt x Q P
2 points. Again clearly best,
* since the Q B P must be held and
9. Kt x R P ! neither 1 5. Q-Q 4, P-K 4 ; nor
3 points. If 9 . . . . R x Kt ; 1 5. P-B 5, Kt-Q 4 ; are con
1 0. B x P ch. vincing.
9. . . . Kt-B 4 1 5. . . . R-K Kt I
89
HOW GOOD IS YOUR CHESS ?
* 21.... R-R 4
1 6. P-K R 4 Preventing the combination and
3 points. This safeguards the threatening counter-combinations
bishops in their curiously strong based on the vis-a-vis of White's
position on the K Kt file and at king and queen.
the same time frees White's Q for *
action at K 2 or Q B 2, according 22. K-Kt 1
to choice. Positively, the advanced
1 point.
K R P can soon become a real
menace to Black. 22 . . . . R-Q B 4
1 6. . . . Kt-K 1 *
23. B-R 4
*
5 points for this, which refutes
1 7. Q-B 2 Black's last move, although he
1 point. As indicated above, 17. does not realize it and continues
P-R 5 (3 points) is more elastic, gaily with
since it would already threaten 23. . . . B-Q 4
1 8. Q-K 2 and 19. B-B 7. *
1 7. . . . Kt-B 3 24. B-B 2
*
I point.
1 8. 0-0-0 24. . . . Kt x B P
2 points. For if 24 . . . . R-B 3 ; 25. B x
1 8. . . . Q-K B l Kt, P x B ; 26. Q x P.
*
*
19. P-B 4 25. B x R
1 point.
2 points for this, 1 9. Q R-K 1 ,
or 19. P-R 5. 25 . . . . Kt x Kt ch
*
19. . . . P-R 4
26. Q x Kt
* 1 point.
20. Q R-K 1
26 . . . . P x B
2 points for this or 20. P-R 5.
*
Now Black's K P is a target.
27. P-Kt 5
20. . . . P-R 5 2 points.
* 27 . . . . Kt-K l
2 1 . P-R 5 *
3 points. This threatens 22. R x 28. P-B 5
P !, K x R ; 23. Q-B 5 mate. 2 points. A complete break
Deduct 2 points for the immediate through.
2 1 . R x P, R x B ! 28. . . . Kt-Q 3
90
COMBINATIONS
91
HOW GOOD IS YOUR CHESS ?
Game No . 3 0
IN this game you have Black. *
Your consultation partner is 12 . . . . P-Kt 3
Mikhail Tai, winner of the 1 957 2 points. This or 1 2 . . . . R-Kt I
Russian Championship, in which (2 points) are a necessary prepara
he played the present game against tion for . . . P-Q R 3 and . . . P
V. Gurgenidse. Q Kt 4 ; since the immediate 1 2 . . . .
The first moves are I . P-Q 4, P-Q R 3 (no credit) is strongly
Kt-K B 3 ; 2. P-Q B 4, P-B 4 ; answered by 1 3 . P-R 5, followed
3 . P-Q 5 , P-K 3 ; 4 . Kt-Q B 3, in some variations by Kt-R 4-
P x P; 5. P x P, P-Q 3 ; 6. Kt 6.
Kt-B 3, P· -K Kt 3 ; 7. P-K 4,
1 3 . Q-B 2
B-Kt 2 ; 8. B-K 2, 0-0 ; 9.
0-0, R-K I ; 10. Kt-Q 2. *
1 3. . . . Kt-Kt 5
E� � �-E-m
,g) £)= •(§m •
• 4 points. Another characteristic
.,
�� t • �
. • '. t � '� i
- of the aggressive opening which
•• m, �"" z.tj, t P •
�
• Black has adopted is that he can
often attack on both wings.
!. • 11 • • Objectively, the move is no
• • 11 • stronger than 13 . . . . P-Q R 3 or
. �� " · - •
f -'q f�-� �D
1 3 . . . . R-Kt 1 (3 points each) ;
a U
-, "
�� �J�U
_
.!!. �
;,
but it contains a profound and
ltr���i-� -"� ,:���� - ��;,�
�--_g �L -
beautiful trap, into which White
__ __
falls.
*
14. P-R 3
1 0. . . . Kt-R 3
*
2 points. Black plans to combine
1 4. . . . Kt x B P
the action of his K B on the long
black diagonal with an advance of 6 points. Black begins a brilliant
his queen's side pawns. For this combinative sequence with this
purpose the Q Kt is best placed on fine move.
Q B 2. Less good is 10 . . . . Q Kt 1 5. K x Kt
Q 2 (I point), since the knight can *
always be driven away from the 1 5. .. . Q-R 5 ch
strongpoint at K 4 by White's 2 points for this or B-Q 5 ch.
P-K B 4.
! 1 6 . K-B I
1 1 . R-K I
* *
11. .-- Kt-B 2 1 6. . . . B-Q 5
1 point. I point.
1 2 . P-Q R 4 17. Kt-Q I
92
COMBINATIONS
* *
1 7. Q x RP 23 . . . . Q R-K l
6 points. This was the real idea 1 point.
of the combination. Of course, if 24. B-Q 2
1 8. P x Q, B x P mate ; and now *
White's king can never find a safe 24 . . . . Kt x P
haven. Deduct 2 points for 17. . . .
B X R P ? ; which would actually 5 points. Another variation on
lose after 1 8. Kt-K B 3. the mating theme already intro
duced on move 1 8. If 25. B x
18. B-B 3 Kt ch, R x B ; 26. Kt x R ?, Q
* Kt 8 mate.
1 8. . . . Q-R 7
25. B x Kt ch
3 points. Now the threat is *
19. . . . Kt x P; 20. P x Kt ?,
25 . . . . R x B
Q-Kt 8 mate.
1 point.
19. Kt-K 3
* 26. K-K 2
19 . . . . P-B 4 *
26 . . . . B x Kt(K 6)
4 points. This is clearer than
19 . . . . B-R 3 ch ; 20. Kt(Q 2) 4 points. This is decisive, for if
B 4, P-B 4 ; 2 1 . P x P. Black 27. B x B, Q x P is mate.
opens up all the lines for his 27. R x B
attack. *
20. Kt(Q 2)-B 4 27 . . . . B x Kt ch
* 2 points. -'. \::t I
Game No. 31
IN this game you have White. will enable the stronger party to
Your consultation partner is Salo break through, even at the cost of
Flohr. Your opponent is P. Fryd considerable sacrifices. Here
man. The game was played at White's obvious first objective is
Ujpest, 1 934. to build a strong position on the
The first moves are 1 . P-Q 4, K B file.
Kt-K B 3 ; 2. Kt-K B 3, P Q R-B 1
1 4. . . .
K 3 ; 3 . P-K 3, P-Q Kt 3 ; 4.
B-Q 3, B-Kt 2 ; 5. Q Kt-Q 2, *
P-B 4 ; 6. 0-0, B-K 2 ; 7. P 1 5. Kt-Kt 2
B 4, 0-0 ; 8 . P-Q Kt 3, P 1 point for this or 1 5. P-B 4.
Q 3 ; 9. B-Kt 2, Q Kt-Q 2 ; 1 0.
Q-K 2, Q-B 2 ; 1 1 . P-K 4, 1 5. . . . P-B 3
P-K 4 ; 12. P-Q 5, Kt-R 4 ; *
1 3. P-Kt 3 , P-Kt 3 . 1 6. Q R-K 1
1 point for this or P-B 4.
•• •
Ml � 4J � .. ·�. t �
..a.�= • 1 6. . . . R-B 2
fM! � '''11
�� � � . t
• *
- WJi '� � f;li,'X •• 1 7. P-B 4
• 1/;I � .!..!.. � . .....
· .ft · .ft · • I point .
1 7. " .
• .ft •A•4J� ·� Kt-Kt 2
� "
n.M.o!!:i! :-� a
�: @ � �
.!..!.. � b *
�� . • ' ; �
�-• ·�� a· "
1 8 . P-B 5
*
2 points. White could also try
14. Kt-K 1 the effect of tripling his heavy
pieces on the K B file with R-B 3
2 points. In completely blocked
(2 points), Q R-K B 1 , R(B 1)
positions such as this, the correct
B 2, and Q-B 1 , but Black's last
technique for the player posses
three moves have shown that he is
sing the greater share of the board
ready to meet this by . . . Q R
is to increase this space advantage
K B 1 ; . . . Q-Q 1 ; and . . . Q
as much as possible in the hope
that, sooner or later, the oppon
K 1 ; when everything is held.
ent's lack of manreuvring room 18. . . . R-Q 1
94
CONSTRICTION TECHNIQUE
97
VIII THE ENDING
Game No . 3 2
IN this ending you have Black. Kt-K 4; 36. Kt x Kt, R x Kt ;
Your consultation partner is 37. Q-B 4, Q-K 2 ; 38. P
world championship candidate K Kt 4, P-K R 4 ; 39. P-B 4,
Paul Keres. Your opponent is the Q-R 5 ; 40. R-K 3, P x P ;
veteran British master E. G. 4 1 . Q x P, R-K R I ; 42. R(3)
Sergeant. The game was played at K B 3, R-K 2 ; 43. K-Kt 2,
Margate, 1 939. R-R 4 ; 44. Q x Q, R x Q ; 45.
The first part of the game went R-B 4, R x R; 46. R x R.
as follows : 1 . P-K 4, P-K 4 ;
2 . Kt-K B 3 , Kt-Q B 3 ; 3 . B
Kt 5, P-Q R 3 ; 4. B-R 4, Kt
B 3 ; 5. 0-0, P-Q 3 ; 6. R-K 1 ,
B-Q 2 ; 7 . P-B 3, B-K 2 ; 8.
P-Q 4, 0-0 ; 9. Q Kt--Q 2,
R-K 1 ; 10. P-K R 3 (passive ;
better is 1 0. B-Kt 3), B-K B 1 ;
1 1 . B-B 2, P-K Kt 3 ; 12 . Kt
B I , B-Kt 2 ; 1 3 . Kt-Kt 3, Q
K 2 ; 14. B-K 3, Q R-Q l ;
1 5 . P-Q 5, Kt-Kt 1 ; 1 6. Q-
R B
g.= ?;B � _!_il �: � l;
l8. t 2
1 9. R-K B 1 , B-Kt 4 ; 20. B-
* 46 . . . . P-K Kt 4
3 points. This endgame is
Q 3, B x B ; 2 1 . Q x B, Kt- favourable to Black because
Kt 1 ; 22. P-K B 4 ? (allowing White has several weaknesses
Black to use his K 4 as a focal his K 5 square, his K P, and his
point for manreuvring), P x P ; K R P. However, the ending pre-
23. B x P, Kt-Q 2 ; 24. Kt- sents many technical difficulties
B 3, P-R 3 ; 25. Q R-K I , Q- since Black's king and rook are
K 2 ; 26. B-K 3, Kt-K 4 ; 27. bound to look after his own
Kt x Kt, B x Kt ; 28. B-Q 4, K B P, and the natural way to
R-B I ; 29. Q-B 3, Q R-K I ; win, by penetrating with the black
30. Kt-K 2, K-Kt 2 ; 3 1 . B x king through the black squares, is
B ch, Q x B ; 32. Kt-B 4, Kt- not available here ; the black king
B 3 ; 33. Kt-Q 3 , Q-Kt 4 ; 34. cannot reach the. square K 4
K-R 2, Kt-Q 2 ; 35. P-K Kt 3, owing to the white ro� k's position.
98
THE ENDING
Q 6 ch ; followed by . . . R-K 6 or *
. . . R x R P, winning a pawn. 62. . . . R-R 6 ch
57. R-B 3 1 point.
63. K-Q 4
*
57. . . . R-Q 7 *
2 points. 63. . . . R x R
58. P-R 3 1 point.
64. K x R
*
58 . . . . P-R 5 *
64 . . . . K-Kt 5
3 points. Another threat ; this
time it is . . . R-Q Kt 7-Kt 6. 2 points. But not 64 . . . . K-B 5
(deduct 3 points) ; 65. K-Q 4,
59. P-R 4
keeping the opposition, and
* draws !
59 . . . . R-K 7 65. K-Q 4
4 points. Here 59 . . . . R-Kt 7
*
(2 points) should win, although
65 . . . . K-B 5
White has some faint chances by
60. K-Kt 4, R-Kt 6 ; 6 1 . P 1 point.
R 5 ch, K-R 3 ; 62. R-B 2, 66. K-Q 3
R x R P ; 63. R-B 2, K-Kt 2 ; *
64. P-R 6 ch. The text is much 66 . . . . K-B 6
clearer.
1 point.
60. p x p
67. K-Q 4
*
*
60 . . . . K x P
67 . . . . K-K 7
2 points. Nothing for 60. . . .
2 points.
P x P ; when there might follow
6 1 . K-B 3, R-K R 7; 62 . K 68. K-B 3
Kt 4, R-Q Kt 7 ; 63. P-K 5 !, *
P x P ; 64. P-B 5 ! , R x P ? ; 68 . . . . K-K 6
65. P-Q 6, B P x P ; 66. P-B 6.
1 point.
6 1 . K-B 3
69. K-Kt 4
* *
61. ... R-K R 7 69 . . . . K x P
2 points. 1 point. The weak pawn (created
62. K-K3 on move 22 !) falls at last.
Or 62. K-Kt 3, R-Q Kt 7. 70. K x P
1 00
THE ENDING
101
HOW GOOD IS YOUR CHESS ?
Game No. 33
IN this ending you have White. better than 1 4. B x Kt, B x Kt ;
Your consultation partner is or 1 4. Kt-K 3, Kt-K B 3 ; (no
former British champion Bob credit for either of these) after
Wade. Your opponent is Israel which Black's minor pieces are, if
champion Miguel Czerniak. The anything, the better placed.
game was played in the 1 950
1 4. . . . Kt x P
Venice tournament.
The first part of the game went *
as follows : 1 . P-K 4, P-K Kt 3 ; 1 5. R P x Kt
2. P-Q 4, B-Kt 2 ; 3 . P-K Kt 3, 1 point. Again this is the only
P-Q 3 ; 4. B-Kt 2, Kt-K B 3 ; reasonable move, for White can
5. Kt-K 2, 0-0 ; 6. 0-0, not continue the 'desperado'
P-K 4 ; 7. P-Q B 3, Kt-B 3 ; sequence owing to the threat to
8 . Kt-Q 2, Kt-K R 4 ; 9 . Kt his rook. 1 5 . Kt x Kt would un
Q B 4, P-B 4 ? ; 1 0. K P x P, necessarily separate the pawns,
K t P x P ; 1 1 . P x P, P x P ; and there is no reason for disobey
1 2. Q x Q , Kt x Q (Black's ing the general rule that pawn
opening involves lasting pawn captures should be made towards
weaknesses). , . , \· ·
· the centre.
1 5. . . . B x Kt
*
1 6. Kt-B 4
2 points. Other moves also quite
playable here are 1 6. B-R 6 and
1 6. B-B 4 (2 points each). The
last-mentioned might even seem
the most thematic, since the weak
ness of Black's Q Kt P and the
placing of both his K-side pawns
*
on white squares makes Black's
1 3 . B-B 3
Q B potentially a ' bad ' bishop
2 points. This was the idea of the with little attacking scope com
exchange of queens. Now if 1 3 . . . . pared with its white counterpart
Kt-K B 3 ; simply 1 4. Kt x P. operating on white squares. How
1 3. . . . B-K 3 ever, White judges that this plan
* of campaign can be tried later on ;
14. Kt x P first he explores the possibility of
obtaining the two bishops.
3 points. The well-known 'des
perado' combination is here much 1 6. . . . B-B 2
1 02
THE ENDING
1 point.
*
35 . . . . Kt-B 2
30. K-B 1
2 points. White is a pawn up and *
he must consolidate it against a 36. R-B 5
possible counter-attack. Bringing 4 points. Now another pawn is
the king to the centre is the ripe for execution. Nothing for
obvious and only way to meet the 36. R-Q R 5, Kt-Kt 4 ; 37. R x
threat of . . . R-Q 1 -Q 7. P ? ?, Kt x P ch.
30. . . . R-Q 1 36. . . . Kt-Kt 4
1 04
THE ENDING
1 05
HOW GOOD IS YOUR CHESS ?
Game No . 34
IN this game you have White. still meaningless ; but the conse
Your consultation partner is the quence of so many black pawns
author. Your opponent is former being on white squares is that it
British champion R. J. Broadbent. is quite easy for white's king and
The game was played in London, knight to obtain good posts on
1 956. black squares, particularly on the
The first part of the game went : central point Q 4. White's advan
I . P-K 4, P-K 3 ; 2. P-Q 4, tage is limited here by the fact that
P-Q 4 ; 3. Kt-Q B 3, Kt Black has a minor piece which can
K B 3 ; 4. P-K 5, K Kt-Q 2 ; also operate on black squares ;
5 . P-B 4, P-Q B 4 ; 6 . P x P, consequently White will try to
B x P ; 7. Kt-B 3, Kt-Q B 3 ; exchange his opponent's knight
8. B-Q 3, P-Q R 3 ; 9. P-Q R 3, against his own relatively inactive
Q-B 2; I O. Q-K 2, Kt-Q 5 ; bishop ; Black, conversely, will try
1 1 . Kt x Kt, B x Kt ; 1 2 . Kt to exchange off his own bishop
Q I , Kt-B 4 ; 1 3 . B-K 3, B x for either of White's minor pieces.
B ; 14. Q x B, B-Q 2 ; 1 5 . 0-0, White has a second advantage
R-Q B I ; 1 6. Kt-B 3, P in his somewhat greater command
K Kt 3 ; 1 7. Q R-B I , Q-Kt 3 ; of space (centre pawn on the fifth) ;
1 8. R-Kt I , Kt-R 5 ; 1 9 . Q x he will strive to exploit his result
Q, Kt x Q. ing superior mobility by preparing
- a breakthrough, the most natural
••• --
�-! areas for which are on the K B
i rJ.Am t B i l and K R files.
•
Ml! B i mii
- & t •! ·1 20. . . . Kt-R 5
i
m �� • *
. .
- • � �f. � . 2 1 . Kt-Q 4
a
u " �
��- D a
• I point for this or 2 1 . K-B 2.
�
u ft �- � • ft � �' 21. ... K-K 2
• i§
a i§ ma
_,,.
_ __
*
* 22. K-B 2
20. Kt-K 2 1 point.
I point for this or 20. K-B 2. 22 . . . . R-B 2
White's advantage here is that his
opponent has a bishop hemmed in *
by its own pawns, a frequent 23. K-K 3
occurrence in the French Defence 1 point. 2 points, however, if
and Queen's Gambit Declined. you chose P-K Kt 4 here or on
Thus baldly stated, the position is the previous two moves. P-
106
THE ENDING
* *
34. Q R-Q I 39. R-R I
2 points. White prepares a re I point.
grouping manreuvre in which he 39 . . . . K R-B I
will attack both the Q P and the
*
K B P, the latter by Kt-B3-
Kt 5. I point only for 34. Kt-B 3 40. P x P ch.
at once, which is less clear (34 . . . . 1 point.
B-B 4 ; 35. Q R-Q I , B-K 5). 40 . . . . P x P
34. . . . K-B 2 *
* 4 1 . R-Q Kt 4
35. Kt-B 3 1 point.
I point.
41. . . . K-Kt 3
35 . . . . B-K 3
Black can just avoid losing a
*
pawn for the moment.
36. P-K R 4
*
2 points. This systematic
strengthening of the black squares 42. Kt-··Q 4
is safer than 36. Kt-Kt 5 ( 1 1 point.
point), P-R 5 ! ; followed by 42 . . . . B-Q 2
R-R 4. *
36. . . . K-Q 2 43 . R-Kt 3
* 2 points. There is nothing more
37. R-Q 4 to be done by direct attack on the
2 points. 37. Kt-Kt 5 ( I point), Q Kt P (since Black has . . . R
R-B 5 ! ; 38. K R-K I , K R B 4 ; available), and so White
Q B 1 ; might still make it hard for takes possession of the only open
White to obtain a winning posi file.
tion. Now if 37 . . . . R-B 5 ; 38. 43. . . . R-Q R 1
R x R, P x R; 39. R-Q I ch,
*
K-B 3 ; 40. Kt-Kt 5, followed
by Kt-K 4-Q 6, and Black's 44. R(3)-R 3
totally passive position must crack 1 point. 44. R x R (I point) is
up. equally good, for if 44 . . . . R x R ;
45. R-R 3, R x R ; 46. P x R,
37. . . . P-Q Kt 4 K-B 4 ? ; 47. P-K 6 !
*
44. . . . R x R
3 8 . P-R 4
*
2 points. Black's last move left
45. R x R
open a welcome new entry route
on the Q R file. I point.
38. . . . K-B 3 45 . . . . R-B l
1 08
THE ENDING
* *
46. K-B 4 5 1 . R-R 7
2 points. Now White can invade 5 points. The main variation
on the opposite wing-note how which White had to work out
White's hegemony of the black continues 5 1 . . . . K x R ; 52. Kt
squares gives him easy entry B 6 ch, K-Kt 3 ; 53. Kt x R,
routes. B-K 3 ; 54. K-Kt 7, K-B 2
(54. . . . P-Kt 4 ; 55. P x P,
46 . . . . R-K l
P-R 5 ; 56. Kt-B 3, followed by
* P-Kt 6) ; 55. Kt x B P, B x
47. Kt-B 3 Kt ; 56. K x B, P-Kt 4 ; 57. K
2 points. The threat is 48. K Kt 7 and wins.
Kt 5, or if 47 . . . . B-Kt 5 ; 48. 51. ... R-K 5 ?
Kt-Kt 5. This loses immediately.
47. . . . R-Q B 1 *
52. R x P
*
48 . K-Kt 5 1 point.
I point. 52. B-Q 8
48 . . . . R-K l *
53. R-K 7
* 1 point.
49. K-R 6
Black resigns.
3 points ; this logical move needs
accurate calculation. Summary: If you obtained a bad
49 . . . . B-Kt 5 score on this ending, it was prob
ably because you did not suffi
*
ciently appreciate the importance
50. Kt-Q 4
of keeping Black's 'bad' bishop
2 points ; nothing for 50. Kt restricted. Study some examples of
Kt 5, R x P ; 5 1 . Kt x P, R this type of ending in Fine's
B 4! 'Basic Chess Endings', or Rein
50. R x P feld's 'Practical Endgame Play'.
1 09
HOW GOOD IS YOUR CHESS ?
Game No . 3 5
I N this ending you have Black. K-Kt 2 ; 2 8 . R-B 1 , R-Kt 3 ;
Your consultation partner is the 29. Q-R 5 , P-Kt 4 ; 30. P
young Yugoslav Andrija Fuderer, Q R 3, P-K 3 ; 3 1 . ·B-R 2, K
who is equally as brilliant at B 3 ; 32. P-Q Kt 4, R-B 3 ; 3 3 .
chemistry and piano-playing as at Q x Q , R(B 1 ) x Q ; 3 4 . B-B 4,
the chessboard. Your opponent is P x P ; 3 5 . P x P, R-Kt 3 ; 36.
Dr. Heinz Lehmann of West R-Kt 2, R(B 2)-Kt 2; 37. R
Germany, a frequent competitor R 1 , R x P ; 3 8 . R x R, R x R ;
in English tournaments. The game 39. R x P.
i '
was played at Munich, 1 954. *
The first part of the game went 39 . . . . R-Kt 8 ch
as follows : 1 . P-K 4, P-Q B 4 ;
4 points. Black's positional ad
2 . Kt-K B 3 , P-Q 3 ; 3 . P-B 3,
vantage in this ending is a typical
Kt-K B 3 ; 4. B-Q 3, Kt-B 3 ;
instance of a knight's superiority
5 . B-B 2, B-Kt 5 ; 6. P-K R 3 ,
over a bishop hemmed in by its
B x Kt ; 7 . Q x B, P-K Kt 3 ;
own pawns. All White's pawns are
8. P-Q 3, B-Kt 2 ; 9. 0-0,
on white squares, and his bishop's
0-0 ; 1 0. �!-Q 2, P-Q Kt 4 ;
only hope of activity is to j oin with
1 1 . Q-K 2 , Kt-Q 2 ; 1 2. Kt
the rook in an operation against
B 3, R-B 1 ; 1 3 . B-K 3, P
Black's K B P. In terms of actual
Kt 5 ; 1 4 . P x P, Kt x P ; 1 5 .
moves, Black can aim at an
B-Kt 3, Q-Kt 3 ; 1 6: Q R.� Q 1 ,
obvious winning situation. If he
Kt-Q B 3 ; 1 7. Q-Q 2, R-Kt 1 ;
can transfer his knight to K B 5,
1 8 . B-R 6, Kt(Q 2)-K 4 ; 1 9 .
and his rook to the seventh, White
K t x Kt, B x B ; 20. Q x B,
will be obliged (since his bishop
P x Kt ; , 2 1 . B-Q 5 , Kt-Q 5 ;
cannot get back inside his pawn
22. R...:::...Q 2, Q-R 4 ; 23. P-B 3 ,
chain) to defend his K Kt P with
R-Kt 3 ; 2 4 . R(Q 2)-K B 2, R
his rook. Then the black king
K B 3 ; 25. Q-Kt 5, Q-B 2 ;
simply walks round to K Kt 6.
26. Q-Q 2, R-B 1 ; 27. K-R 1 ,
Black therefore begins by tying
down his opponent's king to the
K Kt P. This is still more effective
if a pin operates as well, so only
2 points for the immediate 39 . . . .
R-Kt 7.
40. K-R 2
*
40 . . . . R-Kt 7
2 points .
4 1 . K -R 1
1 10
THE ENDING
• •
5 2. K-B 7 55 . . . . K-K 6
4 points. No credit for anything 2 points.
else. 56. p x p
53. K-R 2 If 5 6. K-Kt 2, Kt-K 8 ch ; or
56. B-Kt 4, Kt-K 8 ; and in
Virtually resignation, but if 53. either case Black wins.
K-B 2, Kt x Q P ch ; or 53. K •
B I , K-Q 7 ! ; 54. K-Kt I , K 56. . . . P x P
K 8 ! ; 55. K-R 2, K-B 7.
1 point.
• White resigns.
53 . . . . K-Q 7
4 points. Summary: Like Game No. 34,
54. P-Kt 3 this ending illustrates the tech
nique to be employed when you
• have a knight against a 'bad'
54 . . . . Kt x Q P bishop. Note, above all, how in
each game the superior side uses
2 points. But again not 54. . . .
his better mobility to infiltrate
P x P ch ; 55. K x P, and draws.
with his king into the heart of his
55. B x p I opponent's position.
1 12
DOVER BOOKS ON CHESS
LEssoNs FROM M Y GAMES, Reuben Fine. (24429-6) $6.95
EMANUEL LAsKER: THE: LIFE OF A CHESS MASTER, Dr. J. Hannak.
(Available in United States only). (26706-7) $7.95
THE: UNKNOWN CAPABLANCA, David Hooper and Dale Brandreth.
(27614-7) $6.95
HYPERMODERN CHESS; As D EVELOPED IN THE GAMES OF ITS GREATEST
EXPONENT, ARoN N™zov1cH, Fred Reinfeld (ed.) (20448-0) $6.95
How KARPov Wms : SECOND, ENLARGF.D EDITION, Eclmar Mednis.
(27881-6) $10.95
107 GREAT CHESS BATTLES, 1938-1945, Alexander Alekhine.
(27104-8) $7.95
THE MosT INSTRUCTIVE GAMES OF CHESS EVER PLAYED, Irving Chernev.
(27302-4) $7.95
BOBBY FISCHER: PROFILE OF A PRODIGY, Frank Brady. (25925-0) $9.95
THE IMMORTAL GAMES OF CAPABLANCA, Fred Reinfeld. (26333-9) $6.95
CHAROUSEK's GAMES OF CHESS, Phillip W. Sergeant. (25832-7) $5.95
MY BEST GAMES OF CHESS, 1908-1937, Alexander Alekhine.
(Available in United States only). (24941-7) $12.95
MY BEST GAMES OF CHEss, 1905-1954, S.G. Tartakower.
(24807-0) $11.95
DECISIVE GAMES IN CHESS HISTORY, Ludek Pachman. (25323-6) $7.95
ONE HUNDRE D SELECTED GAMES, M.M. Botvinnik. (20620-3) $6.95
ZURICH INTERNATIONAL CHESS TOURNAMENT, 1953, David Bronstein.
(23800-8) $9.95
MY CHESS CAREER, J.R. Capablanca. (21548-2) $7.95
WoRLD's CHAMPIONSHIP MATCHES, 1921 AND 1927, Jose Raul
Capablanca. (23189-5) $4.50
THE WoRLD's GREAT CHESS GAMES, Reuben Fine (ed.). (24512-8) $9.95
MAsTERS OF THE CHESSBOARD, Richard Reti. (23384-7) $8.95
RUBINSTEIN'S CHESS MAsTERPIECES, Akiba Rubinstein. (20617-3) $5.95
MoHPHY's GAMES OF CHESS, P. W. Sergeant. (20386-7) $7. 95
MY BEST GAMES OF CHESS, 1935-1957, V.V. Smyslov. (22835-5) $5.95
500 MASTER GAMES OF CHESS, S. Tartakower and J. du Mont.
(23208-5) $12.95
HOW GOOD IS
YOUR CHESS?
How good is your chess? F i n d o u t with t h i s collection of 35 m aster
games arranged and scored for sel f-quizzing. You can score a m a x i
m u m o f 50 poi n ts i n a n y one g a m e and by averagi ng your scores
over a n u m ber o f ga m e s , you can rate your sk i l l o n a scale from
beginner to m a s t e r .