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CHARACTER RECORD SHEET Character's Neme: Rank: Branch: Nationality: Basic Attribut STR Strength AGL Agility CON Constitution STA Stature INT Intelligence EDU Education Coolness under fire Reds Load Throw Range ‘Skills Love! Skill —— CRM (combat rifleman) —— MC (melee combat) —— BC (body combat) —— WVD wheeled vehicle driver) _—— TW thrown weapon) —— SWM (swimming) Age: Speciatty Weight: Hit Capacity “(Chest “Cam WR Arm) (Abdomen) “Ute AR Leg) Love! Skill hh Base Hit Numbers ‘Skil Renge crm Pst HW Lce Be IIIT ITI = III - Body Combat Damage VEHICLE RECORD SHEET Vehicle Type Weight plotienance. Internal Load Maintenance # External Load ‘Weer Vetue Passengers Broakdowns Crew obec Geet Travel ‘Armament: Mein ROR Fuel Capscity Gunner's MG ROF___ Fuel Consumption Missile Lnchr ROF___ Fuel Types Commander's MG ROF__ Travel Speed Other OF Amphibious? _Y_N Other RF RF: + ‘Component Damage Amma: —eeaaEEE Component Percent Combat Speed ’ VEHICLE DAMAGE LOCATION RUM GE HBC GoM GC HBC, RTF TB) com Te) pase Go Te) Ts( FHS( CHS R: HSi ri} mi Boi) CHARACTER GENERATION WORKSHEET 1 |. Basic Attributes 406-4; roll over; may favor or slight attributes in pairs before rolling} 10. " 12. 13, 14. 15. 16. 7. 18. 19. 20. Attribute Fitness FIT Agility AGL Constitution CON Stature STA Intelligence INT Education EDU Total TOT Strength STR [= (FIT +STAN/2] FS Roll LTT HTT |. Hit Capacity Head [= CON] Chest = STR+CON+STA] All others [= CON + STA] Throw range [= 2x STR] Weight [= (4 x STA) +40)] Load [=(2x STR) +CON] Military Experience Base MEB [= (120- TOT)/7] ‘Time (Months) in Combat TIME Coolness under Fire [= 10-106 - (TIME/10)) ‘Age [= (TIMETT2) + EDU +8 + (NIDE; N depends on TIME indicated in table 1 below] Army and Nationality [player choice] Native Language(s) [consult nationality & languages table} Officer (yes or no} [Yes if INT+EDU = 206+ 16] Rank Number [= (TIME/10) +N: to find N roll 1D6 and consult Table 2] Rank [consult Table 2) Specialty [consult specialty table and roll 206] Service Branch [depends on specialty] Benefits of Specialty [see specialty table} Adjusted 21. ‘Skill Points: Military [=MEB x 40] Education [= EDU x 20] Background 300 22. Skills Level cRM = 20 Mc 20 Bc 20 — wo 40 ™ 20 sWwM 20 LNG| er LNG| ye LNG| ———— LNG| er LNGI ) 23. Body Combat Damage [= (STR4 STA) x 8C/200] 25. Equipment Purchase Allowance 500 x TIME; x2 if officer] 26. Equipment List equipment on a separate sheet TABLE 1 TABLE 2 TIME N Roll N 70 4 Yor? = 60 3 Bor ° 50 2 Boré +1 49 1

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