CHARACTER RECORD SHEET
Character's Neme:
Rank: Branch:
Nationality:
Basic Attribut
STR Strength
AGL Agility
CON Constitution
STA Stature
INT Intelligence
EDU Education
Coolness under fire
Reds
Load
Throw Range
‘Skills
Love! Skill
—— CRM (combat rifleman)
—— MC (melee combat)
—— BC (body combat)
—— WVD wheeled vehicle driver)
_—— TW thrown weapon)
—— SWM (swimming)
Age:
Speciatty
Weight:
Hit Capacity
“(Chest
“Cam WR Arm)
(Abdomen)
“Ute AR Leg)
Love! Skill
hh
Base Hit Numbers
‘Skil Renge
crm
Pst
HW
Lce
Be
IIIT
ITI =
III -
Body Combat DamageVEHICLE RECORD SHEET
Vehicle Type
Weight plotienance.
Internal Load Maintenance #
External Load ‘Weer Vetue
Passengers Broakdowns
Crew obec Geet
Travel
‘Armament: Mein ROR Fuel Capscity
Gunner's MG ROF___ Fuel Consumption
Missile Lnchr ROF___ Fuel Types
Commander's MG ROF__ Travel Speed
Other OF Amphibious? _Y_N
Other RF
RF: + ‘Component Damage
Amma: —eeaaEEE Component Percent
Combat Speed ’
VEHICLE DAMAGE LOCATION
RUM GE HBC
GoM GC HBC,
RTF TB)
com Te) pase
Go Te)
Ts(
FHS(
CHS
R: HSi
ri}
mi
Boi)CHARACTER GENERATION WORKSHEET
1
|. Basic Attributes
406-4; roll over; may
favor or slight attributes in pairs before rolling}
10.
"
12.
13,
14.
15.
16.
7.
18.
19.
20.
Attribute
Fitness FIT
Agility AGL
Constitution CON
Stature STA
Intelligence INT
Education EDU
Total TOT
Strength STR [= (FIT +STAN/2]
FS Roll
LTT
HTT
|. Hit Capacity
Head [= CON]
Chest = STR+CON+STA]
All others [= CON + STA]
Throw range [= 2x STR]
Weight [= (4 x STA) +40)]
Load [=(2x STR) +CON]
Military Experience Base
MEB [= (120- TOT)/7]
‘Time (Months) in Combat
TIME
Coolness under Fire
[= 10-106 - (TIME/10))
‘Age [= (TIMETT2) + EDU +8 + (NIDE;
N depends on TIME indicated in table
1 below]
Army and Nationality [player choice]
Native Language(s) [consult nationality
& languages table}
Officer (yes or no}
[Yes if INT+EDU = 206+ 16]
Rank Number [= (TIME/10) +N:
to find N roll 1D6 and consult Table 2]
Rank [consult Table 2)
Specialty [consult specialty table and
roll 206]
Service Branch [depends on specialty]
Benefits of Specialty [see specialty
table}
Adjusted
21. ‘Skill Points:
Military [=MEB x 40]
Education [= EDU x 20]
Background 300
22. Skills Level
cRM = 20
Mc 20
Bc 20 —
wo 40
™ 20
sWwM 20
LNG| er
LNG| ye
LNG| ————
LNG| er
LNGI )
23. Body Combat Damage
[= (STR4 STA) x 8C/200]
25.
Equipment Purchase Allowance
500 x TIME; x2 if officer]
26. Equipment
List equipment on a separate sheet
TABLE 1 TABLE 2
TIME N Roll N
70 4 Yor? =
60 3 Bor °
50 2 Boré +1
49 1