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Roblox Hitbox Expander Script

This script resizes other players' character heads to a size of 5 and makes them non-collidable, after waiting 2 seconds. It connects to the RenderStepped event to continuously check if other players' heads should be modified, excluding the local player, as long as the script's Disabled property remains true.

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TheMasterPC
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0% found this document useful (0 votes)
835 views1 page

Roblox Hitbox Expander Script

This script resizes other players' character heads to a size of 5 and makes them non-collidable, after waiting 2 seconds. It connects to the RenderStepped event to continuously check if other players' heads should be modified, excluding the local player, as long as the script's Disabled property remains true.

Uploaded by

TheMasterPC
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

_G.

HeadSize = 5
_G.Disabled = true
wait(2)
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)

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