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-- if game.Players.

LocalPlayer:IsInGroup(17263032) then (group whitelist EWWWWW)

game.StarterGui:SetCore("SendNotification", {
Title = 'Kirbsware Loaded';
Text = '.gg/kirb';
Icon = 'rbxassetid://12680621604';
Duration = "2";
})
_G.enable = false
_G.color = Color3.fromRGB(255,0,0)
_G.toggle_keybind = "p"
_G.swith_nigga = 't'
_G.method = "MousePos"

local rs = game:GetService("RunService")
local localPlayer = game.Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local target;

function getgun()
for i,v in pairs(target.Character:GetChildren()) do
if v and (v:FindFirstChild('Default') or v:FindFirstChild('Handle') )then
return v
end
end
end

function sendnotifi(message)

game.StarterGui:SetCore("SendNotification", {
Title = '.gg/kirb';
Text = message;
Icon = 'rbxassetid://12680621604';
Duration = "2";
})

end

function get_closet()
local a = math.huge
local b;

for i, v in pairs(game.Players:GetPlayers()) do
if v ~= localPlayer and v.Character and v.Character:FindFirstChild("Head") and
v.Character:FindFirstChild("HumanoidRootPart") then
local c =
game.Workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(c.X,
c.Y)).Magnitude
if a > d then
b = v
a = d
end
end
end

return b
end

mouse.KeyDown:Connect(function(z)
if z == _G.toggle_keybind then
if _G.enable == false then
_G.enable = true
sendnotifi("Aim-Viewer Enabled")
elseif _G.enable == true then
_G.enable = false
sendnotifi("Aim-Viewer Disabled")
end
end
end)

mouse.KeyDown:Connect(function(z)
if z == _G.swith_nigga then
target = get_closet()
sendnotifi("targeting: "..tostring(target.Name))
end
end)

local
a=Instance.new("Beam")a.Segments=1;a.Width0=0.2;a.Width1=0.2;a.Color=ColorSequence.
new(_G.color)a.FaceCamera=true;local b=Instance.new("Attachment")local
c=Instance.new("Attachment")a.Attachment0=b;a.Attachment1=c;a.Parent=workspace.Terr
ain;b.Parent=workspace.Terrain;c.Parent=workspace.Terrain

task.spawn(function()
rs.RenderStepped:Connect(function()

local character = localPlayer.Character


if not character then
a.Enabled = false
return
end

if _G.enable and getgun() and target.Character:FindFirstChild("BodyEffects") and


target.Character:FindFirstChild("Head") then
a.Enabled = true
b.Position = target.Character:FindFirstChild("Head").Position
c.Position = target.Character.BodyEffects[_G.method].Value ---edit this if
some random ass game got some weird ass other name :palingface
else
a.Enabled = false
end

end)
end)

getgenv().VelocityChanger = false
getgenv().Velocity = Vector3.new(200,700,200)
getgenv().KeyBind = "z"

local Players = game:GetService("Players")


local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer


local Character = LocalPlayer.Character
local RootPart = Character:FindFirstChild("HumanoidRootPart")

local Heartbeat, RStepped, Stepped = RunService.Heartbeat,


RunService.RenderStepped, RunService.Stepped

LocalPlayer.CharacterAdded:Connect(function(NewCharacter)
Character = NewCharacter
end)

local RVelocity, YVelocity = nil, 0.1


function sendnotifi(message)

game.StarterGui:SetCore("SendNotification", {
Title = '.gg/kirb';
Text = message;
Icon = 'rbxassetid://12680621604';
Duration = "2";
})
end

UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Z then
if VelocityChanger == false then
sendnotifi("Anti-Lock Disabled")
elseif VelocityChanger == true then
sendnotifi("Anti-Lock Enabled")
end
end
end)

UIS.InputBegan:Connect(function(input)
if not (UIS:GetFocusedTextBox()) then
if input.KeyCode == Enum.KeyCode.Z then
if VelocityChanger then
VelocityChanger = false
else
VelocityChanger = true
task.spawn(function()
while VelocityChanger do
print("Running")
if (not RootPart) or (not RootPart.Parent) or (not
RootPart.Parent.Parent) then
repeat task.wait() RootPart =
Character:FindFirstChild("HumanoidRootPart") until RootPart ~= nil
else
RVelocity = RootPart.Velocity

RootPart.Velocity = type(Velocity) == "vector" and


Velocity or Velocity(RVelocity)

RStepped:wait()

RootPart.Velocity = RVelocity
end
Heartbeat:wait()
end
end)
end
end
end
end)

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