wait(3) -- waiting on load
game:GetService("Players").[Link]['1']['1']['1']['4'].Text =
"ICESYSTEMS ON TOP"
[Link]:Destroy()
wait(0.1)
local Players = game:GetService("Players")
local HR = [Link]
function tp(destination)
local TweenService = game:GetService("TweenService")
local HR = [Link]
local Distance = ([Link] - [Link]).Magnitude
local Time = Distance / tonumber(25)
local Tween = TweenService:Create(HR,
[Link](Time,[Link]), {CFrame = destination})
Tween:Play()
[Link]:Connect(function()
return Tween
end)
end
local function NoclipLoop()
local Clip = false
if Clip == false and game:GetService("Players").[Link] ~= nil
then
for _, child in
pairs(game:GetService("Players").[Link]:GetDescendants()) do
if child:IsA("BasePart") and [Link] == true then
[Link] = false
end
end
end
end
local Rayfield = loadstring(game:HttpGet('[Link]
local Window = Rayfield:CreateWindow({
Name = "IceSystems EVENT [Premium]",
LoadingTitle = "Rayfield Interface Suite",
LoadingSubtitle = "by Sirius",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "IceIslandsEvent"
},
Discord = {
Enabled = true,
Invite = "vQbmRvnqbv", -- The Discord invite code, do not include
[Link]/. E.g. [Link]/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord
every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Islands",
Subtitle = "Key System",
Note = "must pay for access keys should be provided to you if bought.",
FileName = "KeyFile", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site
you would like Rayfield to get the key from
Key = "3CvjWWgbTpJtDzfNmz4UBPkgUx9ZK6Ny",
}
})
local Tab = Window:CreateTab("Event", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Mining")
local Toggle = Tab:CreateToggle({
Name = "Mine Event",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
getgenv().cay = Value
[Link](function()
while [Link]() do
game:GetService("Players").[Link]:EquipTool(game:GetService
("Players").[Link]:FindFirstChild("ironPickaxe"))
[Link](function()
while [Link](0.5) do
if not cay then return end
NoclipLoop()
end
end)
if not cay then return end
for i,v in pairs([Link]:GetChildren()) do
if [Link] == "rockEmerald" then
repeat [Link](0.15)
if not cay then return end
tp([Link])
local args = {
[1] = {
["block"] = v,
["hfnfoeoxnugh"] = "\
7\240\159\164\163\240\159\164\161\7\n\7\n\7\nFvysg",
}
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("no
de_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitFor
Child("_NetManaged"):WaitForChild("CLIENT_BLOCK_HIT_REQUEST"):InvokeServer(unpack(a
rgs))
until not cay or not v or not [Link]
elseif [Link] == "rockDiamond" then
repeat [Link](0.15)
if not cay then return end
tp([Link])
local args = {
[1] = {
["block"] = v,
["hfnfoeoxnugh"] = "\
7\240\159\164\163\240\159\164\161\7\n\7\n\7\nFvysg",
}
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("no
de_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitFor
Child("_NetManaged"):WaitForChild("CLIENT_BLOCK_HIT_REQUEST"):InvokeServer(unpack(a
rgs))
until not cay or not v or not [Link]
end
end
end
end)
end,
})
wait(599)
local args = {
[1] = {
["queueType"] = "mining_event"
}
}
game:GetService("ReplicatedStorage"):FindFirstChild("events-@easy-games/
lobby:shared/event/lobby-
events@[Link]").joinQueue:FireServer(unpack(args))