42.2021 Pitch Yaw Roll - Sven Manor
Skies Rendering Gefault Func Sounds Useful Commands Mapping P
Tutorial Pitch Yaw Roll
ch Yow ond Roll are required when setting up @ rotation diferent thon by using only Yew rotation, what
Textures & Model compos in object properties:
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crs Yow represent x/y top view
Ne fovocnte || (rotation around Z axis)
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Some Entities tke trigger_camera needs specified X YZ rotation for camera torget, But it can be done in eo
info_target enttytrigger_camera target keyvalue
Setting Up Pitch Yaw Roll
Firstly, check out your view settings. The Picture below sh
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Pitch Yaw Roll - Sven Manor
‘So the Yow is a rotation around Z a2is, Pitch is @ rotation around Y axis, and Roll rotate eround X Aas
Go into Entity properties, and check Pitch Yaw Roll: First Value Represent Pitch second value is ¢ Yaw and t!
Positive Piteh values wil rotate Entity Counter Clockwise in SIDE /Z) view:
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‘So Value 135 has rotated Soldier Counter Clockwise 185 degrees.
For brush: Value -90 is UP, and 90 i DOWN, Use these for setting up direction for some entities.
Positive Yaw values will rotate Entity Counter Clockwise in TOP OXY) view:
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‘50 Value -90 has ratated Soldier Clockwise 90 degrees. (Writing 270 gives the same results)
Positive Roll values will rotate Entity Counter Clockwise in Front (¥/2) view:
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‘So Value 180 has rotated Soldier Clockwise 180 degrees. (Writing -180 gives the same results)
‘or brush: Value -90 is LEFT, and 90 is RIGHT. Use these for setting up direction for some entities,
Combine the diferent Pitch, Yaw and Roll values to achieve desirable results, Start witch Pitch and/or Roll,
‘Yaw. Brush entities Pitch and Rall works differently
Picch/Yaw/Roll setting may acts diferently in ecch entity or entity type. Sometimes you will need to experimer
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