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Introduction
New generation reservoir simulators capable of handling
millions of cells imply that geological detail can be handled
without intensive up-scaling. This paves the road for direct
seismic integration with reservoir simulation. Unfortunately,
our ability to analyze information has not fully kept pace with
these advances. Recently, devices that function as a “3-D
mouse” with haptic (i.e. “touch”) capabilities have appeared.
These devices have the ability to navigate and probe inside
earth models.
We will discuss MuSE (Multi-modal Simulation
Environment), a new environment integrating a voice advisory
system with “multi-modal” visualization. This environment
provides stereo-capable 3-D visualization, force feedback via Figure 1. Rendering channel and volume management display
haptic devices and data sonification for our in-house simulator
(Ref. 1). Thus engineers can simultaneously probe multiple
variables, such as visualize oil saturation, hear changes in
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Toggling between volumes is easily accomplished by translucent to reveal only specific ranges of the data. The data
selecting any variable in the lower left panel and selecting one shown corresponds to a 9-component compositional
of the channel check-boxes on the right. For example, the simulation of 500,000-cells for a gas-condensate reservoir.
engineer can visualize three-dimensional pressure distribution,
feel permeability changes with the haptic device and hear oil Haptic Channel
or gas saturation through the system speakers. The ranges of MuSE uses a 3-D mouse-like haptic device which can be
values of these properties are assigned to a range of 0 to 255, moved with six degrees of freedom to navigate inside the data
just like any typical “color-map”. volume. The device provides the engineer with a force-
Therefore, MuSE provides three types of independently feedback sensation. The amount of force resistance imparted
assignable maps: color, haptic and sound. Figure 2 shows all to the haptic device and felt by the engineers’ hand upon
three maps side by side for illustration. Sliders are used to movement of the stylus is mapped in a “haptic map”.
control each individual map as discussed in the following Greater resistance can be assigned to the high value ranges
sections. (e.g. high H2S concentration) or low value ranges (e.g. low
permeability), as desired. This is user-controlled by a slider
from 0 (zero resistance) to 255 (strong resistance, no motion
allowed). The zero-resistance or low-resistance ranges can be
assigned to low or average values that are of less interest to
the analysis/interpretation.
Figure 2. Examples of color map, haptic map and sound map Figure 3. Pressure at a given time step
Visualization Channel
This is the usual 3-D visualization component of the
interpretation. A color map can be defined with colors in the
range from 0 to 255, controlled by three sliders (corresponding
to conventional R G and B respectively). So-called “rainbow”
color maps are typical (e.g. blue for low values, red for high or
vice versa). The color map panel is fully editable and
engineers can chose the upper and lower limits to concentrate
on specific value ranges if so desired.
Figures 3 to 5 show typical 3-D displays of different
simulation output variables (pressure, gas saturation and H2S
mole fraction). Figure 3 also shows the Channel Selection
Menu detailed on Figure 1. A separate opacity map provides a
slider for opacity, so that parts of the volume can be made Figure 4. Gas Saturation at a given time step
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Figure 5. H2S mole fraction at a given time step Figure 7. Pressure display between layers (sound map shown)