You are rebels that live in the Deep Underground, Enemies can be small (killbots, clumps of spiders) and when the game starts you are running from a or large (wrangler cops, DEATHbots, soilwurms). wrangler cop and their swarm of three killbots. One of you is the MC, who describes the Large enemies get hurt by hitting them when consequences of the rebels’ actions and they’re down. (This is only possible when they’re establishes threats. The others play rebels. in an unfavorable position.) To do so, roll 2d6. For each 1 or 2, add another die next time someone Move Execution hits them when down. If the total on the dice To act when the outcome is contested or in doubt, exceeds 20, the enemy is neutralized/killed. first say what the action you would like to do and the goal you would like to accomplish. Taking Harm Whenever you act and you aren’t obviously safe, Then look over you lists of Items and Favorable the MC may have you take harm. Positions. Choose any number of them that could be relevant. Then, roll 2d6 and add 1 for each item If the danger was clearly telegraphed (e.g. “The or position you chose. DEATHbot swings its buzzsaw blade”) they may have you take harm twice. Move Resolution If you rolled a 8+, choose one. If you rolled a 11+, To take harm, choose one. choose two. If you rolled 13+, choose four: --Underline two of your Positions or Items. --Kill or deactivate a small enemy. --Have the MC underline a Position or Item. --Stay safe or keep someone safe. --Die by the end of the conflict. --Have a moment of grace, glory, or peace. --Have a stroke of brilliance or bravery. Whenever you use an underlined item or --Put an enemy in an unfavorable position. position, add an additional 1 to your roll, then --Ask any question, to be answered truthfully. destroy or forget it. --Hit an large enemy when they’re down. Whenever you spend the night in a safe spot, If you roll a 7-, choose one other than “Stay safe”, undo all effects of harm on your character. then the MC may put you in a worse position. The first time you give a pep talk to or If a conflict goes on for six rolls, the MC may (consensually) kiss another character, undo all cross out an option after each subsequent roll. effects of harm on your character.
Rebel Creation Write down 6 Favorable Positions-- places,
Name your character. positions, or conflicts you thrive in. Examples: --by the Great River Alph You can carry 8 items comfortably. Items you --while dying or grotesquely wounded would need to drag or push count as 2 slots. --while physically fighting DEATHbots --while using street smarts
--while holding hands with Asa You start with three items, written in the form --in the halls of debate “ADJECTIVE NOUN of GOD/HERO, the VERBer” --while looking cool, calm, or graceful. or “NOUN-NOUN, the VERBer of PLACENAME”. --and so on, and so forth
Natalie Libre Merson (@bigstuffedcat) for #GoonJam. This is a hack of Tunnel Goons by Nate (@natetreme). Many thanks!