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I. The five things that are wrong with this interface are;
A) The interface is not legible, many of the words cannot be read properly,
which is a big design flaw.
B) Font Fiascos is also one of the things wrong with this interface. There are
too many fonts on the interface. This will lead to a higher chance of bugs
or design inconsistences.
C) The interface will make the user think a lot. Since the interface lacks
simplicity, the user will have to think too much before recognizing the
scroll bar. This will make people to avoid using the application since it lacks
simplicity.
D) The design lacks of contrast. The user using this application must see it
with clear and fresh contrast. This can help the user to better read and
understand the info there, and thus knows how to conduct the operation.
E) Inconsistent Style is also one of the five things that are wrong with this
interface. This does not mean that the mashup style is not good, but the
overall interface has a huge and ugly visual conflict. The only best way is to
redesign it. An excellent User Interface design should be consistent on the
style in order to make users clearly understand and respond to the given
content.
II. The five design rules that have been violated in this interface is;
a) Strive for Consistency: Consistent sequences of actions should be required
in similar situations. Identical terminology should be used in consistent
color, layout, capitalization, fonts and should be employed throughout.
b) Make Errors as Impossible as Possible. As much as possible, design the
system so that the user cannot make a serious error. If an error is made,
the system should be able to detect the error and offer simple,
comprehensible mechanisms for handling error.
QUESTION 2
iii. Evaluate the Usability of your system, bearing in mind your users’ needs
and how the usability principles are implemented.
Usability evaluation of my system is as given below
Usability is a measure of the ease with which a system can be learned and
used, its safety, effectiveness and efficiency and the attitude of its users
towards it . Because users principally know a system by its interface,
designers' efforts at improving usability are directed at improving
interfaces. Confusion and frustration may be avoided by making sure that
system reactions to user actions are logical responses, and that the system
reacts appropriately when a user's command is not exactly the same as
that specified by the designer. Also, system reactions as well as
terminology used should be consistent and uniform across situations. For
example: 'quit' should always close a program and should not be used
interchangeably with 'stop'. To avoid impatience, the time that elapses
between a user's command and the system's response to that command
should be as short as possible. If the system cannot respond within a few
seconds, it has to make clear, for example by displaying a small hourglass,
that it is indeed processing the command. Also, a page that is too difficult
to survey may cause discomfort and thereby loss of concentration to the
user e. First, the user should always be able to see where she or he is on
the Internet. Designers are advised to organize the buttons that are
important for moving through the pages of a site in a navigation panel,
which should be clear and consistent throughout the site.
QUESTION 1
SCENARIO
The interface we are evaluating is the newly revamped School of
Interactive Arts & Technology (GTUC) website, which serves many students
and faculty members on a daily basis. Despite following a very structured
layout based off the Simon Fraser University (SFU) branding guideline,
many issues still arise that need to be dealt with and fixed. The role of our
production evaluation team is to do a quick usability study by analyzing the
interface based on Nielsen’s heuristics and identify design problems in the
system. We will then present our findings in a summary with suggested
improvements to aid in improving the website. Our objective is to utilize
the GTUC website goals in the brief to consider what errors may prevent
the website from reaching its goals, and choose critical tasks that best
meet these goals to increase usability.
METHODOLOGY
In this report, our team of experts used a heuristic evaluation approach in
analyzing the usability of the new proposed GTUC website. The team
consisted of three team members: Diana Luong, Marie Cheung, and Jan
Castro. Furthermore, these individuals are current GTUC students and have
been practicing interaction and usability for several years making them
double experts on the matter. A team of three was formed over having a
single evaluator or having over five evaluators due to having a higher
effectiveness in finding results (see bottom graph http://www.useit.com
/papers/heuristic/heuristic_evaluation.html).
Heuristic evaluation is often used in the design industry due to it’s
affordability, quickness, and effectiveness. This type of evaluation is the
process of comparing the current interface with a set of usability
principles. In addition, these usability principles or “heuristics” are adapted
from Jakob Nielsen’s original 9 guiding principles. Below is a list of said
heuristics. Further information on these adapted heuristics can be found
on http://carmster.com/432/uploads/Main/HeuristicEv aluation.pdf.
Any violations of these 9 heuristics would be noted by the evaluators (see
appendix 2) and used to inform recommendations on creating a more
usable interface. Using these 9 heuristics as the guiding principles of using
the interface, the team began to plan the scenarios and tasks upon which
these heuristics will be tested. Based on the 15 tasks given in the original
web design brief (http://carmster.com/432/index.php?
n=Main.GTUC_Web_Site_Brief), 5 Tasks were chosen to conduct the
evaluation, due to their vitalness in obtaining the website’s 9 goals.
SCENARIO Section 1
METHODOLOGY Section 2
LIST OF GUIDING HEURISTICS:
Task 1: Describe what kind of school GTUC is. List 2 characteristics of GTUC.
Task 2: Outline what concentrations undergraduate students can study in
GTUC, and what degree options are available to them.
Task 3: Outline which Graduate degree programs are offered in GTUC, and
how to apply.
Task 4: You met Bernhard Riecke at a conference in Germany last semester.
You are interested in doing your master’s degree at GTUC and you want to
find out if he will supervise you. Find his contact information, supply a list
of 3 research areas Prof. Riecke is interested in, and list 1 project he has
done in the past.
SCALE OF VIOLATIONS:
0 = I don't agree that this is a usability problem at all
1 = Cosmetic problem only: need not be fixed unless extra time is available
on project
2 = Minor usability problem: fixing this should be given low priority
3 = Major usability problem: important to fix, so should be given high
priority
4 = Usability catastrophe: imperative to fix this before product can be
released
The five recommendations we later suggest, to employ on the GTUC
website, are based off violations with a usability severity ranking of a 3 or a
4.
From our Heuristics Evaluation, we have results that suggest that
improvement can be made in certain aspects of the GTUC website. We
used Nielson’s Severity Ratings for Usability Testing to help us determine
the most important findings that would suggest further investigation and
potential improvement. We found broken and redundant links and
consistency problems (although not as severe) throughout the entire
website. We also found the Natural and Simple Dialogue and Using the
User’s Language heuristics violated quite a few times throughout many of
the tasks that we tested. Below is a list of our usability problems ordered
based on expert consensus and severity ratings. On the pages following we
have grouped related problems together and have included examples and
screen shots that explain our thoughts.
RESULTS & INTERPRETATION
From our Heuristics Evaluation, we have results that suggest that
improvement can be made in certain aspects of the GTUC website. We
used Nielson’s Severity Ratings for Usability Testing to help us determine
the most important findings that would suggest further investigation and
potential improvement. We found broken and redundant links and
consistency problems (although not as severe) throughout the entire
website. We also found the Natural and Simple Dialogue and Using the
User’s Language heuristics violated quite a few times throughout many of
the tasks that we tested. Below is a list of our usability problems ordered
based on expert consensus and severity ratings. On the pages following we
have grouped related problems together and have included examples and
screen shots that explain our thoughts.