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Name
Affiliation
Age Height Weight Character Record Sheet THIRD EDITION

ATTRIBUTES TRAITS
Value Mod. Max.
Strength 1
Body 1
Dexterity 1 4
Reflexes 1
Intelligence 1 5
Willpower 1 3
Charisma 1 3
COMBAT INFORMATION HIT LOCATION DIAGRAM
Edge 1 Fill in Armor Type (A, B, C, D)
Armor and Wounds per Location
Social Standing 1
Type A: AV (M/B/E/X)
20
Type B: AV (M/B/E/X) Head

SKILLS Type C: AV (M/B/E/X)


Type D: AV (M/B/E/X)
Name Bonus 9-11
14-15 Chest 7-8
R. Arm L. Arm
Fatigue
Fatigue≤ WIL
+1 TN per Fatigue> WIL 12-13
Unconscious if Fatigue > (2 x WIL) Abdomen

Wounds
17-18 4-5
R. Leg L. Leg
Grazing Wounds (WV 1): 16 6
+1 TN ea. R. Hand L. Hand
Minor Wounds (WV 2):
Serious Wounds (WV 4): +2 TN ea.
Critical Wounds (WV 8): +3 TN ea.
Deadly Wounds (WV 16): Knockout
Total Wound Value of all Wounds: *
19 3
* If total Wound Value > (BOD+WIL), Dying R. Foot L. Foot

Hit Location roll of 2 = Critical Hit AV–1

Weapons AP•Dmg Type Range Shots Notes

MISCELLANEOUS EQUIPMENT AND INFORMATION


speaks english, japanese, and french

Movement (W/R/S): Experience Points:

Permission given to photocopy. MECHWARRIOR® is a Registered Trademark of FASA Corporation.© 1999 FASA Corporation
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®
Name

Player
Character Worksheet THIRD EDITION

ATTRIBUTES Thresh- Value/ TRAITS: FILL IN TRAITS AND POINT COSTS/VALUES


Patron* Enemy*
Min. Hold Max. Cost Good Reputation*
Strength 7 1
Wealth (6)*
Body 7 1
Well-Equipped*, Well-Equipped*
Dexterity 4 6 1 Contact (3)*, Contact*
Reflexes 6 1 Well-Connected*
Good Reputation (2)* *=life path earned
Intelligence 5 5 1
Willpower 3 6 1
Charisma 3 5 1 SKILLS: FILL IN SKILLS AND SKILL POINTS EARNED
Edge 8 1
Skill Skill Points Accumulated Skill Bonus Points Remain
Social Standing 6 1 Scrounge 6, 2, 2, 2/ 1 3
Survival 1
Rifle 1
LIFE PATHS AND EVENTS Animal handling 2
Riding 1
Affiliation: Interest/any 1
Technician/comp 1
Appraisal 4
Early Childhood Age: 10 Computer 2
Path: Bureaucracy/SolVII 4
Fast talk 2
Late Childhood Age: 16 Engineer 1
Path: Security systems 1
Streetwise 2
Higher Education & Real Life Zero-G operations 1
Path 3: Years: Negotiation 4
Gunsmith 3
Technician/Ballistic 3
Technician/comms 3, 1, 1 / 2 2
Path 4: Years: Technician/Electro 3, 2, 2, 2 / 4 3
Technician/Laser 3
Technician/Mechan 3, 2, 1, 1 2
Technician/Missile 3
Path 5: Years: Technician/Fusion 3
Technician/Jet 3
Technician/Myome 3, 1, 1 / 2 2
Technician/support 3
Path 6: Years:

Path 7: Years:

Path 8: Years:

STANDARD SKILL POINT TO SKILL BONUS


1 3 7 13 21 31 43 57 73 91 111
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Total Skill Point Remainder: 44

Permission given to photocopy. MECHWARRIOR® is a Registered Trademark of FASA Corporation.© 1999 FASA Corporation
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