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MobileFirst LukeW
MobileFirst LukeW
FIRST
LUKE WROBLEWSKI
OCTOBER 2011
@LUKEW
1
Web products should be designed for mobile first.
3
We're just now starting to think about mobile first and desktop
second for a lot of our products.”
-Kate Aronowitz, Design Director Facebook
7
MOBILE FIRST
1. GROWTH = OPPORTUNITY
2. CONSTRAINTS = FOCUS
3. CAPABILITIES = INNOVATION
8
GROWTH = OPPORTUNITY
Mobile Web growth has outpaced desktop Web growth 8x
Global mobile data traffic should grow 26x over next 5 years
Social
• Twitter: 40% of tweets sent via mobile, 16% of new users start on mobile
• Instagram: iPhone only 3 months to hit 1M users. Six weeks to 2M
• Mixi (Japan): 85% of page views on mobile vs. 14% 4.5 years ago
Source: http://www.lukew.com/ff/entry.asp?1188 10
PC vs. Smartphone Shipments
Smartphones passed PC shipments in Q42010
700
Global Shipments in MM
SMARTPHONES
600
500 PCS
400
Q42010 2012E
300
200
100
0
2005 2006 2007 2008 2009 2010E 2011E 2012E 2013E
Source: http://bit.ly/gIqKm9
11
Source: http://bit.ly/g5ktGq
Shift in Usage
40
35
30
25
15
10
0
2006 2008 2010
Source: http://read.bi/efrmCj 12
Shift in Usage
Source: http://bit.ly/hJdtty 13
35% of searches come from 7% of users
Source: http://bit.ly/hw0Xtb 14
Additional Usage
Source: http://www.lukew.com/ff/entry.asp?1131
Source: http://www.lukew.com/ff/entry.asp?1178 15
SMARTPHONES
Don’t most people just use
native mobile applications
to access the Internet?
16
Twitter Usage
TWITTER.COM
•78%
40% of tweets sent via mobile
• 16% M.TWITTER.COM
of new users start on mobile
14%
• What are the top two Twitter
SMS
mobile
8% clients?
TWITTER ON IPHONE
8%
TWITTER ON BLACKBERRY
7%
17
18
Facebook Usage
NON MOBILE
67%
• 33% of posts sent via mobile
M.FACEBOOK.COM
18% are the top two Facebook
• What
mobile clients?
ANDROID
4%
IPHONE
4%
BLACKBERRY
4%
19
20
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Mobile Web Usage
Source: http://www.mobiadnews.com/?p=5133
Source: http://www.lukew.com/ff/entry.asp?1013 22
MOBILE ONLY?
UK: 22%
BY 2015
NEVER/INFREQUENT
DESKTOP USE
Asia: 50+%
DON’T USE INTERNET ON PC
US:50+%
US: 25%
NEVER/INFREQUENT
MORE MOBILE THAN PC
DESKTOP USE
India: 49%
NEVER/INFREQUENT
DESKTOP USE
Africa: 50+%
DON’T USE INTERNET ON PC
Source: http://www.lukew.com/ff/entry.asp?1391 23
“My goal was initially just to make a mobile companion, but I became
convinced it was possible to create a version of Facebook that was
actually better than the website.”
–Joe Hewitt
24
MOBILE FIRST
1. GROWTH = OPPORTUNITY
2. CONSTRAINTS = FOCUS
3. CAPABILITIES = INNOVATION
25
CONSTRAINTS
• Size of Screen
• Speed of Networks
• Modes of Use
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1024x768 320x480
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28
29
30
31
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Know your audience
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34
35
36
37
CONSTRAINTS
• Size of Screen
• Speed of Networks
• Modes of Use
38
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Reduce Requests & File Size
• Eliminate redirects
• Use CSS sprites to serve multiple images
• Consolidate CSS & Javascript into a single file
• Reduce dependencies on heavy Javascript libraries
• Minify your code
42
Big Screen
Power Supply
Consistent Network
Keyboard
Mouse
Chair
Desk
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Small Screen
Battery
INTENSELY PERSONAL
Inconsistent Network
Fingers
Sensors
44
WHERE ARE WE MOBILE?
84% at home
80% during misc. times
74% waiting in lines
64% at work
ONE THUMB
Computer users
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12
Source: http://bit.ly/hGrQMy 47
When are we mobile?
iPhone users
ANYTIME
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12
Source: http://bit.ly/hGrQMy 48
When are we mobile?
iPad users
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12
Source: http://bit.ly/hGrQMy 49
When are we mobile?
Linkedin Overall users
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12
Source: http://bit.ly/hGrQMy 50
When are we mobile?
Linkedin Mobile users
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12
Source: http://bit.ly/hGrQMy 51
When are we mobile?
Mobile 3G Traffic Patterns
Laptop
Tablet
Smartphone
9 12 15 18 21 24
Source: http://bit.ly/qL5NdX 52
CONSTRAINTS
• Size of Screen
• Speed of Networks
• Modes of Use
53
“I was looking at the right side of the Venn diagram I thought, ‘That looks
like a lot of the current and planned content for our mobile site.’ I think the
only thing we don’t have are the admissions application.”
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Landscape Mode
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Landscape Mode
57
Safari Gyroscope Access
Source: http://bit.ly/gAXCeL 58
TOUCH
• 1.03M touchscreen phones sold per day (2009)
• 88K iPads sold per day (2011)
• 194K iPhones sold per day (2011)
• 500K Android devices activated per day (2011)
• What about RIM & Nokia?
59
Indirect Manipulation
TRACKBALL TRACKPAD
KEYBOARD KEYPAD
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Direct Manipulation
TRACKPAD
61
Nokia smartphone mix
Keypad
Qwerty Only
Touch INCLUDES QWERTY + TOUCH
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Source: Nokia –deices sold. Nokia Capital markets day 2009.
63
Touch Target Sizes
44px/pt
44px/pt
64
Recommended touch
target size is 9mm/34px
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Touch Targets
44px
44px
30px
66
67
Touch Gestures Platforms
Tap iPhone OS
Double Tap Android
Web OS
Drag
Windows Phone 7
Flick
OS X
Pinch Windows 7
Spread RIM 6.0
Press Ubuntu
And more...
Press & Tap
Press & Drag
Rotate
68
Tap
Briefly touch surface with fingertip.
Double Tap
Rapidly touch surface twice with fingertip.
Flick
Quickly brush surface with fingertip.
Spread
Touch surface with two fingers and move them apart.
www.lukew.com/touch
77
Drag to Reveal
78
79
Drag to Refresh
80
Drag to Reveal
81
Drag to Reveal
• Feature overview
82
83
Natural User Interfaces (NUI)
Source: http://www.lukew.com/ff/entry.asp?770 84
Location
Detection
85
Location Systems
Accuracy Positioning Time Battery Life
87
Mobile Device Capabilities
• Device positioning & motion: from an accelerometer
• Gyroscope: 360 degrees of motion
• Location detection
• Multi-touch sensors
• Orientation: direction from a digital compass
• Video & image: capture/input from a camera
• Dual cameras: front and back
• Audio: input from a microphone; output to speaker
• Device connections: through Bluetooth between devices
• Proximity: device closeness to physical objects
• Ambient Light: light/dark environment awareness
• NFC: Near Field Communications through RFID readers
88
Direction Location
Detection Detection
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320x480
90
320x480
91
320x480
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93
94
Source: AcrossAir
When discovered by users
boosted their sustained traffic
by 40 to 50 percent.
95
Native App Mobile Web
96
Android 3.0 (ish)
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Awkward Interactions
SCAN TO CHECKOUT
98
Flickr photo by Nokia Point & Find
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100
101
102
Images as Input
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Images as Input & Output
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Images as Input
105
Images as Input
106
Nerd.
Found.
107
Flickr photo by Nokia Point & Find
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Mobile Device Capabilities
• Device positioning & motion: from an accelerometer
• Gyroscope: 360 degrees of motion
• Location detection
• Multi-touch sensors
• Orientation: direction from a digital compass
• Video & image: capture/input from a camera
• Dual cameras: front and back
• Audio: input from a microphone; output to speaker
• Device connections: through Bluetooth between devices
• Proximity: device closeness to physical objects
• Ambient Light: light/dark environment awareness
• NFC: Near Field Communications through RFID readers
110
MOBILE FIRST
1. GROWTH = OPPORTUNITY
2. CONSTRAINTS = FOCUS
3. CAPABILITIES = INNOVATION
111
MOBILE FIRST
• @lukew
• www.lukew.com
Mobile First!
• abookapart.com