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Stronghold 2 v1.4 - Readme
Stronghold 2 v1.4 - Readme
4 – Readme
Section 1 Background
Section 2 Before You Start
Section 3 Stronghold 2 v1.1 Features
Section 3.1 Stronghold 2 v1.2 Features
Section 3.2 Stronghold 2 v1.3 Features
Section 3.3 Stronghold 2 v1.4 Features
Section 4 Changes & Additions to the Manual
Section 5 Graphics Settings
Section 6 Starting the Game
Section 1 – Background
The country has been torn apart, some say the King is dead while others accuse him of
cowardice, leaving his people to suffer their fate. You are Matthew Steele, growing up under the
wing of the Royal Champion Sir William, you have come to know little else besides war.
In this story you will fight against a shadowy alliance of ruthless Barons and bloodthirsty
Warlords, attempting to undo the evil they have wrought on the land. The path will be long and
arduous, be warned however, not everyone in this tale is to be trusted….
ATI http://support.ati.com
NVIDIA http://www.nvidia.com/drivers
Intel (Intel Extreme) http://www.intel.com/support/graphics
PowerVR (Kyro) http://www.powervr.com/downloads/drivers
Matrox http://www.matrox.com/mga/support/drivers
S3 http://www.s3graphics.com/drivers.jsp
3Dfx http://www.3dfx.com
XGI (Volari) http://www.xgitech.com/sd/sd_download.asp
3Dlabs http://www.3dlabs.com/support/drivers
To run Stronghold 2, Microsoft DirectX 9.0c or higher must be installed on your computer. If
you have an older version of DirectX installed on your system, the Stronghold 2 installation will
ask you to install DirectX 9.0c. If you are having problems installing DirectX, you can
download it from the Microsoft website at http://www.microsoft.com/windows/directx
If you are playing Stronghold 2 on Windows 2000, please ensure you have at least Service Pack
2 installed. The latest Windows 2000 service pack can be downloaded from the Microsoft
website at http://www.microsoft.com/windows2000/downloads
We also recommend using Windows Update to ensure your version of Windows is fully up-to-
date. However we do recommend downloading your graphics card driver updates separately.
For the best possible sound quality please also ensure you have the latest sound card drivers
installed.
Non-multiplayer
Game Balancing
Bug Fixes
Game Balancing
· Fire ballistae no longer auto fire, and targets must be selected manually (does not apply to tower mounted
ballistae)
Bug Fixes
Graphics settings can only be changed using the Graphics Configuration panel accessible before
the game loads or through the Start Menu.
When you delete a building you get half your resources back.
The stockpile is now larger than mentioned in the manual and can hold far more goods.
Peasants are created from your hovels and will be turned into workers as they are running
towards the campfire outside your keep.
All troops created in the Barracks, except Armed Peasants, require honor.
If any of these events are taking place some of your workers will stop what they are doing and
attend the event.
In the Market you can hold down the “shift” key to buy and sell goods in larger quantities.
Fighting Monks and Warrior Monks are created from the monks available in your Monastery and
require honor.
All torture equipment that requires a torturer, now only requires one torturer to operate it.
To build troops you will need to have peasants, weapons, gold and honor available.
To create Fighting Monks and Warrior Monks you need to have monks and honor available.
Laddermen can be created from the Siege Camp or Engineers Guild. Once an AI controlled
ladder man has placed his ladder the ladder man will return to the siege tent and collect another
ladder and head out again.
Fire Ballista and Catapult can be created from the Engineers post
Make sure the doors on your towers (represented by the green arrow) are facing towards your
keep!
The hotkeys which open the panels, such as the granary, barracks, etc will display the panel
wherever you are on screen the first time you press that key. The second time you press the same
key you will be centered over that building
Carter Post
The Carter Post is used to ferry goods from one estate to another. To build a Carter Post select
the icon from the Industries panel and place the Carter Post in the estate which you wish to send
the goods from. To create a trade route click on the Carter Post, select which type of goods you
wish to send, select the quantity of goods you wish to send and finally select the estate you wish
to send the goods to. To send goods from one estate to another you must have the goods
available in the stockpile/granary of the sending estate.
Map Editor
You can now choose four types of scenario to create: Kingmaker, War Custom, Peace Custom,
and Free Build.
Kingmaker maps can be used in both Kingmaker mode and also multiplayer games.
Custom War and Peace maps allow you to create campaigns featuring multiple linked missions.
Graphics settings can be changed using the Stronghold 2 Graphics Configuration utility
accessible from the Start menu. Generally speaking reducing settings or turning effects off will
increase the graphics performance in the game.
Basic:
Texture Detail – This setting adjusts the size of the textures used in the game. The smaller the
texture size the more textures the graphics card can fit in its memory. Adjusting the texture detail
will help users with graphics cards with no on-board memory (e.g. Intel Extreme) or low on-
board memory (e.g. 32MB) achieve greater performance. Texture Detail must be set before the
game loads and cannot be changed in game.
Texture Filtering – An effect which improves the quality of textures. Reduce texture filtering to
increase performance.
Anisotropic Filtering – Allows textures to appear cleaner and crisper when viewed at sharper
angles. Reduce anisotropic filtering to increase performance.
Geometry Detail - This option adjusts the amount of polygons drawn on screen. Reduce
geometry detail this setting to increase performance.
Draw Distance – Determines how far into the distance objects in the game will be drawn.
Reduce draw distance to increase performance.
Antialiasing – Reduces the jaggedness and pixelation you see on edges of 3D objects. Reduce
Antialiasing to increase performance.
Shader Version – Shaders are graphical effects applied to game objects to enhance their
appearance. The higher the shader version the more graphical effects used but at the expense of
performance.
Features:
Ground Shadows – Turn unit ground shadows on or off. Turn off ground shadows to increase
performance.
Arrow Trails – Turn arrow trails on or off. Turn off the arrow trails to increase performance.
Particle Systems - Turn particle systems on or off. Turn off the particle systems to increase
performance.
Grass – Turn landscape grass/shrubs on or off. Turn off grass to increase performance.
Bump Mapping – Bump Mapping is an effect which produces richer, more detailed textures on
objects. Turn off bump mapping to increase performance.
Bloom – An effect that causes very bright objects to glow. Turn off bloom to increase
performance.
Depth of Field - An effect which simulates the focal properties of a camera lens. Turn off depth
of field to increase performance.
Advanced:
Npatch Detail – Npatch technology is used by many recent ATI graphics cards (8500 upwards)
to smooth the curved surface of 3D objects by increasing the polygon count through a process
called Npatch tessellation.
Distance Based LOD - This allows you to control whether you want the detail level of objects to
change as you zoom the camera in and out. Turn on distance based LOD to increase
performance.
Detail Level – If Distance Based LOD is enabled you can control how quickly the level of detail
will change using this slider. Lower the detail to increase performance.
Frame Rate Based LOD - As the frame rate drops the level of detail of objects reduces to
increase performance.
Multipass Shaders – Allows lower end graphics cards to simulate some shader effects used by
higher end cards. Enabling Multipass shaders puts more strain on the graphics card and may
reduce performance.
Don’t forget to use the hints and tips section available in each mission, if you get stuck in the
game. You can access them mid game, through the mission briefing screen by clicking on the
back arrow next to the mini map.
http://www.stronghold2.com
http://www.fireflyworlds.com
2K Games Website
http://www.2kgames.com
http://www.lordwibble.com
http://stronghold.heavengames.com
http://www.strongholdknights.com
Section 8 – Technical Support
If you have a technical problem concerning the operation of Stronghold 2, please contact our
technical support representatives for assistance. In order to help our representatives assist you as
efficiently as possible, please provide them with the following information: computer brand and
model, available hard drive space, amount of system RAM, type of video card, amount of video
RAM, type of sound card and version of DirectX. Also, please provide a detailed description of
the problem, including any error messages you receive.
Note: This information is for technical support only and representatives are unable to provide
game hints or suggestions.
For US Support:
Website http://www.take2games.com/support
Phone 1-866-219-9839
Email usa@take2support.com
Website http://www.take2games.com/support
Phone 1-800-638-0127
Email canada@take2support.com
For UK Support:
Website http://www.take2games.co.uk
Email take2@europesupport.com
We recommend using the auto-update feature within Stronghold 2 to keep up-to-date with the
latest Stronghold 2 fixes and new features.
Thanks for purchasing Stronghold 2. Our aim as a developer is to create the best castle
building experience possible and we hope you enjoy playing the game as much as we
enjoyed creating it.
Firefly Studios
Copyright 2005 Firefly Studios Limited. All Rights Reserved. Firefly Studios, the Firefly Studios logo and Stronghold® are
trademarks of Firefly Studios. 2K Games and the 2K Games logo, Take-Two Interactive Software, Inc. and the Take-Two family
logo are trademarks of Take-Two Interactive Software, Inc. Portions Copyright 2005 Take-Two Interactive Software, inc. All
rights reserved. All other trademarks and copyrights are properties of their respective owners.