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Kingdom Overview

Kingdom Name Campaign Current


Alignment Neutral Neutral Size 0 Control DC 20 Population 0 Year

Total Cities Edicts Events Leadership Resources Alignment Unrest Vacancies Other 4708.00
Economy -16 = 0 + 0 + 0 ++ 0 + 0 + 0 + 0 + -16 + Kingdom
Loyalty -9 Age
== 0 + 0 + 0 ++ 0 + 0 + 0 + 0 + -9 ++
Stability -8 = 0 + -1 + 0 + 0 + 0 + 4 + 0 + -11 + 0.00
Leadership Miscellaneous Current
Role Name Bonus Attribute PRESS F9 TO CALCULATE/UPDATE Ongoing Events Month

Ruler 0 Economy Abadius


Ruler 0 Treasury Months
Councilor 0 Loyalty Unrest Increment Defence 0 Abadius
General 0 Stability +7 Unrest Calistril
Grand Diplomat 0 Stability Consumption Pharast
High Priest 0 Stability Total Size Cities Edicts Farms Armies Gozran
Magister 0 Economy Nil = 0 + 0 + 0 + 0 + 0 Desnus
Marshal 0 Economy Edicts Sarenith
Royal Assassin 0 Loyalty Level Stability Economy Loyalty BP Erastus
Spymaster 0 Economy Promotion None -1 0 Arodus
Treasurer 0 Economy Taxation None 0 1 Rova
Warden 0 Loyalty Festivals None -1 0 Lamashan
Kingdom Event This Month Rowdy Adventurers None Last Month Marriage Neth
Add Per Month An adventuring party in your area gets drunk and causes a major fight in a random A day of celebration and marriages brings joy to the kingdom. Increase Loyalty by 4 until Kuthona
tavern or drinking hall, trashing the place. The building is damaged and needs repaired the end of the next Event phase.
Cities: - before it can be used again. Lose the bonus granted by the building until it is repaired Days
(1/2 the BP to build a new one).
Build: - Moonday
Hexes: - Toilday
Roads: - Wealday
Farms: - Oathday
Random Personality Trait Random Season Temp Wind Cloud Rain Snow Other Duration Fireday
Weather
Prudent Generator Winter Chilly Light Breeze Clear Torrential Storm, Lt None All Day Starday

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Character Data

ID Character Name PC/NPC Strength Bonus Dexterity Bonus Constitution Bonus Intelligence Bonus Wisdom Bonus Charisma Bonus
1 Akiros Ismort NPC 14 2 12 1 16 3 10 0 8 -1 15 2
2 Loy Rezbin NPC 10 0 8 -1 9 -1 15 2 11 0 12 1
3 Corax NPC 17 3 14 2 14 2 10 0 12 1 8 -1
4 The Old Beldame NPC 5 -3 9 -1 11 0 20 5 12 1 15 2
5 Jhod Kavken NPC 10 0 8 -1 13 1 12 1 18 4 14 2
6 Jubilosy Narthropple NPC 8 -1 16 3 14 2 13 1 14 2 10 0
7 Kesten Garess NPC 17 3 8 -1 13 1 10 0 12 1 14 2
8 Lily Teskerten NPC 10 0 17 3 12 1 14 2 8 -1 13 1
9 Oleg Leveton NPC 11 0 9 -1 10 0 12 1 15 2 8 -1
10 Svetlana Leveton NPC 8 -1 9 -1 10 0 11 0 12 1 15 2
11 Chief Sootscale NPC 10 0 17 3 10 0 8 -1 10 0 13 1
12
13
14
15
16
17
18
19
20
21
22
23
24
25

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Kingdom Hex Breakdown

Hexes
Economy 0
Loyalty 0
Stability 0
Defense 0
Unrest 0
Consumption 0
Resources
Type No.
Cave
Farm
Landmark
Road
Special Resources
Optional Resources
Camp
Camp (Rare Resource)
Estate
Farm Improvement
Fort
Land Preserve
Lock
Mine
Mine (Rare Resource)
Rivers
Trading Post

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Kingdom City Breakdown

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major

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CR ### CR ### CR ###
army of army of army of
COMBAT COMBAT COMBAT

hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources

Special Abilties Special Abilties Special Abilties

LOGISTICS LOGISTICS LOGISTICS


Speed Morale Consumption Speed Morale Consumption Speed Morale Consumption
Leader Cha Leader Cha Leader Cha

CR ### CR ### CR ###


army of army of army of
COMBAT COMBAT COMBAT

hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources

Special Abilties Special Abilties Special Abilties

LOGISTICS LOGISTICS LOGISTICS


Speed Morale Consumption Speed Morale Consumption Speed Morale Consumption
Leader Cha Leader Cha Leader Cha

CR ### CR ### CR ###


army of army of army of
COMBAT COMBAT COMBAT

hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources

Special Abilties Special Abilties Special Abilties

LOGISTICS LOGISTICS LOGISTICS


Speed Morale Consumption Speed Morale Consumption Speed Morale Consumption
Leader Cha Leader Cha Leader Cha
City 1

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0 ###
Original Kingmaker Buildings
Academy Graveyard Piers ###
###
Alchemist Guild Hall Shop ###
###
Arena
Arena Herbalist Shrine ###
###
Barracks House Smith ###
###
Black Market Inn Stable ###
###
Brewery Jail Tannery ###
###
Brothel Library Tavern ###
###
Caster's Tower Luxury Store Temple ###
###
Castle Magic Shop Tenement ###
###
Cathedral Mansion Theatre ###
###
City Wall Market Town Hall ###
###
Dump Mill Tradesman ###
###
Exotic Craftsman Monument Watchtower ###
###
Garrison Noble Villa 1 Waterfront ###
###
Granary Park ###
###
Optional Buildings ###
Apiary Gallows Prison ###
###
Armoury Gaming Hall Restaurant ###
###
Aviary Gear Shop School ###
###
Baker Harbour Scriptorium ###
###
Bathouse Hospice Shipyard ###
###
Bazaar Keep Slave Pen ###
###
Butcher Kitchen Thieves Guild ###
###
Carpenter Lighthouse Tourney Ground ###
###
Caster's Lodge Menagerie Town Square ###
###
Citadel Mint University ###
###
Clothier Monastery War College ###
###
Coliseum Muesum Warehouse ###
###
Courthouse National Monument Water Tower ###
###
Druids Grove Office of the Watch Weavery ###
###
Embassy Palace Winery ###
###
Exchange Pawn Shop Witches Hut ###

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City Map 1

Land Land

Land
Land

Land Land

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City 2

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0
Original Kingmaker Buildings
Academy Graveyard Piers
Alchemist Guild Hall Shop
Arena
Arena Herbalist Shrine
Barracks House Smith
Black Market Inn Stable
Brewery Jail Tannery
Brothel Library Tavern
Caster's Tower Luxury Store Temple
Castle Magic Shop Tenement
Cathedral Mansion Theatre
City Wall Market Town Hall
Dump Mill Tradesman
Exotic Craftsman Monument Watchtower
Garrison Noble Villa 1 Waterfront
Granary Park
Optional Buildings
Apiary Gallows Prison
Armoury Gaming Hall Restaurant
Aviary Gear Shop School
Baker Harbour Scriptorium
Bathouse Hospice Shipyard
Bazaar Keep Slave Pen
Butcher Kitchen Thieves Guild
Carpenter Lighthouse Tourney Ground
Caster's Lodge Menagerie Town Square
Citadel Mint University
Clothier Monastery War College
Coliseum Muesum Warehouse
Courthouse National Monument Water Tower
Druids Grove Office of the Watch Weavery
Embassy Palace Winery
Exchange Pawn Shop Witches Hut
Fletcher Physician Workhouse
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

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City Map 2

Land Land

Land
Land

Land Land

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City 3

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0
Original Kingmaker Buildings
Academy Graveyard Piers
Alchemist Guild Hall Shop
Arena
Arena Herbalist Shrine
Barracks House Smith
Black Market Inn Stable
Brewery Jail Tannery
Brothel Library Tavern
Caster's Tower Luxury Store Temple
Castle Magic Shop Tenement
Cathedral Mansion Theatre
City Wall Market Town Hall
Dump Mill Tradesman
Exotic Craftsman Monument Watchtower
Garrison Noble Villa 1 Waterfront
Granary Park
Optional Buildings
Apiary Gallows Prison
Armoury Gaming Hall Restaurant
Aviary Gear Shop School
Baker Harbour Scriptorium
Bathouse Hospice Shipyard
Bazaar Keep Slave Pen
Butcher Kitchen Thieves Guild
Carpenter Lighthouse Tourney Ground
Caster's Lodge Menagerie Town Square
Citadel Mint University
Clothier Monastery War College
Coliseum Muesum Warehouse
Courthouse National Monument Water Tower
Druids Grove Office of the Watch Weavery
Embassy Palace Winery
Exchange Pawn Shop Witches Hut
Fletcher Physician Workhouse
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

10 03/02/2021
City Map 3

Land Land

Land
Land

Land Land
City Map 4

Land Land

Land
Land

Land Land
City Map 5

Land Land

Land
Land

Land Land
City Map Template

Land Land

House

City Wall
Water
Land

City Wall
Land Land
Instructions
City Tabs
There are 25 city tabs, three are shown and the other 22 are hidden (right click on a tab and select
Unhide).

You cannot just copy a City tab and expect it to work!! The formulae would need to be updated to
reflect this additional city. That's why there are 25 cities already, should be plenty, just use one of the
pre-made ones!!
It is now necessary to input the number of Districts in each City, so that Consumption is correctly
calculated. Put the correct number in the yellow box at the top of the page.

City Map Template


Use the dropdown boxes to specify building type, whether the borders are land/water or if there is a
city wall or not.
Each square is a drop-down, just specify the building type (you'll have to do this manually for 2 and 4-
square buildings).

The shown District is the middle District of a 5 x 5 matrix of Districts. To expand/add further Districts,
Unprotect the sheet, highlight all the cells and then Unhide. You can then re-hide those Districts you
don't want.
There are only five city maps at present, plus the template. Just copy the template and rename it to
your city! It does not link to other sheets, unlike the City tabs.

Overall

Press F9 to update any calculations or generate a random Event. This has been enabled to ensure
modifications to the Overall sheet do not automatically generate a new random event each time.

Role names are selected from a drop-down menu, which comes from data in the Character Data sheet
Only text in white boxes can be added, deleted or changed. Anything in grey boxes is calculated. The
rest is done using drop-down menus.
The Promotion, Taxation and Festivals drop-downs are blacked out when their associated posts are
vacant. They still function, however (just hidden).
Random weather is generated depending on the season selected.

Current Year is calculated from 4708 AR plus however long the Kingdom has been going. Use YY.MM
to represent the current Year/Month in the Kingdom Age box, e.g. 12.5 = 12 years and 5 months.
The Ruler Attribute boxes are blocked out until the Kingdom Size reaches the relevant threshold
(1,21,81) at which point they become visible.

Character Data
Enter the names of the PC's and NPC's who may be used on your Council. You can then select these
people from a drop-down list on the Overal sheet.
Stat bonuses are calculated automatically (Unhide rows Q-R). If a character's stat increases, just enter
the new value here.

Hidden Sheets
Some sheets, like the Event Generator, are hidden so you'll need to Unhide them to see/modify their
contents.
There are 25 City sheets in total, just Unhide them as you need them and copy the City Map template.
If you need more than 25 cities (!) then the formulae will need to be updated.

Weather Generator [HIDDEN]


Feel free to modify the random weather generator tables, but make sure to update the formulae on
the Overall tab to capture changes made to the relevant columns!

Event Generator [HIDDEN]


New events can be added, just modify the current list or add to it and then update the formulae at the
top of the sheet.
There is a list of unused events at the bottom of the sheet.
Buildings That Affect …
Unrest Economy Loyalty Stability Defense Other Building Construction
Large Decrease Small Increase Small Increase Small Decrease Very Small Increase
Black Market Alchemist Apiary Gaming Hall Gearshop City Wall
Castle Apiary Bathhouse Thieves Guild Garrison Granary
Cathedral Baker Brewery Small Increase Jail
Citadel Bathhouse Butcher Baker Small Increase Arena
Bazaar Caster's Tower Bazaar Armoury Brothel
Small Decrease Brothel Courthouse Black Market Barracks Theatre Park
Armoury Butcher Dump Brewery Druids Grove Tavern
City Walls Caster's Tower Embassy Dump Keep
Gallows Clothier Exotic Craftsman Embassy Watch Tower Coliseum
Garrison Embassy Granary Exotic Craftsman
Jail Fletcher Graveyard Fletcher Medium Increase Exotic Craftsman
School Inn Herbalist Gallows City Wall Noble Villa Luxuty Store
Temple Kitchen Inn Granary Harbour Mansion
Library Keep Harbour Castle
Very Small Decrease Luxury Store Kitchen Herbalist Very Large Increase Baracks
Barracks Magic Shop Library Keep Castle Town Hall Dump
Courthouse Menagerie Lighthouse Mansion Citadel Watchtower
Hospice Mill Menagerie Menagerie
House Noble Villa Monastery Mill Pier
Kitchen Palace Monument Monastery Guildhall Stable
Lighthouse Pawn Shop Noble Villa National Monument Tradesman
Menagerie Piers Office of the Watch Noble Villa Waterfront
Monument Restaurant Palace Office of the Watch Black Market
National Monument Scriptorium Park Palace Market Inn
Office of the Watch Shop Physician Physician Shop
Park Smith Piers Piers
Physician Stable Scriptorium Sciptorium Graveyard
Shop Tannery Shrine Shipyard GP Increase Temple Monument
Tourney Ground Tavern Stable Smith Small Increase Shrine
Town Square Thieves Guild Tavern Tannery Clothier Cathederal
Watchtower Tourney Ground Town Hall Thieves Guild Druids Grove Caster's Tower
Water Tower Town Hall Town Square Town Hall Gaming Hall Academy Library
Tradesman University Town Square Gear Shop Magic Shop
Very Small Increase War College Tradesman Inn University
Bathhouse Warehouse Medium Increase Weavery Pawn Shop
Brothel Weavery Academy Winery Restaurant Caster's Tower Caster's Lodge
Gear Shop Winery Brothel Shop
Harbour Witches Hut Caster's Lodge Medium Increase Stable Jail Prison
Pawn Shop Workhouse Castle Aviary Tavern
Tenement Garrison Castle Tradesman Courthouse
War College Medium Increase Guildhall Courthouse Warehouse
Witches Hut Academy Hospice Exchange Winery Townhall
Black Market Jail Garrison
Small Increase Carpenter Museum Hospice Medium Increase Magic Item Slots
Gaming Hall Caster's Lodge School Jail Alchemist Shop Minor Medium Major
Theves Guild Castle Temple Market Bazaar Alchemist 1
Coliseum University Temple Guildhall Exotic Tradesman 1
Large Increase Gaming Hall Water Tower Threatre Museum Herbalist 1
Mint Gear Shop Pier Shrine 1
Slave Pen Guildhall Large Increase Very Large Increase Shipyard Bazaar 1
Market National Monument Arena Thieves Guild Luxury Store 2
Museum Tourney Ground Citadel Market 2
Shipyard Coliseum Large Increase Temple 2
Theatre Very Large Increase Druids Grove Black Market Druids Grove 2 1
University Cathedral Mint Exchange Thieves Guild 2 1
Citadel Luxury Store War College 2 1
Very Large Increase Magic Shop Witches Hut 2 1
Citadel Market Gear Shop 4
Exchange University Black Market 2 1 1
Harbour Academy 3 2
Mint Very Large Increase Caster's Tower 3 2
Slave Pen Mint Cathederal 3 2
Waterfront Waterfront Waterfront 3 2 1
Caster's Lodge 3 2 1
Exchange 3 2 1
University 3 2 1
Magic Shop 4 2 1
House Rules
1 Districts have to be at least 75% filled before new Districts can be built in the
same city.
2 Buildings have to be logically created and spamming the same building type for
points is not allowed to be excessive, e.g. One graveyard, monument, etc per
District is allowed.

3 Selling magic items generate 1 BP per 4,000 gp value, rounding down (instead of
a fixed 2/8/15 BP in the rules).
4 You gain one Unrest for each 2,000 gold per BP withdrawn from the Treasury.
Make a Loyalty check (Control DC + BP withdrawn) otherwise further increase
Unrest by 1d6.

5 You MAY convert a building into a more advanced version by using a turn's "build
a building" action and paying the difference in BP. Eg: You can convert an
Herbalist (10 BP) into an Alchemist (18 BP) by spending 8 BP.

6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Credits
Modifications of the original spreadsheet created by Berhagen. All credit to him for
the intial design work!

Incorporates events, modifications and suggestions by various people on the Paizo


Messageboard, too numerous to list (you know who you are!).

Draws upon information found in the Book of the River Nations from John Brazer
Enterprises. Purchase it from RPGNow.com today!
Version 1.0
Original Version
Version 1.1
Corrections:
Special Resources added to the Kingdom Sheet
Consumption calculation for cities corrected

Starting City Base Value included in Base Value calculation. Max Base Value set at 16000
Corrected Miscellaneous minor spelling and formatting errors
Upgrades
"Pop-Up" Information implemented throughout the document
Multiple District City function incorporated
Vacancy calculation updated to base vacancies on empty "Name" fields
Version 1.2
Corrections:
Errata regarding Barracks, Exotic Craftsman, Gravyard, Watchtower implemented
Version 1.3
Corrections:
Updated calculations as not to count walls for population.
Upgrades
Added cells for magic items, reformatted city sheets to accommodate changes
Version 1.4
Corrections:
Updated calculations to base unrest calculation on empty name fields
Version 1.5
Corrections:
Corrections to the city overview sheet
Version 2.0
Corrections:
Correction to taxation calculation
Upgrades
Added sheets and rules for armies
Version 3.0 - Zoetrope's Mods
Upgrades:
Added Event Generator and Random Events to Overall page
Added improvement calculator based on size to Overall page
Added Year Calculator, Calendar, Days of the Week, Basic Weather Generator ro Overall page
Added simple City Maps for each city
Addedd Defence calculation to the Overall page
Formatting:
Added colour!
Conditional formatting added where appropriate
Modifications:
Modified the dropdowns for Alignment on Overall sheet
Minor changes to calculations (formatting)
Added Optional Resources to Kingdom page
Added Optional Buildings to city pages
Version 3.1 - Zoetrope's Mods
Corrections:
Fixed consumption to stop negative figures.
Fixed consumption calc to account for Food Shortage (x2) or Surplus (x1/2) events.
Updates all City tabs to new format, removing error.
Modifications:
Updated instructions.
Added House Rules tab for reminders.
Version 3.2 - Zoetrope's Mods
Fixes:
Corrected an error in the weather calculator for the seasonal temperature variation.

You now have to manually enter the number of Districts in each City, the simplest solution to
the problem of it incorrectly being calculated from building low-density Districts.
Additions:
Added Random Personality Trait generator to Overall page - may be of use!
Added Character Data sheet to allow names and stats to be entered and then selected on the
Overall sheet.
Added a load of new optional building types gleaned from the Paizo messageboards and
incorporated them into the calculations!
Added Building Notes page referencing all included buildings to help determine which
buildings offer what benefit.
Modifications:
Blanked out selectable Ruler attributes depending on Kingdom Size.
Made the Leadership role selection on the Overall sheet selectable from drop-down lists. The
relevant bonuses are calculatd automatically.
Moved some sheets around.
Updated Instructions.
CITY UPDATES - TEMP

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0 ###
Original Kingmaker Buildings
Academy Graveyard Piers ###
###
Alchemist Guild Hall Shop ###
###
Arena
Arena Herbalist Shrine ###
###
Barracks House Smith ###
###
Black Market Inn Stable ###
###
Brewery Jail Tannery ###
###
Brothel Library Tavern ###
###
Caster's Tower Luxury Store Temple ###
###
Castle Magic Shop Tenement ###
###
Cathedral Mansion Theatre ###
###
City Wall Market Town Hall ###
###
Dump Mill Tradesman ###
###
Exotic Craftsman Monument Watchtower ###
###
Garrison Noble Villa 1 Waterfront ###
###
Granary Park ###
###
Optional Buildings ###
Apiary Gallows Prison ###
###
Armoury Gaming Hall Restaurant ###
###
Aviary Gear Shop School ###
###
Baker Harbour Scriptorium ###
###
Bathouse Hospice Shipyard ###
###
Bazaar Keep Slave Pen ###
###
Butcher Kitchen Thieves Guild ###
###
Carpenter Lighthouse Tourney Ground ###
###
Caster's Lodge Menagerie Town Square ###
###
Citadel Mint University ###
###
Clothier Monastery War College ###
###
Coliseum Muesum Warehouse ###
###
Courthouse National Monument Water Tower ###
###
Druids Grove Office of the Watch Weavery ###
###
Embassy Palace Winery ###
###
Exchange Pawn Shop Witches Hut ###
###
Fletcher Physician Workhouse ###
###
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

03/02/2021

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