Professional Documents
Culture Documents
Game Music
Intro to Mobile Game Music
What is Mobile Game Music?
• Music for ‘casual’ games
• Games played on mobile devices (phones/tablets) from Google Play,
Apple App Store, Facebook games etc.
• We will consider casual, social and mobile games as ‘mobile games’
for the purposes of this course
• We are not including general app music (non-game apps), just game
apps
Challenge: What does Mobile Game Music
sound like?
• Open the resources article attached to this lecture
• Listen to each of the mobile game tracks
• For each track, write as many thoughts as you can about the song
(spend at most 2 minutes on each piece)
• When you have finished this, come up a sentence or two answering
this question: What does mobile game music sound like?
• Post your notes and answers in the Q&A
• Come back to the lecture and compare your answers with mine
Angry Birds main theme
• Fun and playful mood
• Sounds like a minor key
• Melody played by percussion
• Answer and call effect
Angry Birds Rio main theme
• Same theme as original angry birds theme
• More upbeat version
• Uses brass instruments in this version
• More contrast between sections (A, B section etc.)
• Melody is played by gentle wind or keyed instrument (hard to tell)
• More thematic development in this version
• More instruments in this one
Angry Birds Go! Selection screen
• Fun, playful, happy mood
• Major key
• Main melody sounds like birds singing (high pitched flute)
• Listen to how it loops over
• Bassline made up mostly of 3 notes, plays same thing over
• Weird filler effects
• Melody is counter-balanced by crystal-like piano
• Structure is: Main section and short variation and back to main
section…
Angry Birds Go! Main theme
• Uses weird sound effects (bicycle bell, honking sounds)
• Uses glockenspiel for light hearted effect
• Bird-like sound effects (instrument that sounds like a caw)
• Listen to the bassline and how it drives the music
• Guiro or something making weird sliding/stretching noises – probably
reflecting rubber band stretching when launching angry bird
• Many different sections/variations
• Whistling and bird chirps
Subway Surfers main theme
• Jazz music
• Upbeat, energised mood
• Double bass, drums, brass instruments, sound effects
Temple Run 1 music
• Constantly beating percussion
• Meant to reflect rapid footsteps and running?
• Jungle theme reflecting environment
• Variety of drums, some cymbals
Temple Run 2 music (Sky summit)
• Starts off the same as Temple Run 1
• Drum beat is slightly different from Temple Run 1 – more notes
(played very rapidly) in between the main hits resulting in a ‘rolled
effect’ + multiple drums overlayed on top of the original
• Adds melodic elements with pads and atmospheric effects
• Pads make it sound more “sky-like”, floating in clouds mood
Clash of Clans main theme
• Playful, light mood
• Uses purely orchestral instruments
• Sounds like western ‘animation music’
Clash of Clans combat theme
• Orchestral composition
• Tension and intensive mood, but still retaining its light and playful
elements
• Akin to general film, animation music
• More traditional composition elements (no weird sfx)
Candy Crush main theme
• Time/rhythm is in threes (123 123) giving a waltz feel
• The actual time signature could be 3/4 or 6/8 or something else
(more on time signatures later in this section)
• The rhythm, whistling and melody gives a dreamy, floating feel
Candy Crush Soda music
• Time signature seems to start in 4/4 and change into the game’s
characteristic 3/4 or 6/8 beat at 1:24
• Strong ballroom dancing mood
• Mixture of emotions: delicate (light instruments) yet refined but
emotional (orchestral swells) and grand near the end
Two Dots music
• Strong syncopation (off beat effect)
• The main beat is particularly strong with the drum hits and bass
instrument playing on the main beat
• Therefore the syncopated instruments (the high pitched, light,
percussive instruments) are emphasised more as they’re in direct
contrast to the main beat (both in time and pitch) – remember that
our ears are drawn more to high pitched sounds
So what does mobile game music sound like?
In general:
• The music reflects a more fun mood, many of these tracks were
playful in different ways
• This makes sense since mobile games are not ‘serious’ games
(mostly), the majority are for casual play
• The overlap between mobile games and console/PC games will blur
in the future as phone technology keeps getting better, therefore
mobile game music may become more ‘serious’ and emotionally
impactful as games increase in scope, complexity and storytelling on
mobile devices
Plan our Mobile game track and
Idea jump-starting
When the hardest part is
coming up with ideas
A little trick for idea jump-starting
• Think about what mood you want for your mobile game
• Go to youtube and find a random piece/song with that keyword e.g.
fun music, relaxing music (make sure you don’t know the track)
• Turn the volume of the music very low so you can barely hear it
• Your ears will make things up for you as you listen to the barely
audible music
• Use those ideas to plan your mobile music track
Challenge: Start planning your mobile game
track
• Write down what mood you are after
• Write down the ideas (beats, instruments, melody, anything) you
heard internally when your ears and brain were trying to hear the
music
• Remember this mood and feeling well – we will learn some more
theory and then come back to flesh out our ideas based on the
mood we have chosen
Music Theory Revision so far
Note Values, 4/4 Time,
Dotted Notes
Note Value = The duration of a note
• Is how long a note is held in relation to the bar/measure
Bars/Measures Vs. Beats
• A bar is a small amount of time
• Every composition has a beat or pulse which can be felt
• A bar in music usually has the same number of beats as the other
bars
• Music that feels like 1 2 3 4, 1 2 3 4 will have bars divided into 4
beats
• Therefore in this case there are 4 beats per bar (the most common
in all music)
Bars & Beats Cont’d
Bar 1 Bar 2 Bar 3
1/16
So in this bar of 4/4 time of 4 beats per bar, a dotted minim is worth 3 beats, so 3 quarters of a bar
Type of note
What are time signatures
and
Counting:
Medium beats
1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 4 5 6 1 2 3 4 5 6
Strong beats Strong beats
Challenge Task: What are these time signatures?
Answer in: (number) (type of note) beats per bar
Most common time signatures
Other time signatures
Flesh out our mobile game
track plan
Challenge: Flesh out your mobile track plan
• Refer to the lecture near the start of this section where you wrote
the mood you wanted for your mobile game track and your ideas
• Think about the genre/type of mobile game you are making music
for
• Think about the context of your music – is it menu music, level
music, win/lose music, what kind of level, boss level?
• Decide on the context
• Pick a time signature – try to use one you haven’t used, don’t use
4/4 this time unless you must
• Pick a key based on mood – major (happy, peaceful etc.), minor
(sad/tension etc.)
Your mobile track plan:
• Mood:
• Context:
• Time signature:
• Key:
My mobile track plan:
• Mood: Playful, fun
C D E F G A B
Chords in a Major Key (C major)
1 stnote: C D E F G A B
3rd note: E F G A B C D
th
5 note: G A B C D E F
Chords in a Major Key (C major)
1 stnote: C D E F G A B
3rd note: E F G A B C D
th
5 note: G A B C D E F
I – vi – IV – V
CEG-ACE-FAC-GBD
ii – V – I
DFA-GBD-CEG
Chords in a Major Key (G major)
1 stnote: G A B C D E F#
3rd note: B C D E F# G A
th
5 note: D E F# G A B C
I – vi – IV – V
GBD-EGB-CEG-DF#A
ii – V – I
ACE-DF#A-GBD
Chords in a Minor Key
A B C D E F G
Chords in a Minor Key (A minor)
1 stnote: A B C D E F G
3rd note: C D E F G A B
th
5 note: E F G A B C D
Chords in a Minor Key (A minor)
1 stnote: A B C D E F G
3rd note: C D E F G A B
th
5 note: E F G A B C D
MOOD PLACE
CHARACTER SCENE
Challenge: Complete the Mobile Music Plan
• Open the resource attached to this lecture
• Fill out the Mobile music track plan
• Look at your composition sketch and try to determine which
instruments will play what parts
Compose your Mobile Game
track - Arranging
Challenge: Compose your track!
1. Open your track plan, keep referring to the picture and the vision of
what you hear in your head
2. Open your ‘composition sketch’ in your DAW
3. Refer to your instrument allocation of parts
4. See which parts of your sketch will match which instrument and the
feel you want to get across
5. Be as creative as you can – just because there is one melody
doesn’t mean it needs to be played by just one instrument. Chords
can also be split in a million different ways
Challenge: Compose your track!
• Play around and experiment with your instruments, be free to switch
to another instrument or plugin if it’s not working as you intended
• For the more adventurous, see how many ‘arrangements’ of the same
compositional sketch you can come up with