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I. ABSTRACT
Electricity Meter as device which record the electrical consumption became one of the
essential in every household, commercial building and industrial facilities. With this, they could
observe their consumption which affect their decision in using electrical appliance. These
consumptions were monitored by the electric cooperatives for billing which be given every end
of the month.
On the other hand, there are lots of problems encountered by this kind of system. It
includes incorrect metering, delayed notification of monthly bill due to bad weather, inefficient
With these, revolutionary ideas emerged as solution for the said problem. One of them
was the automation in electric consumption recording as well as paperless electricity billing. In
line with this, the researchers developed a system with automatic electric meter reading using
Using LDR counter powered by Arduino Uno attached in the LED display of the electric
meter, it allowed to record the consumption. The data were transferred to system interface using
GSM module for data storage as well as computation for electric bills. After the calculation, the
This research used descriptive approach through Two-way Analysis of Variance with
blocking and replication to measure the accuracy, effect of external light source, and the
within 24 hours of testing is ranging from 0.00005 which are nearly equal to zero. Also, the F-
Stat is ranging 32551.67 and the P-value of 8.79x10-47. Thus, the error the device reading
The range of variance of the effect of external light source to the device reading within 24
hours of testing and exposing in light is 5.56x10 -06 with the F-Stat of equal to 1 and the P-value is
0.05. Hence the error of device reading to electric meter reading is about 0.02%.
Meanwhile, the average of the parameters of acceptability test were ranging from 4.680 –
4.900 with total mean of 4.776. These gave 95.52% for overall acceptability rate of the device.
Keywords: Electric meter, electric consumption, Arduino Uno, LDR counter, Accuracy Test,
commercial and even industrial areas. The main function of the electrical meter is to quantify the
amount of electrical energy consumed by the load and recorded through mechanical and digital
screen.
However, there are several problems in manual reading of electric meter. One of them is
the incorrect metering; it occurs when you install too few meters in a multi-family building or
Problems, 2016), In addition, there are errors in notification caused by some models of electrical
meters. In particularly those with digital displays which may issue a notification of an error.
Lastly, delayed notification of monthly bill happens because of bad weather, inefficient work
force and the geographic location of the consumer. These are the common electric problems
On the other hand, According to Frank (2016) paper bill statements require businesses to
print and mail sensitive account information to customers. That printed information makes its
rounds through a number of postal service departments and employees before arriving in the
hands of the right customer. Such lengthy procedures give rise to human error; paper statements
can easily get lost, delivered to someone else, or otherwise end up in the wrong hands. Using
paperless billing reduces environmental impact, it can also help businesses reduce costs,
reprioritize workloads, and even improve cash flow by accelerating payments. For customers,
electronic statements offer convenience and added layers of security, which could lead to an
enables a business to ensure statements sent at the same time each month without relying on a
third party. It is also easier and much more secure for customers to archive and retrieve
These is the main reason why the researchers came up in this study which aims to design
and manufacture a device that measures the amount of energy consumed by load. This device
will send data regarding the wattage than been used using the Arduino based program then send
it through a GSM Module. The data will pass through the system interface wherein it will
analyze the data gathered by the interface then sent again via GSM Module to the consumer
through text message regarding their monthly bills. Lastly, this device will use any type of
electric meter whether it is digital or analogue as long as the led display has 1600 imp/kwh.
III. SIGNIFICANCE OF THE STUDY
The study intends to construct a device that will count the impulse per kilowatt-hour of
electricity meter and transmit the data to the server and notify the users of their present electricity
efficiency because of the automated processes and operations. They can accomplish assign tasks and
duties in short span of time by using this device as well as employees can able to access technology
systems remotely.
communication. Since in Camarines Norte, the electricity meters from several residential areas,
people can see all the data gathered as well as their electricity bill virtually through their mobile
phones. Also, they can be easily will be notify by the electric cooperatives.
Future Researches – Through this study, relevant researches can use this as reference tool in
the aspect of statistically measuring the performance of automated electricity meter and notification
system.
PART 2. CIRCUIT ANALYSIS
I. SCHEMATIC DIAGRAM
II. DESIGN AND DISCUSSION
The Figure defines the procedure on how the system of Automated Electricity meter to
gather, disseminate, store, and retrieve consumer’s information which includes names, address,
monthly power consumption, electricity bill, and etc. The device consists of an Arduino
microcontroller, GSM module, and 5V Relay. In the other hand, the System Interface is
consisting of Windows 10 64-bit application (.exe) and the GSM Module. The system of the
study is divided into two parts, the main part (Arduino Circuit), and the System Interface. The
main part or the Arduino UNO circuit mainly functions as a data gatherer. It simply collects
signals from electricity meter and converts it into data. Those data will be processed by the
Arduino UNO and the data will be sent to GSM module by means of electrical signals. After the
Arduino Uno sent the data to the GSM module, the GSM module will act as a mail-man and
instantly transfer all the data (by means of SMS) to the main server (System Interface). The
second part of the system is called System Interface. The System Interface functions as the core
of the system. All the computations, update of kWh rates, deduction, addition and calculation of
Value added tax, power consumed tally, data receiver coming from the Arduino circuit, and
sender of monthly electrical bill. The System Interface have a computer software that allows the
administrator to automatically notify monthly electrical bill via SMS and the capability to
instantly disconnect a consumer, if the consume is unable to pay before disconnection date. The
data coming from Arduino UNO circuit will automatically be store to the database for record
purposes.
III. RATIONALE
Arduino Uno R3 - is an open-source platform used for building electronics projects. Arduino
consists of both a physical programmable circuit board.
Global System for Mobile Communication (GSM) – it has a modem that transfers data from a
serial port to GSM network. The library abstracts low level communications between the modem
and sim card. It relies on the software serial library for communication between modem and
Arduino.
Short Message System (SMS) – the paperless presentation of electrical bill that allows the users
to receive messages from GSM mobiles.
Visual Basic (VB) – is a programming environment from Microsoft in which a programmer uses
a graphical user interface (GUI) to choose and modify preselected sections of code written in the
basic programming language.
System interface - is a shared boundary across which two or more separate components of
computer system exchange information. The exchange can be between software, computer
hardware, peripheral devices, humans, and combinations of these.
C++ - is a high-level programming language that adds object-oriented features to its predecessor;
C. C++ is one of the most popular programming languages for graphical applications, such as
those that run in Windows and Macintosh environments.