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Fri Nov 20 13:41:24 2020

Emscripten-1.0-x86-JS-32bit
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.00s


Early init took 0.02s
Loader init took 0.10s
import encodings.zlib_codec # precompiled from
/lib/python2.7/encodings/zlib_codec.pyo
Loading error handling took 0.69s
import array # builtin
Loading script took 40.35s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
import repr # precompiled from /lib/python2.7/repr.pyo
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
import urlparse # precompiled from /lib/python2.7/urlparse.pyo
Set script version to: (7, 1, 3)
Running init code took 0.53s
Loading analysis data took 0.12s
Analyze and compile ATL took 0.13s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.86s
DPI scale factor: 1.000000
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 0.11s
Build styles took 0.02s
Load screen analysis took 0.00s
Analyze screens took 0.11s
Save screen analysis took 0.40s
Prepare screens took 0.58s
Save pyanalysis. took 0.00s
Save bytecode. took 1.90s
Running _start took 0.01s
Interface start took 0.89s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.gl # builtin
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin
import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo

primary display bounds: (0, 0, 1536, 864)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1170, 658) drawable=(1462, 822)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: None
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_float_blend
EXT_texture_filter_anisotropic
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_float_blend
GL_EXT_texture_filter_anisotropic
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_etc
GL_WEBGL_compressed_texture_etc1
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
GL_WEBKIT_EXT_texture_filter_anisotropic
GL_WEBKIT_WEBGL_compressed_texture_s3tc
GL_WEBKIT_WEBGL_depth_texture
GL_WEBKIT_WEBGL_lose_context
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBKIT_EXT_texture_filter_anisotropic
WEBKIT_WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_depth_texture
WEBKIT_WEBGL_lose_context
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 47.6070001125s

Full traceback:
File "game/scripts/locations/nate_room.rpyc", line 47, in script call
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o�sd7���6��b��Ø
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File "game/scripts/locations/nate_room.rpyc", line 112, in script
File "renpy/ast.py", line 1949, in execute
File "renpy/ast.py", line 1937, in call
File "renpy/statements.py", line 277, in call
File "renpy/common/000statements.rpy", line 516, in execute_show_screen
File "renpy/display/screen.py", line 1107, in show_screen
Exception: Screen changelog is not known.

While running game code:


File "renpy/common/000statements.rpy", line 516, in execute_show_screen
Exception: Screen changelog is not known.

While handling exception:


Traceback (most recent call last):
File "renpy/display/error.py", line 140, in report_exception
File "renpy/game.py", line 281, in invoke_in_new_context
File "renpy/display/error.py", line 45, in call_exception_screen
File "renpy/ui.py", line 297, in interact
File "./renpy/display/core.py", line 2723, in interact
File "./renpy/display/core.py", line 3123, in interact_core
File "./renpy/display/core.py", line 544, in visit_all
File "./renpy/display/core.py", line 544, in visit_all
File "./renpy/display/core.py", line 544, in visit_all
File "renpy/display/screen.py", line 430, in visit_all
File "./renpy/display/core.py", line 3123, in <lambda>
File "renpy/display/screen.py", line 440, in per_interact
File "renpy/display/screen.py", line 625, in update
File "renpy/sl2/slast.py", line 2150, in __call__
File "renpy/sl2/slast.py", line 2093, in execute
File "renpy/sl2/slast.py", line 414, in execute
File "renpy/sl2/slast.py", line 950, in execute
File "renpy/sl2/slast.py", line 950, in execute
File "renpy/sl2/slast.py", line 950, in execute
File "renpy/sl2/slast.py", line 950, in execute
File "renpy/sl2/slast.py", line 1843, in execute
File "renpy/sl2/slast.py", line 2093, in execute
File "renpy/sl2/slast.py", line 414, in execute
File "renpy/sl2/slast.py", line 819, in execute
File "renpy/sl2/slast.py", line 429, in keywords
File "<screen language>", line 9, in <module>
TypeError: __init__() takes exactly 3 arguments (2 given)

Full traceback:
File "renpy/bootstrap.py", line 316, in bootstrap
File "renpy/main.py", line 578, in main
File "renpy/main.py", line 143, in run
File "renpy/execution.py", line 908, in run_context
File "game/scripts/locations/nate_room.rpyc", line 47, in script call
�;�@�'�ld�#�#�#�fހ��_[�A�p���cZ
�U�nc�W��n#{s��7w���� �#V###/��w
o�sd7���6��b��Ø
´l�#�wq��c6���T����#��ܤ�,�4也##�y�#��#&�e
C#���Wߤ)�����(_\
File "game/scripts/locations/nate_room.rpyc", line 112, in script
File "game/scripts/locations/nate_room.rpyc", line 47, in script call
�;�@�'�ld�#�#�#�fހ��_[�A�p���cZ
�U�nc�W��n#{s��7w���� �#V###/��w
o�sd7���6��b��Ø
´l�#�wq��c6���T����#��ܤ�,�4也##�y�#��#&�e
C#���Wߤ)�����(_\
File "game/scripts/locations/nate_room.rpyc", line 112, in script
File "renpy/ast.py", line 1949, in execute
File "renpy/ast.py", line 1937, in call
File "renpy/statements.py", line 277, in call
File "renpy/common/000statements.rpy", line 516, in execute_show_screen
File "renpy/display/screen.py", line 1107, in show_screen
Exception: Screen changelog is not known.

While running game code:


File "renpy/common/000statements.rpy", line 516, in execute_show_screen
Exception: Screen changelog is not known.

# clear __builtin__._
# clear sys.path
# clear sys.argv
# clear sys.ps1
# clear sys.ps2
# clear sys.exitfunc
# clear sys.exc_type
# clear sys.exc_value
# clear sys.exc_traceback
# clear sys.last_type
# clear sys.last_value
# clear sys.last_traceback
# clear sys.path_hooks
# clear sys.path_importer_cache
# clear sys.meta_path
# clear sys.flags
# clear sys.float_info
# restore sys.stdin
# restore sys.stdout
# restore sys.stderr

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