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CMa
‘When creating an adventure, use this able co record which ablltes are essendal to the adventure, which ae optional and which are not used at
al.Let your players know which not to take. Ifyou are using preexisting characters, ck them on the let column table, then build your adventure
around them.
INVESTIGATIVE ABILITIES CORE CLUE TALLY TOTAL IN ADVENTURE
ACADEMIC
‘Amhropology
Archaeology
Architecture
ArtHistory
Forensic Accounting
Forensic Psychology
History
Languages
Law
Linguistics
Nacural History
(cule Studies
Pathology
Research
“Textual Analyse
Teva
INTERPERSONAL
Bulehie Detector
Bureaucracy
Cop Talk
Factory
Flirting
Inmpersonate
Incerrogation|
Inemidation
Negotition
Reassurance
Sreecwise
TECHNICAL
‘Astronomy
Bale
Chemistry
Covptorrpty
Data Retrieval
Document Araysis
Electronic Survellinee
Evidence Collection
Explosive Devices
Fingerprinting
Forensic Anchropology
Forensic Entomology
Protoarapy
“otal Investigative Points