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(uesteiiig CMa ‘When creating an adventure, use this able co record which ablltes are essendal to the adventure, which ae optional and which are not used at al.Let your players know which not to take. Ifyou are using preexisting characters, ck them on the let column table, then build your adventure around them. INVESTIGATIVE ABILITIES CORE CLUE TALLY TOTAL IN ADVENTURE ACADEMIC ‘Amhropology Archaeology Architecture ArtHistory Forensic Accounting Forensic Psychology History Languages Law Linguistics Nacural History (cule Studies Pathology Research “Textual Analyse Teva INTERPERSONAL Bulehie Detector Bureaucracy Cop Talk Factory Flirting Inmpersonate Incerrogation| Inemidation Negotition Reassurance Sreecwise TECHNICAL ‘Astronomy Bale Chemistry Covptorrpty Data Retrieval Document Araysis Electronic Survellinee Evidence Collection Explosive Devices Fingerprinting Forensic Anchropology Forensic Entomology Protoarapy “otal Investigative Points

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