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Races of Sarlaxia

Variant Human Phb


High elf, Dark Elf, Wood elf. PHB
Forest Gnome, rock gnome phb
Imago VSH
Scaleraid goblin VSH except wolfraider is replaced with dinosaur rider which has the same effect
but it instead works on dinosaurs and wolf tamer instead summons a allosaur requiring 5 pounds
of fresh meat and wild command is lost.
Goliath VGM
Hill Dwarf phb but dwarven combat training gives you proficiency with simple longarms and
sidearms.
Stout Halfling PHB
Skul’radi Very similar to the beastmen of warhammer with Goat Like horns, shaggy fur and cloven
feet.. +1 str, con and wis. Horns Your unarmed strikes may be made with your horns. These stikes do
1d6 plus your strength modifier piercing damage. Will Of the Wilds You may cast entangle, speak
with animals, and animal friendship once per day.
Orc vgm
Half-orc phb
Half-Elf phb
Kobold vgm and Kelpy which have a walk speed of 20 feet and a swim speed of 30 feet.
Tabaxi vgm
Classes of Sarlaxia
All of the PHB classes plus:
Slayer
Mystic (Unearthed Arcana)
Gunslinger (Arcane Artillery)
Artificer (Eberron)
The contents of all of the books in the Sarlaxia folder are fair game for subclasses and the like.
Weapons
The following weapons are available.

Weapon Damage Cost Traits

Pistol 1d6 Piercing 100GP Light, Ammunition, (40/120), Reload 6

Heavy Pistol 1d8 Piercing 115gp Light, Ammunition, (40/140), Reload 6

Sawn-Off 2d4 bludgeoning 120gp Scatter(D4), Reload 4, Ammunition (20/40)


Shotgun

Rifle D12 Piercing 175gp Ammunition(90/300), Two-Handed, reload 4.

Carbine d10 piercing 135gp Ammunition (60/200), Two-Handed, Reload 6


Shotgun D12 bludgeoning 200gp Ammunition (30/60) Scatter(d6), reload 4

Heavy Rifle 3d8 piercing 300gp Ammunition (range 200/1,000), Two-Handed, Loading,
Heavy

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