Professional Documents
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Helped Me
Escape Real Life, Until It
Didn’t
What started as just another game quickly became a
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For me, the parallels to real life didn’t end at pretty trees and
recognizable bird calls. The game world is populated with broad
caricatures of rural denizens. They wear plaid, talk with a twang, and
relish the freedom that comes with being surrounded by miles and
miles of untamed wilderness. There are a startling amount of
doomsday preppers, with their elaborate bunkers scattered across
the map. There's a civilian militia, ready for an uprising. There's a
crotchety would-be politician who calls anyone he dislikes "libtards"
or "bad hombres." Exaggerated send-ups, sure, but in them I
recognized the DNA of my former neighbors, extended family
members, people I went to high school with.
Even the antagonists feel all too familiar. Characters in the game talk
about how the cult started out as a small, fringe operation. No one
ever expected them to become as powerful as they are.
Well, I too know what it's like to have a zealous religious group take
over your town. Growing up, I watched as a local church
called Bethel expanded into a boisterous, influential “Supernatural
Ministry.” Their acolytes spread through the community, performing
unsolicited faith healings, inviting people to attend their increasingly
large Pentacostal-esque services, and even attempting to raise the
dead. They opened businesses and got elected into the local
government. Their spread was so rapid that it shocked and alarmed
even the hardcore evangelical Christians who had long been deeply
established in the community.
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“People seem to get drawn toward nihilistic media when they’re in
more difficult times,” says Chris Ferguson, who researches the
effects of violence in video games at Stetson University.
It can be comforting to escape to a world that's worse off than ours.
It’s why people seek out movies like Contagion during a pandemic.
The same goes for games. Animal Crossing became a pandemic hit
because of how calming and gentle it is. But some of us also need
catharsis. A game that mirrors real-life problems gives you a chance
to fight back in a way that feels immediate and visceral.
“The experience is autonomy,” says Yemaya Halbrook, who
researches the positive effects that video games have on well-being
at Ireland's Mary Immaculate College. “You feel like you have the
decisions yourself, you have control over everything that you do in
the game. Having that sense of autonomy is linked to having positive
levels of well-being.”
In fact, the weakest moments in FC5 come when that control is taken
away from the player in the form of predetermined cutscenes.
The bumbling story has already been criticized by many people much
smarter than me (back in 2018, when it was still relevant and timely).
The game’s messaging is presented with all the subtlety of a shovel-
launching bazooka. The more it hits you over the head, the more
tiresome it gets.
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As I played on, the game world felt less and less relaxing. I get that
that’s how narratives work. Heightened stakes and tension and all
that. But the more time I spent reveling in all the familiar elements
that drew me in, the harder it was to ignore the darkness they invoke.
Nearly every character in the game, good or bad, is a gun-toting
rebel itching for an armed revolution. There are characters who spout
monologues about “culling the herd” and eliminating the weak that
echo the very real fascist rhetoric that’s become so present in our
society. These are not just stereotypes or mobs you see on the news.
They’re people I recognize in real life. I see some of them at family
gatherings. Obviously, this feeling of discomfort was the point of the
game's story. It’s supposed to make you feel uneasy. I just didn’t
expect it to feel quite so personal.
Eventually, the game world’s natural beauty began to feel less
appealing as well. Not because the world was any less robust and
bountiful but because of what becomes of it.
Spoiler: Far Cry 5 ends in fire and destruction. For reasons the
game doesn’t make entirely clear, the narrative culminates with
several nuclear bombs detonating in the middle of Montana. Trees
erupt in flames. People scream and pray for forgiveness. A
disoriented deer, its fur set alight, darts across the road in a futile
search for safety.
Heavy-handed? Sure. But this too is familiar.
It doesn't take a nuke to level a forest. This year, the West Coast has
endured a fire season like no other. The results have
been catastrophic. Literally thousands of fires have burned more than
8 million acres of land across California, Oregon, and Washington.
As in years past, dozens of people are dead, thousands of buildings
burned. It’s the outlying, rural communities like my hometown that
suffer the brunt of this destruction. I’ve lost count of how many people
I know who have watched their homes burn. I’ve evacuated with my
family, feared for friends and loved ones, and watched the sky turn
red as a swirling maelstrom of fire tore our community apart. To even
compare this widespread trauma to a video game feels crass. But
that’s what 2020 does, I suppose: forces us to digest horror after
horror through our screens. It’s Plato’s cave by way of A Clockwork
Orange.
FC5’s doomsday scenario is outrageous and implausible. (Atomic
warfare is believable enough, but multiple nukes targeting rural
Montana? C’mon.) Still, it evokes a very real terror. There will be
more fire. There will be more death. A video game can help pass the
time, can take your mind off things, but it can only do so much to
distract from a violently changing climate.
By the end, my time in Far Cry 5 felt mournful. But I continue to play
it, avoiding the main narrative and just wandering around in the open
world, trying to recapture that sense of comfort and homeliness. I
swim through simulated streams, hike simulated mountain trails, and
walk beneath simulated trees. There is a deep sadness in the
comfort the game brings, but it’s a comfort nonetheless. After all,
before we know it, these fake forests may be the only ones we have
left.
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