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SISTERS

OF
SILENCE

The Sisters
of Silence

Advances

New Skills

New Talents

New Beasts

New Equipment
C redits
Credits
Sisters of Silence

W ritten
W by A
Art
Richard Littles (ThePatriot) Robban-O

Contributors
C LLayout
Kage2020 DarthBane
Mordheim
Pendeira
(for editing the Untouchable rules)
Cynical Cat
(for the Cyber-Mastiff and the Tyranid section of
the Untouchable Rules)

For more fan-created material visit the unofficial Dark Heresy website, Dark Reign, at
www.darkreign40k.com

D is c laim er
Disclaimer
This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy
Flight Games..

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The
The Sisters o f Si
Sisters of lence
Silence

Sisters of Silence
T
T
he Sisters of Silence are the militant arm of the
Adeptus Astra Telepathica and are internally re-
ferred to as its Departmento Investigates. The Sis- Sisters of Novice
XP Level: 0-499

ters of Silence have a long history (their organization Silence


predates the Horus Heresy). They are an all female or- Ranks Initiate
der, in much the same way as the Adepta Sororitas; the XP Level: 500-999

major difference is that the sisters are all Blanks.


Recruited from Untouchable stock, the Sisters are Neophyte
XP Level: 1,000-1,999
anathema to psykers. Their very presence disrupts psy-
chic activity and they are presumed immune to most
forms of psychic assault. The main purpose of the Sis- Aspirant
XP Level: 2,000-2,999
ters of Silence is therefore to seek out and apprehend
psykers. As warrior-investigators they can be involved
in all aspects of the capture and transportation of psy- Seeker
XP Level: 3,000-5,999
chic individuals and can almost always be found among
the crew of the Black Ships.
Vigilator Oblivion Knight Raptor
Each Sister swears an oath of silence known as the XP Level: 6,000-7,999 XP Level: 6,000-7,999 XP Level: 6,000-7,999
Oath of Tranquility upon being nominated for Sister-
hood; before this, when they are novices, they are al-
Extractor Sub-Commander Heavy Weapon
lowed to converse normally. Amongst their other duties XP Level: 8,000-9,999 XP Level: 8,000-9,999 XP Level: 8,000-9,999
novices sometimes act as interpreters between senior
Sisters and other agents of the Imperium. Full Sisters
Prosecutor Commander Assault
converse in their own sign-language, but there is at XP Level: 10,000-14,999 XP Level: 10,000-14,999 XP Level: 10,000-14,999

least one example of them being conversant in other


forms of sign-communication, such as Astartes battle-
signage.

Starting Skills: Secret Language (Sisters of Silence Starting Equipment: Robes of the Sisterhood
Signage), Speak Language (Low Gothic), Common (Common Quality Clothing), Auto-Pistol and one
Lore (Sisters of Silence), Inquiry, Search. magazine, Auto Rifle and one magazine, Knife, or Stub
Starting Talents: Melee Weapon Training (Primi- Automatic with one magazine, Combat Shotgun with
tive), Pistol Training (SP), Basic Weapon Training (SP), one magazine, Knife.
Untouchable Rank 1. Starting Rank: Novice.
Throne Gelt: 150+1d10.

Sisters of Silence Characteristic Advances


Characteristic Simple Intermediate Trained Expert
Weapon Skill 250 500 750 1,000
Ballistic Skill 100 250 500 750
Strength 500 750 1,000 2,500
Toughness 250 500 750 1,000
Agility 250 500 750 1,000
Intelligence 250 500 750 1,000
Perception 100 250 500 750
Willpower 100 250 500 750
Fellowship 500 750 1,000 2,500
A dva n c es
Advances
Sisters of Silence

Novice Advance Cost Type Prerequisites


Advances Awareness 100 S —
Climb 100 S —
Novices are recent induct-
Drive (Ground Vehicles) 100 S —
ees into the the Sister-
hood and learn the basics Swim 100 S —
of combat. Their train- Ambidextrous 100 T Ag 30
ing enables them to be self Pistol Training (Las) 100 T —
sufficient on operations. Pistol Training (Primitive) 100 T —
Rapid Reload 100 T —
Sound Constitution† 100 T —
Thrown Weapon Training 100 T —

You may take this Talent up to three times at this Rank.

Initiate Advance Cost Type Prerequisites


Advances Common Lore (Sisters of Silence) +10 100 S Common Lore (Sisters of Silence)
Common Lore (Imperium) 100 S —
An Initiate’s training fo-
Common Lore (Imperial Creed) 100 S —
cuses more on scholarly
pursuits and give them Common Lore (Psykers) 100 S —
the basis of hunting her- Forbidden Lore (Black Ships) 100 S —
etic psykers. Scholastic Lore (Cryptology) 100 S —
Tracking 100 S —
Disarm 100 T Ag 30
Total Recall 100 T —
Untouchable Rank 2 100 T Untouchable Rank 1

Neophyte Advance Cost Type Prerequisites


Advances Awareness +10 100 S Awareness
Chem-Use 100 S —
Not yet a full-fledged Sis-
Common Lore (Astra Telepathica) 100 S —
ter, a Neophyte starts to
learn useful skills which Dodge 100 S —
will be needed in the pur- Drive (Hover Vehicle) 100 S —
suit of psykers. Logic 100 S —
Medicae 100 S —
Navigation (Surface) 100 S —
Scholastic Lore (Legend) 100 S —
Basic Weapon Training (Las) 100 T —
Combat Master 100 T WS 30
Leap Up 200 T Ag 30
Meditation 100 T —
Aspirant

Sisters of Silence
Advance Cost Type Prerequisites
Advances Ciphers (War Cant) 100 S —
Climb +10 100 S Climb
Well versed both in com-
Common Lore (Sisters of Silence) +20 100 S Common Lore
bat and in scholarly mat- (Sisters of Silence) +10
ters, an Aspirant is given
Common Lore (Imperium) +10 100 S Common Lore (Imperium)
her first taste of real op-
erations by her senior Sis- Common Lore (Imperial Creed) +10 100 S Common Lore (Imperial Creed)
ters. Common Lore (Psykers) +10 100 S Common Lore (Psykers)
Scholastic Lore (Bureaucracy) 200 S —
Blind Fighting 100 T Per 30
Deadeye Shot 100 T BS 30
Light Sleeper 200 T Per 30
Orthoproxy 100 T —
Untouchable Rank 3 100 T Untouchable Rank 2
Two Weapon Wielder (Ballistic) 100 T BS 35, Ag 35

Seeker Advance Cost Type Prerequisites


Advances Acrobatics 100 S —
Awareness +20 100 S Awareness +10
Seekers form the core of
Common Lore (Imperial Creed) +20 100 S Common Lore
the Sisterhood and pro- (Imperial Creed) +10
vide the basic troops for
Dodge +10 100 S Dodge
operations.
Scholastic Lore (Sisters of Silence) 100 S —
Scholastic Lore (War) 100 S —
Basic Weapon Training (Bolt) 100 T —
Basic Weapon Training (Flame) 100 T —
Heavy Weapon Training (Bolt) 100 T —
Fearless 100 T —
Melee Weapon Training (Power) 100 T —
Untouchable Rank 4 100 T Untouchable Rank 3
Quick Draw 100 T —
Sprinting 100 T —
Two Weapon Wielder (Melee) 100 T WS 35, Ag 35
Vigilator
Sisters of Silence
Advance Cost Type Prerequisites
Advances Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20 100 S Common Lore
Vigilators are the starting (Imperial Creed) +10
rank for the path of psyk- Concealment 100 S —
er hunters branch. They
Forbidden Lore (Black Ships) +10 100 S Forbidden Lore (Black Ships)
gain more knowledge re-
garding their prey while Forbidden Lore (Chaos) 200 S —
being the vanguard for Forbidden Lore (Psykers) 100 S —
Extractors and Prosecu- Inquiry +10 100 S Inquiry
tors during operations. Scholastic Lore (Astra Telepathica) 100 S —
Scholastic Lore (Cryptology) +10 200 S Scholastic Lore (Cryptology)
Scholastic Lore (Legend) +10 200 S Scholastic Lore (Legend)
Tracking +10 100 S Tracking
Wrangling 200 S —
Hatred (Unsanctioned Psykers) 200 T —
Heightened Senses (Sight) 200 T —
Peer (Astra Telepathica) 200 T Fel 30
Resistance (Psychic Powers) 200 T —

Extractor Advance Cost Type Prerequisites


Advances Common Lore (Psykers) +20 100 S Common Lore (Psykers) +10
Common Lore (Underworld) 200 S —
Extractors’ main role is the
Concealment +10 100 S Concealment
removal of captured psyk-
ers and securing them for Forbidden Lore (Black Ships) +20 100 S Forbidden Lore (Black Ships) +10
transport aboard a Black Forbidden Lore (Chaos) +10 200 S Forbidden Lore (Chaos)
Ship. They ensure that Forbidden Lore (Archeotech) 200 S —
their prey is teleported Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
in custody or is a charred
Inquiry +20 100 S Inquiry +10
corpse.
Logic +10 100 S Logic
Navigation (Surface) +10 100 S Navigation (Surface)
Pilot (Military Craft) 200 S —
Pilot (Spacecraft) 200 S —
Scholastic Lore (Astra Telepathica) +10 100 S Scholastic Lore (Astra Telepathica)
Scholastic Lore (Cryptology) +20 200 S Scholastic Lore (Cryptology) +10
Scholastic Lore (Legend) +20 200 S Scholastic Lore (Legend) +10
Search +10 100 S Search
Tech Use 200 S —
Wrangling +10 200 S Wrangling
Cleanse and Purify 100 T Basic Weapon Training (Flame)
Heightened Senses (Touch) 200 T —
Melee Weapon Training (Shock) 100 T —
Mighty Shot 200 T BS 40
Pistol Training (Flame) 200 T —
Untouchable Rank 5 100 T Untouchable Rank 4
Rapid Reaction 100 T Ag 40
Prosecutor

Sisters of Silence
Advance Cost Type Prerequisites
Advances Common Lore (Underworld) +10 200 S Common Lore (Underworld)
Concealment +20 100 S Concealment +10
A prosecutor endlessly
Forbidden Lore (Chaos) +20 200 S Forbidden Lore (Chaos) +10
searches for psykers with-
in the Imperium. They use Forbidden Lore (Archeotech) +10 200 S Forbidden Lore (Archeotech)
massive cyber-mastiffs to Forbidden Lore (Psykers) +20 100 S Forbidden Lore (Psykers) +10
help them carry out their Interrogation 100 S —
search and once found Logic +20 100 S Logic +10
the Vigilators secure the
Medicae +10 200 S Medicae
rogue psyker until Extrac-
tors can get there. Pilot (Military Craft) +10 200 S Pilot (Military Craft)
Pilot (Spacecraft) +10 200 S Pilot (Spacecraft)
Scholastic Lore (Astra Telepathica) +20 100 S Scholastic Lore
(Astra Telepathica) +10
Search +20 100 S Search +10
Tech Use +10 200 S Tech Use
Wrangling +20 100 S Wrangling +10
Double Team 100 T —
Heightened Senses (Smell) 200 T —
Jaded 100 T —
Nerves of Steel 100 T —
Untouchable Rank 6 100 T Untouchable Rank 5
Total Recall 200 T Int 30

Oblivion Advance Cost Type Prerequisites


Knight Acrobatics +10 100 S Acrobatics
Advances Climb +20 100 S Climb +10
Command 100 S —
Oblivion Knights are Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10
the squad leaders for the
Common Lore (Imperial Creed) +20 100 S Common Lore
Sisterhood and provide (Imperial Creed) +10
leadership as well as ex-
Common Lore (Psykers) +10 100 S Common Lore (Psykers)
perience to the squad they
lead. They form the NCO Forbidden Lore (Black Ships) +10 100 S Forbidden Lore (Black Ships)
corps for the Sisterhood. Forbidden Lore (Chaos) 100 S —
Forbidden Lore (Psykers) 100 S —
Logic +10 100 S Logic
Navigation (Surface) +10 100 S Navigation (Surface)
Scholastic Lore (Astra Telepathica) +10 100 S Scholastic Lore (Astra Telepathica)
Scholastic Lore (Bureaucracy) 100 S —
Scholastic Lore (Judgment) 200 S —
Scholastic Lore (Philosophy) 200 S —
Scholastic Lore (Tactica Imperialis) 100 S —
Pistol Training (Plasma) 100 T —
Crack Shot 200 T BS 40
Foresight 100 T Int 30
Hip Shooting 100 T BS 40, WS 40
Iron Disciple 100 T WP 30, Command
Mighty Shot 100 T BS 40
SUB-
Sisters of Silence
Advance Cost Type Prerequisites
Commander Acrobatics +20 100 S Acrobatics +10
Advances Command +10 100 S Command
Common Lore (Psykers) +10 100 S Common Lore (Psykers) +10
Sub-Commanders lead Forbidden Lore (Black Ships) +20 100 S Forbidden Lore (Black Ships) +10
larger formations of Sis-
Forbidden Lore (Chaos) +10 100 S Forbidden Lore (Chaos)
ters into battle or on large
manhunt for a dangerous Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
threat to the Imperium. Logic +20 100 S Logic +10
They make up the bulk of Navigation (Surface) +20 100 S Navigation (Surface) +10
the Officer Corps. Scholastic Lore (Astra Telepathica) +20 100 S Scholastic Lore
(Astra Telepathica) +10
Scholastic Lore (Bureaucracy) +10 100 S Scholastic Lore (Bureaucracy)
Scholastic Lore (Judgment) +10 200 S Scholastic Lore (Judgment)
Scholastic Lore (Philosophy) +10 200 S Scholastic Lore (Philosophy)
Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)
Air of Authority 100 T Fel 30
Die Hard 200 T WP 40
Exotic Weapon Training (pick one) 200 T —
Marksman 100 T BS 35
Peer (Astra Telepathica) 100 T Fel 30

Commander Advance Cost Type Prerequisites


Advances Command +20 100 S Command +10
Forbidden Lore (Chaos) +20 200 S Forbidden Lore (Chaos) +10
Commanders lead entire
Scholastic Lore (Bureaucracy) +20 100 S Scholastic Lore (Bureaucracy) +10
battle formations into
combat while coordinat- Scholastic Lore (Judgment) +20 200 S Scholastic Lore (Judgment) +10
ing with other assets on a Scholastic Lore (Philosophy) +20 200 S Scholastic Lore (Philosophy) +10
planet. They work direct- Scholastic Lore (Tactica Imperialis) +20 100 S Scholastic Lore
ly with the other services (Tactica Imperialis) +10
of the Imperium. They Scholastic Lore (War) +10 100 S Scholastic Lore (War)
are the highest rank that a
Survival +10 100 S Survival
Sister can hope to attain.
Literacy 200 S —
Dual Shot 100 T Two Weapon Wielder (Ballistic),
Ag 40
Good Reputation (Astra Telepathica) 100 T Fel 50, Peer (Astra Telepathica)
Hard Target 200 T Ag 40
Into the Jaws of Hell 100 T Iron DIscipline
Independent Targeting 200 T BS 40
Light Sleeper 200 T Per 30
Nerves of Steel 100 T —
Pistol Training (Flame) 100 T —
Talented (pick one skill) 200 T —
Raptor

Sisters of Silence
Advance Cost Type Prerequisites
Advances Acrobatics +10 100 S Acrobatics
Climb +20 100 S Climb +10
Raptors form the advance
Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10
recon elements of a Sisters
of Silence assault. They Common Lore (Imperial Creed) +20 100 S Common Lore
(Imperial Creed) +10
are able to pin down their
targets until they can be Common Lore (Psykers) +10 100 S Common Lore (Psykers)
relieved for other assign- Demolition 100 S —
ments. Forbidden Lore (Black Ships) +10 100 S Forbidden Lore (Black Ships)
Forbidden Lore (Chaos) 200 S —
Forbidden Lore (Psykers) 100 S —
Navigation (Surface) +10 200 S Navigation (Surface)
Pilot (Jump Pack) 100 S —
Security 100 S —
Shadowing 100 S —
Silent Move 100 S —
Survival 200 S —
Counter-Attack 100 T WS 40
Blade Master 100 T Melee Weapon Training (any),
WS 30
Crack Shot 100 T BS 40
Dual Strike 100 T Two Weapon Wielder (Melee),
Ag 40
Hatred (Unsanctioned Psykers) 200 T —
Swift Attack 100 T WS 35

Heavy Advance Cost Type Prerequisites


Weapon Common Lore (Psykers) +20 100 S Common Lore (Psykers) +10
Advances Demolition +10 100 S Demolition
Forbidden Lore (Black Ships) +20 100 S Forbidden Lore (Black Ships) +10
Members of the Heavy Forbidden Lore (Chaos) +10 200 S Forbidden Lore (Chaos)
Weapons rank bring to
Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
bear the massive tank
hunting and infantry fire Navigation (Surface) +20 200 S Navigation (Surface) +10
suppression weapons to Pilot (Jump Pack) +10 100 S Pilot (Jump Pack)
the fight. They are able Scholastic Lore (Chymistry) 100 S —
to lay down a heavy vol- Security +10 200 S Security
ume of fire in support of a
Shadowing +10 200 S Shadowing
main assault.
Silent Move +10 200 S Silent Move
Survival +10 100 S Survival
Cleanse and Purify 100 T Basic Weapon Training (Flame)
Gunslinger 200 T Two Weapon Wielder (Ballistic),
BS 40
Heavy Weapon Training (Flame) 100 T —
Heavy Weapon Training (Las) 100 T —
Heavy Weapon Training (Launcher) 100 T —
Heavy Weapon Training (Melta) 100 T —
Heavy Weapon Training (Plasma) 100 T —
Heavy Weapon Training (Primitive) 100 T —
Heavy Weapon Training (SP) 100 T —
Sharpshooter 200 T BS 40, Deadeye Shot
Assault
Sisters of Silence
Advance Cost Type Prerequisites
Advances Acrobatics +20 100 S Acrobatics +10
Dodge +20 100 S Dodge +10
Assault Sisters are armed
Medicae +10 200 S Medicae
with the most fearsome
array close combat weap- Pilot (Jump Pack) +20 100 S Pilot (Jump Pack) +10
ons and heavily armored. Scholastic Lore (War) +10 100 S Scholastic Lore (War)
They are the pinnacle of Security +20 100 S Security +10
advancement for the regu- Survival +20 100 S Survival +10
lar troops branch of the
Tech Use 200 S —
Sisterhood.
Trade (Armorer) 200 S —
Berserk Charge 100 T —
Catfall 200 T Ag 30
Crippling Strike 100 T WS 50
Crushing Blow 100 T S 40
Furious Assault 100 T WS 35
Hard Target 200 T Ag 40
Lightning Attack 100 T Swift Attack
Melee Weapon Training (Chain) 200 T —
Melee Weapon Training (Shock) 200 T —
Peer (Astra Telepathica) 100 T Fel 30
Step Aside 100 T Ag 40, Dodge
True Grit 200 T T 40
Untouchable Rank 5 100 T Untouchable Rank 4
Wall of Steel 100 T Ag 35

New
NewS ki l ls
Skills

Pilot (Jump Pack)


This skill allows a character to use a jump pack. Tests Existing careers that get a Pilot advance can choose to
are not needed to be made under normal conditions. gain Pilot (Jump Pack) in addition to the regular Pilot
However, Tests will be needed to be made during com- advances. Normal experience costs apply.
bat, storms, or attempting a dangerous maneuver.
N ew T
New a l e nts
Talents

Sisters of Silence
Untouchable Untouchable Rules
Any Daemon or Tyranid attempting to detect the Un-
touchable must take an immediate Willpower test with
An Untouchable has a rating of 1-6 based on the
a penalty of the Null Modifier. If the test is failed they
strength of their ability, the severity of their effect on
are unaware of the Untouchable unless it attacks them.
psychic creatures and the radius of their powers. Each
rank of the Untouchable ability has four characteris-
A Daemon or Psyker attempting to move within the
tics:
Untouchable’s Protection Radius (or 1m, if the protec-
tion radius is 0) must take a Willpower test with a pen-
Null Rating: The strength of the Untouchable’s abil- alty of the Null Modifier. If the test is failed, they must
ity. This is added to the Untouchable’s Willpower bo-
stop at the edge of this radius and may not attempt to
nus to give the total modifier to many tests. The total of
move within it for the rest of the turn.
the Null Rating added to the Untouchable’s Willpower
bonus is referred to as the Null Modifier.
Disruption Radius: The upper radius of the Un- Effects on Psychic Powers
touchable’s abilities. Within this radius, Psykers find An Untouchable’s main effect is the disruption of psy-
their abilities much harder to call upon. chic powers. Any psyker attempting to use a power on
Protection Radius: The inner radius of the Un- the Untouchable or a target within the Untouchable’s
touchable’s abilities where they become much stronger. Protection Radius increases the threshold of their pow-
Most creatures find the Untouchable unnerving, while er by the Null Modifier
some are physically repulsed by their abilities.
Fellowship Penalty: This number is the penalty ap- If the psyker is within the Disruption radius, the
plied to all Fellowship tests taken by the psyker when threshold of all their powers is increased by two (this is
dealing with someone without the Untouchable trait cumulative with the above rule, so a Psyker within the
within their Protection radius. The modifier can never Disruption radius, using a power on the Untouchable
reduce an Untouchable’s fellowship below 5. adds the Null Modifier+2 to their Threshold)

Untouchable Rank 1
Null Rating: 5 Disruption Radius: 5m Nulls and Tyranids
Protection Radius: 0m Fellowship Penalty: -2
Untouchables disrupt the hive mind throughout the
Untouchable Rank 2 area of their psychic suppression aura. Tyranid or-
Null Rating: 10 Disruption Radius: 10m ganisms instinctively avoid such areas and will not
Protection Radius: 2m Fellowship Penalty: -5 enter unless desperate, starving, or ordered to do so
by a higher order hive organism. A tyranid organ-
Untouchable Rank 3 ism needs to make a Willpower check penalized by
Null Rating: 15 Disruption Radius: 15m the Null Rating in order to willingly enter the dis-
Protection Radius: 5m Fellowship Penalty: -10 ruption zone of an Untouchable.

Untouchable Rank 4 Once inside the disruption zone, a tyranid organism


Null Rating: 20 Disruption Radius: 20m becomes a confused animal, cut off from directing
Protection Radius: 7m Fellowship Penalty: -15 intelligence. It must make a Willpower test penal-
ized by the Null Rating every round or be treated as
Untouchable Rank 5 stunned. If it succeeds it takes a penalty on all of its
Null Rating: 25 Disruption Radius: 25m actions equal to the Untouchable’s Null Rating.
Protection Radius: 9m Fellowship Penalty: -20
None of these rules apply to organisms that can op-
Untouchable Rank 6 erate independently of the hive mind such as gen-
Null Rating: 30 Disruption Radius: 25m estealers or lictors.
Protection Radius: 12m Fellowship Penalty: -25
Untouchable in other
Sisters of Silence
Career Paths
If a character does not choose the Sisters of Silence This talent cannot be gained later on through charac-
career path they may elect to select a standard career ter advancement. The following table explains at what
path and apply the Psychic Blank Talent at character level each career can buy the next highest rank of Un-
creation. Imperial Psykers cannot gain this talent at all. touchable.

Untouchable Ranks
Class Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Adept 1 2 4 5 7 8
Arbitrator 1 2 4 5 8 —
Assassin 1 2 4 5 7 8
Cleric 1 2 4 5 7 8
Guardsman 1 2 4 5 8 —
Scum 1 2 4 5 8 —
Tech-Priest 1 2 4 5 7 8

Experience Cost per Rank


Class Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Adept 100 200 200 300 300 300
Arbitrator 100 200 300 300 300 —
Assassin 100 200 200 300 300 300
Cleric 100 200 200 300 300 300
Guardsman 100 200 300 300 300 —
Scum 100 200 300 300 300 —
Tech-Priest 100 200 200 300 300 300

N ew B
New ea sts
Beasts

Cyber-mastiff
Cyber-Mastiffs are used by Prosecutors to hunt down Cost: 1000 Thrones Availability: Scarce
heretic psykers. They have a keen sense of smell and
can track through the worst of conditions. Movement: 4/8/12/24 Wounds: 6
Skills: Awareness (Per) +10, Tracking (Int) +20.
Cyber-Mastiff Talents: Crushing Blow, Fearless, Heightened Senses
WS BS S T Ag Int Per WP Fel (Smell), Takedown.
Traits: Armour Plating (5), Brutal Charge, Dark Sight,
40 -- 41 35 31 12 40 41 11 Natural Weapons (Bite), Quadruped, Size: Scrawny.
Weapons: Bite (1d10+6 R).
Threat Rating: Hereticus Minima.
New E
New quip m ent
Equipment

Sisters of Silence
Jump Pack
The Jump Pack is part of the standard kit that Rap- Jump packs can only fly in a straight line without incur-
tors carry. The jump pack allow Raptors to quickly ring a penalty. Changing direction in mid-flight suffers
cross the battlefield and to engage enemies. The stats a penalty based upon the movement of the character.
and movement rates for jump packs remain the same Acrobatic maneuvers also incur a penalty based upon
for all models of jump packs produced by the Adeptus the movement of the character.
Mechanicus. A character landing into the equivalent of Light Woods
incurs a -10 to a Pilot (Jump Pack) Test and landing
into the equivalent of Heavy Woods incurs a -20 pen-
Rules alty. Failure of the Test results in the character taking
A jump pack grants the Flyer trait to the character. Due
damage as per landing into buildings or impassable ter-
to the design of the jump pack the character can only
rain. Landing into a building or other impassable ter-
achieve Low Altitude for movements up to Full Move.
rain causes damage to the character upon impact. Refer
High Altitude can only be achieved for Charge and As-
to the Movement, Maneuvers, and Collision Damage
sault moves. A character using a jump pack can stay in
Table to figure the damage based upon the speed of the
the air for three rounds of movement. At the end of the
character. The damage incurred is not softened by the
third movement phase the character must land or suffer
armor of the character and takes the full damage listed.
falling damage. The heavy armored design grants an
AP of 8 for any attacks coming from behind the char-
acter that hit the body location.

Armour Protection Half Move Full Move Charge Assault Cost Availability
8 1m–8m 9m–16m 17m–24m 25m–48m 1,500 Rare

Movement, Maneuvers, and Collision Damage Table


Movement Difficulty Collision Damage
On the Ground No special maneuvers are possible, No damage
except attacks or ground movement
Half Move +10 1d5
Full Move +0 1d10
Charge -10 2d10
Assault -20 3d10

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