Lunar Lagomor
@ Wee
Me
Created by Troy Burnham
Artwork by David A. BaldridgeLUNAR LAGOMOR
“THEY ARE CRAZY! You'll never meet
anyone nicer than one of their kind. Their
artisans skills are quite impressive too. I
had a project that needed to be done for the
war preparations, but no one was able to.
complete it. The gnomes kept trying to
figure out what was going wrong, Only to
have it explode right in their faces. You
should've seen their soot-covered faces
when Max came in, and not only kept the
thing from exploding, but actually got it to
run!”
Thoratémb Darkhammér, King of
the Dwarves.
‘The exploration of the moons, the planet,
and the rest of the crystal spheres is what
this race loves. They are the lunar Artificers
of the crystal spheres and are extensive trav-
elers among the stars. Guns, above all else,
is what they hold dearest to their hearts,
they see it as an extension of their very soul.
Ifyou were to ask them what the next most,
important thing to them was it would cer-
tainly be constructs.
SMALL AND INTELLIGENT
These rabbit- and hare-like humanoids pack
a lot of intelligence into a very small and
friendly package. They range from 3 to 4 feet
tall. They weigh around 40 to 50 Ibs. Their
fur can have a wide variety of colors. Any-
where from brown to white, reddish to black
They also have lots of different fur patterns.
‘They can be solid, spotted, patchy, and any-
where in between or even mixed together
GOOD-HEARTED AND VALIANT
Lunar Lagomor are very quick to trust and
befriend other. This can sometimes get
them into trouble for trusting in someone
that they shouldn't have. Although, this
sometimes comes in handy because they
are able to sce the best in everyone, which
can help lift the spirits of someone who is
doubting their own abilities. They are also
very courageous and love to go adventuring
Not only does adventuring satisfy their need
for adventure, but also help them find ways
to excel at their craft.MOONS AND CRAFTS
‘The Lunar Lagomor have a keen sense of
magic, and even more so of science and
technology. They have been able to create
and do many amazing things in their time.
‘They originate from the moons of the Blood-
vine Crystal Sphere. They started out on the
second moon that orbits the Bloodvine
planet. This moon is known as Adjardess. It
is a wild and dangerous place that holds
tournaments with some of the greatest
prizes in all the crystal spheres.
Through their skills in magic, technology,
and science they were able to eventually
reach and colonized the first moon of the
Bloodvine known as Zepenz. They did this
by making a rudimentary version of spell-
jamming in which they could fly a small row.
boat. This is where most of them grow up.
As true spelljamming reached the Blood-
vine Sphere the Lunar Lagomore have start-
ed to go adventuring to other spheres as
well. While in their own sphere they were
the ones to first invent and study much in the
fields of technology and science. This in-
cludes things like firearms, living constructs,
and, of course, their short-ranged spelljam-
ming. When true spelljamming came to
them they started to make their own ships
that resembled starfish. This is because the
first Lunar Lagomor to visit the Bloodvine
planet came back with a starfish as a pet
from his adventures.
LUNAR LAGOMOR NAMES
Their names are usually a salad of good of”
boys’ and girls’ names. They are also often a
Jn, 111, IV, or even more. Alliteration is not
uncommon ether.
Male Names: Alexander, Christopher,
David, Edward, Franklin, George,
Graham, Jack, James, Jammie, Jona-
than, Maximilian, Osmond, Paul, Peter,
Philip, Quinten, Theodore, Thomas,
Vincent, William, Winston.
Female Names: Abigail, Allison, Alix-
andria, Amelia, Chloe, Elizabeth,
Gwenifer, Heidi, Isabelle, Lydia, Made-
lyn, Millie, Margaret, Molly, Patricia,
Peggy, Rebecca, Rosie, Ruth, Sally,
Sarah, Sophia, Susan, Victoria.
ee
Space Invaders
For many years before the Lunar Lagomor
landed on the planet that their moons orbit,
they would simply fly their starfish ships
through the sky. This caused many of the plan-
ets races, to think that the ships were invaders
from space that had come to destroy their
world. This lead to many conspiracies about
the flying starfish ships. Most people know
that the Lunar Lagomor are from the moon,
but since spelljamming is a secret to most,
they simply think that they use teleportation to
get to their world,
—_-e_"
LUNAR LAGOMOR TRAITS,
Your Lunar Lagomor has many traits in
common with their fellow brethren.
Ability Score Increase. Your Intelligence
score increases by 2.
‘Age. They are considered mature at the
age of 13 and can live around 50 years.
Alignment. Lunar Lagomor are usually
good in nature. Some lean towards lawful
and some chaotic, while some are simply
good-good.
Size. Lunar Lagomor stand between 3
and 4 feet and are an average weight of
45ibs. Your size is small.
Speed. Your base wakking speed is 40
feet.
Darkvision. Accustomed to living on the
moons, in craters, and in labs with low light,
you are able to see in dim light within 60
feet of you as if it were bright light, and
darkness as if it is dim light. In darkness
you can't discern color, only shades of gray.
Gun Familiarity. Firearms and other guns
are a big part of life for the Lunar Lagomor,
because of this you are proficient with any
kind of gun. You are also able to use any
gun without disadvantage, regardless of
‘weapon properties, such the heavy property.
Ifa roll is needed, then you have advantage.
Madness Resistance. You have advantage
on rolls against madness. If there is not a
specified roll, then you may roll a d20. If the
roll is an 11 or higher you resist the mad.
ness, You do not have advantage on this
kind of roll.Tool Proficiencies. You have proficiency
with Navigator's tools.
Languages. You can speak, read, and
write common and one extra language of
your choice.
Subrace. There are two main subraces of
Lunar Lagomor that populate the moons:
Zepites and Adjardites. Choose one of
these.
Zepite
‘The Zepites are the more rabbit-like of their
race. They are very quick and are usually
very lucky. They are better at hitting their
targets than their brethren, and better at
correcting misfires. Every Zepite gets the
following traits:
Ability Score Increase. Your Dexterity
score increases by 1
Lucky. When you roll a 1 on the d20 for
an attack roll, ability check, or saving throw,
you can reroll the die, you must use the new
result.
Adjardite
‘The Adjardites are the more harelike of
their race. Since they usually spend more
time adventuring on Adjardess, they are
more hardy than the other Lunar Lagomor.
They are able to get more effect out of guns.
Every Adjardite get the following traits:
Ability score increase. Your Constitution
score increases by 1.
Savage shot. When you score a critical hit
with a ranged attack, you can roll one of the
damage dice one additional time and add it
to the extra damage of the critical hit
OF MOONS AND WAR
Because of the Lunar Lagomor's hap-
py-golucky nature, one might assume they
have never had anything bad happen in
their history-this assumption would be
quite wrong. There is a third subrace of
Lunar Lagomor that is nearly extinct. This
other subrace resembles a pika instead of a
rabbit/hare, and are even more adept at
magic than their brethren. They were once
as good-hearted as their brethren, until they
experiment with dark, evil magic. This
turned their interest from creating con-
structs to creating aberrations and mon-
strosities. After this they were banished to
the third moon of the Bloodvine planet,
know has Vehina.
While there they prepared for war and the
conquest of the Lunar Lagomor. This lead to
the Lagomor Wars, and their own eventual
downfall. They created a super weapon of
the darkest, most malicious magic, which
they called the Abyssal Missile. They
planned to use it to wipe out their brethren,
but were found out before they could use it.
As their moon was invaded- their plans
thwarted-they set the missile off, not for vi
tory, but with the sole intent of causing pain.
That day Vehina became a wasteland of
dark magic and aberrations and monstrosi-
ties. Much pain was caused by this event
and the remaining Lunar Lagomor have a
day of mourning every year for their now
nearly extinct brethren, the Vehinites.
Vehinite
‘The Vehinites are the evil subrace of the
Lunar Lagomor that resemble a pika. They
are nearly extinct and are very rare. They
mostly hide on Adjardess, or are out in the
spelljamming world with other evil races.
‘They are more adept at magic than their
brethren. Every Vehinite gains the following
traits:
Ability score increase. Your Charisma
score increases by 2.
Aberration creator. Whenever you create
or summon something, it is an aberrant or
monstrous form of that thing. The stats stay
the same, only the creature type changes.
Race created by Troy Burnham
‘Art commissioned by, David A. Baldridge.