Professional Documents
Culture Documents
Characterised by
The character develops an uncontrollable general paranoia, strange tricks to avoid
urge to steal things, Triggered by any easy persecution and detection or checking other
opportunity; pass a Will Check or spend 1 creatures for obscure details to reveal their
Grip, or else attempt to steal it. inhumanity or shadowy cult membership.
Solace In The Bottle (Growing Affliction) Unholy Communion (Special Affliction)
The character develops reliance on drugs or The character is contacted through dreams
alcohol to dull their mind. If resting with- and visions by a Cinderbeast, Herald, Beyon-
out partaking, the character must pass a der or other supernatural force offering
Will Check to regenerate any Vigour or
Grip. While addled they are Against The
power in exchange for service. This entails Zini 5: Consequences
either service to a powerful, evil being or a Published by SoulMuppet Publishing (www.soulmuppet.co.uk)
Odds for Wit Checks relying on sudden re- destructive rebuke. The next time they gain Written by Zachary Cox and Nicholas Spence | Art by Ben Brown | Layout by Lone Archivist
actions, but have the Upper Hand on Grip an Advancement they must take Eldritch Editing by Vi Huntsman (MRC), Fiona Geist (MRC), and James M Hewitt
Checks triggered by a monster or environ- Pact, or permanently reduce their maximum
ment. nate events in the Crypt or means of coping
Grip to 5 as they are wracked by their an- with the Crypt’s weird and terrible obsta-
The Glorious Blaze (Growing Affliction) gered patron’s psychic vengeance. cles.
The character develops a love for the thrill Injuries
of arson. The Glorious Blaze is Triggered Consequences are divided into Injuries
by a good opportunity to set something on Characters can take an Injury at any time (physical wounds) and Afflictions (delu-
fire. Pass a Will Check or spend 1 Grip or provided there is narrative justification such sions and mental health issues) developed
else attempt to set it on fire. Recover 1 ad- as a failed Stat Check or severe combat dam- due to the Crypt’s terrifying and mind-
ditional Vigour if a rest is spent lovingly age. bending inhabitants and environments.
watching a burning fire, gazing at its silky, Voluntary Injuries reset your Grip to 5. You can develop an Affliction at any point
luscious descent into embers. Characters also suffer an Injury upon taking outside combat. Injuries, however, happen
They Are Watching (Character Flaw) 6 damage from a single die, or from some when narratively justified, such as a failed
The character develops a belief the world is Weapons, Advancements or Adaptations. Stat Check or combat damage.
secretly run by a cult, secret society or or- This does not restore any Grip. Roleplaying characters who develop draw-
ganisation run by humans or demi-hu- Roll a D3 and a D6 on the table to determine backs from Cryptdigging is great fun.
mans, demons, ancient gods or aliens. All a random Injury. Knowing why your Veteran is an alcoholic
players should take a minute brainstorming makes pretending easier. Remembering
when your Cultist lost their hand only
Injuries
makes victories in spite of it deeper.
D6 1 2 3