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Silver Fingers (Growing Affliction) the cult’s exact nature.

Characterised by
The character develops an uncontrollable general paranoia, strange tricks to avoid
urge to steal things, Triggered by any easy persecution and detection or checking other
opportunity; pass a Will Check or spend 1 creatures for obscure details to reveal their
Grip, or else attempt to steal it. inhumanity or shadowy cult membership.
Solace In The Bottle (Growing Affliction) Unholy Communion (Special Affliction)
The character develops reliance on drugs or The character is contacted through dreams
alcohol to dull their mind. If resting with- and visions by a Cinderbeast, Herald, Beyon-
out partaking, the character must pass a der or other supernatural force offering
Will Check to regenerate any Vigour or
Grip. While addled they are Against The
power in exchange for service. This entails Zini 5: Consequences
either service to a powerful, evil being or a Published by SoulMuppet Publishing (www.soulmuppet.co.uk)
Odds for Wit Checks relying on sudden re- destructive rebuke. The next time they gain Written by Zachary Cox and Nicholas Spence | Art by Ben Brown | Layout by Lone Archivist
actions, but have the Upper Hand on Grip an Advancement they must take Eldritch Editing by Vi Huntsman (MRC), Fiona Geist (MRC), and James M Hewitt
Checks triggered by a monster or environ- Pact, or permanently reduce their maximum
ment. nate events in the Crypt or means of coping
Grip to 5 as they are wracked by their an- with the Crypt’s weird and terrible obsta-
The Glorious Blaze (Growing Affliction) gered patron’s psychic vengeance. cles.
The character develops a love for the thrill Injuries
of arson. The Glorious Blaze is Triggered Consequences are divided into Injuries
by a good opportunity to set something on Characters can take an Injury at any time (physical wounds) and Afflictions (delu-
fire. Pass a Will Check or spend 1 Grip or provided there is narrative justification such sions and mental health issues) developed
else attempt to set it on fire. Recover 1 ad- as a failed Stat Check or severe combat dam- due to the Crypt’s terrifying and mind-
ditional Vigour if a rest is spent lovingly age. bending inhabitants and environments.
watching a burning fire, gazing at its silky, Voluntary Injuries reset your Grip to 5. You can develop an Affliction at any point
luscious descent into embers. Characters also suffer an Injury upon taking outside combat. Injuries, however, happen
They Are Watching (Character Flaw) 6 damage from a single die, or from some when narratively justified, such as a failed
The character develops a belief the world is Weapons, Advancements or Adaptations. Stat Check or combat damage.
secretly run by a cult, secret society or or- This does not restore any Grip. Roleplaying characters who develop draw-
ganisation run by humans or demi-hu- Roll a D3 and a D6 on the table to determine backs from Cryptdigging is great fun.
mans, demons, ancient gods or aliens. All a random Injury. Knowing why your Veteran is an alcoholic
players should take a minute brainstorming makes pretending easier. Remembering
when your Cultist lost their hand only
Injuries
makes victories in spite of it deeper.
D6 1 2 3

Take an Affliction without


Afflictions
You are Dead (a monster loses You are Unconscious (a monster
1 regaining any Grip (a monster Voluntarily taking an Affliction resets Grip
2D6 Vigour instead) loses 2D6 Vigour instead)
loses 2D6 Vigour instead)
to 10. Roll a D3 and a D6 on the table to de-
Loose a foot or leg. Moving a
Loose an arm or hand. Two
Zone takes two rounds. Tasks
Lose an eye. Observation Checks termine a random Affliction, or talk with
2 handed tasks are Against the relying on sight are Against the
requiring bipedalism are Against the Doomsayer to pick one that’s themati-
Odds or Impossible. Odds.
the Odds or Impossible. cally appropriate.
3 -1 Brawn -1 Wit -1 Will
There are three Affliction types:
4 Lose D3 Vigour Lose D3 Vigour Lose D3 Grip
Character Flaws
Observation Checks are Against
Attacks are Against the Odds for Stat Checks are Against the Odds
the Odds for 5 minutes, or until Growing Afflictions
5 5 minutes, or until Combat ends, for 5 minutes, or until Combat
whichever is sooner. ends, whichever is sooner.
Combat ends, whichever is Special Afflictions
sooner.

6 No Effect No Effect No Effect


Character Flaws ideally one they spent a large amount of Frothing Rage (Growing Affliction) I Shall Be Clean (Growing Affliction)
A Character Flaw relies on delusion and so- Grip fighting or surviving. The character develops fits of uncontrol- The character develops a neurotic hatred
cial roleplaying. If a player fails to roleplay lable anger in battle. When combat starts, for dirt, filth, slime, blood and the Crypt’s
Special Afflictions pass a Will Check or spend 1 Grip to resist other unclean elements. Each night they
a Character Flaw properly (Hoardlust
afflicted character giving money to beggars Special Afflictions have mechanical effects the rage. Otherwise, the character must sleep without somehow bathing or cleans-
or Despair of Worthiness afflicted charac- but do not revolve around Will Checks. spend the whole combat attacking relent- ing themselves, they must pass a Will
ter appearing confident or arrogant), the Characters cannot develop the same Spe- lessly, spending Grip on their strongest at- Check to regenerate any Vigour or Grip.
Doomsayer should warn them before de- cial Affliction more than once. If you roll a tacks and abilities to destroy the present Lost And Without Hope (Character Flaw)
ducting Grip points for unchanged behav- Special Affliction you already have, re-roll. foe. During this time, all melee attacks have The character has seen too much evil in the
ior. A Character Flaw is a manifestation of List of Afflictions the Upper Hand, but the Doomsayer will Crypt, they’ve realised the world is
psychological trauma, not a cheap and easy not allow tactical or coordinated actions. doomed, and before society collapses they
Bitter Grudge (Growing Affliction)
means of recovering Grip, and should not The afflicted develops an encompassing Guided By The Gods (Character Flaw) must prepare for the Apocalypse. They
be misused. hatred of a certain monster type or foe. The character develops a belief that a di- must repent for their sins and purify their
If you roll a Character Flaw the character When Triggered, roll a successful Will vine figure—a Herald, Cinderbeast, Beyon- bodies and souls by mutilating themselves
already has, roleplay it as worsening (with Check or spend 1 Grip. If you do not, the der, one of their masters or something else with tattoos or piercings or deliberate
increased Grip Costs for failure) or re-roll. afflicted is Against The Odds when at- entirely—has chosen them to fulfil some wounds. Characterised by a lack of respect
tempting any actions other than attacking sacred quest or mission. Characterised by for their own mortality, apathy to the con-
Growing Afflictions self-righteousness, arrogance or belief that sequences of their actions or long, hazy
and destroying the Trigger.
Growing Afflictions usually involve rolling divine providence guides their actions and endtime rants to any listener.
Will Checks to avoid certain behaviours. Brittle Minded (Special Affliction) they can do no wrong. The divine isn’t nec- Love of the Dirt (Growing Affliction)
The character is rocked and half broken by essarily real. The character develops a hatred of cleanli-
When a character first develops a Growing repeated exposure to horrors. All future
Affliction, the associated Will Checks are Hoardlust (Character Flaw) ness and order, a refusal to clean and a love
Grip Checks are Against The Odds. of wallowing in dirt, filth, blood, slime and
with the Upper Hand. If the character takes The character develops an unhealthy love
the same Growing Affliction a second time, Debilitating Dread (Growing Affliction) for gold and treasure, sometimes called the Crypt’s other unclean elements. Even-
the Will Checks are taken normally. A third The character develops an irrational (or Dragon-Sickness, characterised by selfish- tually, their body begins decaying. For each
time, the Will Checks are Against The highly rational) fear of a certain environ- ness, mercenary behavior and avarice. instance of this Affliction they become in-
Odds, and a fourth time the Will Checks ment, monster type or foe, which can re- Cryptdigging leaves some hollow, reducing creasingly disgusting to interact with and
become Impossible. A character this psy- duce them to a shivering wreck. When their desires to accumulating money and are Against The Odds for Wit Checks to in-
chologically damaged should probably be Triggered you must roll a successful Will material wealth. To gather worldly posses- teract with non-hostile creatures. They
retired for a new character. Check or spend 1 Grip or the afflicted is sions they are prepared to backstab or be- might also be barred from certain social
Against The Odds attempting any actions tray others. Given the choice of saving an environments outside the Crypt. Whenever
Growing Afflictions often have Triggers. save running and hiding from the Trigger they try to rest after somehow being bathed
Some are Triggered by interaction with an ally or escaping with treasure, they un-
until the threat passes. equivocally take the money and run. or cleansed, they must pass a Will Check to
environment, monster or opportunity. For regenerate any Vigour or Grip.
example, Silver Fingers entails compulsive Deep Despair (Character Flaw) I Am The Fire (Character Flaw)
theft and is Triggered whenever there’s The character develops a deep and fore- The character develops arrogant confi- Man-Eater (Growing Affliction)
something easily stolen. The Doomsayer or boding sense of self hatred characterised by dence in their abilities, belief they are more The character develops a taste for human
the player may suggest a Trigger, as can meekness, inaction or lack of confidence. skilled than any Cryptdigger or Crypt- or demi-human flesh and blood. If resting
other players—but don’t expect to keep They undersell their abilities and lack mo- Thing. They might dismiss even their com- without consuming human or demi-human
your friends for long if you’re regularly tivation. panions’ sagest advice as, naturally, their flesh they must pass a Will Check to regen-
pointing out their character’s Afflictions. Feasting Dreams (Growing Affliction) plan is superior. They might even mock and erate any Vigour or Grip. Obviously, canni-
The character develops persistent, harsh patronise their fellow allies with character- bals are hunted down and killed by society,
For some Afflictions, such as Bitter Grudge so this is usually hidden—no one wants
or Debilitating Dread, the player and and terrifying nightmares. Regenerating istic arrogance, selfishness and abusive-
Vigour or Grip from sleep or rest requires a ness. their Cryptdigging companions to eat their
Doomsayer decide on the Trigger. It should corpses.
be something relating to a monster or envi- successful Will Check.
ronmental feature they’ve faced recently,

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