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Board Configuration 3
A
Rules Introduced: Sections 55-56
VICTORY CONDITIONS
N
To win, the Americans must force the Germans to surrender in 5 turns
without losing more than 5 American squads in the process. The Germans
win by avoiding the American Victory Conditions.
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SPECIAL RULES
9.1 Destruction of an AFV with crew constitutes two squads killed. 9.3 Immediately upon the elimination of a German squad, the ranking
Destruction of an AFV with no crew squad or the crew escapes constitutes German leader still present in play must undergo a normal Morale Check. If
one squad killed. he fails the Morale Check, all German units surrender at once. If all German
9.2 American player may not inspect the contents of a bunker. The German leaders are eliminated, the entire German force surrenders at once.
player must reveal only the counters which fire.
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~= 8-3-8 4-6-7 2-4-7 ... +2 _812 812 812
2 4 2 2 4 12
Co A & B, 509th Parachute Bn, supported; set up second on any whole hex of boards 4 and / or 3:
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12 3 4 2 4 2
+ one module of 82mm mortar support
~6 /~ 14
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+ one module of 105mm howitzer support
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75 4/6 105 4/2 P5 '
2 2 4
AFTERMATH VARIATIONS
The attack was well coordinated by one company of the airborne battalion 9A: Increase game length to 6 turns.
which used flamethrowers, demo charges, and tank support to systematical-
98: Change North-South alignment of boards by rolling one die for each
ly reduce the bunkers. Casualties were heavy but not excessive. Finally after
half of the bunkers had been reduced , the remaining Germa ns surrendered board. If die roll is even, place numbered edge to North .
en masse, disheartened by the futility of their stand. 9C: Optional upon agreement of both players.