Professional Documents
Culture Documents
FALL 2020
SECTION FEATURES
SCOUTING YACHT 3
2 FROM THE EDITOR
SURPLUS ASSAULT SCOUT HULL 6
A DEATH IN PORT 8
16 EMITTER ARRAYS &
COMM DISHES
The Frontier in Miniature
TO BOLDY EXPAND THE FRONTIER 10
THE ART OF THE CROSSOVER 12
19 JURAK HANGNA:
HANDLING RANDOM CREATURE 14
ANAKALYPTO
ENCOUNTERS
DISARMING THINGS THAT GO BOOM! 26
24 TITAN RISING: 2299 GYROJET WEAPONS – “HISSERS” 34
Episode 23
PIMP MY NEEDLER 40
NEW PROTECTIVE EQUIPMENT 42
BC ESCAPE RUN COMIC
Episode 8
PERSONAL RESTRAINTS 44
FOOD TRUCKS IN THE FRONTIER 46
FALL 2020 FRONTIER EXPLORER 1
Cover Art: Coferosa
CAMPAIGN INFO
The Space Angel can be inserted into
any campaign at any time. Players with low
level ship skills will be ideal crew members
on the Angel. Perhaps they can encounter
the Tymes in a spacer's pub or other such
local hang-out, with the Tymes offering a
steady paycheck for an engineer, astroga-
tor, and sensor/communications officer
(which can also be a back-up to the other
three). A gunner could also be hired on,
simply have the Tymes in the process of
having a laser battery installed in place of
the observation dome if the encounter is
IMAGE BY RICHARD ROSE
KH STATS
or MR penalty (although sealed with a slower fuel efficient ion drives for ADF:1 ...
hatch, this section can also be utilized for alas such craft cannot operate in an atmos-
HS:3 HP: Powerplant: n/a a workpod or as an observation dome, phere so this is rare.
ADF:0 MR:0 DCR:0 etc.). The assault rocket system is another Typical opening bids are 150,000Cr
Weapons: none story, good luck acquiring that and fitting but they escalate quickly with more bid-
Defenses: RH it with the performance penalties accrued ders.
Communications/Detection: Sub-space via civilian ship construction. Maximum
Radio, VideoCom, Radar; Intercom ADF for a retrofitted assault scout would
Misc. Equipment: streamlined be 4 assuming two atomic-A drives and no
additional weaponry beyond the laser bat-
Computer: Level: 4 FP: 40 Mass/SP:
tery, although owners may opt for the
20
Computer Programs: Alarm (2), Analysis
(4), Astrogation (4), Damage Control
(2), Life Support, cap:8 (1)
Cargo Capacity: 0.2
Crew Accommodations: 4 dbl cabins
Passenger Accommodations: n/a
Ships Vehicles: none
DESCRIPTION
Surplus assault scout hulls are typi-
cally had at auction, either when the UPF
or a local government militia retires one of
theirs. The drives and maneuvering RCS
thrusters are removed, both weapon sys-
tems are pulled, as well as most of the per-
tinent computer software related to those
systems including information and secu-
rity programs. The communications, sen-
sor equipment, and internal comms (inter-
com) remain along with the four computer
panels (flying bridge, main bridge pilot &
astrogator positions, and maintenance
deck). The stripped hulls often command
high auction prices for what you get, aver-
aging 250,000-300,000 credits.
While they are not space-worthy as is,
it doesn't take much to retrofit the hull
with drives and software along with seal-
ing the voids in the hull. Life support
equipment is retained. Astrogation equip-
ment is also left behind as it is standard
IMAGE BY RICHARD ROSE
prerequisite skill. This tends to make the prison and is not willing to relinquish his
Author’s Note: This adventure is heavily bor-
rowed from a TV drama episode written by character a “one shot wonder” nailing parental rights. When she threatens to ex-
Christopher Ambrose, Jonathan I. Kidd & every skill check with that prerequisite pose his drug business, which he’s trying
Sonya Winton skill. If using the original skill system, in- to lure his son into, he uses his son’s car to
corporating the article “Spacer Skills Revis- kill her in an apparent hit and run.
ited” might be advisable to scale back the
This adventure is designed for one or
two player characters of mid to high level.
power creep and high-level skills.
THE INVESTIGATION
REFEREE RESOURCES
Characters for this adventure can be cre- Royal Marine analyst, Lt. Sarah Weaver,
ated using the classic rules for KHs (i.e. was found dead outside of her home, the
Royal Marine characters as per those cre- This adventure assumes you have access apparent victim of a hit and run. Because
ated for the Warriors of White Light ad- to the Alpha Dawn and Knight Hawks rule of her top-secret clearances and the suspi-
venture) or the Star Law character crea- books as well as the module SFKH0: War- cious nature of her death the PCs have
tion rules from Dragon Magazine # 91 “Ca- riors of White Light at a minimum. There been assigned to investigate.
reers in Star Law” by Alex Curylo from No- are also numerous fan articles expanding
vember 1984. The original rule system on the Royal Marines found in Frontier AT THE SCENE
starts out Royal Marine characters at a Explorer issues: #22 “Assault Scout Stand- The body has already been transported
high level of capability. “Careers in Star ard Equipment”; #23 “Clarion Station Ex- to the morgue for autopsy, there is a
Law” starts characters out just a notch be- panded” & “10 Things on Clarion Station”, parked ground car with damage and debris
low this. The “Skilled Frontier” fan rules #24 “Dark Shadow’s Revenge”. form being side swiped by the hit and run
from Star Frontiersman #9 can also be vehicle. In addition, one of the officers
RUNNING THE
used with some adaption to create less that secured the scene informs the PCs
clunky characters that are not as high pow- that Lt. Weaver had a foster child that is at
the Department of Social Services.
ADVENTURE
ered but are also well rounded. If using “A
Skilled Frontier” the referee should in-
crease the number and levels of starting The set up can be local law enforcement INVESTIGATING LT. WEAVER’S
skills and incorporate the fan rules “Spacer on Clarion, Star Law, Royal Mounted Con- LIFE
Skills Revisited” from Star Frontiersman stabulary or Royal Marines assigned to in- Her coworkers and friends know that
#11. vestigate the death of one of their own. she’s been upset lately and stressed. They
For reference the character creation There are multiple lines of investigation believe its connected to her foster son and
rules in “Careers in Star Law” requires and the players may wish to rabbit trail note that she had been communicating
these ability scores: STR/STA 40/40, just one of them. If this happens have the frequently with another foster family.
DEX/RS 40/40, INT/LOG 60/60, technician or medical examiner inform Otherwise they think she’s a good person
PER/LDR 40/40. It also calls for these them that it will take a few hours before and can’t understand who would want to
starting skills based on PSA: Technologi- they have results for the PCs to force them kill her.
cal/Biosocial: One 5th-level skill and one to investigate other clues. If the players hit Lt. Weaver’s chroncom has a cryptic text
3rd-level skill from the appropriate PSA, a a dead end have a lab technician, medical message that says, “I will expose you for
2nd-level ranged weapons skill (usually examiner, or other NPC nudge them in a your corruption,” to an unlisted burner
beam), and 1st-level in a non-ranged new direction by providing analysis of a number.
weapon Military skill (usually Melee). Mil- clue. The adventure should build to con-
itary: Two 5th-level weapon skills, 2nd- frontation with the killer’s minions and INVESTIGATING THE BODY
level Martial Arts, 1st-level Demolitions. I the killer himself. The medical examiner will confirm Lt.
consider the ability score requirements op- The Plot: Lt. Sarah Weaver, having Weaver’s death is blunt force trauma con-
tional but I’ve supplied them for thorough- come from poor beginnings has been try- sistent with being stuck by a ground car.
ness. ing to adopt the foster child she cares for. Her teeth show poor nutrition in child-
Characters entering the Royal Marines To do this she needs the sole remaining hood as testimony to poor beginnings. She
begin with a 1st level spacer skill and the parent to sign off on her petition. This also has a black eye that is a few days old
prerequisite skills for that skill which usu- man, Rejack Key is a criminal and drug (from an altercation outside her home
ally means they are level 6 in at least one dealer that was recently released from
The canned Star Frontiers setting was checks involving movement and balance. environment (+15% to resist the negative
always a little constricted being about 50 Loss of one antenna results in a -5% pen- effects of cold where appropriate) and this
light years in diameter. Those who desire a alty and two antennae in a -10% penalty lets them extend the duration of their life
more wide-ranging, exploration type game until they grow back in 3 months. support in a vacuum suit or personal craft
might consider converting species from like a workpod by 25%. This ability comes
other sci-fi properties to the Star Frontiers SPEECH at a cost of a higher metabolism requiring
game. Creating new races can be a chal- Their speech organs mimic those of hu- 1.5 times the amount of sustenance of
lenge and the anthropomorphic humans manity and can handle any language that that required by humans. They have less
with animal heads can grow stale. The humanity can. Due to their antennae they stamina then humanity and a susceptibil-
plethora of sci-fi TV shows and movies are adept at learning the language of vrusk ity to infections (-5% penalty to resist in-
over the years like Battle Beyond the Stars, but like humans cannot pronounce it. fections).
Star Trek, and Babylon 5 are fertile ground SOCIETY AND CUSTOMS Balance and Spatial Sense: their an-
for converting well known and familiar al- Andellorian culture is very marshal in tennae confer a +5% bonus to DEX checks
ien species to the Star Frontiers or Fron- nature due to the imperial government involving movement and balance. Loss of
tier Space RPGs. that rules their society from their place of one antenna results in a -5% penalty and
To that end we present the Andellorians origin on the moon Andelloria in the Andel two antennae in a -10% penalty until they
and the Kellarites as a nod to some minor system. They are proud and honorable but grow back in 3 months.
species in one of our favorite sci-fi shows. can come off as pushy and aggressive. Situational Awareness: Andellorians
Their culture promotes the “uhlan” (liter- are keen observers. This allows them to de-
FIELD EMITTERS
This tutorial is a classic kit bash made I measured and cut a piece for each razor
with junk and repurposed materials. In and dry fit it before gluing it in place with
this tutorial I will suggest ways to make The cocktail sticks that I found may not super glue. I then glued the triangle racks
field emitters, communication dishes, and be available to you but the idea is to kit onto card stock and glued a scrap piece of
a third device that could be a mainframe bash something and repurpose it. Look for card stock to cover the holes in the fender
computer or power generator of some sort. something that suggests itself to you as washers I chose as bases (I use 7/8" fender
All of these items will function well as sci-fi equipment. I started by cutting the washers instead of 1" as the 1/8" savings
game objectives. triangle rack from its stick and cutting the can make a big difference on the gaming
I assembled a motley collection of dis- ends off the razors after removing the table although for bigger bases I use 1.5"
posable razors because the handles looked bladed head with pliers (they snap off). A washers).
sci fi -ish, a ping pong ball, and plastic 3/8 inch wide strip of cardstock fits the in-
cocktail sticks plus cardstock and basing side of the razor handle.
materials. The razors are the generic ver-
sion of the Bic razor bought at a Walgreens
Pharmacy. The cocktail sticks were a fortu-
itous find at a dollar store in that the stir-
ring end is a triangle rack filled with pool
balls and suggest a field emitter or solar
collector.
COMMUNICATIONS DISH
Cut a longer razor handle (so that the
com dish stands taller than the emitter process might be easier with a Dremmel
heads) and use a pin vice drill to drill a hole and cutting blade if you have one). Cut the
into the space where the razor blade head end of one of the cocktail sticks to a length
that has been clipped. of about 9/16" and drill down the center of
the stick with a pin vice drill making sure
to use a drill bit of the same diameter as a
paperclip.
PARABATTERY,
GENERATOR, OR
COMPUTER MAINFRAME Next glue in the 3/8" cardstock strip into
the handle.
Cut the rounded ends off the razor han-
I used the head of a small broken flash-
dles. Glue them back-to-back and then
glue two sets together. I just happened to Glue a length of straightened paper clip
have a specialty hole punch and used it to into the stick. Drill a hole in the bottom of
punch out a design from card stock and a ping pong ball half and insert the paper-
embellish the razor handles. Embellish- clip wire and glue to half ping pong shell to
ment is not required but can be done any the stick. Test inserting the paperclip wire
number of ways. Base the razor handles on into the hole originally drilled into the ra-
a large base the same way as for the field zor handle, trim the wire and glue it into
emitters. the razor handle.
light to be the "pedestal" for the com dish. Prime and paint.
This required cutting some cardstock to
Here at the Jurak Hangna Foundation invited us to join his dive into the Loka- perspective of the life of the oceans. With
we tend to overlook our own world, moan Deep. so many worlds being explored through-
Hakosoar. Dwain says that this is because out the Frontier, the oceans of these
as humans say, “The grass is always
greener on the other side.” I guess there is JURAK GU'KSTO worlds get overlooked or at best receive a
passing thought. Jurak Gu'ksto is deter-
some universal truth to bovine-themed I was down in the ice habitats with mined to change that. Dwain is sure he is
wisdom from the humans. If core four and Dwain checking on our new alzof pups well on his way. But why was Gu’ksto sud-
Rim citizens weren’t always seeking when we got the call that a yazirian by the denly here on Hakosoar?
greener grass, we would not have colo- name of Jurak Gu'ksto had arrived and
nized so many worlds. This is a common
desire that draws us together.
wished to meet with us. Several years ago
Dwain, Tik, and I sailed with Jurak Gu'ksto GATH’S VOYAGES
This greener truth was recently brought on New Pale to observe the sea dragon he Jurak Gu'ksto came to Hakosoar be-
to our attention by a sudden unexpected called Fat Max. Dwain took off at a sprint cause of the adventures of Gath.
visitor interested in the green right under with one of the alzof pups in hand. I Hakosoar is dominated by one large conti-
our feet that we have been overlooking as chased after him while we spouted ques- nent on one hemisphere (see the map on
we have ventured out into the far reaches tions to each other between gulps of air. I the following page). The remainder of the
of the Frontier. The Jurak Hangna Fourn- wanted to know why Gu’ksto would leave planet is one vast ocean. Because of this,
dation (JHF) is focused preeminently on his ship Alysse Maru on New Pale. Dwain ocean vessels travel predominately along
the creatures that roam the lands of the kept up a steady round of questions about the coasts and never circumnavigate the
worlds of the Frontier. While we have cov- what Gu’ksto might be hand delivering to globe as it is shorter and quicker to travel
ered a few ocean and sea dwelling crea- us. across land to get from one side of the con-
tures in the past, we have overlooked our Inspired by the long history of human tinent to the other.
own great world-wide ocean here on diving and oceanographic exploration, Ju- Gath is a local yazirian adventurer who
Hakosoar and the great creatures that rak Gu'ksto has dedicated his life to open- has become famous on Hakosoar for
dominate its deepest and remotest waters ing the wonders of the oceans to all yaziri- achieving many firsts exploring the won-
on the far side of the globe. ans and races of the Frontier. He has ders of Hakosoar. He has climbed the
Jurak Gu'ksto and his little ship Anaka- taken the role of ocean pioneer among highest peaks and traversed the longest
lypto came all the way from New Pale to yazirians. Working with his team of engi- rivers. Five years ago, he built a traditional
explore the Lokamoan Deep on the far side neers and explorers he has even adapted yazirian sailing ship and circumnavigated
of Hakosoar. The Lokamoan Deep is home diving technologies for dralasite use and the continent. This adventure served as a
to the Gath Sea Tree. Jurak Gu'ksto opened a new realm of exploration to dral- trial for his ship and his ship building
dropped in to introduce his crew and asites. He has brought the Frontier a new skills. Gath honed his sailing skills
circumnavigating the continent, then an- thwarted his second voyage. Gath’s sea Apparently only other sea trees can con-
nounced that he would captain his ship cir- monster is not unique, it is a species, and sume sea trees and this cannibalism may
cumnavigating the equator of Hakosoar. he called them sea trees. be the ecological mechanism that prevents
Gath’s route started on the west coast of these creatures from depleting the ocean
the continent and sailed north around the
peak of the continent then south across GATH SEA TREES of other creatures.
Gath avoided the sea trees on his third
the great bay back to the equator. There The Lokamoan Deep of Hakosoar is voyage by deploying robotic aerial surveil-
he set east into the vast ocean to complete home to giant free floating asteroidea with lance by day and sonar by night. He sailed
the circumnavigation. as many as thirty-two free floating arms around any sea trees he encountered. The
The vast ocean is wild and beset by great and a crown of as many as two dozen sen- only two that he ever encountered to-
storms unhindered by other continents. sory and reproductive organs. The arms gether where in an intertwined cannibalis-
When Gath reached the Lokamoan Deep at can reach a length of thirty meters and the tic death dance which churned the sea well
97.72O east latitude (left vertical red line main body crown a diameter of six meters. enough for him to spot the creatures visu-
on the map), he was hit by a great storm They sweep the oceans of all floating de- ally and avoid them.
that pushed him back west and eventually bris and comb the water below them for On his second voyage when a sea tree at-
wrecked his ship. any creatures that come within reach. tacked his ship and crushed it, Gath had
Three months after his rescue he had a During storms it is speculated that they not suspected such a large creature lived in
new ship ready and started his attempt on descend to the depths of the Lokamoan the ocean of Hakosoar. No Cephalopoda
the east coast with his route in reverse to Deep for protection and then return to the are known to exist on Hakosoar. No giant
travel with the equatorial winds. On the surface to sun and feed between storms. marine creatures were known to exist on
second attempt Gath’s ship reached all the The arms of the Gath Sea Tree are flat, Hakosoar prior to Gath’s second expedi-
way to 108.64O east latitude (the right ver- wide, and powerful. The sea trees will tion. The giant sea tree had risen up below
tical red line on the map), the opposite grasp any object, living or dead, within his ship and enveloped the bow with its
edge of the Lokamoan Deep. He was reach and curl around it crushing it. The arms. Gath escaped in a life raft and
blessed with fair weather to get so far. undersides of these arms are covered by watched as his ship was pulled into the
This time he was attacked by a sea mon- thousands of podia that suction to the sur- ocean by the creature. He was rescued
ster and sunk. Gath was rescued this sec- faces of objects and together create mas- tense hours later by aircar in response to
ond time and repeated the attempt a third sive holding forces upon their prey and any his distress call. His support team were
time on the same route and succeeded in other objects. The sea trees then transport quick to fly out from the continent.
circumnavigating the equator of Hakosoar this food to their radial mouth located in Little is known about the ecology of the
by sea. However, on this third attempt the center of their undersides. Gath Sea Trees. Few scientists on
Gath also succeeded in discovering and They lack natural predators because Hakosoar are studying the Lokamoan
identifying the sea monster that had their bodies are laced with tetrodotoxins. Deep of the ocean. Neither are there any
SEA TREES
Whether or not there are populations in of evasion from a creature that we could
the northern arm of the Lokamoan Deep is only compare to asteroidea of other
unknown, but it appears that there are We traveled for nine days on the Anaka- worlds. Asteroidea of other worlds were
none. Studies of northern fish migrations lypto to reach the western equatorial edge not known to swim at these speeds or
around the northern polar cap have not in- of the Lokamoan Deep. Gath was also jump like this.
dicated any predation by sea trees. There along for the trip as an advisor. Dwain, The little one cleared the head of the big-
are no recorded incidents of sea tree sight- Tik, and I were a bit out of our element but ger one as it broke the surface as well. It
ings or attacks by the few ocean vessels the not inexperienced. We had conducted landed back in the water on the other side
traverse the routes around the northern ship-based observations before on Hum of the bigger one and began swimming
ice cap. No sea tree carcasses, living speci- and before that with Captain Gu’ksto on away as fast as it could. The bigger one be-
mens, or related species have ever been the Alysse Maru on New Pale, but this time gan flailing with its arms toward the escap-
found on the shores or coastal waters of we were further out to sea than we had ing prey and caught hold of several arms
the continent. ever been before. This time we were going which the little one quickly sacrificed to
under the water in Gu’ksto’s new submers- get away by swimming away in the oppo-
It’s just me and my skeinsuit, thought Raye when they are defusing unexploded cannot be changed,” noted an Army Tech-
Veektum as he approached the unexploded bombs. Then there are Explosion Contain- nology article on bomb disposal.
bomb that had been planted by a sathar ment Vessels (ECVs) that can be used to A demolition expert could use a Techkit
agent. transport munitions or store suspicious to get by when arming and defusing
A few dozen meters away, Veektum’s com- objects. bombs, but assume they would have at
panions were busy evacuating the crowded least a -5 percent penalty for not having
monorail station. Not having any dedicated
tools of his own, he had borrowed the techkit STARTING EQUIPMENT the proper gear. Instead, the explosives
specialist needs an assortment of special-
that belonged to Klecton the Technician, one Although the original Alpha Dawn rules ized tools and devices available to help
of his companions. Klecton’s closest brush neglected to provide specific starting them with their tasks.
with danger thus far was hot wiring the equipment for characters with military
ground car that they used to get here. skills, the fan-remastered version of the BASIC DEMOLITION KIT
rules had offered the following option: Like other tool kits, the basic demolition
Sweat began dripping from his brow as he
contemplated his chances of success. “A character with a Military PSA should be kit weighs only 12 kilograms and can be
Oh why didn’t I splurge on that Demoli- able to start off with the tools of his trade, carried in a backpack. It includes the fol-
tions-CAS when I had the chance? Veektum just as those in the less militant profes- lowing:
wondered before he began. If I fail to disarm sions… Only equipment from the core Al- • Minimal Blast Suit
the bomb, will the skeinsuit be enough to pro- pha Dawn game is shown in the table be- • Ceramic knife – the knife’s shell and in-
tect me? low. Referees may substitute equipment ternal parts are constructed of rugged
After several moments of examining the from their own campaign settings, as long engineering grade plastic to reduce con-
detonator, Veektum began working on defus- as it sums up to 500Cr.” ductivity
ing the bomb when suddenly a flash of light For the Demolitionist, the starting • Can of marking paint
blinded him as a wave of heat enveloped his equipment would be: 1 Military Skeinsuit, • Disposable gloves – 4 packages (one for
body… 6 Variable Timers, 3 kilograms of Torna- each of the Core Four races) with 20
dium D19, and 2 fragmentation grenades. gloves
Technicians can purchase techkits. • Dual cap crimper – a high quality non-
Characters with the robotics skill can buy …From across the monorail platform magnetic, non-sparking tool that offers
a robocomkit. Medics get medkits, while where Raye Veektum had been working on de- a dual crimp in one stroke. Manufac-
an environmentalist can pick up an envi- fusing the bomb, Klecton the Vrusk was ush- tured from high-strength, lightweight
rokit to assist them with their tasks. But, ering bystanders away. Half-turning to look plasteel
except for the Demolition-CAS (Computer at Veektum, he saw the initial flash of the • Socket wrench – adjustable from 5 mm
Analysis Scanner) that was introduced in blast. Throwing himself in front of a mother to 10 cm. Manufactured to reduce con-
Zebulon’s Guide, the demolition specialist Vrusk and her children, he hoped to shield ductivity
has very little specialized equipment pre- them. He also trusted that his skeinsuit was • Pry bar – 1-meter plasteel rod, collapses
sented in the Star Frontier game to en- enough to protect him from the explosion’s to 10 cm
hance their skills. fragments.
• Hammer – large ballpeen high-impact
In actuality, the Core Four races would Later, recounting the events to Star Law,
head
have developed a variety of tools to defuse Klecton logically concluded that Veektum
• Magnegrips – electromagnetic vice grips
and dispose explosives. should have used the proceeds from their re-
“The art of bomb disposal itself is a trade- cent adventure to purchase some proper bomb
craft kept secret from public dissemination squad equipment. To have done otherwise
and for good reason too. By limiting access to was irresponsible…
knowledge of bomb disposal techniques, the
BOMB DISPOSAL TOOLS
IMAGE BY BRIAN PHONGLUANGTHAM
VIDAR 10
This vessel often is used as an in-house
storage locker for explosives and small cal-
iber ammunition. The Vidar 10 also serves
as a way to store large suspicious objects.
It is 223 cm long, 216 cm wide, and 200 cm
tall and weighs 2,600 kg. Its hatch is 95-
by-50 cm.
VIDAR 15
The Vidar 15 ECV offers a convenient
and cost-effective solution for an in-house
storage location of explosives and small
caliber ammunition. It can also be used to
store large suspicious objects. It is 270 cm
long, 315 cm tall, and 230 cm wide. It
weighs 5,800 kg and has a hatch that is 95-
by-50 cm.
HOLD-OUT GYROJET
manufacturer, history, and possible uses
within the campaign. (ADVANTAGES) This derringer-sized gun breaks open to
Gyrojet weapons have effectively no re- fire single shots. For double cost, these can
Heavy Rocket Launcher By Ammo 1 N/A -25 0 100 1 By Ammo 25Kg 5000
* = Adds bonus/penalty to the mounted weapon
STANDARD GYROJET
be attached under the barrel of any reason- causing fires. Like the explosive above, it
ably large gun. The Gyrojet launcher is is a heavier round with less propellant to
fired using its own statistics. The Gyrojet's make room for chemicals. An incendiary
trigger is located next to the slide action AMMUNITION TYPES round causes 2d10 points of damage on
for the pump. In a given turn, a shooter the turn it hits. The burning liquid sticks
can fire either the Gyrojet or the host
SLUG ROUNDS to the victim, causing an additional 1d10
weapon, or both. If both are fired, it counts Slug rounds are essentially just large bul- points of damage on the second, third, and
as shooting with two weapons. It uses lets. fourth turns after the explosion. Anyone
standard gyrojet ammunition. EXTRA RANGE (ER) in a spacesuit takes no damage from an in-
These rounds sacrifice some of the slug’s cendiary round.
ROCKET LAUNCHER
Even simpler than a gyrojet pistol, it is
mass for extra propellent giving them STINGER ROUNDS (ST)
longer range than slugs These rounds carry a small, highly-
tube with only an ignition mechanism.
This type of weapon is generally issued to ARMOR-PIERCING (AP) charged capacitor that shocks the target
infantry to give some effectiveness against These rounds have ultra-dense cores stunning them. A stun can knock a crea-
armor. It uses rocket ammunition. that will penetrate armor and skiensuits. ture unconscious for d100 turns. Anyone
Inertial screens affect damage as normal hit by a stingray round can resist the stun
HEAVY ROCKET LAUNCHER (reduce to half). by rolling a number less than or equal to
Just a larger version of the Rocket its current Stamina. Anti-shock implants
Launcher above. It is used as a vehicular or HIGH-EXPLOSIVE (HE) will negate the effect.
emplaced weapon. It fires Heavy Rocket These rounds carry a small amount of
Ammunition. explosive. They explode on impact causing TANGLER (TA)
concussive force and fragmentation dam- These rounds carry a small glob of
strong, sticky polymer threads that wrap
STATISTICS age. It is a heavier round with less propel-
lant to make room for explosives. around the target. An entangled individual
For game statistics of the various weap- cannot move until the threads decay (in 30
ons in Star Frontiers and FrontierSpace
INCENDIARY (IN) minutes) or until solvaway is spread over
These rounds carry a small amount of the threads. Any creature with more than
see the tables on this page. Tables for the
reactive chemical. They burst into flames 100 stamina points can break out of tan-
ammunition are on the following page.
on impact causing burn damage and gler threads in one turn.
RANGE CON- SNAP RE- RELIABIL-
FRONTIER SPACE DAMAGE AMMO ROF DEFENSE WEIGHT COST
INC CEAL SHOT COIL ITY
GyroJet Pistol By Ammo 10 -10 -5 0 100 2 By Ammo 1Kg 200
Hold-out Gyrojet By Ammo 2 -25 -5 0 100 2 By Ammo 0.5Kg 100
GyroJet Rifle By Ammo 15 +20 -10 0 100 2 By Ammo 3kg 300
Under-barrel Gyrojet By Ammo 4 +5* -5* 0 100 1 By Ammo 1Kg 200
Heavy Rocket Launcher By Ammo 1 N/A -25 0 100 1 By Ammo 25Kg 5000
* = Adds bonus/penalty to the mounted weapon
GYROJET AMMUNITION
Slug 3d10 30 By Weapon Type Inertia - 1
Extra Range 5d5 50 By Weapon Type Inertia - 2
Armor Piercing 2d10 30 By Weapon Type Inertia - 2
High Explosive 4d10/1d10 30 By Weapon Type Inertia - 5
Incendiary 2d10/1d10 20 By Weapon Type Albedo - 5
Stinger N/A 20 By Weapon Type Gauss/AS - 3
Tangler N/A 20 By Weapon Type None - 3
ROCKET AMMUNITION
Extra Range 10d10 100 By Weapon Type Inertia 2.5kg 25
Armor Piercing 10d10 75 By Weapon Type Inertia 2.5kg 25
High Explosive 12d10 75 By Weapon Type Inertia 2.5kg 20
HEAVY ROCKET AMMUNITION
Extra Range 3d10X10 500 By Weapon Type Inertia 10kg 150
Armor Piercing 3d10X10 400 By Weapon Type Inertia 10kg 150
High Explosive 4d10X10 400 By Weapon Type Inertia 10kg 100
DAMAGE NOTES AMMO CONCEAL SNAP SHOT RECOIL RELIABILITY ROF DEFENSE WEIGHT COST
PISTOLS
Hold-out -66% -20 +5 -0.5kg --
Compact -33% -5 -- -0.25kg -50
GENERIC
Cheap -5 to Attack -1 -50
Very Cheap -10 to Attack -2 -100
We followed the janitor from the next car of our civilian skeinsuits. An excellent invest- I stood up to run, but my legs were weak,
the monorail, keeping a close eye on the purple ment on our part. my head was spinning. Anesthetic needler
dyed dralasite. It had taken us three days to We had no cover, so we knelt down and be- ammo… but how… my skeinsuit...
figure out how someone was sneaking blue- gan returning fire. The quick Vrusk darted As I fell to the dirty alley floor, the last
prints out of Streel’s southern regional head- back behind the dumpster. Jik sprayed the thought I had before I passed out was that my
quarters. I was with Serislee, my partner, a dumpster with automatic fire, keeping their skeinsuit wasn’t the sure-fire investment I’d
female yazirian with a gift for close quarters heads down. I fired my electrostunner at the thought it had been.
unarmed combat. The target got off the train, dralasite and hit them. They went limp, but
and entered the maze of neon and holovids of
the vice district. Our chronocoms went off,
were quickly pulled into the waiting car and it
started speeding away. Serislee charged the ENHANCED NEEDLER
“We may have been spotted, so keep your an- dumpster, drawing her electro-sword, intent This illegal upgrade to a standard
tenna up.” This was Jik’Til-Vee, the Vrusk on on making quick work of the vrusks. She needler goes by many names, such as a
our team and an exceedingly fast draw with yelled, “Come on guys, their needlers are use- Hot, Assault, or a Tactical Needler. There
an auto pistol. less!” are no production models of this weapon,
We followed the dralasite through the We heard a clicking sound, followed by a and each one is unique as they are hand
crowded streets, desperately trying to keep low hum as the vrusks popped up with their crafted by talented gunsmiths who heavily
eyes on them without giving ourselves away. needlers. They fired again, twice each, the modify existing weapons with this danger-
We spread out, trying to look inconspicuous, sound different now, a sharp snap. We were ous upgrade. Unfortunately, these weap-
while keeping in touch via our chronocoms. all struck, and this time, somehow, the nee- ons are illegal on most worlds, with
After a few blocks the dralasite made a call on dles penetrated our skeinsuits! I felt blood
his chronocom as it walked, and when the flowing down my arm, a half dozen needles
transmission was over quickly changed direc- clustered around my left shoulder. The
tions. Serislee radioed us, “They aren’t going yazirian called out, “What the hell… and
to make a drop, we’ve been made.” pitched forward unconscious. Jik screamed
“Do we back off, or take them down. We can out, “Get her and fall back. I’ll cover you!”
still charge them with theft. Maybe they’ll
give up the buyer if pressured with…”
Jik cut in, “They just ducted down an alley-
way and started running! I’m after them,
back me up!”
Serislee and I ran, electrostunner and gyro-
jet pistol drawn, just catching sight of Jik
turning into an alley. We all ran in, and at the
far end saw the dralasite jump into a waiting
groundcar at the far end. Before we could re-
RANGE
WEAPON MASS COST PB S M L E
Enhanced Needler Pistol (Type I) 2 kg +100 0–4 5–8 9 – 15 16 – 30 31 - 60
Enhanced Needler Carbine (Type II) 3 kg +150 0–6 7 – 12 13 – 24 25 – 45 46 - 90
Enhanced Needler Rifle (Type III) 4 kg +200 0–8 9 – 16 17 – 30 31 – 60 61 – 110
1 2 The module “Mutiny on the Eleanor Moraes” fea- are to wear but doesn’t provide any provisions on
Williams, Skip. “Sage Advice,” Dragon Magazine,
tures a breathing mask as does the module “Dark Side how this should effect characters, so the negative IM
July 1988, p. 68. And house rules regarding damage.
of the Moon.” In the “Eleanor Moraes” adventure, and DEX/RS modifiers are a house rule.
referees are to stress how uncomfortable the masks
SHIMMER SCREEN
ing daytime and nighttime protection. It would have a hard time sneaking up on an-
has many of the same features as the De- yone during the day, though that helps
sert Survival Suit such as an outer coating with search and rescue operations. It also This type of screen is available after the
to reduce heat absorption with the inner has a high IR signature. It is also bulkier Second Sathar War for public purchase.
layer designed to whisk away perspiration. than more advanced models, reducing a This specialized, power-hungry shield pro-
Instead of microfans, the suit’s middle lay- character’s Initiative Modifier (IM) by -1 tects a character from all types of damage
ers features a circulatory heat exchange point and cut Reaction Speed (RS) by 5 for short periods of time. The screen shifts
system that operates to help keep the per- points. between albedo, gauss, inertia, sonic, and
son cool during the day and warm during Cost: 400 Credits simp defenses.
the night. Miniature radiators are located Mass: 3 kilograms There is a small chance that a hit pene-
along key locations on the suit’s exterior as trates the shield during the instant it
part of the heat exchanger. EXPLORER ADSS shifts from one defensive type to the next.
The problem for civilian models is that This model has the capabilities of a Any hit roll of 01-05 ignores the shimmer
this makes the suit’s wearer very obvious standard Explorer’s Vest built-in (see shield’s effect. Although this screen offers
to infrared (IR) scanners; military units Zebulon’s Guide, page 92) and provides a the best protection, no weapons can be
have IR baffles to reduce the character’s variety of patch pockets, inside zipper fired out of the shield when it is activated.
heat signature. pockets, Velcro strips, rings and snaps for It uses 5 SEU per minute of operation and
Another feature of the ADSS is that the maximum item attachment. It comes with each hit drains 5 SEU.
wearer’s perspiration – and urine – is the removable plastic backpack to store Cost: 5,000 Credits
trapped by micro condensers and then fil- breakables. It also suffers from being Weight: 4 kilograms 4
tered through several chemical filters. The bulky, highly reflective and with a high IR
purified water is then stored in pouches signature. It provides limited ballistic and
along the front of the outfit, supplying the inertia protection, acting as a 25-point
wearer about one liter of water for every skeinsuit. Reduce the wear’s Initiative
These were conceived as food trucks in Korzan (yazirian male) goes by the mon- Krik, beef, chicken, peckin, wyvole and
Port Loren but could be placed on any iker Kebab King. He is a skilled chef and alligator kebabs are popular with humans
planet as the referee requires. The original specializes in kebab style cuisine for the and yazirians and reflect both of their cui-
purpose of the article is to add a little fla- core four species of the Frontier. His dral- sines.
vor, pun intended, to the Frontier but the asite and vrusk vegetarian and insect ke- Ool and Jung kebabs are dralasite cui-
proprietors of the different food trucks babs are considered good but the human sine.
can be used as a source of rumors or as an and yazirian barbeque offerings are all the Cricket, grub and “k-pedes” are vrusk
NPC contact for the player characters. Al- rage. Any enquiry as to where to eat will al- cuisine.
ternatively, they might have a meeting most inevitably draw a recommendation Sauces: Buffalo, Teriyaki (H), Blood
with a prospective employer at a bench to try Kebab King. Sauce (Y), Ool Sauce (D), Zizzzz Sauce (V)
near the food trucks because he wants the He wears a tough krik leather apron that
interview to appear like a chance meeting functions as a 10 point skeinsuit from the RUMORS
while enjoying a quick bite. Any of the front and has 1d5 knife-sized, yazirian Korzan is surprisingly affable for a
trucks might also have an electronic screen kha'dan-type blades within reach that he Yazirian unless you insult his food. He
flashing ads and classifieds for help uses for food prep, and a zamra dangling knows all his customers by name and their
wanted that the player characters just hap- from a chain on his belt. As the former typical order. He also has his finger on the
pen to notice as they are waiting for their planetary knife throwing champion of pulse of what's going on around town,
order. Morgaine’s World, he is lethal with thrown whether politics, news, crime, or expedi-
weapons (level 6 & 80 DEX). tions heading into the black of space. Basi-
cally, he’s well plugged into the rumor mill.
KEBAB KING'S CORE 4 MENU He will know the best rumors.
a single skewer kebab 3 Cr, a double
KEBABS skewer kebab 4 Cr, a triple skewer kebab 5
Hover food truck Cr.
RUMORS
There’s been a run on dralasite cuisine,
there must be more dralasites in town
then normal, perhaps there is an event at
the Dralasite Sensorium?
ROSIE'S SLUSH
WAGON
dralasite menu items are universally bad. Cr.
RUMORS MENU
Gangs are a problem Large orders are 12 dumplings for 5
in the Rook Hill neigh- Cr. and small orders are 6 dump-
borhood as well as lings for 3 Cr.
other lower in- Cricket Dumplings - while crick-
come ets are technically a human food
item the cricket dumpling is popu-
lar with the vrusk. Only the rare
human will eat them and yazirians
and dralasites pass on them alto-
gether.
Grub dumplings are strictly a
IMAGE BY AARON O`BRIAN
vrusk cuisine.
IMAGE BY AARON O`BRIAN