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STRATEGY INTENDO: A ri F ioe em a of ‘a } je i | a at. Z Td ASY \ ea ae | Weapons, spells, friends, foes} 1 ROR . } t PEAY-TO-WIN STRATEGIES STRAIGHT FROM THE PROS Using This Guide-- Chapter I--The King’s Quest: Temple Of Fiends Matoya’s Cave ee 3~The Rotting Earth 27 ron 's Tunnel = Earth Gaye $$$ 31 Sarde’s Cave ———__—_—_—________—-33 Chapier 4-Warriors In The Sky"35 Crescent Lake -—+_+1—_____—_—_——-37 Gurgu Volcano———_____________35 lee Cave———— ee Ryukahn Desert: $$ 45 Chapter 5 Rewards Of Courage: ‘Cardia Islands Castle Of Ordeal Se Chapter 6-The Sea Shrine ‘Onrac ——$—$$__________55, The Caravan ‘Sea Shrine The Waterfall Chapter 7-Quest’s End: Lefein. Mirage Tower— ‘Sky Castle al Temple Of Fiends-————. 74 | Alllatts reserve. No part oh book may be raprosuced by \ Final Fantasy: TR 1990 Nintendo © 1907 Square Aintenda Power stratepy Guide Final Fantasy Volume 17 COPHRGHT: © 1990 Nrnendo of Arata Toxama Shoten Nintendo of America Inc. P.O. Box 957, Redmond, WA 98052 VOLUME 17 3 ‘Sky Castle eaten Se ‘The Rotting “Earth Puiting The Strategy Guide Tables Of Magic. See what spel are for sale, their effect. cost ana ‘who can use thee. Best. ‘buys are indicated by a ‘Yas or No. Abbreviations Of Classes Fightor—Fi, Knight-Kn To Work The Final Fantasy Strategy Guide was designed to help you find as quickly as possible the information you need for your adventure. There are two ways to find information. First, identity where you are inthe game on the Map on pages 4-5. Then tum, tothe pages indicated for the information conceming that part of the Final Fantasy World. On the first page of the chapter is a blown up map of that region, which further directs you to the specific information you need. There is also an Index at the back of the Strategy Guide that directs you to specific persons, Places or things. Ener Tetine — Mayan ng fy ge ch a ‘again Eb ay Sie we egw an man Sow wage a art ne Secrest, Sars metres Sat ane ie CE as wre as eg meow ai ewegee neta be Seen ah Sas eae eae wah the (TEM command suring bute 6 STRATEGY GUIDE As the game opens, four travellers have appeared at ah eee mi Mere aU UCR CM ollie Rolsoy experienced, but bold. One seems to be a fighter—a knight in training. Another appears inthe garb ofamar tial arts black belt. The two remaining members of the party are mages—apprentice wizards. Their coming was foretold long ago... Pai as “A Matoyas Cave p13 Chapter Pravoka » 9,14 TTS a Temple Of Fiends Northeast of Conerla you'l find stronger ‘monsters in the field Iguanas, Med Ponies and others. Run sway your HP is low, Cemctng the Kings ques # you ae CastleConeria > 9.9 " Successtil rowever Ina Fong at bul Nort Bridge mv grattude. See bf sano Coneria Town > p10 —rttiee Rise & Fall a84-— loneria Town was once called the Dream City. That PA was before the darkness and the rot began spread- ‘ing upon the Barth. In those golden days four orbs of ) Power conuroled the four elements of Wind, Fire, Water ‘and Eartb, but then the light drained from the orbs and the balance was destroyed. As shadows lengthened and the ground shook with tremors, Lukabn the Propbet announced that four ‘heroes would appear in time to grapple with this new evil. The Light Warriors be named them, and then be departed to join the Circle of Sages at Crescent Lake. in the Kingdom of Coneria, as in all the free world, |) the evi spread from day to day. Nighimarish creatures |i now roamed the forests and cities lay in ruins. The ||) Dark Age had come at last, and leading the forces of shadow was a knight named Garland, It was be who bad crippled the four orbs, and it was be, too, tbat kid- napped Princess Sara of Coneria. Only the coming of the Light Warriors could save them. i | \ Castle Coneris In the castle you'll collect information and, later, when you have the Key (see p.19) you'll also obtain valuable treasures. After visiting the King, see the guard down and to the left of the King's room. Then talk to the wise men on the ground floor. © iron Armor Opis @ ron Shi © TNT. Iron Stat © Sabo © Siter Knit *p Locked Doors And Hidden Sec On the ground floor of Castle Coneria you will reach the Treasure Vaults by following the pathtto the right of the castle's entrance. There you will find two wise men and two locked doors, Both repeat the same message—how 400 years ago the Treasure Vaults were locked with a mystic Key and how that Key was given to the Prince of Elfland for safekeeping. To recover the Key, see p.19. SPECIAL ITEM This volaule explosive has boon kept In the Treasure Vault for 200 years. I'is used in Chapter 2 when you visi the: Dwarves, (Seu p. 25) p20 p20 ‘O20 p24 *pThe King Of Coneria Needs Your Help Everyone in Castle Coneria seems to have heard of the Light Warriors, including the King. Visit him on the second floor of the castle to learn how the leg- endary Light Warriors can help. It seems that the King can do nothing to save his daughter, who has been kidnapped by Garland. But he has faith in the Light Warriors. Therefore it is up to you to find Prin- cess Sara and return her safely home, Having seen tha King ana ‘Quoan, your quest should be: clgar. The Light Warriors rust ‘somanow rescue Princess Sara tom Garland, You also know thal you must seek her to te northwest But betore seting out ‘you'l need weapons, armor and ‘aagic spells. In Coneria Town (6.10) such items can be purchased. VOLUME 17 9 Ol votes Caen in Coneria the Light Warriors prepare for their quest by purchasing weapons, armor and Magic in the fown shops. You'll also learn that to the east lies a por city called Pra- voka (p,14) and that Lukahn the Prophet has gone fo Crescent Lake Black Magic Shop 1 Magic (37). White Magic Shop Level 1 Magic. ‘Armor Shop Clo 10.6 Wooden Armor 60 Chain Armor 80 G Weapons Shop Wooden Stat §.@ Smal Knife 5G Wooden Nunchuck 106 Rapier 10 G leon Hammer 10 6 (Wh ITE [iilacie LEVEL $—_____ Clinic 40.6 tem Shop Heal Potion 60.6 Pure Potion 75 G Tent 75.6. ‘nn 30 6 AFFECT | USER Restores 8 warvors Hil Pola rom Batween 10 lo 90 pola, Iects damage (20-80 Allack Points| on each mandarin the Undead catupory. ‘A thick protective Teg adds 8 points fe a warriors era ring. RESULT, BEST BUYS ‘One Warnor | GLAMRNWALRIN| You ‘AlEnemies | Waa ‘As iva hal of miror, the enemy sees the spall cantor as mute largeta Evade increases 40% | Biack Macic LEVEL 1 Price sat [ 3 RESULT [AFFECT | USER | acs aus FRE | 160 G | A all of ro Fics between 0 and AHP ol damage o an enemy [ne Enemy | NAMRNINLEN | Yeu SLE [100-6 | The apa puts at anars t sawp 66 thet they aru wlneable to ack ‘At Enero [MAMRILANLEN | No [LOCK | 100 6 | Kabos your atask "Locked on target’. Your Hit Increngee by 10% ‘One Enemy |RAAMAMLINAW | No [uT__[10016 [Albot of pening ets Between 50 ane 40 HP of damage on an enemn [one Enemy [temamvousn | Yor 10G | Absob : 1 | | 6@) | eadew: 2 | [FA kn, 7h, Ni BS, Ma, RM, 1 Vid, Av, BMA, BA [es [aes || 3 TE | if = 1 M, BB, Ma | (ESSE: [Small Dogger tron Hammer [Chain Armor [5G [oamage: 5 | { 106 | Damage: 6 406 | Abeer 15 | | @@) | haw : 10 L6@ [Hie 20 (406) | Evade %: 15 oe a Fuk Ni AM. RY —Table Of Items_ Heal __| Heal Potion helps rove lost Mi Points Fite (HP) up to 30 HP per op = Ic Pure —__| Pure Potion cleanses i palson rem the body Fea of an aificted Light Bac ey ere ‘Save your progress in the game white ‘away fram an ian by using the Tent Tent 10 STRATEGY GUIDE Pee Tess @) Cornple (Ds 4S iends Before seeking battle with Garland your party must fight monsters in the outer world, gaining experience and gold, When you reach Level 3, it's time fo fight Garland. Equip each Light Warrier with the best armor and weapons available. Sa ee aa Fro ZOnP 26HP 10-20 AP 10-20 8-16 APE wor or oer 6G . oe ff | hoe RE MARAT] | UNOEAD | FIRE HO i, CAKE. 1 io. Bue ha ub. SANE hie i SIN Sur Srv: Sn Sa sur Black Orb & Creep op.13 Princess Sara Leche eee imp Op.A3 Grey Imp Qp.13 Werewol! Op.24 Gargoyle 9p.23 Garland *& The Light Warriors Prepare For Garland At Level 3 your Light Warriors should have no difficulty defeating Garland. He is susceptible to SLEP and FIRE magicand the strong attack of Fighters, Make sure your Party's HP is full before entering the room, however, as ireasure Chests locked Doar your foe can cause severe damage—up to 30 HP per Cabin Opis ‘Were Sword attack. It’s also a good idea ta bring some Heal Potion Heal Potion Op.10 ‘Soft Potion =O p21 along in case Garland’s attack is. fierce. a0 Rune Sword ee Table Of || “ea Tames | Weapons & Arm: (40.6) [Ruka Th a wh, Wa, Were Sword Eu Sword Found | Damage: 18 Found | Gamage: 18 {2000 6) | Hite 18 (28006) | Hise 45 = ra Nar Coners Town itis e88y t2 Some weapons and armor are most Lae SO) eRe ara ain Exporienes Points and bulls elective if waed agains! ceriasn fa a | eam mace | — SBiCUrloveby toning imps and Snemins. The catagory ots monster ectve against monaters in| ciiectv against) Maple | Wolves. Once you reach Level 2. go. may inciese Whif wpepon Io ure. the WERE category teen oem to the Tempie Of Fiencs to eam’ Fer instance, Whghtng a gi, Use x even mere Exoerience and Gad. he Gant Sword or aganat mage [= } = users ry the Rune Sword VOLUME 17 11 * ighting Garland At Level 3, Garland will almost certainly fall to the Light Warriors. At Level 2 it's more of a challenge, but Garland can be defeated. Your Black Mage or Red Mage should use FIRE three times in @ row if necessary while your Fighter, equipped with a Ra- pier, should attack, The White Mage and Black Belt or Thief should also attack. If one warrior is injured, Coes ne the White Mage should give him the Heal Potion. roam yout note tne Garland will groot the Light Warriors with threats and insuls, His cont reat, But your might Ie greater 30M. AL this point you cannot GARLAND revert bate and HP:106 | AP: 1 Yeu nv h Princess Sara Is Saved Princess Sara recognizes the Light Warriors and magically whisks them back to Castle Coneria. Sara demonstrates her gratitude by bestowing a very Precious gift upon the Light Warriors—the Lute—which — is used late in the game (p.75). Through all your adventures youl camry the Lute. Gnly wnon you reach the final chapter, however, will ou put ito use. Read more about how it's used on p75, A Bridge Is Built So great is the gratitude of the King that he has a bridge built spanning the northern channel to the mainland. Now your jour- ney can truly begin. Before crossing, talk to the peaple again. Many have new messages. Learn about the Lute from a man in ‘the castle. t FO trasy~ ra) Fe W Upon the bridge the tite suddenly appears along with the game crocs, Now at last the real challenge is laid before you 12 STRATEGY GUIDE atoya’s Cane Once Sara is sate, a woman in Coneria Town trusts the Light Warriors enough to tell them about Matoya, a witch who lives in a cave fo the North. Follow the woman's advice and visit Matoya. You'll also learn a very special magic spell in the cave. The Talking Broom Knows A Although it seems as if the Broom is speaking pata Te gibberish, it's actually giving you a magic spell. Translated it means PUSH B SE- a LECT. Do this to bring map of the world, ed Pen psa AP v Heal Potion @p.10 Pure Potion Op.l0 Magic Spell Matoya Needs A Crystal Lens To speak with Matoya, go around her desk and then talk to her in the normal manner, You'll learn that her Crystal lens was stolen and now she can't see very well, This is a clue to the wise. Find her Crys- tal and she'll be one grateful witch. Learn more about Matoya's Crystal in Chapter 2, p22 ene 10-20 8 Co 156 seHP 6-12 APO eid nS Bone opit Spider = ptt Bisco Zombie = opt 195 EXP Ghoul Opt 185 ¢ Wolf opi Grey Wolf opti Werewolf Op2t — | Green Ogre op21 VOLUME I? 13 ravoka The traveller in Coneria Town told you about his home in Pravoka where pirates roam and people hide in their houses. Here you'll battle the pirates, and if you defeat them you'll also win their pirate ship. The seaport also offers some goed buys, including Level 2 magic spells. Inn 60 6 ikke The Pirate Amer Shop ea? Mek Woeden armer 50 6 Op.10 Chain Armor 80.6 On10 ton Armar 800 Cinie 80 6 Wooden Shield 15 6 Feet e Black Manic Shop tel 2 Magic Potion Sinop Heal Potion 60.6 p10 Pure Potion 756 Op.10 106 p10 Tent 75.6 O10 Short Sword 550 6 Cobin 250 6 Hand Ave 550 6 Scimitar 200 6 m Wits lidacic LEVEL 2-— = alle RESULT AFFECT | _USER | HST NS TARP [40 @ | Povdes a fg fon wane Pa du Counlarals on enanifs Da Spe [One Warrr — [IaRMLARWAKWA] NO MUTE | 400 G [At enemy magic users are unable to speak or cast their spetia against you ‘All Enemias | FAAULRAWMWH) — Yos 2at_|s sen erate en te tn AL wares | ARRAY 400 G | A waior becomes inva and his aby 1 dodge afacks increases by 708. (One Wartor —|AaRURRTKW) Yes Busck Macic LEVEL 2 = — = Tt semis ar lind, tat revel te atectvones ol th ack Tem [400.6 [Tha sang fs warrors weapon neoated oy 1 pei. [LOW [400.6 [Al enemies ne ettpencn and i ARAE aretes iechv Aa erin RRIERNBLEN “Table Of items Cabin | Short Sword | 50.6 | Damage: 15 2756) | Hie: 10 | run, a Hand Axe Use a Cabin In the wikis to save your progress and ecowee musen leat HP Hor all your Light Warners Ol Tete ema a) The Streets Of Pravoka Aren't Safe me = = Alter your dangerous. journey from Coneria, stop at the Inn before exploring Pravoka, This way you won't stumble upon the pirates with low HP. From the town’s entrance, walk directly north to the Inn. W you have enough meney, buy better weapons for use against the pirates. The Short Sword is your best buy, bul the Seimtar ig alsa 4 Good altrnstve at ees han hall he price. F Pummel The Pirates — = = = = Bikke the Pirate is not at all pleased to find four armored and experienced warriors on his turf. But although he may think you're just a scurvy dog, hell sic his crew on you. Suddenly nine Pirates, swarm to the attack. Each Pirate can sustain only about ten HP of damage, so your entire party should be able to defeat them in hand to hand fighting, you're at Level 3, you are strong ‘enough 10 attack them, fs lenpartant to watch your HP. tough. ‘one pany member he could lose HP quickly. Have some Heal tion on hand to prevent an untimely defeat } You've Won A Sbip!— — == == Once you've freed Pravoka from the Pirates you'll find harbor just outside of town when you're ready Bikke, their captain, is still in town. Talk to him. He'll to leave Pravoka, With the wind in your sails you'll be admit defeat—rather graciously for a Pirate—and give able to. travel to lands previously beyond reach, you his ship, The ship will be waiting for you in the The speedy pirate shio'is your ‘means of resching the south lands across the sea ‘The ship wil be docked at the port cutside of the town after you eleat the Pirates. in Pravoka *} The Pravokans Are No Longer In Hiding The townsfolk are out in force now that the streets are safe. They have a lot to say, too, about the Elf Prince and Matoya’s Herb, and also about the town of Melmond. = Only at paris can the hip be Listen to the woman wha toss docked tor the party of Light about the Prince of the Ewes, Warors (9 disembark seams he needs an Herb from Matoya to wake up. VOLUME 17 15 Get information and buy supplies for your adventures in the outer world, Return to the tn to fil up your HP and to save your game. Meet ine King and speak to the people. Youtl learn about your Quest and the tegend that fore told your coming = CONERIA TOWN TF a i ‘As you cross the bridge yout! learn mace about the four orbs ‘and the credits for the game wil appear Here, as in the casila, the news: ‘of your victory over Garland has loosened the tongues al the ‘good folk. You't hear about Matora. You've come a long way and learned much. Si many questions remain to be answered. Where in Eifland is the mystic Key? (Or where should you look for Matoya’s Crystal? And what is wrong in Mel- mond? Every clue seems to point omard the South, the direction ‘you must naw 9. Who in Eland might have tne Kay to Coneri’s rexsure? Perhaps itis the Prince? ‘Wat sort of danger threatens the town of Metmond in the far ‘wast? How do you get there? STRATEGY GUIDE ji Chapter ] 2 )TEMPLE OF FIENDS —_}, CASTLE CONERIA ‘The Princoss.givos you the Lute and the King builds a bridge ‘sereee North Channel. Many people have new tales to to ‘At Lovol 2 oF 3 ontor the Temple, doleat Garland and reseue Sara ‘A oumber ef roams remain locked. Relurn later with a mystic key, 7 LMATOYA'S CAVE PRAVOKA Deteat the Pirates and win the ship. Learn about the Ell Prince and Motoya’s Herb. Buy better weapons and Level 2 Magic. The Broom tells you a eryntic spell-Push 6 Select You'l atso learn that Maioya needs a Crystal to see Battle Techniques Undead Enemies: When fighting the Undead, FIRE and HARM magic can be devastating. Fighters should use the Sun Sword or Light Axe. Use the Mage Staff with the Item com- mand, HARM2 and stronger HARMS polls are the best offense ‘against creatures in the Undead category Sea Enemies: Enemies met upon or beneath the sea are susceptible to_ Lightning _spells— UT, LT2, LIT3, The Coral Sword is also | effective. Defend your- | self by using the Zeus ¢ Gauntlet, (p.51) Use Thor's Hammer as a bate tem to cast the LIT2 spel. VOLUME 17. 17, Dwarf Cave > p.25 Northwest Castle p.22 ‘Soma regions of the southern feontinent are thick with poisonous creatures such as the Asp and Arachnid. in the ‘area shown on the map, anc Naar tho vilage of Eiftand, you Should never travel without @ ‘9000 supply of PURE Potions Wah wich fo recover trom the ftiacks of these viperous monsters Arachnid Asp 6@ Marsh Cave > p23 ay (ses The Dark Elf a+ \ Ppp sland resisted the growing darkness better than })| EBB most of the world, in part due to their beloved S|\|) Prince. His bonesly, courage and wisdom were |) renonmed throughout Bian and in kingdoms as far ||] cay as Coneria. Buu there wees one Bly named Asis, a \1)) cousin of the Prince, who lived further north and west {!)| inca conntry tbat fell under the spreading shadow. Over the years bis castle fell into ruins and creatures of dark- ness made it their abode. And as the shadows deepened on bis land, Astos also fell under their gloamny spell. He | began to brood anid soon jealousy crept into bis beart- || jealousy over the good fortune of bis cousin — Onty sits & git Brought te trem by the Light Warriors wal the Owart anginoers be ‘blo to Blast this channel to the Wastern Sea, Read more ‘about how this is done on 2s. Castle OFF > p19 Eifland > p20 Raise your levels fighting Ogres in this ragion. For more, #0 par With bis evil band Astos marched on the Castle of EY, defeated the EYfish army and cast a sleeping spell upon the good Prince. In this way the shadow reached even into the heart of Elfland. On bis return journey, Astas came upon at old woman in the forest who peered at bina trough a tens oferystal. Wicked creature!" she sbrieked, making ges tures in the air as ifto ward off evil spirits, Ignoring ber curses, the Dark Elf stole the orystal and left her blind in the wilderness Che Sleeping Petuce CHAPTER 2 Castle Os Eig In the Castle of Elf you will learn about the cruel fate of the Sleeping Prince, but you will alse hear that an here can awaken him and that Matoya has such an herb. By helping Mateya and the Prince you will eam entrance into the locked Treasure Vault. ch The Sleeping Prince Holds The Key Many years ago, the King of Coneria entrust- ad the Key to his treasure with the Elf Prince, To get this key the Light Warriors must somehow wake the Prince from his long sleep ‘Treasure Chests © Siver Hammer 0:6 This wise man in Coneria 6 3306 tells you where to get the © Copper Gavniet Key. + Unlocking The Mystery The pieces of the puzzle fit like this: to wake the Prince you need a magic Herb; the Herb is held by Mataya; bring Matoya the Crystal that Astos stole and shewill give you the Herb; defeat Astos to claim the Crystal, but first you must find his Crown in the Marsh Cave and return it to him. The road is 2 long one. SPECIAL ITEM The Herb The Key Matoya's magical het) The Key wil open any has the effect af counter locked door, but you must acting the sleeping curse | | awaken the Prince of ‘Asios put on the Prince, Eland te get i “The Dark Eif must be defeated at Northwest Castio after you Bring ‘nim his precious Crown, Onty in this ‘way ean you win the Crystal stolen irom the witch, Matoys, so long ago. See pgs, 22-23 for more details on this aificutt task ‘With the Crystal in hand youll Sail south ance more with the snares he sou oe rb Take io hg Goat OY EF rh Seek out Matoya forthe and wake up the Priace. He Wil ——— flecond time and Give her the revive, then award the Light ‘Silver Hammer [qj Copper Gauntiet_ [EY Sim Gratefalyabe wil in’ Warnors withthe myst Key Snais, {franagecde aon TARE tu give you tne Herb Yo vith wich they can open te aes Seen en We sleeping Prince in lockud doors and reeover _ff00 a _| Evad Eten vaivablo treasures RERROR Sh VOLUME 17 19 itland The village of Elfland is known far and wide for its excellent weapons and armor. You'll also find Level 3 and Level 4 Magic Shops. Many elves will tell you about the fate of their Prince and give clues to help you find Astos. Black Magic Shop White Magic Shop Level 4 Magic Level 3. Magic White Magie Shop Block Magic Shop Level 4 Magic s Level 3 Magic ‘mar Shop ton 100 6 iron Armar 800 6 © pid Weapons Shap (Copper Gracelet 1000 6 Iron Shield 100 Cap 80 6 Opti Woaden Helmet 100 6 tron Nunchuck 200 6 Large Dagger 175 6 Iron Staff 200 6 Sabre 450 6 Siver Sweré 4000 6 hem ‘Shap Heal Potion 60G Op.10 Howse 3000 6 Glinic 200 6 Pure Potion 75 G Op.10 Soft Potion 800 6 Tent 75 6 Opto (Wurre Lilacic tvs ~ —— “s ‘SPELL | PRICE RESULT AFFECT | USER | set 80'S (CUR2 | 1800 [A warrior wil recover fom between $2 ta €4 points of lost HF. LACH HRWv2_| 1800 6] nficte between 40 lo 160 damage polnis on all Undead enemies wn I ‘A5B_|1500 6) Redvces thy damage teal Ugh Wartors tom tre atiacks by 25 o 50H. HEAL | 1800 G) The Light Warvers regain 12 to 24 polnts of HP each Biack Macic LEVEL 3-— = PALL | PRE RESUET 600 GT sana eu opal ila Baas 90 6 {70 coma pola Goeth eer ‘AiEnemios | MIRARABILEHE 200 G | Damage: 16 200 @ | Damage: 14 (100.6) | Hits = 0 (100) | Has: 0 ‘ron Shield 1000 | Absorbs OG | bmco': 0 Fin, Mi, ML RA ED] | copper Bracetet [EY | Wooden Helmet Large Dagger i 175G | Damage: Damage: 13 100G | Absorb : 3 Lara | Hee 3 60s) 0, Th MW ara 20 > STRATEGY GUIDE CHAPTER 2 Ghe Sleeping Prince [000 G] an anion 1 poison. The magical equivalent of the Pure Potion. () Gauses fear and loahing in some enernies. They may fle in tero Biack Macic LEVEL 4 - = = | Paice | RESULT AFFECT | USER _| BEST BUYS. We ‘You 4090 G) Contuoes all enemias 20 much that they begin attacking each other. All Enemies | MAAMAWEIWEW | Ho You [008 G) A Bizzard cansbie ot 40 to 180 points cl damage is Furled at all enemies. ‘i Enemies | NAMLAWEME | Table Of Items tiuse Saft Potion En, En. Use the House when you're it tumed to stone, a Light far from civilization. saves ‘Warrior can become human: the game and recovers the again fhe is given a dose at party's HP and Magic. ‘he Sol Potion, p Larn Ogre Gold The Easy Way ‘To obtain the great weapons and high level magic spelis in Elffand you'll need lots of gold. East of Elfland is a place where Ogres appear frequently. (See the map on p.18) Defeat the Ogres to win their gold. The combination of 4 ‘Ogres and Creeps in this Baming Ogres can be exhausting. Whan your HP starts to drop, area is grost lr builsing ish the In up your Levels as well as ‘earning cold cash, Wot Opt Grey Wolf © p.11 Grey Imp Op.13 noe a06 AP Ogre = Ops 2 OF Creep Opa ag Asp Opis Geist Op3t Arachnid © p.30 — erate oo muir EEO VOLUME 17 21 orthtvest Castle Visiting the ancient home of Astos is your next great task. AtLevel 4 or 5 you can reach the Northwest Castle. There a king claims that Astos has stolen his crown, but you are not yet strong enough to chase into the Marsh Cave after if. Wait until Level 8 or 9. jameless + The King ‘An Elfin Elfland warned you that Astes is in dis. it The Lone King guise. Itis true, At first he seems to be a lonely ‘Astos) monarch who has lost his crown, Treasure Chests. The only double-crossing going on hee is by the Power Stal mysteneus king in Falehon Nerhwest Cast. His Command i ene you must ran Gauntlet ‘obey, tut his bs Locked Door The Dark Elf Exposed ‘Once you've battled through the Marsh Cave and recovered the missing Crown (see p.23) you'll return to Northwest Castle. Then Astos reveals himself as a wicked and powerful king and attacks the Light Warriors, As always, enter the fray with your maximum HP. The best attack strategy is to use FIR2, or FAST on Fighters and Black Belts. ASTOS HP:168 AP: 26-52 EXP:2250 | G:2000 } RUB, SLO2 —LIT2, SLOW |_FAST, FIR2__ DARK, SLEP Your Black Mage or Fg Mage mec role two ways. His FEL Spell will hu Asko sree land by using the FAST! on Fighters, Blick Bate Thieves, they wil slit ¢ Gamage. CUR2 will ast handy as Asios can wan 50 HP of damage c roe. You need %0 be To gel wounded party member back on their feat |Table of | ‘Weapons & Armor (225 @) sgical Herb thal — Hf Princ Power | Power staft____ [YJ | tron Gauntiot FY Found | Oarage: 2 | | 760G | Aba 4 (aa) eee 8 | | are.) | Cwmiem: 5 Nh BB, Ma, WM, in Bat owe Fi Ka, 22 STRATEGY GUIDE CHAPTER 2 Che Sleeping Prince arsh Cave Here in the gloomy depths of the cave the Light Warriors face their first truly epic struggle. The enemies are fierce and strong and it's not easy fo com- plete it on your first trip. The single most important tip is to take 99 Heal Potions! Eel RED BONE tase 26-52 AP | 31888 a7eG T6HP 30-60 AP 258 EXP or 1-2 a sa | 188 OP 200 706 HARM] | —— UNDEAD FRE, HARAA) rar ANE ce — fixae | — | Raewe, | Sin sr ora L [ser Zombie opt Ghoul Opljt | Bone opat Spider Opt | Arachnid p30 Were Wolf op2t Grey Wolf Op.11 = Scorpion Op.21 Wizard op3t “p Surviving The Marsh Cave Staying alive long enough to get in and out of the Marsh Cave with Astos’ Crown is no easy task. Your Level 3 Magic spells will help. CUR2, FIR2, LIT2 and HRM2 are all excellent. Also stock up on Heal and Pure Potions—as many as you can carry. Scum ace amazingly resistant to attacks from weapons. LiT2 is your best offense against these monsters and their relatives, the Mucks and Sames and Oozes. To Floor 82-8 To The Outer World Undead creatures Eko the Bane and Red Bone want last long when attacked ‘and Harm spells pon atiacks can be affective as well Monsters with poison bites are not « problem Drovided thet you have ‘brought along plenty of ure Potion. if you haven't, every step taken bby poisoned warriors weakens ther, VOLUME 17 23 ep Playing It Saf Don't try to find all the treasure on your first trip. Take along a few Houses and use them just outside the cave entrance. Head back ut when your HP gets lon. Treasure Chests © Expy 1 Lerge Dagger p20 © Enpy © 6206 To Floor 81 You'll find Wizards protecting the Crown of Astos. a a] LIT2 is your best magicattack, but your real strength iswith weapons and defensive spells like MUTE and INVS Astos, Crown ‘Ast08' Crown was etoton by © Shon Sed Ont ‘wizards. Return TC to the Dark Ei © Empty Treasure Chests | @ ion armor = Opis @ 3856 | @ 2956 © Empty © Copper Bracelet O19 © Siner Bracelet | © House p21 © Sie Knife © Emoty © 10206 @ Cow Locked Doors 5000 G | Absorb, (2500 6) | Evade %: 1 LRT NG RIAW. en Bw | | FLA TROBE a 24 STRATEGY GUIDE Che Sleeping Deoact Cane The industrious Dwarves are busy in their subterranean home. Here you will find much treasure and information. This is also where you meet Nerrick, ince CHAPTER 2 who can help you reach the Westem Sea, The Blacksmith ‘Treasure Chests * The Blacksmith Needs Adamant If you can bring a precious min- eral called Adamant to the Blacksmith, he will forge for you the ultimate sword. It won't 04506 happen soon, however, See oan 6 Si Chapter 7, p. 72. atin p © Iron Helmet © Dragon Sword © Siver Knife p24 Wosden Helmet © p.20 Silver Armor 05756 B House opat Nerrck ® Nerrick Needs The INI Nerrick, the Dwarts’ chief engineer, is opening a channel between the West- ern Sea and the Aldi Sea. It is the only way you will be able to reach Melmond in the far West. Table Of ] Key you received waking the Ei! ica, go to Conerie for the TNT. Now you west for Nertick wi {and put it to good use. omember that the Blacksmith requires ‘Adamant I he Is to maka the sword Xcalber he TNT, ‘Salto a new sea and new adventures ‘should head Melmond. ||Weapons & Armor [praen Svera Found | bwwoes 19 sae | Fe TE Tron Hetmet (EY [Silver Armor LW) Xealber | w | 4506 | absero :5 | | 75006 | Absorb: 18 Found | Damage: 45 (225.6) | Evade %: 5 (8750 G) | Evade %: 8 Particularly effective against | | (20000G)| Hit% : 95 —— SSS ca ——— Ko, NI RM, RW Kn VOLUME 17, 25 S| Summary of Events — Chapter CASTLE OF ELF OWARF CAVE Learn what happened to the Youil find infaemation about ‘A quick trip to the Dwarl Cave ‘Meet the King who has lost his sleeping Prince when you visit _Astos in the village. You should reveals that Astos stole the Grown. He commands you 19 get the caste buy better weapons and armor Grystal ram Matoya, which it back trom the Marsh Cave. wnah gold won trom Ogres, she needs to regain her sight CASTLE OF ELF MARSH CAVE NORTHWEST CASTLE ‘)MATOYN'S CAVE When the Light Warriors have Return the Crown to the King Neth bringing the Wake up the Prince using the reached Lavel 8 0° 9 they who tums out to be Astos, Batie Crystal fo Matoya. She rewards Herb, in grattuae, No wil Gh ‘should head to the Marsh Cave Astos. and win the Crystal, the Light Warriors with @ special you the Key that opens the ‘and explore cauiiously. Hore. locked reasure vaults, CASTLE CONERIA NORTHWEST CASTLE DWARF CAVE Back ia Elland one of the ‘Open the treasure vaults with tun te the rung of tae Meet Merrick and give him the Gitizens tells ofa ship that fies the Key. Here you wil find gold Northwest Castle, Unlock the TINT. With the explosives he wil through the ai ‘and some special items logked doors and collect Atos’ blast a channel fo the Mistern tuding TNT. hidden weasure Sea As you venture further, you become: aware of greater mysteries. Where is the source of the Earth's rot? How do you get the Floater Stone and the Airship? Now that you have access to i1the Floater truly can it any You wil search tong and tne Far West youll be abl too! et hen itis a mighty hard belore coming across Search for the Earth Cave, inettument indeed the mineral called Adamant 26 STRATEGY GUIDE _ Chath Se , | Melmond > p29 | TMA ae [4 Titan Tunnel > p.30 | In this western region the fot ofthe land ig ‘evident. The town ot Malmond Is in ruins ‘and in the outer world much of the land Is in vat swamps. [eco ST Boh aden of ener tas ernie seat of learning a cily of peaceful traders and beautiful gardens on the western border of civilization. But when the light was drained from the four orbs, Meimond suffered greatly, perbaps more than any ||| otber town. The récb soil underfoot twerned to clay. The | plants died. People moved away to seek a living in more hospitable lands. Some of the braver citizens sought the source of the rot, wandering further afield until they reached the black mouth of a cavern far south of Meimond. There they Beard of the coming of Lich, the Fiend of the Earth, but none returned to tell the tale. For an age Lich had remained buried in the cool bosom: of the Earth, waiting jor bis time of ascendanice. When light drained fram the orbs, Lich sensed itand be stirred. Creeping from bis dark bole, the foul breath of bis passing turned alt it touched into poison. Tbe rot spread across the land tike a vprusb fire. It was the beginning of the end, and Lich rejoiced. | 28 STRATEGY GUIDE elmonid Talk of Vampires and Titans is rampant in Melmond, but there is much truth in the words. Learn about Sarda, the Sage, and the Vampire who lives in the Earth Cave. The Steel Armor for sale here is one of the best ‘buys anywhere for your Fighter. Also, be sure to meet Dr. Unne. ‘Acmor Shop Or. Unne ‘Steel Armor 45000 6 ‘Silver Bracelet 5000 G ‘Weapons Shop Op.24 tron Staff 200 G tron Helmet 450 G p20 Op.25 ‘Sabre 450 6 Copper Gauntlet 750 G op20 Opts ‘Long Sword 1500 G yon Gauntlet 750 G Falchon 450 6 Op.22 p22 Inn 100 Black Magic Shop White Magic Shap Lowel 5 Level 5 Ware 0 = HITE LWAGIC Level § — PEL | PRICE RESULT [_arFect | USER ‘BEST BUYS SE ee ree ec afer nti | Poeves ‘ot wark curing Delle HP only recavera By T No Ne 2 wach Warr wih 24 10 48 point of regained KR. pee = AL re RESULT AFFECT | _USER | Sei nit (rvs) | 6000.6] The strongest tre spell causes damage of 50 t6 200 polnin Mi Eneries [AMAMAMBW | Yoo [BANE [6000 G/A poisonous cloud descenda an ail your enemies, utery defeating many of thee. Ab enemies [AWCEMBW | Ho [nie |2000 ¢|The Lgrt wre ave magically Vaneooted to the previous level of dungesn. a eriom — [RWAMN |e [sica [2000 |The most Bowers! Siow spel eaves the enemy mindless wi Inetectve [One Enemy [RNR AMEW | Wo Table Of [ene Sood — +p Assist Dr. Unne And ite Walt Hele You : [e790 6) | Hise: 10 Later in the game you will zi have a chance to help Dr. Unne in his language studies. Dr. Unne will then help you proceed to the final stage. (See p.6 1) VOLUME 17 29 wr 30 Enemies In Dee Green Ogre Op21 Oye = Op.t3 Grey Wo Op.11 Tiger Ops Arachnid p30 oh Getting Past The Titan To bribe the Titan into letting you pass, you'll need the Ruby. The Ruby is kept by the Vampire in the Earth Cave. Find him on the 3rd Level of the Earth Cave and defeat him (see p.32) then bring the Ruby to the Titan. 1s impossible to tight your way past the Titan oF to catch him napping, The Fuby is ‘your key. Shadow @p.23 Image 9Op.31 Tiger Op.51 Ghoul Opti Geist Opt Giant Op3t Gren) STRATEGY GUIDE Chapter 3: Grey Wolf Opt Wolt Earth Asp Ogre Creep Citan’s Cinael Once you have won the Ruby from the Vampire (see p.32) you should seek out Sarda, the Sage. To get there you must pass through the Titan's Tunnel. The only way to do this Is to feed the Ruby to the hungry Titan. To Sarda’s Cave The Titan To Melmond 1K Chests @ Silver Heimat @ 4506 © 8206 © Gren Ae A victory over the Vampice will win the Puby for the Light Warriors (Once the Titan has gobbles up the Ruby, you willbe free to move on [Great axe Found Damage: 22 CMEC Nace Rane apemenge ors ST pa | aot Sea Creatures [Eee Spis Seheg = op2 { Silver Heimet Bs Red Sahag Op.21 op.t3 Op.13 Shark Kyzoku ‘OddEye BO HP 20-0003 The Rotting Earth ¢ Lax Cave Two major tasks await you in the Earth Cave, but the dangers are countless. First you must seek out the Vampire and win the Ruby. Second, Lich, the Earth Fiend, must be defeated. Sarda can help you with this final task. There is also a place to eam great wealth. ae eT [288 HP (66-132 AP 1596 xP [78 6 279 Be 870 UNDEAD | FIRE. H aft) [UNDEAD [FIRE WARM) [| — Gane. ce. ‘ce. — | — — |Reese| | — [mica | | smu, Sa gu . [ste | Bull p30) Mummy on30 | ae, = Asp p13 Gy Wolf pl) *b Earn A Fortune x Ogre op.l3 Were Wel = p21 7e0 | Green Oye p21 Teall 0730 | In this branching corridor you will 300 Gargoyle p23 Specter onda encounter Giants at every step. With jwarer [ur ) sider Opi Coctrice ona3 each victory you will earn 879 Gold (per _— |BRPR | Arachnid = p30 Oe p20 | Giant!) and 879 Experience Points. ST suP ey Fighing Giants is eaieet wih the Giant Sword. You fan find thal inthe Gurgu Wotcano (p. 40) and return 49 arn Gold here oat To Flow Bt 1 Hal F Giants Chests Coral Sword 0p:33 Cabin ‘Op.14 eo 3306 To The Outer Word To Foor 62 | © 6000 6 Wooden Shield Trossare 1875 6 Pure: Poti | aa Chests 980 G Op.10 575 6 Heal Potion 795 6 | ‘ono To Floor 83 VOLUME I7 31 32 pVangui ¢ Vampire Like all vampires, this one can be defeated through the use of garlic, wooden stakes or fire. Unfortunately, there are no garlic cloves or stakes handy. Use your FIR2 to inflict the greatest damage, Harm spells also work well ‘The Dazzle magic of the Vampire can lun warlor and pul hrm out Staction. MUTE and SLEP wont work ae a defense, but INVS may keep the Dazzle epel fom being efiestve The Stone Plate | fity VAMPIRE eat OP 7 = - |_HP:156 | AP: 76-152 Heat Potion epp.i0 SHEE a op The Ruby Undead FIRE, HAR ~oirat Dazzle(Sn) | QAKE, ICE, Take the Vampire's Ruby to the Titan the tunnel (S00 p30) Tre aan RUB, BANE, ieeveu ve, BRAK, SLE, } An Ithmovable Stone Plate To pry up the Stone Plate you'll need a sturdy rod to use as @ lever. Sarda, who lives beyond the Titan's ‘Rubies taste great and are less Tunnel has such a tool fing than regular gems Using the Red you'll be able Ih the heavy Stone Pate Rewialed below it a passage tp the despar loves of the | Earth Cave | To Faor B5 | To Floor BS Treasure Chests 5050 6 1455 6 i 1520 G 1250 G \ 5 | Weeden Staff @p.10@ Siber Shield es SSS Seem 3400 6 Cobin opt STRATEGY GUIDE Ghe shotting tarih +p Lich, The Earth Fiend Has A Bag Of Tricks aatd Lich can use STOP, ZAP, NUKE and other | strong spells. Your best move is to-enter his room with full HP and boost your fighting | warriors with FAST. Harm spells and Fire | spells will also cause damage. AFIR is good defensive spell to protect against } NUKE while CUR2 will help warriors recover F | HP in battle, Sin Se) ‘Ta Floor 84 The Finds Orb Lich, The Earth Fiend Table Of | | Coral Sword ns & Armor) [sau | Gone Ti AF: H-80 moe) | te 18 | :3000 2500 G | Abs | FAST, LIT2 ICE, RUB, (1250 6) | Evade: 0 | acu atc again | HOLD, FIR2 BANE, STUN, SLOW, SLEP | SLEP BRAK arda’s Cave Having won the Ruby and passed through the Titan's Tunnel, you will find the cave of Sarda and the old sage inside. He will give you a Rod, which can be used as a lever on the Stone Plate in the Earth Cave. +h The Rod Opens The Way With the Rod, return to the Earth eis del hil Cave and pry open the Stone Plate. It is the only way to reach the lowest levels of the cavern. Fad gives you ihe strength Visit Sarda And Claim The Fd, VOLUME 17 33 ON rear Chapter SARDA'S CAVE Gwe the Ruby to the Tian, who urd, the sage, and western port and buy strong lovee them for lunen, ane he will he wl glve you The Roda t9o! ‘armor. Bring plenty of Heal fr the Ruby. fet the Light Wa ‘that helps you it te Stone Potion trom Coneria, through his eave Plate In the arth Cave, Gather information in this TITAN'S TUNNEL EARTH CAVE The further you go in Final Fantasy, the more weapons you will find hidden deep in treasure chests. It is important to Return to tha Earth Cavo via the LN he Stone Piste ang venture Than’ Twnnel. Make Sure 10 Into the depths of the cave. cobeel Wensure Ia the Weesure Ballo Lich, the Earth Fier it know which ones to ‘aut iy the tare you win, an er wil shine again, keep, The Giant Sword, With he Guat Sword you ean for instance, is very 0mm tots of Gold powerful against ene- mies in the Giant family. The Rune Sword works like magic against crea- tures that use magic. Look in the tables of ‘enemies to determine if a monster is classified as a magic user. What are these tales of a great civilization in the Far North and of the Floater, a stone that defies gravity? They sound more like rumors than reality, but in fallow- s0sient evsizaten one mgr ing the trail of myths you fn Dower! help for ine Dates may find them. lt takes a special weapon te turn aside a magic spell Another specialty wea- pan, the Dragon Sword comes into play more and more near the end of your quest, where you will encounter dragons Special swords can be used for fighting other monster families, too but they lack the Arough te watery Hrs strength of normal Serer china Oregon tomy swords. ‘Floating Stone and a flying Dr. Unne his frivouleg to the Far ship are just two of the wonders Nedh once himsell, But he that lia ahead. seeds someone else ts go now. 34 STRATEGY GUIDE Danse iy: Ysin.(lhair len NMR eas Sse eMIMeV OMA lis ety) 5/9) Viral) Relics Mera ioretneracnsennastical ice aieniianay tiroet Lukes whic ie oicilersi | Of alll noremyst cee Meares os ila tow) of VOLUME 17 35 River monsters aflgek as the Light ‘Warns padale upstream. Magic ‘wll de file goo, ‘80 concontrate on fighting with ‘weapons, —>teThe Ancients 3844<— i jundreds of years ago a great civilization in the North created magical objects that could do wond- vous things. One of these objects was the Floater Stone. It was able to suspend gravity around a muich object, say «castle ora ship, And indeed with the power of the Floater the ancients built castles in the sky and Ring ships. But 400 hundred years ago a terror appeared in the shies of the Novth. The wonderful ships and castles of men began dropping from the air like stones. Fearing that thetr magic wonid be utterly destroyed by this new STRATEGY GUIDE To reach the Ice Cave you must weigh anchor in the mouth of the river and use the canoe to sail inland. Crescent Lake > pp, 37 force of evil, one brave band set out in the last remain ing airship. They flew to the South where the fiend of the wind bad not yet come, and there they bid their great treasure, The airship was buried in the dtutes of a scorching desert while the Floater that powered tbe ship was taken to a-cave of ice. As the men maude their way back to the North, they were lost at sea, as was their precious knowledge. Warriors In The Sky CHAPTER 4 Crescent Lake The Silversmiths of Crescent Lake are renowned for their fine work. Both weapons and armor are available here. Most important are the Sages. Lukahn and the Sages have much fo tell you about the four fiends afflicting the Earth, and Lukahn gives you the cance. Weapons Shop Silver Krife 800 6 Sider Sword 4000 6 © Op.20 Silver Hammer 2500 6 © Op.19 Siver Axe 4500 6 Armor Shop Sitver Armor 75006 = Op.29 Silver Shield 25006 — Op.33 Buckler 2500 G Sitver Helmet 2500 G Op.30 Silver Gauntlet 2500 6 Clinic 400 & Circle OF Sages Black Magic Shap Inn 200 6 Level 6 Magic them Shop Heal Potion 60 6 Pure Potion 756 = Op.i0 Cabin 250 G Optd House 30006 = Opa White Magic Shop Level 6 Magic Y (Mhuire (Tilacic_uevens ‘sre | Pace | 2 ee Cae fava | eon 6 | Ween tom view. all he warriors aro subject to a 40% cecrease the enemy ack ‘AiWorrors _[RWMAWW | Yea Buack Mbocic BEVEL $$ a [sre | Paice RESULT AFFECT | USER | BEST BUYS [a_i | one ig lara cares tom orn Ho HD Tvtewnes [BBN] Yee] ates [ ene an vey sec. Bt does Pat won Una mab oe Eryn | Ys [BRE [me [here ope ie tend a ao erin wei Aienenes ait | he fs | ane i 5 20 be rid re Han by we oe Enya | {2500 6 | absorb: | 6 (1250.6) | Evade %: 0 | (1280.01 | Evace 9 VOLUME 17 37 The Wisdorn Of The Sages From the beginning of the game the fate of the four orbs held by the Light War- riors has been a mystery. Now, in the presence of these wise men, some of the truth is revealed. Having defeated Lich already, you will have noticed that one of the orbs has regained its light. But the three other orbs remain dark. You will have to defeat each of the four elemental forces before each orb shines again, and even then your task will not be entirely com- plete. Also keep in mind that Lich is the weakest of the four fiends. But don't let this knowledge dishearten you. Each time you defeat a fiend you recover some of the lost power of the orbs. Here a last you learn Pow the four ees lost their ht The tour fiands seized the power and are row turning i their own vile purposes, Aware that he Light Warriors are tho one hope of the world. Lukann gives you the ‘Canoe to speed you on ' The Canoe ‘The only way to react i of this region is by Canoe. Once Seek The Floater aka gee to yo hooky When you first en- wil be launched. counter this fellow he doesn't have much ane ba after: es +P Remember EXIT ating Ka . Fiend of Fire, speak | The importance of EXIT magic will become apparent tohimagainandhe'll | 28 YOU reach even more difficult mazes and dun- = fllyoutelooktorthe | gens. Once you have completed the Class Change Foster in the lee | (See Chapter 5, p.52) return to Crescent Lake and buy EXIT. itis the most important magic in the game! To recelve this message you rust Fast dofeat Kary In the diepahe of the Gurgu Voleano. The eave of whieh the man speaks is in the mountains to the Norm Once more you must travel using the Ganoe. ‘Almough the magic spate fare geting covlly, EXIT and INV2 are oth well ‘worth the Gold you spend) Untcrtunatety. you wont be able to buy them unt later in the game 98 STRATEGY GUIDE @urgu olcane Just as you did at the Marsh Cave, use a House before entering the Vol- cane. If your party dies inside, you'll be able to come right back. The hot lava floors will drain HP with each step. Be prepared with a full load of Heal Potion. Enemies In The Volcano Pearcy Cy Sphine O51 unr mene vane | Green Ogre Op.21 18-2008 75-1509 | Snr | Seerpin = O21 Ba EXP Pos Ex? | 1184 EXP Bull p30 3076 0S [i006 — 006 Muck p23 = 1 ee ORAGON | ICC RINE RAE a = mle me = Giant Ona — | Reem | | ance | OF — | — | tomas a | | nr] 30-60 206 HP 300 HP 31-62 AP 73-1467 | 182 OF 2472 OF 1506 EXP 0-6 17006 1s06c | — [ee] fomcon [ce | [omer fee SCORCH | FIRE wear | FRE FRE (nage) oamace == RED HYDRA aa "20 HP ten aay ere 22-44 AP 20-40 AP 50-1007 288 OF 1215 BP] ‘ers EXP ma | 4006 006 —— CRAGON [KE | | —— [RE SUNT crewaTe | PRE (OnKE.FRE | | RUSE DARK] OAKE — = | — SLE HOLD, | | icez Journey Up The Creek Refer to these maps and the large Chapter 4 Map to plot the correct ‘course up the rivers. Many turns lead nowhere and if you paddle up them you'll lose time and HP while battling the river monsters. To Foor 82 To The Outer World VOLUME 17 39 Treasure Chests | O 756 Cabin opto | 7506 1760 6 | © Giam Sword Opdz2 @ 15206 4150 6 Sir Shield O33 Siver Helmet Op30 © 1455 6 1520 6 Siker Axe p37 Siver Heinet O30 @ 1975 G Siver Heinet p30 @ Pure Potion —Op.10 Heal Potion Opl0 Heal Potion Oplo ep Watch Your Step — To Floor B1 F 4 To. floor BA F Find Treasure First Mueh valuable treasure, including armor and weapons especially suited for use in the fiery realm of the Volcano, is to be found here. Take your time. Kary the Fire Fiend isn't going anywhere. If you bring several Houses along, you can restore HP using magic. This saves your Heal Potions for the final assault. Use the House ‘ouside the Volca- 7 to recover HP and magic lost wile collecting the vast treasures Two 6+ Bvt ioe in and out shouts be all you need The heat of the Volcano is tremendous. Each step on the hot lava sections will drain HP from all four members of your party. Keep tabs on your HP levels as you delve deaper and plan each step to reduce the distance you have to cross on the hot lava flows. 40. STRATEGY GUIDE To Floor 84-8 To Floor 84-8 r? Predicting Enemy Attack | Many treasure rooms are guarded | by powerful monsters who always | appear in the same place. Know: | ing this you can be prepared for | their attacks and, sometimes, you | can avoid them altogether. Some | monsters attack as soon as you } enter the room. But others inhabit | only a single spot inside. If you | step into a treasure room and are | going around the edge of the | room. By daing so you may avoid | whatever guardian monster is | lurking there. not attacked straightaway, try | eb Fighting Fire Monsters As you might guess, the best way to defeat creatures of fire is with ice. Ice spells are particularly effective in the volcano. The Ice Sword, which you'll find on Floor B4-8, is by far the best weapon for your Fighter. As for armor, in the Ice Cave you'll find the Ice Armor, (see p. 4a) which Protects you from the hot, scorching at- tacks of many monsters _in- cluding Kary. Warriors In The Sky Nai ICE2 Ie your best attack epell in tee Voleano. For protection, use AFIR. Your rmagie is imited, however, so don't Wwasle either of hese spots on weaker foes. A conventional tock works. ine ‘against most of the enemies To Floor 63.8 sure Chests 7340 6 Salt Potion p21 Paton Opid O 106 Flame Shield Op.42 155 G le Sword p42 @ House p21 | ona 2000 G | © 17806 tEmpty 2750 G ‘Wooden Stat Op.10 | 1250 6 To Floor B5 VoLtME 174i To Foor 84.8 Treasure Chests Flame Arrnoe Empry Empty Empty ‘The Fiend’s Orb Kary, The Fiend Of Fire cp Baltling Kary As always, don’t enter a fiend’s lair until each Light Warrier has full HP: To con- serve your magic, you should use only Heal Potions on the way down to Kary's room. Equipped with the Ice Sword and lee Armor, a Fighter can inflict a lot of damage, butyou can boost that by using FAST. Red and Black Mages get in their licks with Fire spells. The White Mage uses AFIR and INV2 to help protect his companions. “HP:600 | AP: 40-80 EXP :2475 | G:3000 FIR2, DARK | STUN, SLEP_| HOLD LIT, Ice, FIRE, BANE, Once you succeed in puting out Kanye fame, ifs ume to recever \ her orb, the second of four. Step: forward and teueh the orb. Ae bbelore with Lich, the Light | | | \ ns & Armor arr wit bo anspor Weapo enti. Now to of your abs — a = “rave ecorered ther glow [Ice Sword a | Giant Sword [Flame Armor [EY [Fiame Shield EY } Found | Damage: 29 Found Found | Absorb : 34 Found | Absorb : 12 | |Past ee | ee | Fee | [vam [FL faci ce aan | Particularly etfeetive against eae | | tegen Eartcuaty feeb oosnst | | Parity efgcwe sont Fre manana! monstersn tn Gisot cate 42° STRATEGY GUIDE Pee RO amit My \ |e x & Che Nee Cave i Northwest of Crescent Lake is an isolated caver that has remained frozen since the last ice age. Equipped with Fire Armor and fire spells you'll face Frost Giants and other cold-hearted enemies. Your prize will be the Floater, which lies within Enemies In The Ice Cave FROST WOLF [J FROST DRAGON son | cnr | x 122 A Bi “75-50 AP 186 102? 2006 UNDEAD — [ice] RE | [onacow 7 ‘OMKE Frost | ice BLIZZARD | OAKE. ICE. = = ie WOAMAGE) | BANE Bra 20H | 13-146 00 | 244 DP 6M ‘50-120 AP Tea MP 30-80 AP 3285 EXP 12.AP- By SZ EXP 1-84 292 OP 3826 1000.6 sa | 30256 UNDEAD ice. me | mage | = (STUN) oun; BRAK | GAKE — — — — RUB. UT } | Hox! SLOW SUEP To The Outer World Treasure Chests : Heal Potion © p.10 To Flor B2.A oe 9500 6 Tent Op10 id Oped Ta The Outer Wertd ee Seal 9G Ik if To oar B3:B Se See ae, Oe } lighting ice Monsters Just as you attacked Fire monsters with Ice spells and weapons, Ice mon- sters are susceptible to attack by fire. FIR2, and especially FIR3 (if you have itat this point) will melt the opposition. The Flame Sword is in the Ice Cave (see p.d4) and should be equipped The Frost Wolf often hunts in Tho Fest Dragon's Blizzard The Con ‘ean turn you immediately. Jorge Backs. FIRZ wil thin SB8IN VICKY drains your We stone wih the Gi Tor oe Use MUTE ne HP unless you stack hard Spal Maks uve jou have Feirvanka. Yee MUTE 2s: tthe Pas Sor Potions VOLUME 17 43 bluking The Plunge In the room of pits you'll want to watch your step. Right off you'll notice a treasure chest in the middle of the foom. inabcessible due to the holes. Of course, the B28 Floater is there in the middle. Circle around the holes and | drop through the hole at the upper left. Now you'll be on Floor B3-B in a room full of Undead monsters. Cross the maze to the stairway leading to Floor 81. In the room with one hole, drop down and you'll find the Floater. To Fleer BY To Floor 83: . Jo Flor 83-8 E26 Me Treasure Chests | | Fame Sword | } Cloth Op.10 Feater ep Attack The Eye To Floor B2-A Before you can get the Floater you will face the wrath of the Eye. Use FAST to boost your To Floor 82-8 best fighter. Arm him with the Rune Sword. f), —s ne eyents you vin ant oe From Floor 82-B——> ¢ | Treasure Chests | Silver Gauntlet O37 | } Gnce the Eye is out of the | | picture nothing can stop you \ | from gotsng he legendary | Floss | | SPECIAL ITEM | 12380 6 | | | | [ | | | || Table OF | a! | | To Floor _| rom the desert | | Weapons & Armor BI | os is | Flame sword __ [7] | ice armor __-FY | ice Shied __—EY Found | Damage: 26 Found | Absorb : 34 Found | Absorb : 12 | (6000.6) | Hit: 20/1500 G)| Evade %: 10 | | (6000 G) | Evade %: Fr Ka, NL RM. FW Fi Ka, Ni mL Ka, Particularly eltective against | | Particularly effective against | | Particularly effective’ against lee monsters Fire altacks. Fire attacks. 44 STRATEGY GUIDE Warriors In Che Sky CHAPTER 4 uukaln 4 psert Since the fall of the great civilization in the North the Desert of Ryukahn has kept a secret buried beneath its buming sands. Now, armed with the Float- er, the Light Warriors can seek out and raise the Alrship. Their quest to become warriors of the sky is almost complete. eh A Remor in Elfland Far to the West in Elfland tales are still told of the Floater Stone and the great Airship that can fly faster than an eagle. Drop: anchor in the river: } The Airship Reveated Leave your ship at the mouth of the river and take the canoe to land. Hike to the middle of the desert and Switch to your sub- sereen, Now use the Floater, The Airship. will rise magically from the sands. Teo f Cees Grey Imp 9 p.13. Wolf opt genta oe ee ez em eine bs Ogre 613 Shark = Opt they any 6 the Nero anys Green Ogre OP21 —Kyroku p21 no wor ust mater of Asp Op13 oda Op2t steonen. | Cobra Opat ees | Arachnid p.30 ne Pede 0 p39 | Scorpian =O p2t “ p.63 Onrac > p.57 Sea Shrine > 9.60 The nearest laneing she to. Onrae for your Airship is this file to toe eoutrwiest of the town. From here, travel by Cande ana foot to your destination. it s00n became clear that the Sbrine cotud not with- Stand the waves and wind for long. But the Mermaids worried more about the town of Onrae, for the people there could be swept into the sea and lost, unlike the Mermatds. As the storm reached its peak of fury and the 4 Shrine began to slide into the depths, one Mermaid |h escaped. She warned the people of Onrac, who fled inland and were saved, but in so doing the Mermaid bad lost ber own home forever. Nestled in a narrow mountain valley, the town of Gaia is well pro- tected from the troubles of the wide world beyond. Here you'll find specialized weapons and armor, Level 7 and 8 magic and a mysteriously empty pond in the woods behind the town Cine 750 6 Fair's Spring ITEM SHOP Heal Potion 60 6 opto White Magic Shop Pore Potion 75 6 Lam 6 Mink onto Cabin 250.6 Op.t4 Black Magic Shop House 3000 G Level 8 Magic O21 WEAPONS SHOP Cacia 65000 6 ARMOR SHOP. Black Magic Shop Gold Bracelet 50000 6 Lavel 7 Magic ops! ProRing 20000 6 Inn 500 6 ‘White Magic Shop Level 7 Magic WT Mi WHITE WWUAGIC ewe, 2 $a $$_ Sea | PANE RESULT AFFECT | USER Juma | ssim0 6 | Most powertul of the Cure spells, a warriors HP will be fully recovered. ‘One Warrior | WW | ves. at | on & | The most power Mars eed ints 80 S20 KP on ul Undead monstora AN Enemies | WW Biack Macic BEVEL ™ $$ ‘reat | Price =a RESULT AFFECT | USER | BEST BUYS [EES et0 © | Damages fom the rae power ev aiaak range Fer 70 200 pote Ta eerie |i ve [BRAK | 6000 6 | Shatars an enomy into tiny pioces of monster KibbIe. ‘One Enemy | BW yes. |p| | Catetaw [i [Pronng | Table Of 950006 | Damage: 22 | | 20000 | Absorb: 8 (32500G)| Ham” 35 | | (10000 6)) Evade %: 1 Meapons & Armor x, an Ram Blosks. effects of the RUB ‘Spell whan used ln -batte. VOLUME 17 55 UWJHITE Mele LEVEL 8— we | race | ResurT AFFECT | _SeR [eT dee eee Se wi Sae. | ta | Cmca en ont nc cfeae. = : ‘oe Ener WH xo | Brack Maecic LEVEL 8—__—__— SPELL | PAIGE RESULT STOP "6 Frowze TW oo ou can nck wt relnon [ZaP\ | ta 6 | Zaps ax enertes inte an ena dinenalon kom which they cunt maces | | Sl ‘ih Rub atch an enemy fuer dantrored The Magic Shops Of Gaia Buying magic spells is starting to get expensive, but with ail the loot you've collected from the Volcano, Ice Cave and Castle of Ordeal you should have plenty, Alf of the available Level 7 spells are valuable FADE, WALL, STOP and ZAP are all-good buys in the Level 8 shops. STOP wil freeze time for sorne ‘enemies. including one powerful fond whom you've already met b The Fairy’s Spring | Atone time a Fairy lived in this quiet pond, but bythe | | | time the Light Warriors arrive on the scene she is gone. Clues are given both here in Gaia.and in Onrac, To find the Fairy, see p.59. To make use of this magical spring you ‘must find the Fairy | tadrouin tere her | ob Special We rapons & Armor Sonat toon, Hf you have a Black Wizard in your party you will have noted that he has no great strength for fighting. The Ease | Catelaw can help change that. The ProRing protects against the RUB spell Many of the creatures you'll soon meet use RUB and the results can be devastating. ‘Availabe onty thom the Fairy's Spring in Gaia, and from the rand of the Falry hersell, Onyale is used to provide fresh ar it Ihe submarine | The Protective Ring Equip al your war 2 must buy ‘wih one. + Tips To Save You Time And Gold. The Best Deal In Town Buying With Turbo Power fun WhenYouHave AChance Save Magic And He: The Airship is so fast that Buying Heal Potions with a Sometimes when a battle If you get into a fight with you can quickly reach the turbo controller is fast and begins, a message comes weak enemies, use your cheapest Inn to recover HP easy, Just hold the A Button up saying that you have the Heal Helmet and Heal Staff and save your progress. and fill up your stockpile. option to fight first. Take to recover HP. You'll save o7 advantage of it and run, —_Heall Potion and Magic. Dorit waste goli on expensive The Heal Potion must be on the If you've tying te reaeh a disiant These is no goat in using Ae top of the list fke in Coneria gaa, run if yau Can, to Heal your pary in bate 58 STRATEGY GUID ® nrac In Onrac, the Light Warriors hear much about mermaids and robots and other fantastic beings, All of it is true. At the port you will find a submarine that can take you to the Sea Shrine where the mermaids live. You'll also meet Dr. Unne's brother from Melmond. {tem Shop Heal Potion 606 © pid Pure Potion 756 © p.ld Cabin 250 G Opla House 30006 = Op2i Soft Patin 800.6 © p21 Inn 300 6 Glinic 750 6 ‘White Magic Shop Black Magic Shop ‘Submarine Level 7 Magic Level 7 Magic Wire LWAGIC LEVEL 7 == seeut | price | RESULT AFFECT | USER | BEST 6U's [am [em | Preis i WararsSpanal ah tanine dees UB TAL Ti virten [Ren] re.a_[ won | The mest powers le Hen op recone 8 66 HP a ni poms Ta vera | Brack Maaic LEVEL ?———_______—_——— ‘SPELL | PaICe | RESULT [AFFECT | USER | BEST nuvs ABR | aston @ | Gronginan your weapon resiting nu 40% inraasa Wh His and 16% nerouve In Gamagen uno. | aot 6 | Bins an enemy 0 att cannot seo wall enough to atiack etactivly. ’ The Fate Of Onrac —— As people both in Onrac and Cre- soent Lake tell you, until the coming of the Water Fiend 200 years ago, Onrac was part of a great civili- zation. Part of that power was derived from the good will of the Mermaids who lived nearby in a shrine, but now the shrine has been lost beneath the waves. Onrac was once a mighty The Sea Shrine ang the ‘But a in the rest of the Center of bade and Nerriaids helped te World, things began to ge learning. people of Onrac. ‘wreng. VOLUME 17 57 *P Caravan Clues Onrac is still the place to hear news of the world, In speaking to the citizens, you will learn that there was something very strange being offered for sale at the Caravan, How lo Reach The Shrine Since the Sea Shrine sank there is just one way to reach it—that’s by using the Submarine in Onrac. But ta do that you'll need Oxyale, and Oxyale must be given to you by the Fairy. Unfor- tunately, since the Fairy has been sold toa Cara- van, she can'thelp you unless you buy her back. If you go to the Western Desert, near an oasis, you'll find the Caravan. Buy the Bottle, as it contains the Fairy inside, and take the Bottle to the Fairy’s Spring in Gaia, Release the Fairy and receive the Oxyale. Now take the Oxyale back to Onrae. Finally you'll be allowed entrance to the Submarine. Simply enter the Submarine and you'll be taken to the Sea Shrine. PULOs In Onrac? One man insists that he saw a shiny object fall from the sky and others have seen a robot to the north near the Great Waterfall. Sa what are these Uniden- tified Falling Objects? Learn more about them and the journey to the Waterfall on p.63. What was the object that tell to Earth? Shiny nail? A tired bird? Porhaps it was just the Light ‘Warriors landing in their Airshio? But Kope seems to think it was a robot. Maybe 50, but where did it come from? The moon? The stars? Or could there be somathing else in the sky, 3 place from which robes fll? | Another mystery is introduces | 58 STRATEGY GUIDE The Caravan Master's daughtor reveais the location of the Caravan. tis at the oasis in the ‘Western Desert Make sure you have tots of Goks ‘when you go to buy the Fairy. ‘At 4 Sea Shrine yout have two objectives (One is to seek out ine Mermaids. Thoyll give you treasure and 3 ‘Special git_ Alter that ‘you must challenge the Fland of Water, Kraken, Dr. Unne's Brother Near the Inn in Onrac you'll come across Dr. Unne's brother. He tells the Light Warriors that Unne has been unraveling the mysterious language of Lefein- ish, but that a stone tablet with valuable translations is needed to finish the work. A woman in the town says that many treasures sank with the Sea Shrine and that one of them was a stone plate. Could this be the translation Slab? The answer, one way or the ‘other, ies af the botiom of the sea. hen you enter tne Sea Shrine your rt task wil De ta fing the Mermaids, Perhaps (ey will lead you to Dr. Unne's Sab. The Caravan In the northern part of the desert west of Onrac, near the green oasis, the Caravan has set up for business. One specialty item is for sale that is of utmost importance to the Light Warriors. + Purchase The Bottle Althaugh unmarked, the Bottle commands a stiff price. Its con- tents must be very rare and valu- able. In fact, the Bottle contains the Fairy from Gaia. Pay the 50,000 Gold pieces. The Caravan Camp ; 7 The Bottle Hi the Fairy in the Bottle is released al the Fairy’s Spring in Gala, you wil +} The Prize In The Bolile A eee ‘Once you have possession of the Bottle, take it to the Fairy's Spring it Gaia and open it by selecting Ee Bottle’ from the Item subscreen cy The Fairy, once released, will give you a supply of Oxyale (see p.56), which 8 an essential part of the PLE Submarine in Onrac. {n Gala, make your way to the Fairy’s Sorina There by the shore, open the Botte to release the captive Fairy. Aer she gives you the Oxyale, you're ready to lackle the See Shrine ir ha Ea UA cad adc Troll p30 Tier = opst "FE vier Giant P31 Saber Tooth Tiger River Monsters a ssaie® Frost Giant pas ops i jopas 36-11 Tes Iguana Opa Cerebus O29 Clie onas oe 2s Frost Wolf Op43 Great Pede Op.43 p45 roa Wizard Ogre @p39 Manticor Op51 Op45 T CARECPRE Wyrm pS Hydra Opa Ocho GAS ° Sea Creatures. “3-196 AF . ‘onal ee Red Sahag Op.21 Kyzoku = Op.21 Shark = p21 OddEye Op.21 . . Ea 36-70 ars EP 5006 VOLUME I? 59 ™~ ea Shrine The Submarine drops'you off at the middle floor of the sunken Sea Shrine. Abave are the Mermaids, Below Is Kraken, the Fiend of Water. Seek out the Mermaids first. They have kept many treasures that will help you in the battles in the lower part of the Shrine. a ee eee Rea racic Git \wocan Views ac] | ware ‘GARE, ICE a —— | mieeare | | ToeLcoaF 2385 BP a uct pre. | | sow | ou meee | Shan | me | ae Buc ae | ‘To Floor 2-4, To Floor 2-A: To Floor 4-4. To Floor 4-B° — ‘Treasure Chests | 9900 G { | @ 20006 To. Flee 2-8 . ‘Treasure Chests 1106 ‘Submarine (To Onrae} 460 6 re Ta Foor 4.8 +} Battle Tips Beneath the sea your most potent magic is Lightning. LIT3 will give your watery foes a jolt few can withstand, but lesser LIT and LIT2 will also give them quite a charge. By now you should also have purchased the EXIT spell in Crescent Lake (see p.38) 60 The Zeus Gaunel wal provide good proliction against LIT2 spl uses by many ef the sas ‘monsters ithe Shine. Datte, use it wah the Rem command STRATEGY GUIDE To Floor 3-4, Treasure Chests | @ Opal Armor & p.62 j ozs | © Mage Siatf © p.62 D> ght Ae © p62 12350 6 To Floor 3-6 To Foo 2 To Floor 5 eee “P The Lefeinish Slab Visit each Mermaid and collect the treasure. Most important, however, is that you find the Stone Slab that Dr. Unne needs to understand the Lefei ish language, Follow the corridor at the upper left hand comer of Floor & to reach the roam where the Slab is kept. The Maem mentions the Mirage Tower Listen cles (See p69), To learn Leleinish, return the Siab to Or. Unne in Malmon 2 To Flo 4-4 To Flea 3-8 Treasure Chests 27506 41506 yo000 6 5000 6 106 9000 & Opal Helmet Q p62 © 1760 6 | © Opal Gauntlet © p62 @ Opel Bracelet © p62 Slab Pure Petion © .10 To Floor 3.4 Opal Shield © p62 The Siab contains important translations from Leleinsh, Give ito Or. Unne and he wil teach you the nguage, VOLUME 17 6) To Flaoe 1 ——— ‘Treasure Chests | Light xe 5450 6 | Ribbon © p.63 Power Gauntlet [ 9900 6 385 6 \ 7340 6 7680 6 \ re | @ 27506 8135 G { I! To Floor 3-6 SSS To Foor 2-8 +b Battling Kraken, The Water Mend LIT3 is the best attack magicto use on the Fiend of the Water, and FAST will increase the attack of your fighting Knight, Ninja and Master. As always, enter the fiend’s room only when your HP is full. You may also have to use LAMP if Kraken blinds a warrior with Ink. | / | } | | } | | The Fiene's orb | Keaken, | The Fiend of Water = Shock ts overgrown octopus with a shot — oft and ack wth the IV Table Of Light Axe AT) Mage Stat] a e Found | Damage: 28 Found | Damage: 12 5000 @) | tw 15 || (12500.0)| Hee: 10 Weapons & Armor) : Fi, ka, Na Ni, 24 ew Power Gauntiet [FY casteme spettot iva due | Casts the spelt of FIR2 when eee ing bots ‘eed bate, 0006) | Evade: § | | as ] Aka mA Opal Armor EY “opaiHeimer_ Found | Absorb. : 42 Found | abso = 8 Protects against the use of | (30000 G) | Evade %: 10 (5000 G) | Evade %: 3 Sak 3) | Evade Me: 1 a sl Kn a KRAKEN - = — Opal Bracelet BY (Opel Shield EY | Opal Gauntlet BY HP: 800 | AP: 50-100 | -litg | GAKE, FIRE ou Wen ew || 78 62 STRATEGY GUIDE pT a ea Syrine Tre Waterfall Behind the cascade of falling mist lies a deep cavern with many winding passages. Here you must go to solve the mystery of the U.F.O. seen in Onrac. If successful, you will discover beth the Robot and the Cube, TER 6 ei eee eed Cece Muy op30 | Wizard Mummy O50 Pesilisk p39 eee | Coctrice onas 7006 ——_ ce ‘sworTG | Bu pe. (Bara |e, RANE uy eh “Finding The Robot The Robot is at the far end of a maze that is teaming with ene mies. Some, like the Gas Dragon, are extremely dangerous. Others, like Mud Gol, are easy to run away Treasure Just inside the Rober roam yout Chests face an stack Fire | @ Wizord Staff will destroy the Mume pierre be btn ics jaeie you hon ow Per’s (ee oui atch | © 0006 " @ Defense This Robot gives you a mysterious object: called the Cube. Its used in he Mirage Tower, But what ‘exactly does i 65? ‘See 170 for move information Seca The Cube “The Cube ia sort of key that ‘opens the way to the Fiond of Wind. Use iin the to floor of the Mirage Tower (see 1.70). ‘Used in be | wen us Castsnasoanptwnen | | Css te ga CON . eos auresone. VOLUME 17 63 Get information trom the peopio ‘and buy specially weapons and projective davies. ONRAC ‘Show the Submarine owner that ‘you have Oxyale and hell let ‘you enter the Submarine. There seems to be noend to the questions. Haw does one get into the Mirage Tower? What good iis it knowing the language of _ Letein? Where did the Robot in the Waterfall come from? The answers lie just ahead in the final chapter. ip there a eeeret entrance to the Mirage Tower? 64 STRATEGY GUIDE Lear about the Waterfall and Purehasa tho Bote trom the oleae the Fairy at the Fain/s Sea Shrine, Find Dr, Unne's Caravan master near the oasis Spring in Gaia. She wil give you brother. Leare the whereabouts if the Western Dosert. ‘a eupply of Oxyale Of the Caravan, THE WATERFALL Work your way to the top flaar of the Sea Shrine. Collect the See the abot and get the ‘weasure and talk to Mermaids, Take the Slab. Then go lo the lowest Cube, Take the treasure fn the floor of the Shrine and battle Kraken for the thied orb Robal’s room. } Many weapons can be used in battle with the Item command, Some are magical and cast a spell while others have special properties useful in battle, Below is alist of these. See the Tables of Weapons & Armor for specific properties, Flame Sword ‘nie ts Se a gon Sword ‘enemies with ‘Can Dr. Unne really help you? Giant Sword the spel ef ‘Sun Sword Bane—a Coral Sword power! poison. Were Sword Rune Sword ‘ Light Axe Heal Staft Maps Slt Preserve your Defense magic levele Wizard Staff and Hee ak Thor's Hammer cee oe Bane Sword Heal Sat ‘Who were the Sky Warriors and { ‘what happened to them? I Miles Miele mali malice a oR ele a TB ee Aol lee daleh ee oul aie the final chapter of their great ee ture. Ahead lies the mystery of tere Meo cli in the sky. One fiend, the Fi A Mute an) re To. go1to the Mirage ‘Tower, land the: Airship on 2 strip of grass in the shadow of the Eastern er Mountains. if you're going, to Lofein, land near the lake as shown here. Cece a Mirage Tower > p69 Sky Gstle > p71 Lefein > p.67 tee: The Floating Castle #344— J 220 0278 ays ofthe secbnological ascendancy of Lefein, a debate raged over whether it was a good idea to build castles in the sky. Some people argued that thal goes up must come down, and as a result those ||| People still on the ground when the castles || came down woudld get squashed. Otbers said that if i Man bad been meant to build castles i the sky be | would bave been given nesis, but no one really under 1 Stood that argument and few stipported it, A lack of if support was, in fact, the problem most people had with ||!) floating architecture. Defying gravity was all well and | i “good when it came to Airsbips. But castles were another Vi thing altogetber. Many of the Lefeinish believed that something terrible would happen if the castle was built, But the castle was built, and a staff of robots was ‘made to keep the place in order. The Sky Warriors ‘made it thefr bome and kept peace throughout the world until the coming of the Fiend of Wind. Then everything changed. An enemy force of cruel monsters swept in like a tornado and the Sky Warriors escaped with a single Airship. The people of Lefein wondered if they bad unwittingly set loose the horror. But no one took the blame and the problent only got worse. Dofein ~ Letein was once the home of the great civilization of the North. Their lan- guage is foreign, but with Dr. Unne's help you can learn it. Besides a great deal of information, you'll also find a hidden magic shop with two potent spells. White Magie Shop Level 8 Magic & Black Magic Shop Lev 8 Magic Wire (iacic eve 8 $$ - eu | RESULT [AFFECT | USER | sist ons SR peer [one warner | ww | Yes Biack Macic eve. 8 $a fu PRICE RESULT, AFFECT | USER | Bes Hus jmoce | om 6 | Generates voroncous bel ta a Supe Fre sock a Enero BN ve ‘Learn Your Lefeinish 7 If you visit Lefein before taking the Slab to Dr. Unne, it could be a frus~ trating trip. The fact is that the people of Lefein speak an ancient lan- quage which has been forgotten everywhere else in the world. If you wish to make sense out of what the people are say- ing, follow these steps: 1) Get the Slab-the Slab is kept by the Mermaids in the Sea Shrine (see p.61),. 2) Take the Slab to Melmond (see p.29), 3) Then give the Slab to Dr. Unne in Melmond—now he is able to ‘complete his translation of the Lefeinish language, which means that he can teach it to you. 4) Go back to Lefein and listen to people as you would in other towns. Now they should make perfect sense. Once you nave learned the ancient language from Dr. Une, Brave! to tho town of Lato, Whereas before they B spoke only gibberish, Row you can under Stand every word. Here you will find the Sescendanis of the bbrave souls who hid the Airship i the Souts. You Iso learn that the peopl of Leteln ence cantatied a fantastic realm thal reached sats the sky. VOLUME IT 67

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