Professional Documents
Culture Documents
Asfeldt, M., Purc-Stephenson, R., Rawleigh, M., & Thackeray, S. (2020). Outdoor education in
DOI: 10.1080/14729679.2020.1784767
Crawford, M. R., Holder, M. D., & O’Connor, B. P. (2017) Using mobile technology to engage
Cuthbertson, B., Socha, T. L., & Potter, T. G. (2004). The double-edged sword: Critical
Ding, L., Kim, C., & Orey, M. (2020). Design of gamified asynchronous online discussions. Null,
Finn, K. E., Yan, Z., & McInnis, K. J. (2018). Promoting physical activity and science learning in
an outdoor education program. Journal of Physical Education, Recreation & Dance, 89(1),
35-39. https://doi.org/10.1080/07303084.2017.1390506
Foster, A., & Linney, G. (2007). Reconnecting children through outdoor education: A research
Glyn, T.J. (2019). Effective teaching and learning strategies in outdoor education: findings from
Jong, M. S. (2019). Sustaining the adoption of gamified outdoor social enquiry learning in high
schools through addressing teachers’ emerging concerns: A 3‐year study. British Journal of
http://www.jstor.org.ezproxy.library.ubc.ca/stable/26511554
Kent, S. T., McClure, L. A., Crosson, W. L., Arnett, D. K., Wadley, V. G., & Sathiakumar, N.
(2009). Effect of sunlight exposure on cognitive function among depressed and non-
34. https://doi.org/10.1186/1476-069X-8-34
Kurti, A., Milrad, M. & Spikol, D. (2007). Designing innovative learning activities using ubiquitous
Lai, C. H., Yang, J. C., Chen, F. C., Ho, C. W. & Chan, T. W. (2007). Affordances of mobile
2729.2007.00237.x
Land, S. M., Zimmerman, H. T., Choi, G. W., Seely, B. J. & Mohney, M. R. (2015). Design of
mobile learning for outdoor environments. Educational Media and Technology Yearbook,
39. 101-113.
Louv, R. (2016). Vitamin N: The Essential Guide to A Nature-Rich Life. New York: Workman
Publishing.
Ma, M., Oikonomou, A., Jain, L. C., SGDA 2010 Derby, E., & SpringerLink ebooks - Computer
Mead, M. N. (2008). Benefits of sunlight: A bright spot for human health. Environmental Health
Noruzi, A. (2019). Gametherapy: Playing computer and mobile games for problem solving.
https://doi.org/10.1007/978-3-319-22774-0_6
Schneider, J., Schaal, S., & Schlieder, C. (2020). Integrating simulation tasks into an outdoor
https://doi.org/10.1007/s11042-019-07931-4
Sharples, M., Taylor, J., & Vavoula, G. (2007). A theory of learning for the mobile age. In R.
Andrews & C. Haythornthwaite (Eds.), The Sage Handbook of E-learning Research, (pp.
2021.
Tzima, S., Styliaras, G., & Bassounas, A. (2021). Revealing hidden local cultural heritage
through a serious escape game in outdoor settings. Information (Basel), 12(10), 10.
https://doi.org/10.3390/info12010010
Wake, J. D. (2013). Mobile, location-based games for learning: Developing, deploying and
Wang, A. I. (2021). Systematic literature review on health effects of playing Pokémon Go.
Wang, J., Sheng, J., & Wang, H. (2019). The association between mobile game addiction and
https://doi.org/10.3389/fpubh.2019.00247
Williams, R. B., & Slak-Valek, N. (2019). Pokémon GO is serious leisure that increases the