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IMPORTANT

Doing drugs is putting you and your family and friends into an incredibly dangerous and
emotional situation. Do not do drugs, they are illegal and will cause distress and damage to
your life. This thread is not in any way designed to entice or encourage drug use, it is
merely made to instruct those how to roleplay them realistically on the server.

Introduction to the Guide


This is a newly updated version of the drug guide, in terms of teaching you how to roleplay
taking drugs with the utmost realism and fun you can! I’ve taken my time to go through each
drug one by one with hours of research to define the proper etiquette in which to initiate a drug
effect, withdrawal and addiction. Have fun when roleplaying at all times! I’m one who can
acknowledge the potential seeing as drugs are a major part of the majority of the roleplay in the
server, so take advantage, and use this guide to help you.

The drugs I will be focusing on in this guide are:


Marijuana
Phenylcyclohexylpiperidine (PCP)
Methylenedioxymethamphetamine (Ecstacy)
Cocaine
Crack
Methamphetamine
Amphetamine
Z
Opium
Heroin

Marijuana
Marijuana is a plant which can be grown in crops, harvested, dried and then broken down and
smoked. It can also be eaten, or brewed in tea. The common street names for marijuana can be
weed, hash, yeska, green, bud or grass. However, with more experience in the drug business,
there may be certain names for different areas in the city. When under the influence, a user will
have a fairly dopey presence, with glassy pinky eyes. The eyes may be bloodshot, and the pupils
will be dilated.

Effects
After eating, smoking or drinking (brewed) marijuana bud, the effects do not kick in right away.
An exception to a bong hit, which the effects may kick in substantially quicker as opposed to a
joint or blunt. The user will start to feel a relaxed, de-sensitized sense of feeling, for example,
they may lose their attention in sense of hearing or smell in a form of perception. Because of
this, the user may be subject to paranoia, after seeing things they did not know where there
before. The appetite of the user will increase substantially, which the term called the ‘munchies’
is used. If a user has an uncomfortable setting, the ability to keep the feeling in the mind when
sober does not exist, causing the user to likely be more prone to emotional outbursts, whether it
be anger, sadness and such. In this case, marijuana can amplify the emotions somewhat. The
high will last roughly 5 to 6 hours, depending on the quantity of marijuana used. A user cannot
sleep off the high, and may wake up with the effects still influencing them.

Withdrawal/After Effects
A withdrawal from marijuana can result in lack of defined detail of what happened during the
high, if the user had consumed a large amount. The THC, the compound which causes the high,
remains in the bloodstream for 90 days. The user will be slightly dizzy and may be nauseous in
some cases. If the user is experienced with a heavy amount of marijuana use with a THC level
above 50% over a short period of time, they may be subject to schizophrenia. The withdrawal
can last up to 24 hours.

How to roleplay the high?


In the process of roleplaying the using of marijuana, eating it is the easiest of all and doesn’t
require any explanation on what to say. When smoking a joint or blunt, the smoke is very thick
in comparison to cigarette smoke, and the user may choke if the experience is new and they have
taken a large hit. When smoking a blunt, the user can adopt a fairly strong nicotine addiction due
to the tobacco wrapping.

When high, you can use the following actions to display your roleplay;
/ame or /me has eyes that are glossy pink, and bloodshot. The pupils are dialated.
/ame or /me has dialated pupils. His/her eyes appear glassy and dazed.
/ame or /me appears dopey when looking around, blinking slowly.

Phenylcyclohexylpiperidine (PCP)
Phenylcyclohexylpiperidine or Phencyclodine (more commonly) is a compound liquid that is
formed by animal tranquilizers, chemical nail polish and essentially a large mix of substances
and materials that fit the chemical code PCP is made from. The drug can be smoked when laced
with a cigarette, joint or blunt, injected through a needle and sniffed when chopped into a heavily
pure form of powder. However, it is extremely rare to come across a pure form, in which case
snorting the drug may be instantly fatal. On the street, PCP can be known as water, angel dust or
sherm (when mixed with marijuana). A PCP user can be noticed heavily by his highly faded
appearance. The user may experience excessive inability to communicate logically or rationally,
with mixing of words into absurd sentences. By extension, the user may not be able to walk at
all, let alone stand. The muscles are all mixed as the signals the users brain is trying to send are
distorted, and cause mis-movements when attempting to do the easiest of things. For example,
when high the action of walking in a straight line can be replaced with laying down and rolling
on the floor or hopping and jumping (this isn’t an excuse for you to bunnyhop). The user will
have dilated pupils, as per most reactions to drugs that stimulate chemical arousal in the system.

Effects
After injecting or smoking PCP, the user will instantly have an increased heart rate and begin to
lose focus on basic motor-control, followed by slowly drifting into a lucid state at which heavily
subjective hallucinations can occur. Ideas of evil can occur due to the chemical compound PCP
likes to flirt with in the human body. All sense of human behavior can disappear, and animosity
towards anything or anybody can erupt into a violent outburst. A heavy strain on muscles can
occur, causing them to hyper tense and increase the ability to exert resilience to pain or irritation,
thus making pepper spray, tear gas, or any other liquid/deterrent unable to effect the user. A taser
still remains highly effective if launched in the right place, as the muscles contract regardless of
the drug influence or not. Emotions are amplified based of near psychotic episodes, where a user
may become highly aggressive and look for a fight. But in reality, we see the user jumping and
rolling around, and yelling. That’s the level of intensity the hallucinations have. The high lasts
roughly 3 to 4 hours.

Withdrawal/After Effects
After withdrawing from a PCP high, the user can have no memory of anything that happened.
However, psychotic episodes roughly 80 days after the initial use of the PCP can occur, causing
heavy confusion, dizziness and nausea. The user will be tired, and fatigued. Due to the heavy
amounts of chemical that enters the brain, brain damage can occur. This can cause memory loss,
slow reaction time and in some cases inability to learn movements, due to the brains inability to
heal the damaged areas. There is a very slight addiction, however not enough to make the user go
out of his way to get a fix. The withdrawal in whole takes 24 hours at most.

How to roleplay the high?


In all, after being on a heavy influence of PCP you will be lapsing in your common sense and
ability to talk with clear diction. You may want to slur your text, and mix your grammar up to
make it seem disjointed. For example, instead of “Good Morning Officer, what seems to be the
problem?”, you may say, “Offisser Pigg, problem issn’t nothing, so jus’see you later ‘right?”.
Note that in the end it depends on your characters ethnicity. If being tased or pepper sprayed, be
sure to show resistance, but not act like superman. The drug doesn’t do that, hence why the
military denied its use.

When high, you can use the following actions to display your roleplay;
/ame or /me appears very lost, with his eyes darting around rapidly.
/ame or /me starts to hop as he walks, falling down and yelling at the sky, before rolling back to
his feet slowly and jumping again.
Methylenedioxymethamphetamine (Ecstasy)
Methylenedioxymethamphetamine or ecstasy, is a green, blue or red tablet that can be indigested
by swallowing it. You can identify the drug by the names, E, X or the party pill. Under the
influence of ecstasy, the user will appear floating away in their own thoughts, often with dilated
pupils, dry lips, tensing facial expressions and grinding teeth, as per the compound of
amphetamine in ecstasy. The user will sweat a lot due to an elevated heart rate level.

Effects
After in digesting ecstasy, the effects will begin to slowly kick in, starting with an elevated heart
rate and then slowly the perception drifting away into a lucid frame of mind. The users feelings
on objects around himself will become sensitized and stimulate the reaction in most often in an
enjoyable sensation up the users hand or arm. Sounds will become focused, and may repeat in
disorientation to the user. The users body temperature will rise quite substantially, causing sweat
and crawling feelings to spread through the skin. The problem with this is the risk of stroke or a
seizure, due to the body overheating in a party scene/surrounded by dozens of people. The high
off ecstasy can last 2 to 3 hours.

Withdrawal/After Effects
The withdrawal from ecstasy results in a headache, which can range from moderate to severe
which varies from person to person. The user will be light-headed and may experience light
feelings of anxiety and depression. The chemical will remain in the system for little over a day
after first taken since it’s digested fairly quickly. After long term use of ecstasy, the user can be
subject to lack of sleep and apathy, and autistic behavior. Withdrawal can last 3 to 4 hours.

How to roleplay the high?


Ecstasy can be roleplayed a few minutes after being initially taken, in which you can do /drug
use. You can start to roleplay a slight lapse in a content state of mine, and begin to smile wildly
as things start to get euphoric as per the drugs effects. Your sex drive will increase due to the
increased hormone production the drug encourages, so you may introduce a desire of sexual
feeling when you roleplay the drug influence.

When high, you can use the following actions to display your roleplay;
/ame or /me feels his/her hands along things as he/she walks, smiling with a dazed expression.
/ame or /me grinds his/her teeth and jaw, darting his/her dilated pupils around rapidly.
/ame or /me stumbles into things, convulsing with movements to an imaginary beat.

Cocaine
Cocaine, which is an alkaloid substance harvested from coca plants, is grown in crops to harvest
the leaves. They are then dried out and separated between alkaloids, the necessary one being the
cocaine alkaloid. It can be sniffed, laced with a joint (called a primo) or blunt and smoked, or
cooked in a spoon and injected. The common names for cocaine on the street are powder, snow
and coke. Under the influence of cocaine, a user will appear edgy and restless, often rubbing
their nose if the cocaine has been snorted, since the ingredients numb the feeling in the nose and
cause slight tingling. The user will have dilated pupils, and have slightly thickened veins due to
the heightened blood pressure from the drug.

Effects
After snorting cocaine, the effects kick in completely after six or seven seconds as they enter the
nasal cavity, and into the blood stream. If smoked, the cocaine will slowly start to kick in
roughly five minutes at most after the first hit. If injected, the effects will be felt instantly as they
enter the blood-stream directly. The user will gain a substantial amount of energy, and feel more
social towards others. While on the drug, irritability and paranoia may heighten as things start to
speed up for the user, causing the need to process a lot at once. The user will rise in body
temperature, however won’t sweat. The high from snorting, injecting and smoking cocaine last
from a period of 4 to five hours, depending on the purity of the cocaine the user has.

Withdrawal/After Effects
Withdrawal from cocaine results in heavy fatigue, as the body temperature and blood pressure is
returning to normal. Nose bleeds can occur if the drug has been snorted, as the coagulant agents
lapse as the drug is being broken down in the blood stream. Cocaine will remain in the system
for up to 48 hours at most. Depression and anxiety can occur as the user becomes paranoid when
the senses return to normal after the high. The high lasts for a short time, so the desire and
dependence for more cocaine takes hold and this is where addiction for the drug forms. The
complete withdrawal process takes up to 30 hours, depending on the amount of use.

How to roleplay the high?


Cocaine makes you heavily attentive and irritable, and acts off your emotions to amplify them. If
you’re stressed and take the drug, you’ll often become very aggressive and paranoid, and want to
do something about it. If sniffed, you’ll often rub your nose since its irritated, and sniff a lot.

When high, you can use the following actions to display your roleplay;
/ame or /me sniffs his/her nose, rubbing it a few times.
/ame or /me darts his/her eyes around a lot, tapping impatiently while clearly restless.

Crack (Cocaine)
Crack cocaine is the extended form of cocaine, when cooked with baking soda and dried. It is
often smoked in a glass pipe, or crushed down and laced with a joint. The names on the street for
crack cocaine are, crack, rock, cavvy or hard. The appearance of a crack user is substantially
different to one who uses powder cocaine. Their figure will appear a lot skinnier, and boney. The
user will have pasty looking skin, often pale and dry. The mouth is often covered in sores, such
as cuts, warts or cold sores due to the drug numbing the mouth and causing the user to bite it,
causing injection. A crack user may also appear visibly tired, however may not seem so due to
the energy the drug gives. Dilated pupils are also usually present, however after a crack ‘binge’,
there can be no pupil reaction at all.

Effects
After smoking crack cocaine, the user will instantly feel an increase in energy and alertness, as
well as euphoria, and the desire to act, or move, as well as an increased level of confidence in
doing so. An ease to concentrate is present under the influence of this drug. This diligent level of
attentiveness wears the body out quickly, hence why skinniness is common in long-term crack
users. The high from smoking crack cocaine rarely lasts more then half an hour, hence why this
drug is so addictive due to the need for the high to kick in again.

Withdrawal/After Effects
Withdrawing after the short high of crack cocaine results in instant fatigue and anxiety, as the
feeling which the drug once suppressed return, which causes heavy paranoia and desire for more
crack to re-suppress the feelings. This is what makes the drug so addictive, as the user does not
want to return to a sober state and to be able to worry about little things the user once didn’t have
to. Withdrawing completely lasts up to 48 to 72 hours, depending on the period of use the user
has gone through.

How to roleplay the high?


Crack cocaine causes you to feel energetic and euphoric, and feel unstoppable- even though you
aren’t. You will often be repeating an action or fiddling with something to cope with the energy,
as well as rubbing your dry skin a lot due to irritation and flakiness.

When high, you can use the following actions to display your roleplay;
/ame or /me has a dry mouth, and seems malnourished and boney, with dry skin. (after a long
period of use)
/ame or /me fiddles around a lot, darting around his/her eyes attentively.

Methamphetamine
Methamphetamine is a chemical compound which is synthesized through mixture of
pseudoephedrine and other basic compounds, which forms a crystal substance after cooking, thus
achieving crystal methamphetamine. This crystal can be broken down to powder, which then can
be snorted, or cooked under a lighter and injected. The street names for meth include devils
dandruff, ice, crystal and tweak. There are variable appearances based on the level of meth use
from the user. A short term user will display a slightly weakened body stature, with light levels
of acne. However, over a longer period, the user will have a fairly skinny figure. The user may
have large scabs covering the face and arms, due to a crawling feeling going over their skin, thus
causing the user to scratch and then allow the wounds to be infected. A user who smokes the
drug will have a condition known as ‘meth mouth’, where the protective layering of the teeth is
worn away, and open to harmful chemicals from the drug which decay the teeth and cause them
to rot. While high, the user will appear fairly sweaty, and nervous. Often the eyes will seem
highly exhausted, and strung out, with dilated pupils.

Effects
After injecting, smoking or snorting methamphetamine, the effects usually hit the user
instantaneously. Users who smoke the drug will experience a numbed sensation in the lips and
mouth. The sudden feeling of enhanced attention to everything around you will begin to stand
out, as well as extended paranoia, restlessness, hypertension and concentration. The user will
over-think, but not in-depth, to the point of a rational decision. Twitching and grinding of teeth
can occur, with heightened energy. By extension, the energy and sex drive of the user can cause
sexual experiences which last at hours for some users, since the mind is being tricked by the
drugs chemical input. Tingling will start to cover the skin, as well as feelings of warm and cold
brushing against the skin and muscles. Along with this, the dopamine spreading through the
body will heighten all sensations into a sense of heavy euphoria. A user will become highly
volatile to changing emotions at all times, causing unpredictability to occur. A high from
methamphetamine will last roughly 8 to 12 hours at most, and will wear off after sleep; that is if
the user can relax enough to do so.

Withdrawal/After Effects
The withdrawal from methamphetamine results in a slowly building pain through the muscular
system of the user due to the extended hypertension wearing down. A meth crash, or a long
period of sleep of up to 2 days will also occur to the user. The drug will remain in the system for
at least 4 days, before finally being broken away. Along with the heavy fatigue, the user will
experience heavy depression and confusion, and often after an extended period of time
schizophrenia, from the slow return of mental control and conscience to the user. After a long
meth binge, the likeliness of normal challenges or obstacles in everyday life may seem highly
threatening, and cause an over-exaggerated reaction such as depression or heavy crying. The
entire withdrawal of methamphetamine will last between 3 to 5 days in total, judging on the
amount of meth used over a period of time.

How to roleplay the high?


A meth-addict roleplay is fairly simple to roleplay with a few commands you can display.
/ame or /me has strung out, tired eyes with dilated pupils.
/ame or /me begins to scratch irritably on his/her arms and face.
/ame or /me darts his/her eyes around between each person rapidly.

Amphetamine
Amphetamine is a chemical that appears in powdered form, and is often packaged in tablets. The
smaller dosages of amphetamine exist in ADHD pills, which give the sufferer to concentrate and
be more attentive. Once again, the dosage isn’t high, hence why the subscription isn’t illegal.
However, dosages of amphetamine which are in higher concentration are used as psychoactive
substance. Commonly known as amp or speed, the user will become heavily energetic and
aware, and appear to be surrounded by an imaginary world. The user will have dilated pupils, a
heightened blood pressure which will cause sweating, and the veins of the user to stick out to the
skin.

Effects
After snorting, or in digesting amphetamine, one being more instant in effects then the other
(snorting), the user will experience a rush of energy, with a heightened heart rate and blood
pressure to go with it. The feeling of heavy euphoria and weightlessness can occur, which causes
basic movements to feel light and easy. Perception of surroundings may become warped, and
hallucinations can occur to the user, which will draw based off the surroundings in high dosages.
A heightened libido and feeling of invincibility will slowly occur, as well as a heightened sex
drive and the ability to have sexual activities for a long period of time. The restlessness is
accompanied by heavy muscle convulsions, especially in the jaw. The user will grind his/her
teeth quite substantially, and dart his/her eyes around due to the extension of paranoia and
anxiousness. The high from amphetamine comes in stages. The initial burst of high will last up
to 2 minutes at most, with the extended dopamine flooding and effects of the drug lasting up to
12 hours from use.

Withdrawal/After Effects
The process of withdrawing from amphetamine causes a heavy mental fatigue to the user, with
high levels of confusion and anxiety to the whereabouts and memory of what occurred during the
high. The user will be very weak, and tired, and may sleep for hours after withdrawal from use
(4-5 hours at most). In some cases, feelings of bugs crawling under the skin will afflict the user,
as well as hypersensitivity to the skin. Long terms of withdrawal and use of amphetamine can
cause paranoia and schizophrenia, and suicidal tendencies due to the confusion being too great.
The withdrawal as a whole can last 2 to 3 weeks after use, depending on the amount taken.

When amped up, the following terms can be used in roleplay;


/ame or /me appears very jolty, and sweaty; panting heavily.
/ame or /me has dilated pupils, with widened, strained eyes.
/ame or /me grinds his/her teeth frequently, with eyes darting around gingerly.

Benzodiazepine (Z)
Benzodiazepine is a psychoactive stimulant which is often used in insomnia subscriptions in
smaller dosages, to cause sleep and relaxation. However, in a high dosage, the drug can cause a
high amount of hallucinogenic effects, and give the user an ‘out of body’ experience.
Benzodiazepine is commonly known as either ‘Z’, or happy tablets. The user will appear quiet
drowsy, with saggy eyes and a failure to respond in basic conversation.
Effects
After in digesting the tablet form of Z in a higher dosage, after 10 minutes or so the effects
should start to kick in, accompanied with heavy drowsiness and muscle relaxation occurring. The
user will slowly lose inhibitions and sense of place, and may drift into a lucid state where
hallucinations can occur. The depression of muscular activity caused by this drug reduces the
heart rate and blood pressure, and can cause the user to become dizzy and have a lack of basic
co-ordination. Any libido disappears, as well as the basic responses of the user. The effects of Z
wear off with sleep, and last up to roughly 5 hours at most.

Withdrawal/After Effects
Withdrawing from Z results in a heavy fatigue, and lack of memory, as well as an absence of
healthy sleeping patterns over a long period of time. Mentally, the memory and health over the
users mind decreases, and increases the chance in seizures and heightened withdrawal from
society. By extension, loss of interest in life and inability to feel moods and feelings, through de-
sensitivity occurs. In some instances, suicide will occur due to the absence of wanting to live.
Withdrawing from Z, in terms of completely leaving the users system will last roughly 2 days,
however mentally the effects of use may not disappear (in a high dosage, and over a long period
of time).

When under the heavy influence of Z, the following terms can be used in roleplay;
/ame or /me has an absent expression, with little response to anything.
/ame or /me moves with a disorientated step, and confusion to his/her whereabouts.
/ame or /me occasionally mutters to him/herself, slowly moving his/her eyes around in a daze.

Opium
Opium is a sap substance taken from a poppy plant, or un-bloomed flower head, which is
collected and fermented. In the substance, there are heavy concentrations of morphine and
codeine, both of which are painkillers. The sap can be dried and smoked through a pipe, or even
a rolled joint/blunt. Usually a pipe, though. Opium is known as Big O, hop, dream stick and
midnight oil. A user whom is high off opium will appear heavily relaxed, with glazed over eyes
and underactive pupils.

Effects
After smoking opium, the effects should kick in fairly quickly as the smoke enters the blood
stream. The user will experience slow waves of euphoria, in the form of dopamine flooding into
their bloodstream. Relaxation will spread into the muscle frame of the user, as well as de-
sensitization to his/her surroundings, with all inhibitions and problems fading away. The user
will often daze into a half-awake expression as the high is felt. Irrational and irritable feelings
can occur if the user is disturbed or provoked. The tolerance of this drug causes the high to be
short-lived in small dosages, causing the user to take more of the drug each time to achieve the
state of euphoria.
Withdrawal/After Effects
Withdrawal from opium is a very painful experience, as bone crushing pain sweeps through the
nervous system of the user. The muscles will cramp and spasm, and cause difficulty breathing
and basic bodily function, which often leaves the user to either take more drugs or be sent to
hospital and be functioned with a machine. As well as the bone crushing pain, the user will be
very nauseous, and will often vomit. Fever and black outs can occur, as well as mood swings and
heavy paranoia and anxiety will hit the user during the withdrawal period. The withdrawal from
the system of the user in a while can take up to 3 days, with the pain and main effects lasting the
majority of this time.

When stoned off opium, the following terms can be used in your roleplay;
/ame or /me appears heavily relaxed, with very vague movements.
/ame or /me has glazed over, unresponsive eyes, and blinks very slowly.
/ame or /me breathes slowly, while looking around with half shut eye-lids.

Heroin
Heroin is a cooked and separated substance from a poppy plant, which is the after-product of
opium when dried properly. It can be injected, snorted and smoked while in powder form. The
nicknames associated with heroin include H, black tar, brown sugar, horse, smack and horse.
Heroin is the most addictive drug today, and causes the user to be heavily dependant on it. The
user will have very unresponsive eyes, with half shut eye lids and dilated pupils, and a dry
mouth.

Effects
After smoking, injecting or snorting powdered heroin, the user should feel the effects instantly.
Often when injected, the user will instantly be sent into a half-responsive state of consciousness,
and fall into a relaxed position due to the high euphoric sensations the user will experience,
including a warm sensation, which will riddle through the entire body, causing every motion and
movements to feel highly enjoyable. The user will be irritable if disturbed from the high, and
may be very off-balanced if walking or moving casually, due to the hyper-relaxations of muscles
in his/her body. The heart rate of the user will lower, and cause euphoric sensations of lucid
surrealism to grip the user. The entire euphoric high of heroin will last up to 3 hours, depending
on the dosage and strength of the drug.

Withdrawal/After Effects
Withdrawal from heroin is similar to that of opium, except instead of pain, the body will just
slowly shut down. This is called a dope sickness, where the breathing and basic organ function
will slowly fail due to the opoid desire the body has become reliant on. The user will be very
fatigued, with large amounts of anxiety and paranoia flooding their mind as they withdraw. In
most cases, the user will be rendered near-death due to being unable to move and in some cases
unable to breath due to dope sickness. The withdrawal from heroin can last between 1 to 2
weeks, depending on the period of use, as well as consistency of use.

After experiencing sensations of euphoria from heroin, you can use these roleplay examples for
your roleplay;
/ame or /me looks very unresponsive, with a heavily dazed expression on his/her face.
/ame or /me barely moves with any healthy response, with half shut eyes and a relaxed posture.
/ame or /me stumbles into a wall, and falls against it for a moment, before standing up loosely
and stumbling around in a daze.

IMPORTANT
Doing drugs is putting you and your family and friends into an incredibly dangerous and
emotional situation. Do not do drugs, they are illegal and will cause distress and damage to
your life. This thread is not in any way designed to entice or encourage drug use, it is
merely made to instruct those how to roleplay them realistically on the server.

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