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Army Book
2nd Edition, version 2020 - December 26, 2019
Attack Attributes
Daemonic Infusion: Close Combat and Shooting.
The model part gains Magical Attacks, and any Panic Tests it causes to enemy units through 25% casualties suffer -1
Discipline.
Special Attacks
Volcanic Embrace
The model part gains Magical Attacks. All Melee Attacks (including Special Attacks) made by model parts with
Volcanic Embrace become Flaming Attacks. In addition, at Initiative Step 0, all enemy models in base contact with
one or more model parts with Volcanic Embrace suffer a hit with Strength 4, Armour Penetration 0, and Flaming
Attacks. Models with Volcanic Embrace automatically fail all Fortitude Saves.
Armour Equipment
Infernal Armour
Follows the rules for Plate Armour (may be enchanted as if it was Plate Armour).
The wearer gains Aegis (5+, against Flaming Attacks).
Weapons
Infernal Weapon: Close Combat Weapon.
Follows the rules for Hand Weapons. In addition, attacks made with this weapon gain +1 Strength, +1 Armour
Penetration, and become Magical Attacks.
This weapon cannot be enchanted with Weapon Enchantments unless specifically stated otherwise.
H Haze of Magnesia The target gains Flammable. At the end of a phase, if a unit containing
one or more models affected by Haze of Magnesia has suffered at least
one hit with Flaming Attacks the unit will suffer an additional D3+1
hits with Strength 4, Armour Penetration 0, and Flaming Attacks.
These hits are considered ranged Special Attacks. The spell then ends.
5+ 24” Hex Permanent
A Character leaving a unit affected by the spell no longer is affected by
the spell, unless the Character was a single model unit that was the
initial target of the spell.
Special Items
Weapon Enchantments Mask of the Furnace (65 pts) - Cannot be taken by
Onyx Core (125 pts) models with Towering Presence.
Hand Weapon enchantment. The bearer gains +1 Armour and Breath Attack (Toxic
Attacks made with this weapon become Magical Attacks Attacks).
and gain +2 Strength, +2 Armour Penetration, and
Bullhorn of Nezibkesh (60 pts)
Multiple Wounds (D3, against Flammable).
The range of the bearer's Engineer Universal Rule (if it
Burning Steel (55 pts) has it) is extended to 12". When a War Machine is
Hand Weapon enchantment. selected by the bearer's Engineer Universal Rule, its
The wielder gains +1 Attack Value. Attacks made with Shooting Weapons gain +1 Armour Penetration for the
this weapon become Flaming Attacks and Magical duration of this phase.
Attacks, their Armour Penetration is set to 10, and they
Heat Haze (40 pts)
always wound on a roll equal to or greater than “7
The bearer gains Aegis (4+, against Shooting Attacks)
minus the target's Armour”. A natural '6' always wounds
and its unit gains Hard Target (1). The effects last until
and a natural '1' always fails to wound.
the end of the Player Turn in which the bearer's unit
Armour Enchantments suffers the first Health Point loss.
Steel Skin (80 pts) - Cannot be taken by models with
Towering Presence. Besheluk’s Mechanism (45 pts) - Wizards only.
Suit of Armour enchantment. Dominant.
The wearer gains +3 Armour. Attacks against the The bearer can cast a Bound Spell with Power Level
wearer’s model with Lethal Strike and/or Poison Attacks (4/8), Range 24", Type Augment, Duration Instant.
lose these Attack Attributes. The target Raises a number of Health Points as given
below (units not on the list are unaffected by the spell):
Secrets of Mithril (60 pts) ● Disciples of Lugar: 4 Health Points.
Shield enchantment. ● Kadim Incarnates: 2 Health Points.
The bearer gains Aegis (4+, against Armour Penetration ● Kadim Titan: 1 Health Point.
3 or more) while using this Shield.
Gauntlets of Madzhab (25 pts)
Kadim Bindings (65 pts)
The bearer gains +1 Strength and +1 Armour
Shield enchantment.
Penetration. Each of its Close Combat Attacks with a
While using this Shield, the bearer gains Aegis (5+),
natural to-hit roll of '1' is distributed onto its own unit
Aegis (2+, against Flaming Attacks), and Volcanic
(the attacker distributes the hits). These attacks can
Embrace.
never be distributed onto the bearer itself, unless the
Artefacts bearer is mounted and not part of a Combined Unit.
Ring of Desiccation (70 pts) - Models on foot only.
Enemy units in base contact with the bearer gain Banner Enchantments
Flammable. Icon of the Inferno (115 pts) - Cannot be taken by units
that count towards Core.
Tablet of Ashuruk (70 pts) - Wizards only. When a non-Attribute non-Bound Spell is successfully
In the opponent's Magic Phase, during Siphon the Veil, cast by a friendly Wizard within 12" of the bearer (and
before converting Veil Tokens into Magic Dice, remove after the corresponding Path Attribute Spell has been
one Veil Token from the opponent’s Veil Token pool and resolved if applicable), the bearer may automatically
add one Veil Token to your Veil Token pool. cast the Blaze Attribute Spell from Pyromancy, which
Lugar's Dice (70 pts) cannot be dispelled. This does not make the model a
The bearer must reroll natural to-hit and to-wound rolls Wizard.
of '1' with its Close Combat Attacks. Unless mounted on a
Banner of Shamut (50 pts)
Gigantic mount, natural to-hit and to-wound rolls of '6'
0-3 per Army.
with Close Combat Attacks against the bearer’s model
A unit containing one or more Banners of Shamut gains
must be rerolled.
+1 Offensive Skill and adds +1 to its side’s Combat Score.
Bound and
Characters Core Special Hail of the Gods Barrage
Binders
Max. 40% Min. 25% No limit Max. 30% Max. 20%
Max. 35%
3 7 5 0 Infernal Armour
Overlord 4 7 4 1 4
3” 9” 9 Chosen of Ashuruk
3 6 5 0 Infernal Armour
Vizier 3 6 4 1 3
Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 150
May take a Shield 5
May take a Blunderbuss (3+) 5
May take a weapon (one choice only):
Flintlock Axe (3+) 5
Great Weapon 5
Infernal Weapon 25
May take a Bull of Shamut* 220
*Bulls of Shamut and their riders count towards Characters.
These mounts also count towards Bound and Binders.
Height: Standard
Chosen of Lugar 215 pts 0-1 per Army Type: Infantry
single model Base: 20×20 mm
3” 9” 9 Chosen of Ashuruk
3 4 5 0 Infernal Armour
Prophet 2 4 4 1 2
4 5 5 1 Infernal Armour
Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 150
May take a Shield 10
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Great Weapon 15
Infernal Weapon 35
Height: Standard
Hobgoblin Chieftain 70 pts 0-5 Units per
Type: Infantry
single model Army
Base: 20×20 mm
4” 8” 7 Not a Leader
2 4 4 0
This mount and its rider count This mount and its rider count
towards Characters. This mount also towards Characters. This mount also
Large, Cavalry Large, Cavalry
counts towards Bound and Binders. counts towards Bound and Binders.
50×50 mm 50×50 mm
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Fear, Fly (8”, 16”), Light
Ground 6” 12” C Fear, Fly (8”, 16”), Light Ground 6” 12” C Troops, Towering
Fly 8” 16” Troops, Towering Fly 8” 16” Presence, Magic
Presence Resistance (2), Wizard
Apprentice*, Aura of
Defensive HP Def Res Arm Unbinding
Aegis (2+, against Flaming
4 C 5 C Attacks) Defensive HP Def Res Arm
Aegis (5+)
Offensive Att Off Str AP Agi
4 C 5 C
Harnessed, Volcanic
Embrace, Impact Hits (1) Offensive Att Off Str AP Agi Harnessed, Magical
Bull of 4 5 5 2 3
Shamut Attacks, Breath Attack (Str
Temple 2 3 5 2 2 4, AP 1, Magical Attacks)
Lamassu
Options: pts
May become Wizard Adept* 75
Great Bull of Shamut
0-1 Mounts per Army Magic Options:
Must select spells from:
This mount and its rider count
towards Characters. This mount also
Gigantic, Beast
counts towards Bound and Binders. 60×100 mm
Witchcraft
Global Adv Mar Dis Model Rules
Ground 6” 12” C Fly (7”, 14”), Light Troops Aura of Unbinding: Universal Rule.
Fly 7” 14”
Weapon Enchantments carried by models (friend and
Defensive HP Def Res Arm Aegis (5+), Aegis (2+, enemy) in base contact with a Lammasu cannot be used.
against Flaming A Character riding a Lamassu is unaffected.
6 5 6 2 Attacks)
Offensive Att Off Str AP Agi Harnessed, Volcanic *Both the mount and the rider count as two separate
Embrace, Impact Hits (1), models for rules and effects that affect Wizards (like
Great Bull of 4 5 6 3 3 Breath Attack (Str 4, AP 1,
Shamut Flaming Attacks) Spell Selection, Casting Modifiers, Artefacts).
1 4 4 0 Heavy Armour
Offensive Att Off Str AP Agi
Infernal Warrior 1 4 3 0 2
Options: pts
May take a Shield 1 / model
May take a Great Weapon 3 / model
May take a Blunderbuss (3+)* 8 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Height: Standard
Citadel Guard 180 pts Type: Infantry
10 models, may add up to 20 additional models for 18 pts/model Base: 20×20 mm
1 4 4 0 Infernal Armour
Offensive Att Off Str AP Agi
Citadel Guard 1 4 4 1 2
Options: pts
Must take at least one of the following:
Shield 1 / model
Flintlock Axe (3+)* 10 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
*0-20 Models per Unit. Units with Flintlock Axes also count
towards Hail of the Gods.
4” 8” 6 Scoring
Defensive HP Def Res Arm
1 3 3 0 Light Armour
Offensive Att Off Str AP Agi
Hobgoblin 1 3 3 0 3 Opportunist
Options: pts
Must take at least one of the following:
Backstabbers: Universal Rule.
Bow (4+)* 2 / model
The model gains Poison Attacks and Paired
Shield free
Weapons. It loses its Armour and all weapons
Spear & Shield free
other than Paired Weapons and cannot be
Backstabbers 2 / model
equipped with any kind of Armour or weapons
May upgrade one model to each of the following:
other than Paired Weapons.
Champion 20
In addition, when rolling their Charge Range in
Musician 20
the Charge Phase, units fully composed of
Standard Bearer 20
models with Backstabbers gain +2" Advance
Rate if they are Located in the Charged unit's
*0-3 Units per Army and 0-60 Models per Army. Units with
Flank Facing and +4" Advance Rate if they are
Bows also count towards Hail of the Gods.
Located in the Charged unit's Rear Facing.
4” 8” 5 Insignificant, Slaves
Defensive HP Def Res Arm
1 3 4 0 Light Armour
Offensive Att Off Str AP Agi
Options: pts
May take (one choice only):
Paired Weapons 1 / model
Shield 1 / model
May upgrade one model to a Musician 20
At the start of a friendly Player Turn, if there aren’t any friendly units with Chosen of Ashuruk or Opportunist
within 6” of an unengaged non-Fleeing Orc Slave unit, roll a D6:
1-2: The Orc Slave unit immediately Flees directly towards the nearest Board Edge.
3-4: The Orc Slave unit is Shaken until the end of the Player Turn.
5-6: No effect. The Orc Slave unit behaves normally.
Immortal 1 5 4 1 2
Height: Standard
Taurukh 150 pts Type: Cavalry
5 models, may add up to 10 additional models for 22 pts/model 0-5 Units per
Base: 25×50 mm
Army
1 4 4 0 Infernal Armour
Options: pts
May take a Shield 2 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons free
Great Weapon 3 / model
Infernal Weapon 5 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
3 4 5 0 Infernal Armour
Options: pts
May take a Shield 10 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons 3 / model
Great Weapon 7 / model
Infernal Weapon 18 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Height: Standard
Hobgoblin Wolf Riders 130 pts 0-2 Units per
Type: Cavalry
5 models, may add up to 10 additional models for for 11 pts/model Army
Base: 25×50 mm
1 3 3 1 Light Armour
Options: pts
May take any of the following:
Shield 1 / model
Bow (4+) 1 / model
Light Lance 1 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
5 1 4 0 Heavy Armour
Options: pts
May take Bound Daemon 190
Height: Gigantic
Bound Daemon
Type: Infantry
This unit counts both towards Barrage and Bound and Binders.
Base: 100×150 mm
This is an upgrade for Infernal Artillery and Titan Mortars. Use the Height, Type, and base of the Bound Daemon. The
model loses its Crew and Ogre Slave Crew. Replace all Characteristics and Model Rules except the Artillery Weapon
with the following:
Global Adv Mar Dis Model Rules
5 4 6 3 Aegis (5+)
6 1 4 0 Heavy Armour
Height: Standard
Hobgoblin Bolt Thrower 95 pts 0-2 Units per
Type: Construct
single model Army
Base: 60 mm round
4” 4” 6 War Machine
4 1 4 0
Volley Gun Artillery Weapon. Volley Gun Artillery Weapon. This weapon has two modes of fire:
Range 24”, Shots D6, 2D6, or 3D6, Range 18”, Shots D6+1, Str 6, AP 2.
- Flamethrower Artillery Weapon.
Str 4, AP 2.
Range 12", Shots 1, Str 4{5},
AP 1{2}, {Multiple Wounds (D3)},
Flaming Attacks.
Options: pts
Must take one of the following:
Paired Weapons free
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Height: Gigantic
Kadim Titan 560 pts 0-1 Units per
Type: Infantry
single model Army
Base: 100×150 mm
Ground 4” 8” 8 Supernal, Fear, Fly (6”, 12”), Light Troops, Swiftstride, Frenzy,
Fly 6” 12” Fearless
Options: pts
May upgrade one model to a Champion 20
Height: Large
Infernal Engine 145 pts Type: Construct
single model 0-1 Units per
Base: 60×100 mm
Army
7 4 7 4
Crew 3 4 3 0 2
Chassis 6 3 2 Harnessed, Impact Hits (D6+1), Grind Attacks (D3)
Full Steam Ahead: Universal Rule.
At the end of step 2 of the Movement Phase Sequence (directly after Rallying Fleeing units), the Infernal Engine may
engage its boiler. If so, until the end of this Player Turn, the unit may not shoot and gains Random Movement (3D6”)
with the following exception: it cannot move into base contact with an enemy unit that was not within the Infernal
Engine’s Front Arc before the initial Pivot.
7 3 5 1 Heavy Armour
Offensive Att Off Str AP Agi