You are on page 1of 19

Infernal Dwarves

Army Book
2​nd​ Edition, version 2020 - December 26, 2019

Army Model Rules Characters


Armoury Character Mounts
Hereditary Spell Core
Special Items Special
Barrage
Bound and Binders

The 9​th​ Age: Fantasy Battles is a community-made miniatures wargame.


All rules and feedback can be found and given at ​the-ninth-age.com
Recent changes listed at ​the-ninth-age.com/archive.html

Copyright Creative Commons license:​ t​ he-ninth-age.com/license.html


Army Model Rules
Universal Rules
Chosen of Ashuruk
The model automatically passes all Fear Tests (but still suffers -1 Discipline from Fear) and considers all units
without Chosen of Ashuruk as Insignificant. Furthermore, model parts without Harnessed gain Battle Focus, which
cannot be used during the First Round of Combat. R&F models with Chosen of Ashuruk cannot be joined by
Characters without Chosen of Ashuruk.

Attack Attributes
Daemonic Infusion​: Close Combat and Shooting.
The model part gains Magical Attacks, and any Panic Tests it causes to enemy units through 25% casualties suffer -1
Discipline.

Opportunist​: ​Close Combat.


When fighting an enemy unit in the enemy’s Flank or Rear Facing while only being Engaged in the Front Facing, a
model part with this rule must reroll failed to-hit rolls.

Special Attacks
Volcanic Embrace
The model part gains Magical Attacks. All Melee Attacks (including Special Attacks) made by model parts with
Volcanic Embrace become Flaming Attacks. In addition, at Initiative Step 0, all enemy models in base contact with
one or more model parts with Volcanic Embrace suffer a hit with Strength 4, Armour Penetration 0, and Flaming
Attacks. Models with Volcanic Embrace automatically fail all Fortitude Saves.

Armour Equipment
Infernal Armour
Follows the rules for Plate Armour (may be enchanted as if it was Plate Armour).
The wearer gains Aegis (5+, against Flaming Attacks).

Weapons
Infernal Weapon​:​ Close Combat Weapon.
Follows the rules for Hand Weapons. In addition, attacks made with this weapon gain +1 Strength, +1 Armour
Penetration, and become Magical Attacks.
This weapon cannot be enchanted with Weapon Enchantments unless specifically stated otherwise.

Flintlock Axe​: ​Shooting Weapon.


Range 18”, Shots 1, Str 4, AP 2.
Attacks made with this weapon do not suffer negative to-hit modifiers from a Stand and Shoot Charge Reaction.
Counts as a Close Combat Weapon with the Two-Handed Attack Attribute in close combat. Close Combat Attacks
made with it gain +1 Strength.

Blunderbuss​:​ Shooting Weapon.


Range 10”, Shots 1, Str 5, AP 0, Quick to Fire, March and Shoot.
Attacks with this weapon do not suffer negative to-hit modifiers from a Stand and Shoot Charge Reaction.
When shooting with a unit that has more than half of its models equipped with a Blunderbuss and
● exactly 3 Full Ranks, each natural successful to-hit roll of '6' with a Blunderbuss causes two hits instead of
one.
● 4 or more Full Ranks, each successful to-hit roll with a Blunderbuss causes two hits instead of one.

Model Rules 2 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Hereditary Spell
Casting Value Range Type Duration Effect

H Haze of Magnesia The target gains Flammable. At the end of a phase, if a unit containing
one or more models affected by Haze of Magnesia has suffered at least
one hit with Flaming Attacks the unit will suffer an additional D3+1
hits with Strength 4, Armour Penetration 0, and Flaming Attacks.
These hits are considered ranged Special Attacks. The spell then ends.
5+ 24” Hex Permanent
A Character leaving a unit affected by the spell no longer is affected by
the spell, unless the Character was a single model unit that was the
initial target of the spell.

Special Items
Weapon Enchantments Mask of the Furnace (65 pts) - Cannot be taken by
Onyx Core​ (125 pts) models with Towering Presence.
Hand Weapon enchantment. The bearer gains +1 Armour and Breath Attack (Toxic
Attacks made with this weapon become Magical Attacks Attacks).
and gain +2 Strength, +2 Armour Penetration, and
Bullhorn of Nezibkesh​ (60 pts)
Multiple Wounds (D3, against Flammable).
The range of the bearer's Engineer Universal Rule (if it
Burning Steel ​(55 pts) has it) is extended to 12". When a War Machine is
Hand Weapon enchantment. selected by the bearer's Engineer Universal Rule, its
The wielder gains +1 Attack Value. Attacks made with Shooting Weapons gain +1 Armour Penetration for the
this weapon become Flaming Attacks and Magical duration of this phase.
Attacks, their Armour Penetration is ​set ​to 10, and they
Heat Haze​ (40 pts)
always ​wound on a roll equal to or greater than “7
The bearer gains Aegis (4+, against Shooting Attacks)
minus the target's Armour”. A natural '6' always wounds
and its unit gains Hard Target (1). The effects last until
and a natural '1' always fails to wound​.
the end of the Player Turn in which the bearer's unit
Armour Enchantments suffers the first Health Point loss.
Steel Skin ​(80 pts) - Cannot be taken by models with
Towering Presence. Besheluk’s Mechanism​ (45 pts) - Wizards only.
Suit of Armour enchantment. Dominant.
The wearer gains +3 Armour. Attacks against the The bearer can cast a Bound Spell with Power Level
wearer’s model with Lethal Strike and/or Poison Attacks (4/8), Range 24", Type Augment, Duration Instant.
lose these Attack Attributes. The target Raises a number of Health Points as given
below (units not on the list are unaffected by the spell):
Secrets of Mithril​ (60 pts) ● Disciples of Lugar: 4 Health Points.
Shield enchantment. ● Kadim Incarnates: 2 Health Points.
The bearer gains Aegis (4+, against Armour Penetration ● Kadim Titan: 1 Health Point.
3 or more) while using this Shield.
Gauntlets of Madzhab​ (25 pts)
Kadim Bindings ​(65 pts)
The bearer gains +1 Strength and +1 Armour
Shield enchantment.
Penetration. Each of its Close Combat Attacks with a
While using this Shield, the bearer gains Aegis (5+),
natural to-hit roll of '1' is distributed onto its own unit
Aegis (2+, against Flaming Attacks), and Volcanic
(the attacker distributes the hits). These attacks can
Embrace.
never be distributed onto the bearer itself, unless the
Artefacts bearer is mounted and not part of a Combined Unit.
Ring of Desiccation​ (70 pts) - Models on foot only.
Enemy units in base contact with the bearer gain Banner Enchantments
Flammable. Icon of the Inferno (115 pts) - Cannot be taken by units
that count towards Core.
Tablet of Ashuruk ​(70 pts) - Wizards only. When a non-Attribute non-Bound Spell is successfully
In the opponent's Magic Phase, during Siphon the Veil, cast by a friendly Wizard within 12" of the bearer (and
before converting Veil Tokens into Magic Dice, remove after the corresponding Path Attribute Spell has been
one Veil Token from the opponent’s Veil Token pool and resolved if applicable), the bearer may automatically
add one Veil Token to your Veil Token pool. cast the ​Blaze Attribute Spell from Pyromancy, which
Lugar's Dice​ (70 pts) cannot be dispelled. This does not make the model a
The bearer must reroll natural to-hit and to-wound rolls Wizard.
of '1' with its Close Combat Attacks. Unless mounted on a
Banner of Shamut ​(50 pts)
Gigantic mount, natural to-hit and to-wound rolls of '6'
0-3 per Army.
with Close Combat Attacks against the bearer’s model
A unit containing one or more Banners of Shamut gains
must be rerolled.
+1 Offensive Skill and adds +1 to its side’s Combat Score.

Model Rules 3 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Army Organisation

Bound and
Characters Core Special Hail of the Gods Barrage
Binders
Max. 40% Min. 25% No limit Max. 30% Max. 20%
Max. 35%

CHARACTERS ​(Max. 40%)


Height: Standard
Overlord ​255 pts Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 10 Chosen of Ashuruk, ​Fan the Flames

Defensive HP Def Res Arm

3 7 5 0 Infernal Armour

Offensive Att Off Str AP Agi

Overlord 4 7 4 1 4

Fan the Flames: ​Universal Rule. Options: pts


The Overlord and all model parts without May take Special Items up to 250
Harnessed in the same unit gain Hatred. May take a Shield 5
May take a Blunderbuss (3+) 10
May take a weapon (one choice only):
Flintlock Axe (3+) 5
Great Weapon 15
Infernal Weapon 25
May take a mount (one choice only):
Bull of Shamut* 195
Great Bull of Shamut* 410
*Bulls of Shamut, Great Bulls of Shamut, and their riders count towards Characters.
These mounts also count towards Bound and Binders.

Model Rules 4 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Standard
Vizier ​125 pts Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Chosen of Ashuruk

Defensive HP Def Res Arm

3 6 5 0 Infernal Armour

Offensive Att Off Str AP Agi

Vizier 3 6 4 1 3

Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 150
May take a Shield 5
May take a Blunderbuss (3+) 5
May take a weapon (one choice only):
Flintlock Axe (3+) 5
Great Weapon 5
Infernal Weapon 25
May take a Bull of Shamut* 220
*Bulls of Shamut and their riders count towards Characters.
These mounts also count towards Bound and Binders.

Height: Standard
Chosen of Lugar ​215 pts 0-1 per Army Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

4” 12” 9 Chosen of Ashuruk, Frenzy, Unbreakable, Fearless, ​Lugar's


Court

Defensive HP Def Res Arm

3 5 5 0 Aegis (4+), Aegis (2+, against Flaming Attacks)

Offensive Att Off Str AP Agi

Chosen of Lugar 3 6 4 1 4 Paired Weapons, Battle Focus, Volcanic Embrace

Lugar's Court​: Universal Rule. Options: pts


The model can only join units of Disciples of May be the Battle Standard Bearer 50
Lugar, and when joined to Disciples of Lugar, the May take Special Items up to 150
model gains Scoring. If the Secondary Objective is May take a Close Combat Weapon (one choice only):
Capture the Flags, the model gains Scoring (no Great Weapon 15
matter if joined to a unit of Disciples of Lugar or Infernal Weapon 10
not).

Model Rules 5 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Standard
Prophet Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Chosen of Ashuruk

Defensive HP Def Res Arm

3 4 5 0 Infernal Armour

Offensive Att Off Str AP Agi

Prophet 2 4 4 1 2

Must ​choose one of the following:


Wizard ​(160 pts) Engineer ​(170 pts)*
Options: pts Model Rules:
Must ​become (one choice only): Engineer (3+)
Wizard Apprentice 40
Options: pts
Wizard Adept 115
Wizard Master 265 May become (one choice only):
Wizard Apprentice 40
Wizard Adept 115
Wizard Master 265
*Prophets count towards Characters as normal.
The Engineer upgrade (i.e. 170 pts) also counts towards Barrage.

Magic Options: Options: pts


If upgraded to a Wizard, ​must ​select spells from May take Special Items up to 100
(choose one): If Wizard Master up to 200
May take a Shield 10
May take a Blunderbuss (3+) 15
Alchemy Pyromancy Occultism May take a weapon (one choice only):
Flintlock Axe (3+) 10
Infernal Weapon 15
May take a mount (one choice only):
Bull of Shamut (Wizard Master only)** 175
Temple Lamassu** 250
**Bulls of Shamut, Temple Lamassus, and their riders count towards Characters.
These mounts also count towards Bound and Binders.

Model Rules 6 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Large
Taurukh Subjugator ​280 pts Type: Cavalry
single model Base: 50×75 mm

Global Adv Mar Dis Model Rules

7” 14” 9 Chosen of Ashuruk, Strider (Ruins)

Defensive HP Def Res Arm

4 5 5 1 Infernal Armour

Offensive Att Off Str AP Agi

Taurukh Subjugator 4 5 5 2 4 Devastating Charge (+1 Arm)

Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 150
May take a Shield 10
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Great Weapon 15
Infernal Weapon 35

Height: Standard
Hobgoblin Chieftain ​70 pts 0-5 Units per
Type: Infantry
single model Army
Base: 20×20 mm

Global Adv Mar Dis Model Rules

4” 8” 7 Not a Leader

Defensive HP Def Res Arm

2 4 4 0

Offensive Att Off Str AP Agi

Hobgoblin Chieftain 3 4 4 1 4 Opportunist

Backstabber Boss:​ Universal Rule. Options: pts


The model gains ​Backstabbers ​(see Hobgoblins). As May take Special Items up to 50
long as the General is on the Battlefield and not Fleeing, May take any of the following:
a model with Backstabber Boss may ​set ​its Discipline Shield 5
to the General’s Discipline value. Light Armour 5
Wolf Standard, Cavalry May take a Shooting Weapon (one choice only):
25×50 mm
Throwing Weapons (4+) 5
Global Adv Mar Dis Model Rules Bow (3+) 5
Feigned Flight, Light
9” 18” C May take a Close Combat Weapon (one choice only):
Troops, Vanguard
Paired Weapons 5
Defensive HP Def Res Arm Light Lance 5
C C C C+​1 Great Weapon 5
Offensive Att Off Str AP Agi
May take (one choice only):
Wolf 50
Wolf 1 3 3 0 3 Harnessed
Backstabber Boss 20

Model Rules 7 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


CHARACTER MOUNTS

Bull of Shamut Temple Lamassu


0-2 Mounts per Army 0-1 Mounts per Army

This mount and its rider count This mount and its rider count
towards Characters. This mount also towards Characters. This mount also
Large, Cavalry Large, Cavalry
counts towards Bound and Binders. counts towards Bound and Binders.
50×50 mm 50×50 mm

Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Fear, Fly (8”, 16”), Light
Ground 6” 12” C Fear, Fly (8”, 16”), Light Ground 6” 12” C Troops, Towering
Fly 8” 16” Troops, Towering Fly 8” 16” Presence, Magic
Presence Resistance (2), Wizard
Apprentice*, ​Aura of
Defensive HP Def Res Arm Unbinding
Aegis (2+, against Flaming
4 C 5 C Attacks) Defensive HP Def Res Arm

Aegis (5+)
Offensive Att Off Str AP Agi
4 C 5 C
Harnessed, Volcanic
Embrace, Impact Hits (1) Offensive Att Off Str AP Agi Harnessed, Magical
Bull of 4 5 5 2 3
Shamut Attacks, Breath Attack (Str
Temple 2 3 5 2 2 4, AP 1, Magical Attacks)
Lamassu

Options: pts
May become Wizard Adept* 75
Great Bull of Shamut
0-1 Mounts per Army Magic Options:
Must​ select spells from:
This mount and its rider count
towards Characters. This mount also
Gigantic, Beast
counts towards Bound and Binders. 60×100 mm
Witchcraft
Global Adv Mar Dis Model Rules

Ground 6” 12” C Fly (7”, 14”), Light Troops Aura of Unbinding: ​Universal Rule.
Fly 7” 14”
Weapon Enchantments carried by models (friend and
Defensive HP Def Res Arm Aegis (5+), Aegis (2+, enemy) in base contact with a Lammasu cannot be used.
against Flaming A Character riding a Lamassu is unaffected.
6 5 6 2 Attacks)

Offensive Att Off Str AP Agi Harnessed, Volcanic *Both the mount and the rider count as two separate
Embrace, Impact Hits (1), models for rules and effects that affect Wizards (like
Great Bull of 4 5 6 3 3 Breath Attack (Str 4, AP 1,
Shamut Flaming Attacks) Spell Selection, Casting Modifiers, Artefacts).

Model Rules 8 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


CORE ​(Min. 25%)
Height: Standard
Infernal Warriors ​180 pts Type: Infantry
15 ​models, may add up to ​25​ additional models for 11 pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Chosen of Ashuruk, Scoring


Defensive HP Def Res Arm

1 4 4 0 Heavy Armour
Offensive Att Off Str AP Agi

Infernal Warrior 1 4 3 0 2

Options: pts
May take a Shield 1 / model
May take a Great Weapon 3 / model
May take a Blunderbuss (3+)* 8 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

*0-30 Models per Unit; cannot take a Banner Enchantment.


Units with Blunderbuss also count towards Hail of the Gods.

Height: Standard
Citadel Guard ​180 pts Type: Infantry
10​ models, may add up to ​20 ​additional models for 18 pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Chosen of Ashuruk, Scoring


Defensive HP Def Res Arm

1 4 4 0 Infernal Armour
Offensive Att Off Str AP Agi

Citadel Guard 1 4 4 1 2

Options: pts
Must ​take at least one of the following:
Shield 1 / model
Flintlock​ ​Axe (3+)* 10 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
*0-20 Models per Unit. Units with Flintlock Axes also count
towards Hail of the Gods.

Model Rules 9 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Standard
Hobgoblins ​120 pts Type: Infantry
20 ​models, may add up to ​30​ additional models for 6 pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

4” 8” 6 Scoring
Defensive HP Def Res Arm

1 3 3 0 Light Armour
Offensive Att Off Str AP Agi

Hobgoblin 1 3 3 0 3 Opportunist

Options: pts
Must ​take at least one of the following:
Backstabbers: ​Universal Rule.
Bow (4+)* 2 / model
The model gains Poison Attacks and Paired
Shield free
Weapons. It loses its Armour and all weapons
Spear & Shield free
other than Paired Weapons and cannot be
Backstabbers 2 / model
equipped with any kind of Armour or weapons
May upgrade one model to each of the following:
other than Paired Weapons.
Champion 20
In addition, when rolling their Charge Range in
Musician 20
the Charge Phase, units fully composed of
Standard Bearer 20
models with Backstabbers gain +2" Advance
Rate if they are Located in the Charged unit's
*0-3 Units per Army and 0-60 Models per Army. Units with
Flank Facing and +4" Advance Rate if they are
Bows also count towards Hail of the Gods.
Located in the Charged unit's Rear Facing.

Model Rules 10 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Standard
Orc Slaves ​110 pts Type: Infantry
20 ​models, may add up to ​30​ additional models for 7 pts/model Base: 25×25 mm

Global Adv Mar Dis Model Rules

4” 8” 5 Insignificant, ​Slaves
Defensive HP Def Res Arm

1 3 4 0 Light Armour
Offensive Att Off Str AP Agi

Orc Slave 1 3 3 0 2 Born to Fight

Options: pts
May take (one choice only):
Paired Weapons 1 / model
Shield 1 / model
May upgrade one model to a Musician 20

Slaves:​ Universal Rule.


At the end of a phase, if there are no friendly models with Chosen of Ashuruk or Opportunist on the Battlefield,
immediately remove all your Orc Slave models as casualties.

At the start of a friendly Player Turn, if there aren’t any friendly units with Chosen of Ashuruk or Opportunist
within 6” of an unengaged non-Fleeing Orc Slave unit, roll a D6:
1-2: The Orc Slave unit immediately Flees directly towards the nearest Board Edge.
3-4: The Orc Slave unit is Shaken until the end of the Player Turn.
5-6: No effect. The Orc Slave unit behaves normally.

Born to Fight: ​Attack Attribute - Close Combat.


The model part’s Close Combat Attacks gain +1 Strength and +1 Armour Penetration during a Round of Combat
● If it is the First Round of Combat.
● Or if the model part’s unit is Steadfast at the start of the Round of Combat.

Model Rules 11 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


SPECIAL ​(no limit)
Height: Standard
Immortals ​270​ ​pts Type: Infantry
15​ models, may add up to ​15 ​additional models for 27 pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Chosen of Ashuruk, Bodyguard, Scoring

Defensive HP Def Res Arm

1 5 4 0 Infernal Armour, ​Blessing of Nezibkesh

Offensive Att Off Str AP Agi

Immortal 1 5 4 1 2

Blessing of Nezibkesh: ​Personal Protection. Options: pts


The Strength of all Melee Attacks from Special Must ​take one of the following:
Attacks against models with Blessing of Great Weapon free
Nezibkesh is halved, rounding fractions up, and Infernal Weapon 4 / model
in addition the attacks suffer -2 Armour May take a Shield 2 / model
Penetration.
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Height: Standard
Taurukh ​150 pts Type: Cavalry
5​ models, may add up to ​10​ additional models for 22 pts/model 0-5 Units per
Base: 25×50 mm
Army

Global Adv Mar Dis Model Rules

7” 14” 9 Chosen of Ashuruk, Scoring, Strider (Ruins)

Defensive HP Def Res Arm

1 4 4 0 Infernal Armour

Offensive Att Off Str AP Agi

Taurukh 2 4 4 1 2 Devastating Charge (+1 Arm)

Options: pts
May take a Shield 2 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons free
Great Weapon 3 / model
Infernal Weapon 5 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Model Rules 12 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Large
Taurukh Anointed ​315 pts Type: Cavalry
3​ models, may add up to ​4 ​additional models for 100 pts/model 0-5 Units per
Base: 50×75 mm
Army

Global Adv Mar Dis Model Rules

7” 14” 9 Chosen of Ashuruk, Scoring, Strider (Ruins)

Defensive HP Def Res Arm

3 4 5 0 Infernal Armour

Offensive Att Off Str AP Agi

Taurukh Anointed 3 4 5 2 3 Devastating Charge (+1 Arm)

Options: pts
May take a Shield 10 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons 3 / model
Great Weapon 7 / model
Infernal Weapon 18 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Height: Standard
Hobgoblin Wolf Riders ​130 pts 0-2 Units per
Type: Cavalry
5​ models, may add up to ​10​ additional models for for 11 pts/model Army
Base: 25×50 mm

Global Adv Mar Dis Model Rules

9” 18” 6 Feigned Flight, Vanguard, Light Troops

Defensive HP Def Res Arm

1 3 3 1 Light Armour

Offensive Att Off Str AP Agi

Hobgoblin Rider 1 3 3 0 3 Opportunist


Wolf 1 3 3 0 3 Harnessed

Options: pts
May take any of the following:
Shield 1 / model
Bow (4+) 1 / model
Light Lance 1 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20

Model Rules 13 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


BARRAGE ​(Max. 20%)
Height: Standard
Infernal Artillery Type: Construct
single model Base: 75 mm round

Global Adv Mar Dis Model Rules

3” 3” 9 Chosen of Ashuruk, War Machine

Defensive HP Def Res Arm

5 1 4 0 Heavy Armour

Offensive Att Off Str AP Agi

Crew 3 4 3 0 2 Move or Fire

Crew ​must ​take one of the following Artillery Weapons:


Rocket Battery (4+)​ (270 pts) Volcano Cannon ​(145 pts)
0-2 per Army 0-2 per Army

Volley Gun Artillery Weapon: Flamethrower Artillery Weapon:


Range 48”, Shots 2D6, Str 7, AP 2. Range 24", Shots 1, Str 4 {5}, AP 1 {2},
{Multiple Wounds (D3)}, Flaming Attacks.
Options: pts If used by a Bound Daemon, ignore the -1 modifier on
May take ​Bound Daemon 120 the Misfire Table.

Options: pts
May take ​Bound Daemon 190

Height: Gigantic
Bound Daemon
Type: Infantry
This unit counts both towards Barrage and Bound and Binders.
Base: 100×150 mm

This is an upgrade for Infernal Artillery and Titan Mortars. Use the Height, Type, and base of the Bound Daemon. The
model loses its Crew and Ogre Slave Crew. Replace all Characteristics and Model Rules except the Artillery Weapon
with the following:
Global Adv Mar Dis Model Rules

4” 8” 9 Unbreakable, Fearless, ​Daemonic Fury

Defensive HP Def Res Arm

5 4 6 3 Aegis (5+)

Offensive Att Off Str AP Agi

Bound Daemon 5 4 5 2 2 Move or Fire, Daemonic Infusion

Daemonic Fury: ​Universal Rule.


At the start of each friendly Player Turn, the Bound Daemon must take a Discipline Test. If the test is failed the Bound
Daemon gains Random Movement (3D6”) until the end of the Player Turn. It cannot freely choose which direction to
rotate towards but must move directly towards the closest enemy unit in the Movement Phase (in case the initial
Pivot is impeded, the model Pivots as far as possible towards the closest enemy unit and then moves no further).

Model Rules 14 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Large
Titan Mortar ​285 pts Type: Construct
single model 0-2 Units per Base: 75 mm round
Army

Global Adv Mar Dis Model Rules

3” 3” 9 Chosen of Ashuruk, War Machine, ​Ogre Slave

Defensive HP Def Res Arm

6 1 4 0 Heavy Armour

Offensive Att Off Str AP Agi

Crew 3 4 3 0 2 Titan Mortar (4+), ​Move or Fire


Ogre Slave Crew 3 3 4 1 2

Ogre Slave: ​Universal Rule. Options: pts


The model treats all rolls of Jammed (3-4) on the May take ​Bound Daemon 95
Misfire Table as Malfunction (5+).
Titan Mortar (4+): ​Catapult (4×4) Artillery Weapon:
Range 6-48", Shots 1, Str 4 [7], AP 1 [4], [Multiple Wounds (D3, Clipped Wings)].
Any unit that loses one or more Health Points due to an attack from this weapon will count all Terrain (including
Open Terrain) as Dangerous Terrain (1) and must reroll all natural to-hit rolls of '6'. A War Machine within 8" of a
unit that is hit by this weapon must roll a D6 just before shooting; on a roll of 4+ it cannot shoot. These effects last
until the end of the next Player Turn.

Height: Standard
Hobgoblin Bolt Thrower​ 95 pts 0-2 Units per
Type: Construct
single model Army
Base: 60 mm round

Global Adv Mar Dis Model Rules

4” 4” 6 War Machine

Defensive HP Def Res Arm

4 1 4 0

Offensive Att Off Str AP Agi

Crew 2 3 3 0 3 Hobgoblin Bolt Thrower (4+)​, Move or Fire

Hobgoblin Bolt Thrower (4+): ​Artillery Weapon.


Range 48”, Shots 1, Str 3[6], AP 10, [Multiple Wounds (D3)], Area Attack (1×5).

Model Rules 15 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Standard
Gunnery Team 0-2 Units per
Type: Construct
single model Army
Base: 40×40 mm

Global Adv Mar Dis Model Rules

3” 6” 9 Chosen of Ashuruk, ​Steam Powered Chassis

Defensive HP Def Res Arm

4 1 4 0 Infernal Armour, Hard Target (1)

Offensive Att Off Str AP Agi

Crew 2 4 3 0 2 Quick to Fire

Steam Powered Chassis: ​Universal Rule.


The model gains March and Shoot and cannot voluntarily choose Flee as a Charge Reaction.

Must ​take one of the following Artillery Weapons:


Gunnery Volley Gun (4+) Grenade Launcher (4+) Flamethrower
(145 pts) (135 pts) (130 pts)

Volley Gun Artillery Weapon. Volley Gun Artillery Weapon. This weapon has two modes of fire:
Range 24”, Shots D6, 2D6, or 3D6​, Range 18”, Shots D6+1​, ​Str 6, AP 2.
- Flamethrower Artillery Weapon.
Str 4, AP 2.
Range 12", Shots 1, Str 4{5},
AP 1{2}, {Multiple Wounds (D3)},
Flaming Attacks.

- Flamethrower Artillery Weapon.


Range 18", Shots 1, Str 0, AP 0. All
models in a unit hit by this weapon
gain Flammable. The effect lasts until
the end of the next Player Turn, or
until one or more models are wounded
(including rerolling to wound) by
Flaming Attacks (whichever comes
first).

Model Rules 16 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


BOUND AND BINDERS ​(Max. 35%)
Height: Standard
Disciples of Lugar​ 130 pts 0-2 Units per
Type: Infantry
5​ models, may add up to ​20​ additional models for 24 pts/model Army
Base: 20×20 mm

Global Adv Mar Dis Model Rules

4” 12” 9 Chosen of Ashuruk, Frenzy, Unbreakable, Fearless

Defensive HP Def Res Arm

1 3 4 0 Aegis (5+), Aegis (2+, against Flaming Attacks)

Offensive Att Off Str AP Agi

Disciple of Lugar 1 4 4 1 3 Volcanic Embrace, Battle Focus

Options: pts
Must ​take one of the following:
Paired Weapons free
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Height: Gigantic
Kadim Titan ​560 pts 0-1 Units per
Type: Infantry
single model Army
Base: 100×150 mm

Global Adv Mar Dis Model Rules

8” 16” 8 Supernal, Frenzy, Fearless

Defensive HP Def Res Arm

6 4 6 2 Aegis (2+, against Flaming Attacks), Aegis (5+)

Offensive Att Off Str AP Agi

Kadim Titan 6 6 7 4 5 Volcanic Embrace, Battle Focus, ​Searing Rage


Searing Rage:​ Attack Attribute - Close Combat.
The model's Close Combat Attacks become Divine Attacks when allocated towards models with Aegis (2+, against
Flaming Attacks). Each time the model fails a Frenzy Test it gains +1 Attack Value for the rest of the game.

Model Rules 17 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Large
Kadim Incarnates ​320​ ​pts 0-3 Units per
Type: Infantry
3​ models, may add up to ​3​ additional models for 125 pts/model Army
Base: 40×40 mm

Global Adv Mar Dis Model Rules

Ground 4” 8” 8 Supernal, Fear, Fly (6”, 12”), Light Troops, Swiftstride, Frenzy,
Fly 6” 12” Fearless

Defensive HP Def Res Arm

3 3 4 2 Aegis (2+, against Flaming Attacks), Aegis (5+)

Offensive Att Off Str AP Agi

Kadim Incarnate 3 5 5 2 4 Volcanic Embrace, Battle Focus

Options: pts
May upgrade one model to a Champion 20

Height: Large
Infernal Engine 145 pts Type: Construct
single model 0-1 Units per
Base: 60×100 mm
Army

Global Adv Mar Dis Model Rules

6” 6” 9 Unbreakable, Fearless, Towering Presence​, Full Steam


Ahead!​, ​Ponderous

Defensive HP Def Res Arm

7 4 7 4

Offensive Att Off Str AP Agi

Crew 3 4 3 0 2
Chassis 6 3 2 Harnessed, Impact Hits (D6+1), Grind Attacks (D3)
Full Steam Ahead: ​Universal Rule.
At the end of step 2 of the Movement Phase Sequence (directly after Rallying Fleeing units), the Infernal Engine may
engage its boiler. If so, until the end of this Player Turn, the unit may not shoot and gains Random Movement (3D6”)
with the following exception: it cannot move into base contact with an enemy unit that was not within the Infernal
Engine’s Front Arc before the initial Pivot.

Ponderous: ​Universal Rule.


The Infernal Engine may not declare Charges, and its Pursuit and Overrun Distance is always 0".

Must ​take one of the following:


Shrapnel Guns* ​(315 pts) Steam Hammers ​(275 pts)
The Crew gains ​Shrapnel Guns (4+). The Chassis gains Grind Attacks (3D3).

Shrapnel Guns: ​Volley Gun Artillery Weapon.


Range 18”, Shots D6+2, Str 6, AP 3, Quick to Fire,
Multiple Wounds (D3), Daemonic Infusion.

*The Shrapnel Guns upgrade (i.e. 315 pts) also counts


towards Barrage.

Model Rules 18 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB


Height: Gigantic
Armoured Giant​ 290 pts 0-3 Units per
Type: Infantry
single model Army
Base: 50×75 mm

Global Adv Mar Dis Model Rules

7” 14” 8 Giant See, Giant Do


Defensive HP Def Res Arm

7 3 5 1 Heavy Armour
Offensive Att Off Str AP Agi

Armoured Giant 5 3 5 2 3 Rage

Giant See, Giant Do: ​Universal Rule. Options: pts


The model gains ​Chosen of Ashuruk​. May become Big Brother 35
May take a Close Combat Weapon (one choice only):
Rage: ​Attack Attribute - Close Combat. Giant Club 30
Whenever the model loses a Health Point, it Slavemaster's Whip 25
gains +1 Attack Value. Whenever it gains a Mining Pick 5
Health Point, it suffers -1 Attack Value.

Big Brother​:​ Universal Rule.


The model's Health Points are ​set ​to 8, and its base size is changed to 75×100 mm.
The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Giant Club​: Close Combat Weapon.


Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Slavemaster's Whip​: ​Close Combat Weapon.


The wielder gains +2 Agility and Commanding Presence, which ​always ​has a range of 12”. However, only
Hobgoblins, Hobgoblin Wolf Riders, Orc Slaves, and Hobgoblin Chieftains may benefit from this instance
of Commanding Presence. Friendly Hobgoblins, Orc Slaves, and Hobgoblin Chieftains on foot in units
within 12" of the wielder gain +2” March Rate.

Mining Pick​: Close Combat Weapon.


The wielder gains Crush Attack. If the wielder has an Attack Value of 8 or higher at the start of its
Initiative Step, it can perform two Crush Attacks instead of one (provided it declared the use of its Crush
Attack at the end of step 4 of the Round of Combat Sequence as usual).
The Giant ignores Distracting granted to enemy units by Defending a Wall.

Model Rules 19 Ch​ ​M​ ​Co​ ​S​ ​B​a ​BB

You might also like