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HOLOGRAPHIC MEMORY

THE MEMORY THAT ROCKS THE FUTURE

PRESENTED BY

K. Ashwin kumar K. Ramesh Babu


III/IV B.Tech-CSE III/IV B.Tech-CSE
JNTU , ANANTAPUR. JNTU , ANANTAPUR

Email ID : Email ID :
kavaliashwinkumar@gmail.com rameshbabu1062@gmail.com
Contact no:9440870414 Contact no:8125859596
ABSTRACT
The theme of our presentation is mainly based upon an overall view of a three-
dimensional memory that offers possibility of storing 1 TB (terabyte=1000 GB)
of data in a sugar-cube-sized crystal called the holographic memory. Most
computers hard drive only hold 10 to 40 or 80 GB of data, only a small fraction of
what a holographic memory system might hold. It is a storage system that stores
more information in smaller space and offer faster data rates of about 1 GB per
second. The hardware is based upon optical interference patterns. High-speed
recording would be possible with holographic recording because of parallel signal
processing using a spatial light modulator. Holography enables storage densities
that can far surpass the super paramagnetic and diffraction limits of traditional
magnetic and optical recording. In addition, unlike conventional technologies that
store data bit by bit, holography allows a million bits of data to be written and
read out in single flashes of light, enabling data transfer rates as high as a billion
bits per second (fast enough to transfer a DVD movie in about 30 seconds). The
paper now deals with the hardware concepts of the holographic memory system,
coding and signal processing, a comparison with existing memory systems,
concluded with its applications and technical problems faced in this regard are
also dealt upon along with the future of this storage system.

1. HISTORY

Holography (from the Greek, Όλος-holos whole + γραφή-graphe writing) is


the science of producing holograms, an advanced form of photography that
allows an image to be recorded in three dimensions, which can also be used to
optically store and retrieve information.
Holography was a discovery of an unexpected result of research into
improving electron microscopes in 1948 by Hungarian physicist Dennis Gabor
(1900-1979), for which he received the Nobel Prize in physics in 1971.
The very first holograms were "transmission holograms", which were
viewed by shining laser light through them. A later refinement, the "rainbow
transmission" hologram allowed viewing by white light and is commonly seen
today on credit cards as a security feature and on product packaging. Another
kind of common hologram is the true "white-light reflection hologram" which is
made in such a way that the image is reconstructed naturally using light on the
same side of the hologram as the viewer.
2. INTRODUCTION

Holographic memory offers the possibility of storing 1 terabyte (TB) of data


in a sugar-cube-sized crystal. A terabyte of data equals 1,000 gigabytes, 1 million
megabytes or 1 trillion bytes. Data from more than 1,000 CDs could fit on a
holographic memory system. Most computer hard drives only hold 10 to 40 GB of
data, a small fraction of what a holographic memory system might hold.
3. COMPONENTS
-Blue-green argon laser
-Beam splitters to spilt the laser beam
-Mirrors to direct the laser beams
-LCD panel (spatial light modulator)
-Lenses to focus the laser beams
-Lithium-niobate crystal or photopolymer
-Charge-coupled device (CCD) camera
4. WORKING
When the blue-green argon laser is fired, a beam splitter creates two
beams. One beam, called the object or signal beam, will go straight, bounce off
one mirror and travel through a spatial-light modulator (SLM). An SLM is a liquid
crystal display (LCD) that shows pages of raw binary data as clear and dark

boxes. The information from the page of


binary code is carried by the signal
beam around to the light-sensitive
lithium-niobate crystal. Some systems
use a photopolymer in place of the
crystal. A second beam, called the
reference beam, shoots out the side of
the beam splitter and takes a separate
path to the crystal. When the two beams
meet, the interference pattern that is created stores the data carried by the signal
beam in a specific area in the crystal -- the data is stored as a hologram.
The device first splits a blue argon laser beam into separate reference and
object beams. The object beam that carries the information gets expanded so
that it fully illuminates a spatial light modulator (SLM). An SLM is simply an LCD
panel that displays a page of raw binary data as an array of clear or dark pixels.

4.1 RETREIVAL OF DATA

To read the stored data, the hologram is illuminated with the reference
beam. Each page of the hologram is recorded separately. To record on the
hologram, the data in the form of electric signal is converted to optical signals by
a page composer. The controller generates the address to access the desired
page. This results in the exposure of a small area of the recording medium
through an aperture. The optical output signal is directed to the exposed area by
the deflector. Using this beam deflecting mechanism, the light (which carries the
information) and the reference beam are made to interact. The interference
pattern is thus recorded on the hologram. To record a different page, the
aperture is moved and the above process is repeated.
For data retrieval, the laser (reference beam) is focused on the
appropriate page according to the address generated. A photo detector array on
the other side of the hologram records the image of that sub
4.2 DATA STORAGE

To produce a recording of the phase of the light wave at each point in an


image, holography uses a reference beam which is combined with the

light from the scene or object (the object beam). Optical interference between the
reference beam and the object beam, due to the superposition of the light waves,
produces a series of intensity fringes that can be recorded on standard
photographic film. These fringes form a type of diffraction grating on the film,
which is called the hologram.

5. CODING AND SIGNAL PROCESSING

In a data-storage system, the goal of coding and signal processing is to


reduce the BER to a sufficiently low level. This is accomplished by stressing the
physical components of the system well beyond the point, at which the channel is
error-free, and then introducing coding and signal processing schemes to reduce
the BER to levels acceptable to users. Coding and signal processing can involve
several qualitatively distinct elements. The cycle of user data from input to output
can include interleaving, error-correction-code (ECC) and modulation encoding,
signal preprocessing, data storage in the holographic system, hologram retrieval,
signal post processing, binary detection, and decoding of the interleaved ECC.
5.1 ECC ENCODER
The ECC encoder adds redundancy to the data in order to provide
protection from various noise sources. The ECC-encoded data are then passed
on to a modulation encoder which adapts the data to the channel: It manipulates
the data into a form less likely to be corrupted by channel errors and more easily
detected at the channel output. The modulated data are then input to the SLM
and stored in the recording medium.
5.2 BINARY DETECTION
The simplest detection scheme is threshold detection, in which a threshold
T is chosen: Any CCD pixel with intensity above T is declared a 1, while those
below T are assigned to class 0. However, it is not at all obvious how to choose a
threshold, especially in the presence of spatial variations in intensity, and so
threshold detection may perform poorly. The following is an alternative.
Within a sufficiently small region of the detector array, there is not much
variation in pixel intensity. If the page is divided into several such small regions,
and within each region the data patterns are balanced (i.e., have an equal
number of 0s and 1s), detection can be accomplished without using a threshold.
Thus, sorting detection combined with balanced modulation coding provides a
means to obviate the inaccuracies inherent in threshold detection.
One problem with this scheme is that the array detected by sorting may not be a
valid codeword for the modulation code; in this case, one must have a procedure
which transforms balanced arrays into valid code words. A more complex but
more accurate scheme than sorting is correlation detection in which the detector
chooses the codeword that achieves maximum correlation with the array of
received pixel intensities
5.3 INTERPIXEL INTERFERENCE
Interpixel interference is the phenomenon in which intensity at one
particular pixel contaminates data at nearby pixels. Physically, this arises from
optical diffraction or aberrations in the imaging system.
Deconvolution has the advantage that it incurs no capacity overhead
(code rate of 100%). However, it suffers from mismatch in the channel model (the
physics of the intensity detection makes the channel nonlinear); an alternative
approach to combating interpixel interference is to forbid certain patterns of high
spatial frequency via a modulation code. A code that forbids a pattern of high
spatial frequency (or, more generally, a collection of such patterns of rapidly
varying 0 and 1 pixel) is called a low-pass code. Such codes constrain the
allowed pages to have limited high spatial frequency content.
5.4 ERROR CORRECTION
Error correction incorporates explicit redundancy in order to identify
decoded bit errors. An ECC code receives a sequence of decoded data
(containing both user and redundant bits) with an unacceptably high raw BER,
and uses the redundant bits to correct errors in the user bits and reduce the
output user BER to a tolerable level (typically, less than 1012). The simplest and
best-known error-correction scheme is parity checking, in which bit errors are
identified because they change the number of 1s in a given block from odd to
even,
5.4 PREDISTORTION
A unique novel preprocessing technique developed to holographic data
storage called "predistortion”, works by individually manipulating the recording
exposure of each pixel on the SLM, either through control of exposure time or by
relative pixel transmission (analog brightness level on the SLM). Use of the
predistortion technique is to increase the contrast between the 1 and 0 pixel
states provided by the SLM.

AFTER BEFORE
PRE-DISTORTION PRE-DISTORTION
5.5 GRAY SCALE
The predistortion technique described in the previous section makes it
possible to record data pages containing gray scale. Since we record and detect
more than two brightness levels per pixel, it is possible to have more than one bit
of data per pixel. The histogram of a hologram with six gray-scale levels made
possible by the predistortion technique
If pixels take one of g brightness levels, each pixel can convey log2 g bits
of data. Gray scale also divides the system's signal-to-noise ratio (SNR) into g 1
parts, one for each transition between brightness levels. Because total SNR
depends on the number of holograms, dividing the SNR for gray scale (while
requiring the same error rate) leads to a reduction in the number of holograms
that can be stored
5.6 CAPACITY ESTIMATION

To quantify the overall storage capacity of different gray-scale encoding


options, an experimental capacity-estimation technique has been developed in
which the dependence of raw BER on readout power is first measured
experimentally. The capacity-estimation technique then produces the relationship
between M, the number of holograms that can be stored, and raw BER
Capacity estimation techniques begins with simple experimental
measurement of raw BER of a few holograms as a function of reconstructed
intensities and produces an estimation of number of holograms that could be
superimposed as a function of raw BER that the system is asked to maintain.
Without this technique, one would need to perform repeated multiple-hologram
techniques to obtain these data.

6. ASSOCIATIVE RETREIVAL

Volume holographic data storage conventionally implies that data


imprinted on an object beam will be stored volumetrically to be read out at some
later time by illumination with an addressing reference beam. However, the same
hologram (the interference pattern between a reference beam and a data-bearing
object beam) can also be illuminated by the object beam .This reconstructs all of
the angle-multiplexed reference beams that were used to record data pages into
the volume. The amount of power diffracted into each "output" beam is
proportional to the 2D cross-correlation between the input data page (being
displayed on the SLM) and the stored data page (previously recorded with that
particular reference beam). Each set of output beams can be focused onto a
detector array, so that each beam forms its own correlation "peak." Because both
the input and output lenses perform a two-dimensional Fourier transform in
spatial coordinates [5], the optical system is essentially multiplying the Fourier
transforms of the search page and each data page and then taking the Fourier
transform of this product (thus implementing the convolution theorem optically).
Because of the volume nature of the hologram, only a single slice through the 2D
correlation function is produced (the other dimension has been "used" already,
providing the ability to correlate against multiple templates simultaneously).

7. HOLOGRAPHIC MEMORY vs. EXISTING MEMORY TECHNOLOGY

In the memory hierarchy, holographic memory lies somewhere between


RAM and magnetic storage in terms of data transfer rates, storage capacity, and
data access times. The theoretical limit of the number of pixels that can be stored
using volume holography is V2/3/l2 where V is the volume of the recording
medium and l is the wavelength of the reference beam. For green light, the
maximum theoretical storage capacity is 0.4 Gbits/cm2 for a page size of 1 cm x
1 cm [7]. Also, holographic memory has an access time near 2.4 ms, a recording
rate of 31 kB/s, and a readout rate of 10 GB/s [3]. Modern magnetic disks have
data transfer rates in the neighborhood of 5 to 20 MB/s [8]. Typical DRAM today
has an access time close to 10 – 40 ns, and a recording rate of 10 GB/s
-----------------------------------------------------------------------------------------------------------
-
Storage Medium Access Time Data Transfer Rate Storage Capacity
-----------------------------------------------------------------------------------------------------------
-

Holographic
Memory
2.4 ms 10 GB/s 400 Mbits/cm2

Main Memory
(RAM)
10 – 40 ns 5 MB/s 4.0 Mbits/cm2

Magnetic Disk 8.3 ms 5 – 20 MB/s 100 Mbits/cm2

-----------------------------------------------------------------------------------------------------------
-

This table shows the comparison of access time, data transfer rates (readout),
and storage capacity (storage density) for three types of memory; holographic,
RAM, and magnetic disk.
Holographic memory has an access time somewhere between main
memory and magnetic disk, a data transfer rate that is an order of magnitude
better than both main memory and magnetic disk, and a storage capacity that is
higher than both main memory and magnetic disk. Certainly if the issues of
hologram decay and interference are resolved, then holographic memory could
become a part of the memory hierarchy, or take the place of magnetic disk much
as magnetic disk has displaced magnetic tape for most applications.
8. IMPLEMENTATION

There are many different volume holographic techniques that are being
researched. The most promising techniques are angle-multiplexed, wavelength-
multiplexed, spectral, and phase-conjugate holography. Angle- and wavelength-
multiplexed holographic methods are very similar, with the only difference being
the way data is stored and retrieved, either multiplexed with different angles of
incidence of the reference beam, or with different wavelengths of the reference
beam. Spectral holography combines the basic principles of volume holography
using a photorefractive crystal with a time sequencing scheme to partition
holograms into their own sub volume of the crystal using the collision of ultra
short laser pulses to differentiate between the image and the time-delayed
reference beam [6]. Phase-conjugate holography is a technique to reduce the
total volume of the system (the system includes recording devices, storage
medium, and detector array) by eliminating the need for the optical parts between
the spatial light modulator (SLM) and the detector. The SLM is an optical device
that is used to convert the real image into a single beam of light that will intersect
with the reference beam during recording. Phase-conjugate holography
eliminates these optical parts by replacing the reference beam that is used to
read the hologram with a conjugate reference beam that propagates in the
opposite direction as the beam used for recording. The signal diffracted by the
hologram being accessed is sent back along the path from which it came, and is
refocused onto the SLM which now serves as both the SLM and the detector [5].

9. PROPERTIES

Digital holography:
The angularly selective property of holograms recorded in thick materials
enables a unique form of high-capacity data storage distinguished by its parallel
data access capability. A holographic data storage system is fundamentally
page-oriented, with each block of data defined by the number of data bits that
can be spatially impressed onto the object beam. The total storage capacity of
the system is then equal to the product of the page size (in bits) and the number
of pages that can be recorded
The coherence length of the beam determines the maximum depth the
image can have. A laser will typically have a coherence length of several meters,
ample for a deep hologram.
An alternate method to record holograms is to use a digital device like a
CCD camera instead of a conventional photographic film. This approach is often
called digital holography. In this case, the reconstruction process can be carried
out by digital processing of the recorded hologram by a standard computer. A 3D
image of the object can later be visualized on the computer screen.
High capacity, high transfer rate, random access memory systems are
needed to archive and distribute the tremendous volume of digital information
being generated in many applications
Metro Laser is developing an innovative, ultra-high density holographic
data storage system. Holographic storage extends the high density of an optical
disk (CD-ROM) into a true three-dimensional random access.

In volume holographic storage, a two dimensional image (Data Page) is recorded


using a coded reference beam. The beam encoding can be by virtue of its
wavelength, propagation angle, or by amplitude/phase modulation of its wave
front. By re-illuminating the hologram with the original reference beam, the entire
data page is recalled, what brings a high data flow rates.
In practice, the number of holograms that can be stored and reliably
retrieved from a common volume of material is limited to less than 10,000 so that
spatial multiplexing techniques must be used. Although solid-state designs are
possible, it is easiest to envision a storage material formed as a volume disk in
which holograms in a particular cell are stored and retrieved by angular
multiplexing and where random access to arbitrary cells is enabled by rotation of
the disk.
Stability is a desirable property for any data storage system. In the case of
holographic storage, the response of the recording medium, which converts the
optical interference pattern to a refractive index pattern (the hologram), is
generally linear in light intensity and lacks the response threshold found in
bistable storage media such as magnetic films

10. ADVANTAGES
Using currently available SLM's can produce about 1000 different images
a second at 1024 X 1024 bit resolution. With the right type of media (probably
polymers rather than something like LiNbO3), this would result in about 1 Gigabit
per second writing speed. Read speeds can surpass this and experts believe 1
Terabit per second readout is possible.
The advantages of the proposed hologram memory architecture are:
-Ultra-high storage density - up to 1 TB/cm3
-High retrieval rate ~ 1GB/sec
-Secure data access
An advantage of a holographic memory system is that an entire page of
data can be retrieved quickly and at one time
With the fuzzy coding techniques introduced, volume holographic content-
addressable data storage is an attractive method for rapidly searching vast
databases with complex queries. Areas of current investigation include
implementing system architectures which support many thousands of
simultaneously searched records, and quantifying the capacity reliability
tradeoffs. Holograms are common in science-fiction, most notably Star Trek, Star
Wars, and Red Dwarf.
By storing and reading out millions of bits at a time, a holographic disc
could hold a whole library of films. Movies, video games, and location-based
services like interactive maps could be put on postage-stamp-size chips and
carried around on cell phones. A person's entire medical history, including
diagnostic images like x-rays, could fit on an ID card and be quickly transmitted
to or retrieved from a database
Many of the remarkable advances in consumer electronics over the last
few years--and much of the economic health of the industry--are directly
traceable to the explosion in storage capacity. Web e-mail services routinely offer
each of their customers a gigabyte of memory for free. Apple's newest iPod is
only possible because of small, cheap hard drives that can hold a staggering 60
gigabytes of data--a storage capacity that just five years ago would have been a
lot for a desktop PC.
Eventually, if the hardware becomes affordable for consumers,
holographic storage could supplant DVDs and become the dominant medium for
games and movies. Portable movie players and phones that download
multimedia from the Web would take off. Holographic storage could even
compete with the magnetic hard drive as the computer's fundamental storage
unit. And on a larger scale, corporate and government data centers could replace
their huge, raucous storerooms of server racks and magnetic-tape reels with the
quiet hum of holographic disc drives
Likewise, cell phones now come with flash memory chips easily able to
store address books, calendars, photos, and the like. Indeed, the theoretical
promise of holographic storage has been talked about for 40 years. But
advances in smaller and cheaper lasers, digital cameras, projector technologies,
and optical recording materials have finally pushed the technology to the verge of
the market. And the ability to cram exponentially more bits into infinitesimal
spaces could open up a whole new realm of applications.
The benefits of exploiting the third dimension could go beyond storage to include
more efficient ways to search ultra dense databases, like those that store satellite
images for mapping and surveillance; new kinds of displays; and even ultra fast
processors whose logic circuits are carved into holographic materials.

11. TECHNICAL PROBLEMS

Storage technologies such as CD’s and DVD’s have drawbacks. The density of
magnetic materials in hard drives is fast approaching a fundamental physical
limit. Flash memory is slow, and a DVD is barely large enough to hold a full-
length movie.
Storing data in three dimensions would overcome many of these
limitations.
The upcoming problems requiring very huge computing power make us
today looking properly for new technical solutions not only in terms of CPU
enhancement but also in terms of other PC components. Regardless of the
technology used for CPU production, the data number transferred for processing
is determined also by possibilities of other subsystems. Capacity of modern
devices of mass memory reflects this tendency. CDs discs allow storing up to
700 MBytes, the developing technology of DVD-ROM - up to 17 GBytes.
Technology of magnetic recording develops quickly as well - for the last year the
typical capacity of a hard disc in the desktop computers has increased up to 15-
20 GBytes and higher. But in the future computers are to process hundreds of
gigabytes and even terabytes - much more than any current CDs or hard discs
can accommodate. Servicing of such data volumes and their transfer for
processing by ultra speed processors requires completely new approaches when
creating storage devices.

12. FUTURE OF HOLOGRAPHIC MEMORY

Today holographic memory is very close to becoming a reality. The basic


theory behind it has been shown to be reliable and has been implemented in
numerous experiments. Materials research has yielded some promising results in
photorefractive crystals such as LiNbO3 and BaTiO3, especially for use with
rewritable, refreshed random access memory. Also, a read only version of
holographic data storage is certainly feasible with some of the photopolymer films
available today. For holographic memory to truly become the next revolution in
data storage, data transfer rates must be improved, hologram decay must
become negligible, and hologram recording time must be reduced. Then it will be
economical for holographic memories to be produced for mass consumption.
It's likely to be one of the first commercial systems to use "holographic
storage," in which bits are encoded in a light-sensitive material as the three-
dimensional interference pattern of lasers.
Three-dimensional memory could dramatically change how we use
microelectronics.

But if and when holographic storage will come to dominate the market is
still an open question. InPhase's initial product launch is slated for late 2006, but
industry experts, while optimistic, are also cautious. "They have made numerous
contributions on the hardware side, in media and materials, and in error
correction," says Hans Coufal, manager of science and technology strategy at
IBM's Almaden Research Center in San Jose, CA, and an expert on holographic
storage. "It's very impressive but still some ways away from a viable product. Not
a long ways, but some ways."
Over the next four years, the Bell Labs team got its holographic material to
work in conjunction with the latest miniaturized lasers, cameras, and optical
components to read and write data. This also required advances in software to
correct for errors in storing and retrieving digital bits.

13. CONCLUSION
But whoever wins, holographic storage could change the rules for
information technology by opening up the possibilities of working in three
dimensions.

14. References

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04-28.

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2008-04-27. Retrieved 2008-05-05.

3. ^ a b Robinson, T. (2005, June). The race for space. netWorker. 9,2. Retrieved April 28,

2008 from ACM Digital Library.

4. ^ "Maxell Introduces the Future of Optical Storage Media With Holographic Recording

Technology", (2005) retrieved January 27, 2007

5. ^ a b "Update: Aprilis Unveils Holographic Disk Media". 2002-10-08.

6. ^ "Holographic-memory discs may put DVDs to shame". New Scientist. 2005-11-24.

7. ^ "Aprilis to Showcase Holographic Data Technology". 2001-09-18.

8. ^ Sander Olson (2002-12-09). "Holographic storage isn't dead yet".

9. ^ Engadget, “InPhase delays Tapestry holographic storage solution to late 2009”

10. ^ Television Broadcast, “Holographic Storage Firm InPhase Technologies Shuts Down”

11. ^ GE Unveils 500-GB, Holographic Disc Storage Technology

12. ^ "as of when?".

13. ^ "Could Holography Cure Nintendo's Storage Space Blues? News".

14. ^ Inphase Technologies, Inc. (Longmont, CO, US) and Nintendo Co., Ltd. (Kyoto, JP)

(2008-02-26). "Miniature Flexure Based Scanners For Angle Multiplexing Patent".

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