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Corlean

 
The Kingdom of Cosa Nostra, Mobsters World
“Nice  battletank.  It’d  be  a  pity  if  anything  happened  to  it:”    
–Commander  Vito  of  the  Corlean  Hitmen  
Corlean  is  a  verdant  and  temperate  penal  world  with  surprisingly  good  
availability  of  good  imperial  equipment.  At  first  glance  the  world  does  not  
at  all  appear  to  be  a  penal  world  but  for  people  on  the  world  this  fact  is  
quite  apparent.  The  world  is  ruled  by  the  Cosa  Nostra  mafia  and  people  are  
prevented  from  leaving  the  world  due  to  its  classification  as  a  penal  world.  
The  ruling  mafia  however  commonly  goes  around  this  problem  with  well  
placed  bribes  more  than  affordable  with  their  criminal  rulership  of  the  
world  and  their  mobster  leadership  stretches  far  from  their  own  world  
giving  them  influence  in  a  whole  sector.  The  world  and  organisation  is  
surprisingly  religious  although  their  thoughts  obviously  deviate  from  the  
orthodox  beliefs  of  the  Imperium.  
As  a  penal  world  criminals  are  often  sent  into  the  guard  as  penal  legions.  
Through  their  influence  the  Cosa  Nostra  has  however  changed  this  to  more  
of  a  normal  tithe  that  they  use  to  smuggle  and  extort  within  the  Imperial  
Guard.  The  Corlean  Hitmen  have  little  interest  in  actually  fighting  a  war,  
being  far  more  interested  in  gaining  profits  and  rising  in  ranks  in  their  
organisation  and  with  careful  bribes  they  make  sure  to  get  missions  fitting  
for  this  and  very  few  commissars.  With  stutter-­‐las  weapons  and  
adamantium  alloy  bats  they  are  adept  at  increasing  their  influence  in  the  
guard.  

Playing  a  Corlean  Hitman  in  Only  War  


Characteristics:  +3  Agility,  +3  Strength,  +2  Weaponskill  
Wounds:  +1  on  starting  wounds  
Skills:  Intimidate,  Linguistics  (Low  Gothic),  Common  Lore  (Ecclesiarchy,  
Imperial  Creed)  
Talents:  Peer  (Underworld),  Double  Team,  Street  Fighting,  Combat  Master  
Traits:  
• Smuggling  buisness:  You  get  a  +10  bonus  to  logistics  tests  to  acquire  
illegal  or  contraband  items.  
• Close  quarter  fire:  You  are  trained  in  fighting  people  close  by,  
drawing  a  gun  they  didn’t  even  know  you  had  to  kill  them  quickly  and  
leave  the  place.  You  get  a  +10  bonus  to  all  Ballstic  skill  tests  fired  at  
point  blank  range.  
Favoured  Weapons:  Stutter-­‐las,  Heavy  Bolter  
Standard  Equipment:  Compact  lascarbine  with  four  charge  packs,  light  
carapace  armour,  adamantium  alloy  bat,  good  craftsmanship  uniform,  poor  
weather  gear,  rucksack,  set  of  basic  tools,  mess  kit  and  water  centeen,  
blanket  and  sleeping  bag,  rechargeable  lamp  pack,  grooming  kit,  two  weeks  
worth  of  combat  sustenance  rations,  sword,  Prayer  book  
 
Name   Class   Range   Dam   Pen   Special   Wt.   Availability  
Adamantium   Melee   -­‐   1d10  I   2   Balanced   3kg   Scarce  
Alloy  Bat  
 

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