sra0i2021 21 pop Scouts -Skiems
21 pop Scouts - Skirms
If an opponnent is able to mass enough archers, a transition to ranges may be
needed after opening with scouts. Making your own archers is usually not the best
option as you will just be behind in numbers, so skirmishers are often the better
choice, especially since they produce faster and therefore only require one range.
Researching the armour upgrade as well will make them almost impervious to
archers.
Build Order ®@ 2 ak Pw
6on sheep 6
3 on wood 3 6
1 lure boar, then +1 on sheep 3 8
40n berries 3 2
+2 0n boar, move 2 to farms 3 4
Rest to wood [znd LC] 6 14
Loom
Advancing to Feudal
+10 on wood. 10 10
Build barracks
FEUDAL
Build stable, make scouts
Double-bit axe + horse collar
+14 farms 10 18
+2.0n wood
Build range, make skirms
2 berriesgold, +4 on gold 2 16 4
Build Blacksmith, get fletching
Wheelbarrow, then more to wood/farms 4 18 4
Benchmarks At A B c D E
21 pop Feudal 735 7:45 7:55 8:10 8:35 9:05
6 scouts 13:05 13:20 13:35 13:55 14:25 15:05
Click Castle with 8 skirmishers + fletching 18:15 18:45 19:15 19:45 20:25 21:15
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