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sra0i2021 21 pop Scouts -Skiems 21 pop Scouts - Skirms If an opponnent is able to mass enough archers, a transition to ranges may be needed after opening with scouts. Making your own archers is usually not the best option as you will just be behind in numbers, so skirmishers are often the better choice, especially since they produce faster and therefore only require one range. Researching the armour upgrade as well will make them almost impervious to archers. Build Order ®@ 2 ak Pw 6on sheep 6 3 on wood 3 6 1 lure boar, then +1 on sheep 3 8 40n berries 3 2 +2 0n boar, move 2 to farms 3 4 Rest to wood [znd LC] 6 14 Loom Advancing to Feudal +10 on wood. 10 10 Build barracks FEUDAL Build stable, make scouts Double-bit axe + horse collar +14 farms 10 18 +2.0n wood Build range, make skirms 2 berriesgold, +4 on gold 2 16 4 Build Blacksmith, get fletching Wheelbarrow, then more to wood/farms 4 18 4 Benchmarks At A B c D E 21 pop Feudal 735 7:45 7:55 8:10 8:35 9:05 6 scouts 13:05 13:20 13:35 13:55 14:25 15:05 Click Castle with 8 skirmishers + fletching 18:15 18:45 19:15 19:45 20:25 21:15 hitpsfouldoréereference.comv21-pop-scouts-skims.himl "

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