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clan Moulder is one of the four great clans of Skaven, ‘aa members of the clan , Ce i" rarren is a den of twisted mnfortunates rE dL egetrers rs races psig ae eae BUT ome’ Les ETM\y Corre Cag Corn Pea ecorre nd at ie Nerdcore Finn Cor le of he cies ares ane ed ees freer ere ie ene ed ap Mevesbag Soe De ea Se ‘wart penned hit to Goblin, proud'Eif next to conqueted Ska ‘ext to shackled elder. Lord the ruler of Clap Moulder, passes much of his time Bee aio ofthe dukakec pfmutsion Hewodsierecshiyinielbpocions. whee rom | tenisbelow, | Gtbct eked wih anes Sent ptt aul arp latina toon” ||, weal iene pipes arc semueel Erna per oles he mc a : and malo sealed tne wall ofthe ines Goring te Storm of Chaos Tis be who create the scurrying Throgs who infest he Sra nd is labor : ‘ied in : edie fete orc, habla Bribes fer and earse as they caeflly Dllatice their gold in stack after stack a mper the 2 penlmage lve ders sh finnelig dowpward Ina pe repos - of a penta vo let she wari nel MODELING GHORITCH Phil: I would be prepared to bet that most people reading this me point in theie hobby careers, have considered ing an Orky power caw onto one of their miniatures, Whether the model in question was a Daemon Prince, a Penitent Engine, an Inquisltorscale model, an Iron Warrior, a Dreadnought, a Big Mutant, or even an Imperial Guard Commissar, everybody knows that things just look cool with power claws. Naturally this guy has two. The Ghoritch model started out as Rat Ogre Bonerippet. To create your own conversion like this one, clip off Boneripper's ‘Warplire Thrower arm (leave the ragged skin behind, 2s it makes an excellent join). Neat, take Ghazghkll’s power daw, the largest and most impressive offs kind, and glue ito the right shoulder. smaller power claw from an Ork Nob model: This of claws of diferent sizes makes the model look more anarchic. For Ghorteh’s head, use abit from a normal Rat Ogre. used the bandaged head to represent the fact this guy has had his brain replaced recently and then applied a mixture of Chestnut Ink and Scab Red (which makes excellent “dried blood’) in a line 0 {show where his cranium had been opened by Throt the Undleaa, ‘The end result really looks like something out of Baron Frankenstein's (or Thor's) demented laboratory ~ a plate- “armored Knight's worst nightmare. Snip! ‘To onder bitz fo fhake your own Ghositch model, go ro ‘w.games workshop comhitedwarhwd310-— fora link yo a kit in the Online Store, Cn ARHAMMER CH{RiIO.NICLES Phil Kelly descends int6,the Hell Pit and dredges up some of the most disturbing creatures ever to blight\the face of the Wathammier world. The army listspresented in/this article enables you to field 4 forcelof deadly 'ereations Feady tobe unleashed: uponany ¢nemy, Be warned; however. Ir ddesn’tiget much weirdeh than this. Master Moule haSe misoom afioa y to themslngs 6 they ise inp stllving amputees iplo Sinai hideous. The onlydsénce | byat ict healed beac “eh ae Seon se arpa sale Mote ner fae «sea gr peed ei ae 4 Fergie Mics thcosl ) J moskedes ofliaipte upon ihe world. AVAIL Poe a ore emects Sf Chaos funpaign. Clan ae retell Hn nda uct See vastamme chronic : ten ihn | Ca sonatas bend Pein senior safer weld carats Nogemiy Sefer temaye hah aden eet ht 2 hobbyist ean ken e2_ fori thkemain Slaven lsh earn iris mentality of Moulder ~ who... Skayer mike wheat Pereira any : hiya aster Of SNe oe ; lag felon a Sueston and Answer Steere inspired, well thought-out, and eee ETT eae Pc Kain Perea enroreeveny the address given here, oer ty Pee oe orate willow Road, Lenton pein Seach) Fielding a Hell Pit Army “The Hell Pit army list is designed f0 represent the Skaven armies that ‘emerge from the Clan Moulder Stronghold when enemies approach. lan Moulder i well idnown for is practice of cresting hideous mutants and selling them to the other Great clans of the Staven, less welepubliczed fact is thatthe Master Moulders keep the most success oftheir txperiments in Hell Pit for use a5 Shock troops in tele own bats Asa res, you wil nd ereanares in this army st that you would ena normal Skaven army bering Thotlings that Blther and craw, intent on slaying Anything that looks upon them, antic burrowing behemoths that burst from the ground and devour everthing they sniff ou “The army is ed by the exstclan of Clan Moulder, Ghortch ~a new special character specific to Clan Moulder oul once thatthe amy ist requires you to take Ghoritch asthe army General (he's about the only Master Moulder has what takes to unite all those tsblles under one banned). In truth, you could just as easly use Ghorich’s srl, Throt the Unclean, to lead the army. Simply subeeture Throt ashe appears in the Skaven book for Ghorkch Needless to say, this army is strange brave dare ri eee See. | ubiquitous Giant Rat and the heavily | ene ee oe eee a ree All characters in this list except for Grey Seers ean use magic items that are marked Clan Moulder Only in the Skaven Army book. Ifa unit is marked with an asterisk (*, the umber of units of thar kind in the | army must be equal 0 of less than the number of Giant Rat units in the army, All units in this list count a8 Clan Moulder unis Choosing an Army Both players choose armies othe same agreed points value. Most pavers find that 2,000 points per side provides a ‘game that wil last an evening, Whatever value you agree upon isthe maximun numberof points you can spend on your arty You can spend less and will Probably find ic impossible to use up {very lst point. Most 2,000-point armies will therefore be something like 1,998 or 1.999 points, but they ae sll 2,000- point armies for our purposes. Once you have decided on a otal points Yale tis ime to choose youre force Choosing Characters Characters are divided into two broad Categories Lords (the most powerful characters) and Heroes (the re). The ‘maximum number of characters an army fan feid is shown below Army Value Maximum — Maximum Characters 2,000 or more 4 So00ormore 6 ‘$000 er more 8 ach +1000 42 An amy does not have 0 maximum number of heroes allowed; tan always Inclde fewer than indicated However an army must aways incl at least one character, the General, who, in the ease ofthis army is either Ghortch the Castllan or Tot the Unclesn (COMPULSORY) GHORITCH THE CASTELLAN (cee p. 25 of thietisue) OR THROT THE UNCLEAN (see Warhammer Armies: Skaven, pp. 68469) MASTER MUTATORS (sve Wathammer Armies: Skaven, p78) GREY SERS HEROES (CATEFTAINS MASTER MOULDERS HARBINGERS OF MUTATION (see Warhammer Armies: Skaven, ft CORE UNITS: GIANT RATS Mainstay unit ‘CLANRATS* Glanrats are not a Mainstay unt. Uniisloflarirats ityHbs blive weapon sams (0:1 STORMVERMIN® (CLANRAT SLAVES* Hell Pe armies may use any ati all infantr) miodls to Pepresent Whee slaces (0-2 RAT SWARMS* These count as Special chotées if upgraded to Plégue Rit RAT OGRES* ‘THROTLINGS* Bolint/pack: 0 Throtlings are so namdd because of Throt the Unclean's obsesstve abit of grafting. together unfortunate greatures with warpstonesnfused salte'wben be is n between projects. The resulting mighbmarlabinssortment of limbs, mouths, and bOPABIy, ‘abused minds crawl through the depths of Hell Pit and are unleashed as cannom [fodder in times of ula These bafaly sentient, hnghted creatures cannot bear to be {seen in their new anid repughantforms and go tozgreat lengths to kill all who laok. ‘pon them in sobbing fits of fedlousy and selfloathing. uw Ewes .'ss ‘st 7 tw ‘Throng 6 PECL OES TT Padkmaster 6 El3 U3 8 RS OBA) a's Unit Size: A unit of Thfoilings is made up of onte-or more Paks (a pack cbnsistsof six Throgs and @ne Packmastes). You caf buy as many packs as fou ‘wish and)add Wem together to form a uh ‘Weapons and Armgf: Throgs have none Packmasters have light armor, Bad weapons, Sd whips Special Rules: Mixed Units, Loss df PackiWstefs Such 's Ve Fevulsion inspired by packs of Throuilgs that they Clse Fear WOLF RATS* Poiditsmodel: 6. Though members of Cla Moulder often cldim 1p cPeat€ Fats Ye ste of wots: 115 rare indeed for tbem to Supply oiber clans with theargest andl strongest af this relatively stable breed. Those that are truly lupine are kept ik spiked cages ag feed (on their own dead. Thus, when Wolf Rats aré finally untegsbed into the outside’ ‘world, they attack anything in thetr path ima bloga) Page Moows Bs s\ Ar w. worm = 93 ae ST Unit Size: 5+ ‘Weapons and Armor: None Options: None 2- WaITE DOR _______________WIMBHAMIMER, CHRONICLES — HELL PIT ARMY LIST SPECIAL UNITS ARMORED RAT OGRESt pack: 65 Particularly bardy Rat Ores are often further modified with rusty armor plates and ‘Fide weapons grafted directly Onto,their bodies. Toe advance of such monstrosities ‘acrossithe battlefield 4s accompanted by the screech of tortured metal and the bellow of tortured beasts ‘Armored Wat Ogres are identical to normal Rat Ogres but have a 5+ armor save. They ‘also Count asthaving additional hand weapons MUTANT RAY OGRES* Points/pack: 50 prs 11 is in every Mouller'endture to want to improve upon creations that already function well, Occasionally, these attempts to re-engineer a successful experiment ‘manage fo suceged. Thg-créam of the Rat Ogre creations in Clan Moulder's possession sport extra limbs, beads, and even minds since Throt perfected the practice of transplanting buman brains into Rat Ogre bodies. M. ss Mutadt Rit Ogre 630 7 Packmitet cas ss Unit Size; A/F OF Rat Opies is made of one or more packs (a pack consists of one ‘at Ogre’and pne Packmaster). You can buy as many packs as you wish and ‘ida them together to form the unit: |Weapondfand Armor Mutant Rat Ogres have none, ‘Paceisters have light armor, hind weapons, and whips. Opeionss:Thé Murans Rai Ogres must take Upto two of the Yollowing upgrades. The ‘galy,uperade that will affect the Pakmasterss Quadrupedal. + Powerhotses. The Mutane Rat Ogres have +f Strength (1 points per model) + Quadrupedal, The’ Mutant Rat Ogres have + 1-Movement (§ points per model). + RGsifient the Mutant Rat Ogres have +1 Toughness (12 points per model). + Extra Fxtremities. The Mutant Rat Ogres have +1 Attack (10 points per mode!) **Brain Transplant. The Mutant Rat Ogres havé.LA7 and WS4 6 points per model) Mutant Rat Ogres with brain traisplants do riot have Packmasters and are not subjectto the Loss of Packmasters rule, + Trollblood. The Mutant Rat Ogres may Regenerate (15 polmesipet mode!) Special Riles: Fer, Mixed Undt, Loss of Packinasters (0-1 AUGMENTED RAT OGRES* Points/pack: 60 Orithe rare occations that Clan Skryre and Clan Motddereadperate, the results are as deranged as they are effective. Augmented Rat OgreF areas such macbine as they dre flesh: Agghented Rat OgreBerratically hiss and lank ders the battlefield, as ‘heir grafed pincers op lie shears ana thelr warpfire projectors throw great gouts Of fire ntatbe onanty Fares, ws: Bs s.r mee ‘Augmented Rat Ogre TO ote 4) eens Pacmaster Brees ate 3 eke ess Udit Sizg: 15. A UAjC of Augmented Rat Ogresifs made of one or more packs (a pack consistsof ohe Augmented Rat Ogte ind one Packmaster). ‘Weapons and Aemor: Adgmented-Rat Ogres Nave a 4+ drmor save. Packmasters have fight atmos, hand weapons, ‘Options: One Augmented Rat Ogre pé unit may be armed with a Warpfire Thrower (C+40 pts)-Dornot roll apiAraillery die to See how far the jet of liquid is projected, simply place tse tdardrop-shaped template with the thin end ‘touching the mode!’ baseand detefine hits as normal Special Rules: Fear, Mivéd Unit, Loss of Pacleplasters, Stupidity 1nd whips Choosing Troops “Troops are divided into Core, Special, and Rare units The number ofeach gppe of unit available depends on the army's points value, indicated in the chart below: Army Special Rare Points Value Units Units Core Units 2,000 ormore 3+ 04 02 03 of + In some cases, other limitations may apply to a particular kind of unt. ‘These limitations are specified in the Unit Entries Each unit is represented by an entry in the army list. The unit's name is sven, and any limitations that apply are explained Profile: The characteristics profiles for the toops in each unit are given in the unit entty Where several profiles are required, they are also given, even if, as {in many eases, they are optional Unit Sizes: Each entry specifies the ‘minimum and maximum size for ch unit ‘Weapons and Armor: Each entry lists the standard weapons and armor for that unit type. The value of these items fs included init points value. Additional ‘or optional weapons and armor cost fextra and are covered in the Options section of the unit entry Options: This section lists the different ‘weapon, armor, and equipment options for the unit and any additional points cost for taking them. Ie may also include the option to upgrade a unit member to aimusican or standard bearer Special Rules: Many troops have special files, which are explained in the army Special rules, and sometimes summarized for your convenience in the army lst. would be tedious to repeat all the special rules for every unit within the army lst itself. The army list is intended primarily asa tool for choosing armies Father than for presenting game rules. Wherever possible, we have indicated where special rules apply, and where Space permits, we have provided notes ‘within the army’list as "memory joggers Bear in mind that these deseriptions are not necessarily exhaustive or definitive, and players should refer to the main rules fora full account. FIAYERKIN Polsisimodel: 14 Flayorkin are mutants crafted from a fusidh of Chqos Marauder Skaven, and belt ‘forged tron. They use long, sharp claus graftad onto their wrist siurips to bebead f scale castle walle with equal ease. The chins fuse! to their spines lensure that even if they are killed while climbing wp a battlement, their comrades can scale the walls by using the teal of dangling corpaes. us Flayerkin wallereeper Bata climbing laws (.wo asi Weapons) Options: One Flayerkin may b@ Upgraded to aWialléfeeper at +17 points Special Rules: Scostf Killing Blow, Skibmisbare, Abuian Chains. scale walle a8 equipped with grappling hooks. If RARE UNITS roitepack:ss | Bish Bash Bosch Pee tesa role rencet engl Se werent aed ee cine iie t| (pil par ot lar une ny Fagey 2 poe ne = tanieufaw ore Breet coe eaerergeis od by mad palangy of 1 Su ws 1 ps Oy we gra || emer Oae — « 3 E 5 ‘ 3 - 3 * Blanche ~ all masters of the bizarre a . 3 3 3 3 E z. + 5 ‘The human-headed rat centaur and Tait Sto 25 packs, {gl conus of one Tal exoanpenied bya Packnamerin he | the drolig erapptig mah ie ene Sig ke Open Scoskateal ofp Gra nae Iarched srnlgh ot of ony of Booch Jepeuons of Hel you iacwiniafascapate Feet ks of gas, vor a Specal Rules: Fear, tpidiy, Regenerate, ol Vora cee ‘oll Vomit, ATroll may vomit on his foes in the Close Combat Phase instead of Perhaps you'll find some inspiration snaking hs normal 3 Auacks, ol! Vora? isa single stack that always hts and for your own Moulder mutations Inflices 285 ht with no armor save allowed that you can then happily inflict eee ABERRATION* Points/model: 60 snapping mouths and flailing limbs. Aberrations are beyond claeYtaton, tbe aboried experiment of erased Molders tbo antbitons cutee tbtr sale. Invartahly driven mad by tet ft ABerrattone wil goto eer lengthy can To ensure tet te mere es are Gast cs me cal te eee a ale casope es ed br leer nemo? ret merion steers eee peed Mw mss poeraise\ 3 — 3 ‘Weapons and Armor: Trolls don't need to carry normal weapons, though they often have a club, bone, or bit of tree (Gvhich count as hand weapons) 1.2 Aberratighs may be taken per Rare choice Wait Size: 1 ‘Wedpons ind Armor: A nightmarish assortment of snapping mouths and mutated limbs. Spectal Rules: Unbreakable BURROWING BEHEMOTH Points/model: 215 The vast, balding monstrosities that burrow blindly tn the deepest tunnels of Hell Pit ‘were orginally pioneered as a way of expanding Moulder’s subterranean empire. However these blind and twtsted beasts are no less effective in battle, when they snus the Sart and smash into tbe enemy itt earbsbabing force “ Bs os Tw all Behemoth Conners SaaS > Unit size: 1 a ‘Weapons’and.Armor: Sheer bulk and vicious digging claws. Spectal Rules: Terror, Stupidity, Large Target, Unit Strength 6, Tunneling ‘Gurrowing Hehemoths follow the Tunneting rales on p. 19 of Warbammier Armies: Skaven) (0-1 CHIMAERAT* Points/model: 185 The nares ofall Moulder’s creations, the Chimaerat defies all logic in its formahd is a blasphemy against nature. The Chimacrat isto a common rat what @ Hydra fs 10 a common Hzard. Inevitably multvbeaded, the Chimaerat lubeczes sickly green warpstone fire as tt hauls ts bentghted bulle across the battlefield and scorches the earth in its wale M__ws ps Chimaerar. —$3—— 4 0 Unit Size: 1 ‘Weapons and Armor: Snapping jaws and rizorsharp claws ‘Special Rules: Terror, Stupidity, Large Target, Uni Strength 4, Breathe Warpfire (SS breath weapon, causes Parse tes in ‘enemy unit ia casualy s caused), PO ene eee Armored Rat Ogres by Kirsten Williams Kirsten used partsffoarthe Ogre Bull sprue and a simple cain mail green seit technique to add afmos tirher Rat Ogres, Augmented Rat Ogres a yi ety f Ph aed his be ox fomute te rogmested at pres wold Rate by, Kitsten Withiams irjten made this Borrowing, ghemoth from the Bedvota Wyvess goated with static Brass. he nose abe! ars dre scp from green stu to ‘make the model Chimacext by Kirsten Williams Kursten made her Wolf Rats by simply puting a Rat Ogre head and til on a plastic Wolf model Burrowing Behemoth, by Kirsten Wilhams Tunnel marker ursten made this Chimaerat from a Dark Blt War Hydra and added ‘Rat Ogre heads. ens of Hell Pit are among. =f res ie the most twisted-and mutated in the’Old World. Who better to show,liow, to cones, raid my bie be {ing build few morettie Clan lst contaifis ots of mutated” eatures that can Be built froma” anner of pars plundered from thé shamiier ranges When making ‘The nightmarish horde of Hell the wretched bleakness ofthe Troll Country. Od ata miysélso-a few specific eno) pecan pi’ ae aren fan yt aan ( sembined take nea osu monster Ad Sg ns sme Plague the diferent pars of the models more dearly: Refiember that, ne ata Sere eet ap ey fy = Bait advances dhrough Harbingers of Mutation Based on 4 Rat Ogre Packmaster, the Harbinger as a tall from a Rat Ogre hooked around his face small rats on the Skave jplced a few across the Harbinger's shoul eens) though described as mutated A“ Rats, used all manner of fans to make these tay eters The wie wos wo we at eat one Sven tmodel pat foreach Throng Inspiration cane from many source. I've been a fan of science fiction and. horror for many years, and this interest provided me with plenty of ideas for x 23 : 2 weird creatures, Other excellent source 1 couldn't resi ‘material can be found in the artwork eae. from the Mordheim rulebook I simply glued Rat Ogre arms together and repositioned. 1 ereated these conversions by simply attaching Plague Monk, Gnoblar, and aa eens Packmaster heads to rat bodies. see This isaclassic Ht would have been monster image: 2a shame to waste rat with two heads, these two half rats eee ce 4 iam eee eer pet : ace 1 glued this rat head to whip and then attached #0 & Rat Ogre's hand. 1 think the contrasting sizes help make the model Took grotesque. This banner top O— just cried out forahead tobe This rathas lost his slued to head to another , es strange replacement, Gnoblar legs make great foundations for ‘These two Rat Ogre feet have additional 1 made this model from a Rat ‘Throtling conversions. The first has 2 pars: a Packmaster head, a Rat Ogre (Ope tal, drilled a pair of Packmaster’s head and a whip, and the bell, section from a Rat Ogre weapon, {eyes into the end, and glued second has a rats tail and a Brevonnian arm, and a Plague Monk's fil Gnoblar mouth underneath Peasant banner bit. This model in particular was inspired by the art of Hizonymus Bosch. RN a) Sow Yy: ‘can use almost anything, in addiigtto Slaven: oh ep a Chios spawe in’Se abd Wage. I made this models, to represent slaves. Here, Le used Zombie {reature from patts leftover from making the Chimaerat, models with heads from Empire Miia sod Bretonifian, Featured ofthe next page. Viked the idea of attaching 2 Peasant sprues. I shackled the slaves ogether with chains fom? paleoP amasto a Rat Ogre torso 4nd flipping i such that ic was the Rat Ogre sprue. staiding.on its hands, which were replaced with spare Rat Ogre Feet Aer f spikes made the Rat Ogre head look even more Dizareand gruesome, For more craziness on mutated Rat Ogres, check ‘out the Rat Ogre Pitighting Mini Game online. Fora link to this game, go 10 www games-workshop.com/whitedwarf/WD310 Race) these models are, for the most part, I based on a plastic wolf with the head and tail converted. Almost "aything can serve asa coal head or tail, Including a lot ofthe Rar Ogre Bitz ‘Combining Cold One's taland a Ra Onsthistodel, things are switched ‘Ogres head makes 4 suck Wot Ra around’ bit with a Rat Ogre tail sbecoming 2 huge tongue and whip serving as an ideal til ‘Wolves have an angled neck joint, Thus, ~The RICOGFe weapon avis covered in_-As'WEl as using a Rat Ogre tail, I've positioning one Rat Ogre head above lovely BOUSThelarmseaves as a huge replaced the woll’s face with a Skaven the other looks suitably gruesome. Once _ bulbous neck topped. with a Plague banner top, again, I've used some whips as tails Monk's head, Srinnay par from an aditonal weapon Ay Bist oni end neo he tals, made tis Hydrainpined ‘model entirely fom one Rat Ope spre ‘fer cating several heads fom the pc and attaching a few to some arms issembled the eresture's body which made from a couple of pair of tgs, twa the fect cut sway and the we Tales ged together { mounted this assembly ona Chariot bse. Rat Opre hands looked elective a fee forthe beast After hued rors in place 1 axed the various arms and heads At fiat wasn't entirely sure if the creature ‘ea coming or going, but in the end, Uceided thn the de with the most, heads was the ont [TSR aen omnes) Layering diferent inks on top cretion ceed Tooking sores. Make specific parts ofthe 2 model appear strange and mutated by using Unusual color Use Rotting Flesh for Onis han Skull ‘white or Bleached Bone, to sive the Mesh a slighty putrid appearance Apply Gloss Varnish to the boils to make them appear pustular and alive Long sharp teeth are a major leaven characteris. Highlight them so that they stand out

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