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INTRODUCTION AND MOTIVATION
numbered.
We developed a user interface for the device to help
PERSONAS
people stop getting confused while moving together. To
lead our design process, we used paper samples and We run a test to see whether our final design allows users
surveys to gather input from possible users of our system. to easily set up and get started. A first-time person was
We put our interface to the test by conducting brief asked to walk through Purdue's campus from the
usability tests on classmates. Our user interface is easy to Electrical Engineering building to a spot on campus that
use. This tends to reduce the annoyance that occurs when was unfamiliar to the research researcher. We gave a
a person trailing another vehicle to their destination loses student the URL to our website and asked him to locate
sight of the car they were following. one of the researchers, Meng-Han, who had already
walked to an undisclosed spot on the Purdue campus. The
LITERATURE REVIEW AND RELATED WORK
Since the setup happens before the wheel starts turning, participant was only given the URL of the web interface
our approach is no more annoying than a GPS device or and the name of the convoy to enter in order to locate the
other map service one might use when driving. In Google researcher.
Maps, we introduce a location sharing feature that helps
users to share their locations with others. The consumer
will opt to be a leader or a follower in our
implementation. The leader determines where to go and
who will accompany him, and the follower will use this
knowledge, which is shown on a map, to find the leader
as he moves to his destination..
BENCHMARK DESIGN
Two separate paper prototype tests of the design interface
preceded the progress that lead to the design of our
method. We put together a single gui based on the input
we got. We also produced a short survey and distributed it
to a few colleagues (found in the HKN Lounge in the EE
basement), all of whom were engineering students not
enrolled in an HCI course. Figure 1 & 2: Participants filling out the survey and walking
Application 1 through the electronic paper prototype.

Five consumers are normally enough to recognise a The participant and Meng-Han had no contact as the
design's most significant usability issues. Rather than participant was walking to locate Meng-Han. Sylvia, the
doing a large, costly analysis, it's a smarter use of time to other researcher, trailed the subject to collect information.
conduct a series of minor tests and revise the design As soon as the participant signed in to the convoy, he was
between each one, allowing you to address usability able to determine Meng-location Han's and find his way
issues as they arise. Iterative architecture is the most to meet up with him. By seeing Meng-current Han's
effective way to improve customer interface efficiency. position on the map in relation to his (the participant's)
It's easier to try as many models and interface concepts as own, our interface assisted the participant in staying on
possible for users. track to meet the destination. We anticipated that the
individual would be able to decipher the map and arrive
Application 2 at the destination safely, which proved to be correct. We
Consider doubling usability of internal architecture repeated the experiment with two additional participants
programmes as halving preparation costs and doubling (one at a time) and got identical findings.
the amount of transactions workers perform per hour. Captions should be Times New Roman 9-point bold
Consider doubling revenue, the number of registered (Caption Style). They should be numbered, centred and
users or consumer leads, or any other KPI (key success placed beneath the figure or table.
indicator) inspired the design project for external designs.
Application 3
Usability and usefulness are also crucial considerations in
deciding whether or not anything is useful: It doesn't
matter if anything is simple if it isn't what you .
DESIGN STATEMENT
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1
OzCHI conference Location Inserting Images
As this test case demonstrates, our system's learnability
2001 Fremantle
and reliability are excellent. Since the participant was a
2002 Melbourne first-timer, the participant's memorability was not
evaluated. The speed with which the pupil completed his
2003 Brisbane mission, on the other hand, suggests that since
2004 Wollongong learnability is high, memorability is also high. Only a few
mistakes were made, and those that were made were
2005 Canberra easily corrected with no repercussion. The consumer
shared his delight with the system's simple and
2006 Sydney
straightforward nature. We could help measure and
Table 1. Table captions should be centred below tables. qualify these and other metrics with further

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