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Where Do All the Socks Go?

Beat Sheet Pt 1, Version 1.


05/04/21
Kimberley Davis
Scene 01

Direction: Fade in from black.

Break down:
- Opening night-time noises.

Action & Beats:


- Fade in and night-time sound.

Notes: Make sure not to place too many busy noises and lighting should reflect night-time environment.

Goal: To create night-time ambience and gibe the impressions that something is about to happen.
Scene 02

Direction: Show moon though window, gentle zoom out. Night-time noises continue and some gentle
snoring.

Breakdown:
- Gentle zooming out of night sky though window to reveal the rest of the room.

Goal: To continue night-time ambience and to gain a sense that something is going to happen.

Actions and Beats:


- First focus on the moon.
- Zoom out to show night-time sky and windows.
- Move to next scene.

Notes: Can show the curtains moving gently and the stars twinkling, these could be drawn stars and
moon. Think about the timing in the zooming out so not to be too long.
Scene 03

Direction: Establishing shot –Zoomed in on 3 different parts of the room to show girls personality, the
final being on the girl asleep in the bed. Zoom out to show final establishing view and the title show fades
in and out.

Breakdown:
- First focus on the sowing equipment/table.
- Moves around room to show teddies and costumes.
- Ends on the little girl sleeping, stops for a beat.
- Zooms out to show whole room.
- Title fades in and out.

Goal: To set the tone of the story and the girl’s personality, bringing in the title of the narrative.

Beats:
- Moves around sections of the room.
- Rests for a beat on the sleeping girl in bed.
- Title fades in and out.

Notes: Some gentle swaying to the curtains and the odd object hanging from the ceiling. Continued
night-time ambience noises and snoring, decreases in volume as title fades.
All Rough Beats/ State Changes – Storyboard 1

Current Beats:
- Fade in and sound.
- First focus on the moon.
- Zoom out to show night-time
sky and windows.
- Move to next scene.
- Moves around sections of the
room.
- Rests for a beat on the sleeping
girl in bed.
- Title fades in and out.

Rough Pose Plan:


- No animation poses, will keep
opening scene as it is.
Scene 04

Direction: Switches to draped bedding from bed, zooms in and holds for a beat. Scuffling noises starts
and increase in volume. “Stealer” crawls out from under the bed and stands up.

Breakdowns:
- Stops for a beat on the bedding.
- Snuffling noises heard which increases in volume – can be from both the floor and the “Stealer”.
- “Stealer” - appears from under the bed, head and arms first. May drag legs out as it gains a grip on the
floor.

Goal: To give first appearance of the “stealer”, its personality and to increase curiosity.

Actions and Beats:


- First focus on the draped bedding.
- Snuffling noises heard and increases in volume.
- A hand appears from under the bed.
- Followed by the head and body – snuffling/snorting from creature.
- Drags self out from under the bed.

Notes: To give first impression of the “stealer” and its personality/ posturing, will be dusty and
apperance worn in places (such as popped threads etc).
Scene 05

Directions: “Stealer” stands up, looks at self and snorts grumpily, brushes dust from self.

Breakdown:
- “Stealer” – Stands up heavily (from one knee to the next)
- Looks down at self and grunts unhappily at all the dust – may hold arms outwards.
- Brushes self-down 2-3 times to rid of dust.
- Nods when satisfied.
- Maybe straightens jacket, brushes though hair.

Goal: Continue showing “Stealers” personality and setting the tone.

Actions and Beats:


- Shows heaviness in standing- starting on one knee then heaving up to stand fully.
- Looks down at self for a beat.
- Lifts arms up.
- Frowns and grunts unhappily.
- Brushes self-down (2-3) time.
- Grunts when satisfied and straightens jacket.

Notes: Not to overcrowd the animation with too many small details, main aim is to capture the “stealers”
personality.
Scene 06

Directions: (Downward shot) The “stealer” turns around, looks up to the top of the bed and lifts an ear,
listening to the sleeping girl for a beat to make sure the coast is clear.

Breakdown:
- “Stealer” turns around – may take a step or two to do, shoulders forward.
- Looks up to the top of the bed.
- Lifts an ear to listen and stops for a beat.
- Eyes may look around the room.
- May breathe in deep and grunt when satisfied, drops ear and looks back towards the bottom of the
bed.

Goal: To show the “stealer” being cautious and aware of its surrounding, allowing more top
forward/slouching movements.

Actions and Beats:


- Turn arounds, sloughed.
- Looks up towards the top of the bed.
- Lifts an ear.
- Eyes look around the room.
- Breathes deep and grunts when satisfied.
- Drops ear.
- Looks down towards the bottom of the bed.

Notes: Making sure that the “stealer” cautiousness comes though, showing the more slouched posturing
until straightening up to listen.
Scene 7

Directions: “Stealer” reaches under the bed, rummages around for a beat and pulls out a patchwork bag
by the handle.

Breakdowns:
- “Stealer” Reaches under bed – arm moving around a for beat to try and find the bag.
- Pulls out bag from under the bed but the handles.
- Bag flat due to nothing in it.
- Maybe show bag being slung over shoulder and “Stealer” looking around.

Goal: To introduce the bag where the loot will go, patch work appearance showing it’s been repaired a
few times.

Actions and Beats:


- Arm reaching under the bed.
- Searching around for a beat or two.
- Stops and grabs something.
- Brings out the bag from under the bed.

Note: Rummaging may have some disgruntled snorts when not found straight away.
All Rough Beats/ State Changes – Storyboard 2

- A hand appears from under the bed.


- Followed by the head and body –
snuffling from nose.
- Drags self out from under the bed.
- Shows heaviness in standing- starting
on one knee then heaving up to stand
fully.
- Looks down at self for a beat.
- Lifts arms up.
- Face furrows and grunts unhappily.
- Brushes self-down (2-3) time.
- Grunts when satisfied and straightens
jacket.
- Turn arounds, sloughed.
- Looks up towards the top of the bed.
- Lifts an ear.
- Eyes look around the room.
- Breathes deep and grunts when
satisfied.
- Drops ear.
- Looks down towards the bottom of
the bed.
- Arm reaching under the bed.
- Searching around for a beat or two.
- Stops and grabs something.
- Brings out the bag from under the
bed.

Rough Pose Plan:


- Rule: All state changes will take roughly 3 key poses
- Beats: 20 State = 60 Key poses
Storyboard 2 – Reduction:

- Hand appears from under bed.


- Followed by head and upper body,
some snorting/scuffling.
- Drags lower body out up to knees.
___________________________________
- Stands up heavily.
- Looks down at self, dusty.
- Lifts arms and frowns.
__________________________________

- Brushes self-off and straightens jacket.


___________________________________
- Turns around towards the bed.
- looks up to top of bed.
- Lifts an ear.
__________________________________
- Eyes look around room whilst
listening.
- Drops ear when happy, grunting.
__________________________________
- Reaches under the bed.
- Rummages round for a beat- grunting
unhappily.
- Brings out bag by handle.

6 Changes = 18 Key Poses.


Scene 08

Directions: “stealer” slings bag over shoulder and makes way into the room towards the discarded
material on the floor, moonlight shining though the window.

Breakdowns:
- “Stealer” places bag over shoulder, maybe rolls shoulder once or twice.
- Looks around and notices the material on the floor.
- Walks towards it.
- Various amounts of cut off coloured/ patterned material on the floor.

Goal: To show what that the “stealer” is looking for something and to further introduce grumpiness,
slower movement style.

Actions and Beats:


- Slings bag over shoulder.
- Rolls shoulders once or twice.
- Looks around.
- Notice’s material.
- Walks over (sloughed/ shoulders forwards/ free arm swinging heavily).

Notes: To capture a walk that matches the “stealers” grumpy personality. This could be heavier,
sloughed, arched forward with a swinging free arm (shoulders forward). Although the walk maybe a bit
slower, it best not to make it too slow or sluggish.
Scene 09

Direction: “Stealer” searches though the material, picks a bit up and examines it. Taking a bite, the
“stealer” spits it out disgusted and becomes more disgruntled.

Breakdowns:
- “Stealers” searches though the material, maybe sniffing and looking at pieces.
- Picks a piece up, sniffs it wearily.
- Examines it a bit, eyes squinting and moving it around in its hand.
- Takes a bite, expression changes to disgusted.
- Spits it out.
- Pokes tongue out and shakes head/scrunches eyes.
- Maybe pulls bits of string out from teeth.
- Grunts and looks at the material, disgruntled.

Goal: To show that this is not what the “stealer” is looking for and that the search continues.

Actions and Beats:


- “Stealer” looks around the material.
- Makes way to piece that catches its eye.
- Bends down and picks it up.
- Examines it wearily, eyes squinting and sniffing it.
- Takes a bite.
- Expressions changes.
- Spits it out disgusted.
- Pulls unimpressed expression and hold material away from self.
- Becomes more disgruntled.

Notes: Not to go too over the top with the disgruntled/ disgusted expression. Keep walking to a minimum
as this will take the most time to animate.
Scene 10

Direction: “Stealer” still looking at the material for a beat, looks around and notices the sock drawer of
the dresser is open.

Breakdown:
- Looks at the material for a beat, maybe drops it’s arm with the material in.
- Sniffs a few times.
- Looks around and notices the drawer open.
- Camera zooms in on the drawer.

Goal: To bring in the final goal/ prize of the “stealers” search.

Actions and Beats:


- “Stealer” still looking at the material for a beat, disgruntled.
- Drops it’s arm.
- Looks towards the dresser.
- Notices the top drawer open.
- (Camera zoom in on drawer).

Notes: Here is where the ultimate goal for the stealer is introduced. Lots of socks will need to shown from
the top drawer with a verity of colours/ designs.
Scene 11

Directions: The “Stealer” is shocked for a moment, jaw and arm dropping. Getting over the sudden
realisation, it grins greedily and starts looking around for a way to get up there.

Breakdowns:
- “Shocked” – Shoulders and arms drop as does the jaw. Ears may lift or also drop. Holds this for a beat.
- Maybe shakes head and morphs to a greedier expression.
- Starts looking around quickly.
- Shocked expression may be removed.

Goal: To play on the “stealers” expressions and show a determined side.

Actions and Beats:


- Eyes widen of a second and jaw drops.
- Shakes head.
- Greedy expression comes through.
- Quickly looks around.

Notes: The “shocked” expression may be removed or made more subtle, this will reduce the mount of
animation needed.
All Rough Beats/ State Changes – Storyboard 3

- Slings bag over shoulder.


- Rolls shoulders once or twice.
- Looks around.
- Notices material.
- Walks over (sloughed/ shoulders
forwards/ free arm swinging heavily).
- “Stealer” looks around the material.
- Makes way to piece that catches its eye.
- Bends down and picks it up.
- Examines it wearily, eyes squinting and
sniffing.
- Takes a bite.
- Expressions changes.
- Spits it out, disgusted.
- Pulls unimpressed expression and holds
material away from self.
- Becomes more disgruntled.
- “Stealer” still looking at the material for
a beat, disgruntled.
- Drops its arm.
- Looks towards the dresser.
- Notices the top drawer open.
- Eyes widen for a beat and jaw drops.
- Shakes head.
- Greedy expression shows.
- Quickly looks around.

Rough Pose Plan:


- Rule: All state changes will take roughly 3 key poses
- Beats: 22 State = 66 Key poses
Storyboard 3 – Reduction:

- Slings bag over shoulder and rolls shoulder once or twice.


- Looks around.
- Notice’s material.
__________________________________
- Walks over (sloughed/ shoulders
forwards/ free arm swinging heavily).
- Looks around the material till a piece
catches its eye.
___________________________________
- Bends down and picks it up.
- Examines it wearily, eyes squinting and
sniffing.
- Takes a bite.
__________________________________
- Spits it out disgusted.
- Pulls unimpressed expression and holds
material away from self.
- Becomes more disgruntled.
__________________________________
- “Stealer” still looking at the material for
a beat, disgruntled.
- Looks towards the dresser.
- Notices the top drawer open.

__________________________________
- Eyes widen for a beat and jaw drops.
- Shakes head and greedy expression
shows.
- Quickly looks around.

6 Changes = 18 Key Poses


Scene 12

Directions: A stool on wheel comes into shot, showing a way to get up to the top drawer.

Breakdowns:
- Camera gentle zoom in.

Goal: To shift some focus to a way of getting to the prize.

Actions and Beats:


- Close up of the stool.

Goals: To show that the stool will help to get to the top drawer.
Scene 13

Directions: The “Stealer” walks up to the stool, examines it for a beat and pushes it along towards the
dresser (some juddering from a dodgy wheel). Stopping every so often when a floor creak/ wheel squeak
happens and checks that the girl is still asleep.

Breakdowns:
- Wanders up to the stool and examines it, maybe looks up and down. Sniffs/snorts a few times.
- Can give it a little push to test it out.
- Pushes the stool along towards the dresser.
- A few quiet squeaks and then a very loud creak/ squeak.
- Stops and looks around the stool at the bed for a beat, listing.
- Continues to push the stool along.

Goals: Bringing in the trials to get to loot.

Actions and Beats:


- Walks up to the stool.
- Examines it for a beat.
- Gives it a test push.
- Continues to push it along towards the Dresser.
- Stops when a loud creak/squeak happens.
- Watches the bed for a beat.
- Continues pushing along.

Notes: There can be some quieter squeaks/ creaks but maybe just one very loud one. Can be a little
juddering to the stools movements to show a dodgy wheel.
Scene 14

Directions: Switching to a view of the dresser, the top of the stool rolls into shot at a pace for the
“Stealer”. Some juddering can be noted from a dodgy wheel.

Breakdowns:
- A shot of just the dresser for a few beats, sounds of wheels moving/squeaking.
- The stool comes into shot.
- Makes its way to its destination, maybe some juddering/sliding from a wheel.

Goal: To build anticipation of what is going to come next and to allow a route up to the prize.

Actions and Beats:


- Focus on the dresser for a few beats.
- Stool makes its way into the shot.

Notes: This part is more of a build up to the next part. Not to overdo the difficulties in pushing the stool
as this will increase timing.
Scene 15

Directions: Reaching up and grabbing hold of the top of the stool, the “Stealer” pulls itself up and into a
crouched position on the cushion. The Cushion sinking in slightly due to softness/age.

Breakdowns:
- “Stealer” reaches up and gets hold of the top of the stool.
- May manage to lift self halfway up and then drop back down again.
- Manges to get arms onto the cushion on the second attempt.
- Can pulls body up with shaking arms and flop to the cushion.
- Legs kicking over the edge of the stool.
- Manages to get into a crouched position.

Goal: Showing the transition from the floor onto the stool and to detail some difficulties/ exertion.

Actions and Beats:


- Only stool in shot for a beat.
- Arms reach into the scene.
- Grabs the tops.
- Pulls self-up halfway.
- Drops down.
- Pulls self-up again.
- Gets arms on to the cushions/padding.
- Drags up lower half, legs kicking.
- Catching its breath for a few beats.
- Gets into crouched position.

Notes: Not to forget that pulling the body upwards is a difficult activity and will require some resting.
All Rough Beats/ State Changes – Storyboard 4

- Walks up to the stool.


- Examines it for a beat.
- Gives it a test push.
- Continues to push it along towards
the Dresser.
- Stops when a loud creak/squeak
happens.
- Watches the bed for a beat.
- Continues pushing along.
- Stool makes its way into the shot.
- Only stool in shot for a beat.
- Arms reach into the scene.
- Grabs the tops.
- Pulls self-up halfway.
- Drops down.
- Pulls self-up again.
- Gets arms on to the cushion/
padding.
- Drags up lower half.
- Catching its breath for a few beats.
- Gets into crouched position.

Rough Pose Plan:


- Rule: All state changes will take roughly 3 key poses
- Beats: 19 State = 57 Key poses
Storyboard 4 – Reduction:

- Walks up to the stool.


- Examines it for a beat.
- Gives it a test push.
____________________________
- Starts pushing it along towards
the Dresser.
- Stops when a loud creak/squeak
happens.
- Watches the bed for a beat.
- Continues pushing along.
____________________________
- Stool makes its way into the shot.
_______________________________
- Arms reach into the scene and
grabs the top.
- Pulls self-up halfway.
- Drops down.
______________________________
- Pulls self-up again.
- Gets arms on to the cushion/
padding.
- Drags up lower half, legs kicking.

______________________________
- Catching its breath for a few
beats.
- Gets into crouched position.

6 Changes = 18 Key Poses


Scene 16

Directions: “Stealer” reaches up and grabs hold of the ledge of the sock drawer, having to really stretch
up and go onto tiptoes.

Breakdowns:
- Moving up from the crouched position
- Maybe slightly wobbly and catching its weight a few times due to the squishy surface.
- Really stretches out to reach.
- Goes up onto tip toes.
- Grabs hold of the ledge.
- Snorts and grins triumphantly.

Goals: Show difficulties in standing on a soft surface and some elation in getting closer to the prize.

Actions and Beats:


- Stand up from crouched position.
- Wobbles a bit.
- Reaches up.
- Stretches out.
- Goes onto tiptoes.
- Continues to wobble slightly.
- Grabs hold of the Ledge.
- Snorts happily and grins.

Notes: Although it is a soft surface, its best not to place too much wobbling otherwise it will make it
unbelievable. Wobbling may be removed due to personal animation skill level.
Scene 17

Directions: As the “Stealer” has hold of the ledge, begins to tiptoe forward to climb up. Coming to the
edge of the stool, it pushes it away instead and causing the “stealer” to hang from the ledge.

Breakdowns:
- On tiptoes, inching forward.
- Maybe gets to edge and one foot slips off, causing the other one to push the stool backwards.
- Or: Both feet get to the edge and slip, pushing the stool backwards.
- Or: does not realise it is at the edge of the cushion, goes to jump and ends up just pushing the stool
backwards.

Goal: Bringing an element of trouble in reaching the final goal, driven by eagerness.

Beats and Actions:


- Tiptoes to the each of the cushion.
- Bounces on toes a few times.
- One-foot slips.
- The other pushes the stool away.
- Starts to hang from the ledge.
- Legs kicking.

Notes: To add a small element of panic in the leg movement when hanging, also to remember some
momentum movement in the stool (backwards and forward) when bouncing on the ball of the feet.
Scene 18

Directions: Panicking and kicking its legs, the “Stealer” calms slightly and looks at the bed for a beat
(making sure the girl is asleep still). Then starts swinging its body towards the ledge (2/3 times, getting
higher each time) and manages to get hold with its foot.

Breakdowns:
- Panicking, kicking legs and snorting.
- Looks down at the floor.
- Starts to calm and checks the bed, feet resting again the drawer front.
- Swing’s body/ legs sideways towards the ledge.
- Bag and tail swinging in a delayed action and helping momentum.
- Manages to get hold of the ledge with foot.
- Snorts determinedly.

Goals: To give the impression of energy from the movement and the bag/ tail.

Beats and Actions:


- Legs kicking and scrambling.
- Snorting unhappily/scared and looking at floor.
- Calms slightly.
- Rests feet on the drawer.
- Looks around at the bed to check girl is still asleep.
- Looks at the ledge.
- Swings body sideways towards the edge.
- Repeat 2/ 3 times.
- Bag and tail showing following animation.
- Catches hold of the ledge with foot.

Notes: Making sure there is good following animation in the bag/tail/ears to give better energy to the
scene. Also, not to over complicate movements.
Scene 19

Direction: “Stealer” struggles to lift self-up by foot but managing after a few beats. Fall into the drawer.
Heavy “thud”, followed by a few silent beats and then some shuffling around in the clothes.

Breakdowns:
- Tries to lift self-up by foot, struggles a little bit.
- Uses other foot to push up from the drawer surface.
- Arms and legs can be wobbling slightly from exertion, some huffing/snorting noises.
- Climbs up and mages to get body on to the ledge.
- Drops down into the drawer with a “thud”.
- After a few quite beats, some shuffling coming from the drawer.

Goals: To show the energy needed to lift body weight upwards.

Beats and Actions:


- Shakily pulls self-up with foot,
- Other foot scrambling against the drawer surface.
- Arms pulling upwards also.
- Manages to get body onto ledge.
- Tries to twist body around so to get feet into the drawer first.
- Falls in.
- “Thud”.
- Quite for a few beats.
- Shuffling from drawer.

Notes: May have to reduce the amount of animation in this scene.


All Rough Beats/ State Changes – Storyboard 5
- Stand up from crouched position.
- Wobbles a bit.
- Reaches up.
- Stretches out.
- Goes onto tiptoes.
- Continues to wobble slightly.
- Grabs hold of the Ledge.
- Snorts happily and grins.
- Tiptoes to the each of the cushion.
- Bounces on toes a few times.
- One-foot slips.
- The other pushes the stool away.
- Starts to hang from the ledge.
- Legs start kicking in air.
- Legs kicking and scrambling.
- Snorting unhappily/scared and
looking at floor.
- Calms slightly.
- Rests feet on the drawer.
- Looks around at the bed top check
girl.
- Looks at the ledge.
- Swings body sideways towards the
edge.
- Repeat 2/ 3 times.
- Bag and tail showing following
animation.
- Catches hold of the ledge with foot.
- Shakily pulls self-up with foot,
- Other foot scrambling against the
drawer surface.
- Arms pulling upwards also.
- Manages to get body onto ledge.
- Tries to twist body around so to get
feet into the drawer first.
- Falls in.
- “Thud”.
- Quite for a few beats.
- Shuffling from inside drawer starts.

Rough Pose Plan:


- Rule: All state changes will take roughly 3 key poses
- Beats: 33 State = 99 Key poses
Storyboard 5 – Reduction:

- Stand up from crouched position and wobbles a bit.


- Stretches out.
- Goes up onto tiptoes.
____________________________
- Grabs hold of the Ledge.
- Snorts happily and grins.
- Tiptoes to the each of the cushion.
______________________________
- Bounces on toes a few times.
- Steps forwards
- One-foot slips.
- The other pushes the stool away.
_________________________________
- Hangs from the ledge.
- Legs kicking and scrambling.
- Snorting unhappily/scared and looking
at floor.

__________________________________
- Calms slightly.
- Rests feet on the drawer front.
- Looks around at the bed to check
sleeping girl.
- Looks at the ledge.
__________________________________
- Swings body sideways towards the
ledge.
- Repeat 2/ 3 times.
- Bag and tail showing following
animation.
__________________________________
- Catches hold of the ledge with foot.
- Shakily pulls self-up with foot,
- Other foot scrambling against the drawer surface.
- Arms helping to pull up.
__________________________________________
- Manages to get body onto ledge.
- Falls in.
- “Thud”.
_________________________________________
- Quite for a few beats.
- Shuffling from inside drawer starts.

*Further reduction may still be needed here, although the next story board has one panel so this may
even out. *

9 Changes = 27 Key Poses


Scene 20

Directions: After a few beats of rustling and clothes moving, the “Stealer” emerges with arms full of
socks. Looking pleased, one sock is thrown into the “Stealers” mouth and eaten.

Breakdowns:
- Clothes moving around as the “Stealer” moves though them.
- Happy snorting noises.
- Emerges happily and starts eating.
- Maybe looks though them to choose the best one.
- Maybe throws the sock into mouth or bites and shakes head to tear sock.
- Eats.

Goals: To show happiness in finding what the “Stealer” was looking for.

Beats and Actions:


- Shuffling noises hear from open drawer.
- “Stealer” appears, seeming happy.
- Chooses a sock from arms.
- Throws sock into open mouth.
- Starts eating.

Notes: Tearing the sock may involve nCloth, some experimentation will be needed if this is the route
going down.

*May leave reduction as a this is short scene*

End of Part 1

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