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Where Do All The Socks Go? Beat Sheet Part 1, Version 1
Where Do All The Socks Go? Beat Sheet Part 1, Version 1
Break down:
- Opening night-time noises.
Notes: Make sure not to place too many busy noises and lighting should reflect night-time environment.
Goal: To create night-time ambience and gibe the impressions that something is about to happen.
Scene 02
Direction: Show moon though window, gentle zoom out. Night-time noises continue and some gentle
snoring.
Breakdown:
- Gentle zooming out of night sky though window to reveal the rest of the room.
Goal: To continue night-time ambience and to gain a sense that something is going to happen.
Notes: Can show the curtains moving gently and the stars twinkling, these could be drawn stars and
moon. Think about the timing in the zooming out so not to be too long.
Scene 03
Direction: Establishing shot –Zoomed in on 3 different parts of the room to show girls personality, the
final being on the girl asleep in the bed. Zoom out to show final establishing view and the title show fades
in and out.
Breakdown:
- First focus on the sowing equipment/table.
- Moves around room to show teddies and costumes.
- Ends on the little girl sleeping, stops for a beat.
- Zooms out to show whole room.
- Title fades in and out.
Goal: To set the tone of the story and the girl’s personality, bringing in the title of the narrative.
Beats:
- Moves around sections of the room.
- Rests for a beat on the sleeping girl in bed.
- Title fades in and out.
Notes: Some gentle swaying to the curtains and the odd object hanging from the ceiling. Continued
night-time ambience noises and snoring, decreases in volume as title fades.
All Rough Beats/ State Changes – Storyboard 1
Current Beats:
- Fade in and sound.
- First focus on the moon.
- Zoom out to show night-time
sky and windows.
- Move to next scene.
- Moves around sections of the
room.
- Rests for a beat on the sleeping
girl in bed.
- Title fades in and out.
Direction: Switches to draped bedding from bed, zooms in and holds for a beat. Scuffling noises starts
and increase in volume. “Stealer” crawls out from under the bed and stands up.
Breakdowns:
- Stops for a beat on the bedding.
- Snuffling noises heard which increases in volume – can be from both the floor and the “Stealer”.
- “Stealer” - appears from under the bed, head and arms first. May drag legs out as it gains a grip on the
floor.
Goal: To give first appearance of the “stealer”, its personality and to increase curiosity.
Notes: To give first impression of the “stealer” and its personality/ posturing, will be dusty and
apperance worn in places (such as popped threads etc).
Scene 05
Directions: “Stealer” stands up, looks at self and snorts grumpily, brushes dust from self.
Breakdown:
- “Stealer” – Stands up heavily (from one knee to the next)
- Looks down at self and grunts unhappily at all the dust – may hold arms outwards.
- Brushes self-down 2-3 times to rid of dust.
- Nods when satisfied.
- Maybe straightens jacket, brushes though hair.
Notes: Not to overcrowd the animation with too many small details, main aim is to capture the “stealers”
personality.
Scene 06
Directions: (Downward shot) The “stealer” turns around, looks up to the top of the bed and lifts an ear,
listening to the sleeping girl for a beat to make sure the coast is clear.
Breakdown:
- “Stealer” turns around – may take a step or two to do, shoulders forward.
- Looks up to the top of the bed.
- Lifts an ear to listen and stops for a beat.
- Eyes may look around the room.
- May breathe in deep and grunt when satisfied, drops ear and looks back towards the bottom of the
bed.
Goal: To show the “stealer” being cautious and aware of its surrounding, allowing more top
forward/slouching movements.
Notes: Making sure that the “stealer” cautiousness comes though, showing the more slouched posturing
until straightening up to listen.
Scene 7
Directions: “Stealer” reaches under the bed, rummages around for a beat and pulls out a patchwork bag
by the handle.
Breakdowns:
- “Stealer” Reaches under bed – arm moving around a for beat to try and find the bag.
- Pulls out bag from under the bed but the handles.
- Bag flat due to nothing in it.
- Maybe show bag being slung over shoulder and “Stealer” looking around.
Goal: To introduce the bag where the loot will go, patch work appearance showing it’s been repaired a
few times.
Note: Rummaging may have some disgruntled snorts when not found straight away.
All Rough Beats/ State Changes – Storyboard 2
Directions: “stealer” slings bag over shoulder and makes way into the room towards the discarded
material on the floor, moonlight shining though the window.
Breakdowns:
- “Stealer” places bag over shoulder, maybe rolls shoulder once or twice.
- Looks around and notices the material on the floor.
- Walks towards it.
- Various amounts of cut off coloured/ patterned material on the floor.
Goal: To show what that the “stealer” is looking for something and to further introduce grumpiness,
slower movement style.
Notes: To capture a walk that matches the “stealers” grumpy personality. This could be heavier,
sloughed, arched forward with a swinging free arm (shoulders forward). Although the walk maybe a bit
slower, it best not to make it too slow or sluggish.
Scene 09
Direction: “Stealer” searches though the material, picks a bit up and examines it. Taking a bite, the
“stealer” spits it out disgusted and becomes more disgruntled.
Breakdowns:
- “Stealers” searches though the material, maybe sniffing and looking at pieces.
- Picks a piece up, sniffs it wearily.
- Examines it a bit, eyes squinting and moving it around in its hand.
- Takes a bite, expression changes to disgusted.
- Spits it out.
- Pokes tongue out and shakes head/scrunches eyes.
- Maybe pulls bits of string out from teeth.
- Grunts and looks at the material, disgruntled.
Goal: To show that this is not what the “stealer” is looking for and that the search continues.
Notes: Not to go too over the top with the disgruntled/ disgusted expression. Keep walking to a minimum
as this will take the most time to animate.
Scene 10
Direction: “Stealer” still looking at the material for a beat, looks around and notices the sock drawer of
the dresser is open.
Breakdown:
- Looks at the material for a beat, maybe drops it’s arm with the material in.
- Sniffs a few times.
- Looks around and notices the drawer open.
- Camera zooms in on the drawer.
Notes: Here is where the ultimate goal for the stealer is introduced. Lots of socks will need to shown from
the top drawer with a verity of colours/ designs.
Scene 11
Directions: The “Stealer” is shocked for a moment, jaw and arm dropping. Getting over the sudden
realisation, it grins greedily and starts looking around for a way to get up there.
Breakdowns:
- “Shocked” – Shoulders and arms drop as does the jaw. Ears may lift or also drop. Holds this for a beat.
- Maybe shakes head and morphs to a greedier expression.
- Starts looking around quickly.
- Shocked expression may be removed.
Notes: The “shocked” expression may be removed or made more subtle, this will reduce the mount of
animation needed.
All Rough Beats/ State Changes – Storyboard 3
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- Eyes widen for a beat and jaw drops.
- Shakes head and greedy expression
shows.
- Quickly looks around.
Directions: A stool on wheel comes into shot, showing a way to get up to the top drawer.
Breakdowns:
- Camera gentle zoom in.
Goals: To show that the stool will help to get to the top drawer.
Scene 13
Directions: The “Stealer” walks up to the stool, examines it for a beat and pushes it along towards the
dresser (some juddering from a dodgy wheel). Stopping every so often when a floor creak/ wheel squeak
happens and checks that the girl is still asleep.
Breakdowns:
- Wanders up to the stool and examines it, maybe looks up and down. Sniffs/snorts a few times.
- Can give it a little push to test it out.
- Pushes the stool along towards the dresser.
- A few quiet squeaks and then a very loud creak/ squeak.
- Stops and looks around the stool at the bed for a beat, listing.
- Continues to push the stool along.
Notes: There can be some quieter squeaks/ creaks but maybe just one very loud one. Can be a little
juddering to the stools movements to show a dodgy wheel.
Scene 14
Directions: Switching to a view of the dresser, the top of the stool rolls into shot at a pace for the
“Stealer”. Some juddering can be noted from a dodgy wheel.
Breakdowns:
- A shot of just the dresser for a few beats, sounds of wheels moving/squeaking.
- The stool comes into shot.
- Makes its way to its destination, maybe some juddering/sliding from a wheel.
Goal: To build anticipation of what is going to come next and to allow a route up to the prize.
Notes: This part is more of a build up to the next part. Not to overdo the difficulties in pushing the stool
as this will increase timing.
Scene 15
Directions: Reaching up and grabbing hold of the top of the stool, the “Stealer” pulls itself up and into a
crouched position on the cushion. The Cushion sinking in slightly due to softness/age.
Breakdowns:
- “Stealer” reaches up and gets hold of the top of the stool.
- May manage to lift self halfway up and then drop back down again.
- Manges to get arms onto the cushion on the second attempt.
- Can pulls body up with shaking arms and flop to the cushion.
- Legs kicking over the edge of the stool.
- Manages to get into a crouched position.
Goal: Showing the transition from the floor onto the stool and to detail some difficulties/ exertion.
Notes: Not to forget that pulling the body upwards is a difficult activity and will require some resting.
All Rough Beats/ State Changes – Storyboard 4
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- Catching its breath for a few
beats.
- Gets into crouched position.
Directions: “Stealer” reaches up and grabs hold of the ledge of the sock drawer, having to really stretch
up and go onto tiptoes.
Breakdowns:
- Moving up from the crouched position
- Maybe slightly wobbly and catching its weight a few times due to the squishy surface.
- Really stretches out to reach.
- Goes up onto tip toes.
- Grabs hold of the ledge.
- Snorts and grins triumphantly.
Goals: Show difficulties in standing on a soft surface and some elation in getting closer to the prize.
Notes: Although it is a soft surface, its best not to place too much wobbling otherwise it will make it
unbelievable. Wobbling may be removed due to personal animation skill level.
Scene 17
Directions: As the “Stealer” has hold of the ledge, begins to tiptoe forward to climb up. Coming to the
edge of the stool, it pushes it away instead and causing the “stealer” to hang from the ledge.
Breakdowns:
- On tiptoes, inching forward.
- Maybe gets to edge and one foot slips off, causing the other one to push the stool backwards.
- Or: Both feet get to the edge and slip, pushing the stool backwards.
- Or: does not realise it is at the edge of the cushion, goes to jump and ends up just pushing the stool
backwards.
Goal: Bringing an element of trouble in reaching the final goal, driven by eagerness.
Notes: To add a small element of panic in the leg movement when hanging, also to remember some
momentum movement in the stool (backwards and forward) when bouncing on the ball of the feet.
Scene 18
Directions: Panicking and kicking its legs, the “Stealer” calms slightly and looks at the bed for a beat
(making sure the girl is asleep still). Then starts swinging its body towards the ledge (2/3 times, getting
higher each time) and manages to get hold with its foot.
Breakdowns:
- Panicking, kicking legs and snorting.
- Looks down at the floor.
- Starts to calm and checks the bed, feet resting again the drawer front.
- Swing’s body/ legs sideways towards the ledge.
- Bag and tail swinging in a delayed action and helping momentum.
- Manages to get hold of the ledge with foot.
- Snorts determinedly.
Goals: To give the impression of energy from the movement and the bag/ tail.
Notes: Making sure there is good following animation in the bag/tail/ears to give better energy to the
scene. Also, not to over complicate movements.
Scene 19
Direction: “Stealer” struggles to lift self-up by foot but managing after a few beats. Fall into the drawer.
Heavy “thud”, followed by a few silent beats and then some shuffling around in the clothes.
Breakdowns:
- Tries to lift self-up by foot, struggles a little bit.
- Uses other foot to push up from the drawer surface.
- Arms and legs can be wobbling slightly from exertion, some huffing/snorting noises.
- Climbs up and mages to get body on to the ledge.
- Drops down into the drawer with a “thud”.
- After a few quite beats, some shuffling coming from the drawer.
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- Calms slightly.
- Rests feet on the drawer front.
- Looks around at the bed to check
sleeping girl.
- Looks at the ledge.
__________________________________
- Swings body sideways towards the
ledge.
- Repeat 2/ 3 times.
- Bag and tail showing following
animation.
__________________________________
- Catches hold of the ledge with foot.
- Shakily pulls self-up with foot,
- Other foot scrambling against the drawer surface.
- Arms helping to pull up.
__________________________________________
- Manages to get body onto ledge.
- Falls in.
- “Thud”.
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- Quite for a few beats.
- Shuffling from inside drawer starts.
*Further reduction may still be needed here, although the next story board has one panel so this may
even out. *
Directions: After a few beats of rustling and clothes moving, the “Stealer” emerges with arms full of
socks. Looking pleased, one sock is thrown into the “Stealers” mouth and eaten.
Breakdowns:
- Clothes moving around as the “Stealer” moves though them.
- Happy snorting noises.
- Emerges happily and starts eating.
- Maybe looks though them to choose the best one.
- Maybe throws the sock into mouth or bites and shakes head to tear sock.
- Eats.
Goals: To show happiness in finding what the “Stealer” was looking for.
Notes: Tearing the sock may involve nCloth, some experimentation will be needed if this is the route
going down.
End of Part 1