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Cleric 1

CLASS & LEVEL PLAYER NAME

Mountain Dwarf Acolyte


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+3 Constitution -1 15 11 --
+2 +1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
14
• +1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
-1 Poison DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +2

+1
Animal Handling WIS
Arcana INT
Battleaxe, Simple Weapons, Warhammer

=== TOOLS ===


17 +2 Athletics STR Smith's Tools
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
P +3 History INT Celestial, Common, Draconic, Dwarvish
INTELLIGENCE
P +4 Insight WIS
25 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX === REACTIONS ===


CHARISMA Warding Flare • 2 / Long Rest
+2 Survival WIS
When you are attacked by a creature (that can be

-1 blinded) within 30 ft. that you can see, you can use
your reaction to impose disadvantage on the attack
roll. You can use this feature 2 times per long rest.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Warhammer +4 1d8+2 Bludgeoning Martial, Versatile

Unarmed Strike +4 3 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 1
CLASS & LEVEL PLAYER NAME

Mountain Dwarf Acolyte


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
* Hit Points • PHB 57
* Tool Proficiency • PHB 20
* Proficiencies • PHB 57 You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Stonecunning • PHB 20
spellcasting modifier (Spell DC 12, Spell Attack +4) Whenever you make an Intelligence (History) check
and prepared cleric spells as rituals if they have the related to the origin of stonework, you are considered
ritual tag. You can use a holy symbol as a spellcasting proficient in the History skill and add double your
focus. proficiency bonus to the check.

* Divine Domain • PHB 58 * Dwarven Armor Training • PHB 20


You choose a divine domain that grants you additional You have proficiency with light and medium armor.
spells and other features related to your deity.

| Light Domain

* Bonus Cantrip • PHB 61


You gain the light cantrip if you don’t already know it.

* Warding Flare • PHB 61


When you are attacked by a creature (that can be
blinded) within 30 ft. that you can see, you can use
your reaction to impose disadvantage on the attack
roll. You can use this feature 2 times per long rest.

| 2 / Long Rest • 1 Reaction

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • PHB 20


You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • PHB 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Censer 1 --

Shield 1 6 lb. Vestments 2 --

SP 0 Handaxe 1 2 lb.

Warhammer 1 2 lb.
EP 0 Backpack 1 5 lb.

Blanket 1 3 lb.
GP 15 Candle 10 --

Clothes, Common 1 3 lb.


PP 0 Rations (1 day) 2 4 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

77 lb. Waterskin 1 5 lb.

ENCUMBERED Amulet 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Emblem 1 --

PUSH/DRAG/LIFT Alms Box 1 --

420 lb. Block of Incense 2 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lawful Good Berrronar Truesilver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I idolize a particular hero of my faith, and


constantly refer to that person’s deeds and
example.

PERSONALITY TRAITS

Charity. I always try to help those in need, no


matter what the personal cost.

IDEALS

I would die to recover an ancient relic of my


faith that was lost long ago.

BONDS

Once I pick a goal, I become


obsessed with it to the detriment of
everything else in my life.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Sacred Flame Cleric DEX 12 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Light Cleric DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 2 Slots OO

O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Burning Hands Cleric (Always Prepared) DEX 12 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

P Faerie Fire <C> Cleric (Always Prepared) DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

SPELLS

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